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1 | import { ChessRules } from "@/base_rules"; |
2 | ||
32f6285e | 3 | export class ZenRules extends ChessRules { |
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4 | getEpSquare(moveOrSquare) { |
5 | if (!moveOrSquare) return undefined; | |
6 | if (typeof moveOrSquare === "string") { | |
7 | const square = moveOrSquare; | |
8 | if (square == "-") return undefined; | |
9 | return V.SquareToCoords(square); | |
10 | } | |
11 | const move = moveOrSquare; | |
12 | const s = move.start, | |
13 | e = move.end; | |
14 | if ( | |
15 | // Exclude captures (of rooks for example) | |
16 | move.vanish.length == 1 && | |
17 | s.y == e.y && | |
18 | Math.abs(s.x - e.x) == 2 && | |
19 | move.appear[0].p == V.PAWN | |
20 | ) { | |
21 | return { | |
22 | x: (s.x + e.x) / 2, | |
23 | y: s.y | |
24 | }; | |
25 | } | |
26 | return undefined; | |
6808d7a1 | 27 | } |
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28 | |
29 | // TODO(?): some duplicated code in 2 next functions | |
6808d7a1 | 30 | getSlideNJumpMoves([x, y], steps, oneStep) { |
dac39588 | 31 | let moves = []; |
6808d7a1 | 32 | outerLoop: for (let loop = 0; loop < steps.length; loop++) { |
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33 | const step = steps[loop]; |
34 | let i = x + step[0]; | |
35 | let j = y + step[1]; | |
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36 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
37 | moves.push(this.getBasicMove([x, y], [i, j])); | |
38 | if (oneStep) continue outerLoop; | |
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39 | i += step[0]; |
40 | j += step[1]; | |
41 | } | |
42 | // No capture check: handled elsewhere (next method) | |
43 | } | |
44 | return moves; | |
45 | } | |
46 | ||
47 | // follow steps from x,y until something is met. | |
48 | // if met piece is opponent and same movement (asA): eat it! | |
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49 | findCaptures_aux([x, y], asA) { |
50 | const color = this.getColor(x, y); | |
9bd6786b | 51 | let moves = []; |
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52 | const steps = |
53 | asA != V.PAWN | |
54 | ? asA == V.QUEEN | |
55 | ? V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
56 | : V.steps[asA] | |
57 | : color == "w" | |
58 | ? [ | |
59 | [-1, -1], | |
60 | [-1, 1] | |
61 | ] | |
62 | : [ | |
63 | [1, -1], | |
64 | [1, 1] | |
65 | ]; | |
9bd6786b | 66 | const oneStep = [V.KNIGHT,V.PAWN].includes(asA); //we don't capture king |
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67 | const lastRank = color == "w" ? 0 : V.size.x - 1; |
68 | const promotionPieces = [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN]; | |
8ca6042e | 69 | const oppCol = V.GetOppCol(color); |
6808d7a1 | 70 | outerLoop: for (let loop = 0; loop < steps.length; loop++) { |
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71 | const step = steps[loop]; |
72 | let i = x + step[0]; | |
73 | let j = y + step[1]; | |
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74 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
75 | if (oneStep) continue outerLoop; | |
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76 | i += step[0]; |
77 | j += step[1]; | |
78 | } | |
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79 | if ( |
80 | V.OnBoard(i, j) && | |
8ca6042e | 81 | this.getColor(i, j) == oppCol && |
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82 | this.getPiece(i, j) == asA |
83 | ) { | |
dac39588 | 84 | // eat! |
6808d7a1 | 85 | if (this.getPiece(x, y) == V.PAWN && i == lastRank) { |
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86 | // Special case of promotion: |
87 | promotionPieces.forEach(p => { | |
6808d7a1 | 88 | moves.push(this.getBasicMove([x, y], [i, j], { c: color, p: p })); |
dac39588 | 89 | }); |
6808d7a1 | 90 | } else { |
dac39588 | 91 | // All other cases |
6808d7a1 | 92 | moves.push(this.getBasicMove([x, y], [i, j])); |
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93 | } |
94 | } | |
95 | } | |
96 | return moves; | |
97 | } | |
98 | ||
99 | // Find possible captures from a square: look in every direction! | |
6808d7a1 | 100 | findCaptures(sq) { |
dac39588 | 101 | let moves = []; |
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102 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.PAWN)); |
103 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.ROOK)); | |
104 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.KNIGHT)); | |
105 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.BISHOP)); | |
106 | Array.prototype.push.apply(moves, this.findCaptures_aux(sq, V.QUEEN)); | |
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107 | return moves; |
108 | } | |
109 | ||
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110 | canTake(sq1, sq2) { |
111 | return false; //captures handled separately | |
112 | } | |
dac39588 | 113 | |
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114 | getPotentialMovesFrom(sq) { |
115 | return super.getPotentialMovesFrom(sq).concat(this.findCaptures(sq)); | |
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116 | } |
117 | ||
6808d7a1 | 118 | getNotation(move) { |
dac39588 | 119 | // Recognize special moves first |
6808d7a1 | 120 | if (move.appear.length == 2) { |
dac39588 | 121 | // castle |
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122 | if (move.end.y < move.start.y) return "0-0-0"; |
123 | return "0-0"; | |
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124 | } |
125 | ||
2c5d7b20 | 126 | // Translate initial square (because pieces may fly unusually!) |
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127 | const initialSquare = V.CoordsToSquare(move.start); |
128 | ||
129 | // Translate final square | |
130 | const finalSquare = V.CoordsToSquare(move.end); | |
131 | ||
132 | let notation = ""; | |
133 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 134 | if (piece == V.PAWN) { |
dac39588 | 135 | // pawn move (TODO: enPassant indication) |
8ca6042e | 136 | if (move.vanish.length == 2) { |
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137 | // capture |
138 | notation = initialSquare + "x" + finalSquare; | |
8ca6042e | 139 | } |
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140 | else notation = finalSquare; |
141 | if (piece != move.appear[0].p) | |
142 | //promotion | |
dac39588 | 143 | notation += "=" + move.appear[0].p.toUpperCase(); |
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144 | } |
145 | else { | |
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146 | // Piece movement |
147 | notation = piece.toUpperCase(); | |
6808d7a1 | 148 | if (move.vanish.length > 1) notation += initialSquare + "x"; |
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149 | notation += finalSquare; |
150 | } | |
151 | return notation; | |
152 | } | |
153 | ||
6808d7a1 | 154 | static get VALUES() { |
dac39588 | 155 | return { |
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156 | p: 1, |
157 | r: 3, | |
158 | n: 2, | |
159 | b: 2, | |
160 | q: 5, | |
161 | k: 1000 | |
162 | }; | |
dac39588 | 163 | } |
6808d7a1 | 164 | }; |