1 import { ChessRules
} from "@/base_rules";
3 export class RampageRules
extends ChessRules
{
5 // Sum white pieces attacking a square, and remove black pieces count.
7 const getSign
= (color
) => {
8 return (color
== 'w' ? 1 : -1);
12 V
.steps
[V
.KNIGHT
].forEach(s
=> {
13 const [i
, j
] = [x
+ s
[0], y
+ s
[1]];
14 if (V
.OnBoard(i
, j
) && this.getPiece(i
, j
) == V
.KNIGHT
)
15 res
+= getSign(this.getColor(i
, j
));
18 V
.steps
[V
.ROOK
].concat(V
.steps
[V
.BISHOP
]).forEach(s
=> {
19 const [i
, j
] = [x
+ s
[0], y
+ s
[1]];
20 if (V
.OnBoard(i
, j
) && this.getPiece(i
, j
) == V
.KING
)
21 res
+= getSign(this.getColor(i
, j
));
24 for (let c
of ['w', 'b']) {
25 for (let shift
of [-1, 1]) {
26 const sign
= getSign(c
);
27 const [i
, j
] = [x
+ sign
, y
+ shift
];
30 this.getPiece(i
, j
) == V
.PAWN
&&
31 this.getColor(i
, j
) == c
37 // Other pieces (sliders):
38 V
.steps
[V
.ROOK
].concat(V
.steps
[V
.BISHOP
]).forEach(s
=> {
39 let [i
, j
] = [x
+ s
[0], y
+ s
[1]];
40 let compatible
= [V
.QUEEN
];
41 compatible
.push(s
[0] == 0 || s
[1] == 0 ? V
.ROOK : V
.BISHOP
);
42 let firstCol
= undefined;
43 while (V
.OnBoard(i
, j
)) {
44 if (this.board
[i
][j
] != V
.EMPTY
) {
45 if (!(compatible
.includes(this.getPiece(i
, j
)))) break;
46 const colIJ
= this.getColor(i
, j
);
47 if (!firstCol
) firstCol
= colIJ
;
48 if (colIJ
== firstCol
) res
+= getSign(colIJ
);
58 getPotentialMovesFrom([x
, y
]) {
59 let moves
= super.getPotentialMovesFrom([x
, y
]);
60 const color
= this.turn
;
61 if (this.getPiece(x
, y
) == V
.KING
&& this.underCheck(color
))
62 // The king under check can only move as usual
64 // Remember current final squares to not add moves twice:
65 const destinations
= {};
66 const lastRank
= (color
== 'w' ? 0 : 7);
67 const piece
= this.getPiece(x
, y
);
68 moves
.forEach(m
=> destinations
[m
.end
.x
+ "_" + m
.end
.y
] = true);
69 for (let i
=0; i
<8; i
++) {
70 for (let j
=0; j
<8; j
++) {
71 if (this.board
[i
][j
] == V
.EMPTY
&& !destinations
[i
+ "_" + j
]) {
72 const sa
= this.sumAttacks([i
, j
]);
74 ((color
== 'w' && sa
> 0) || (color
== 'b' && sa
< 0)) &&
75 (piece
!= V
.PAWN
|| i
!= lastRank
)
77 moves
.push(this.getBasicMove([x
, y
], [i
, j
]));
85 static get SEARCH_DEPTH() {