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6b7b2cf7 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { randInt } from "@/utils/alea"; | |
4 | ||
5 | export const VariantRules = class SuicideRules extends ChessRules { | |
6 | static get HasFlags() { | |
7 | return false; | |
8 | } | |
9 | ||
10 | getPotentialPawnMoves([x, y]) { | |
11 | let moves = super.getPotentialPawnMoves([x, y]); | |
12 | ||
13 | // Complete with promotion(s) into king, if possible | |
14 | const color = this.turn; | |
15 | const shift = color == "w" ? -1 : 1; | |
16 | const lastRank = color == "w" ? 0 : V.size.x - 1; | |
17 | if (x + shift == lastRank) { | |
18 | // Normal move | |
19 | if (this.board[x + shift][y] == V.EMPTY) | |
20 | moves.push( | |
21 | this.getBasicMove([x, y], [x + shift, y], { c: color, p: V.KING }) | |
22 | ); | |
23 | // Captures | |
24 | if ( | |
25 | y > 0 && | |
26 | this.canTake([x, y], [x + shift, y - 1]) && | |
27 | this.board[x + shift][y - 1] != V.EMPTY | |
28 | ) { | |
29 | moves.push( | |
30 | this.getBasicMove([x, y], [x + shift, y - 1], { c: color, p: V.KING }) | |
31 | ); | |
32 | } | |
33 | if ( | |
34 | y < V.size.y - 1 && | |
35 | this.canTake([x, y], [x + shift, y + 1]) && | |
36 | this.board[x + shift][y + 1] != V.EMPTY | |
37 | ) { | |
38 | moves.push( | |
39 | this.getBasicMove([x, y], [x + shift, y + 1], { c: color, p: V.KING }) | |
40 | ); | |
41 | } | |
42 | } | |
43 | ||
44 | return moves; | |
45 | } | |
46 | ||
47 | getPotentialKingMoves(sq) { | |
48 | // No castle: | |
49 | return this.getSlideNJumpMoves( | |
50 | sq, | |
51 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
52 | "oneStep" | |
53 | ); | |
54 | } | |
55 | ||
56 | // Trim all non-capturing moves (not the most efficient, but easy) | |
57 | static KeepCaptures(moves) { | |
58 | return moves.filter(m => m.vanish.length == 2); | |
59 | } | |
60 | ||
61 | // Stop at the first capture found (if any) | |
62 | atLeastOneCapture() { | |
63 | const color = this.turn; | |
64 | const oppCol = V.GetOppCol(color); | |
65 | for (let i = 0; i < V.size.x; i++) { | |
66 | for (let j = 0; j < V.size.y; j++) { | |
67 | if ( | |
68 | this.board[i][j] != V.EMPTY && | |
69 | this.getColor(i, j) != oppCol && | |
70 | this.getPotentialMovesFrom([i, j]).some(m => m.vanish.length == 2) | |
71 | ) { | |
72 | return true; | |
73 | } | |
74 | } | |
75 | } | |
76 | return false; | |
77 | } | |
78 | ||
79 | getPossibleMovesFrom(sq) { | |
80 | let moves = this.getPotentialMovesFrom(sq); | |
81 | const captureMoves = V.KeepCaptures(moves); | |
82 | if (captureMoves.length > 0) return captureMoves; | |
83 | if (this.atLeastOneCapture()) return []; | |
84 | return moves; | |
85 | } | |
86 | ||
87 | filterValid(moves) { | |
88 | return moves; | |
89 | } | |
90 | ||
91 | getAllValidMoves() { | |
92 | const moves = super.getAllValidMoves(); | |
93 | if (moves.some(m => m.vanish.length == 2)) return V.KeepCaptures(moves); | |
94 | return moves; | |
95 | } | |
96 | ||
97 | atLeastOneMove() { | |
98 | const color = this.turn; | |
99 | for (let i = 0; i < V.size.x; i++) { | |
100 | for (let j = 0; j < V.size.y; j++) { | |
101 | if ( | |
102 | this.getColor(i, j) == color && | |
103 | this.getPotentialMovesFrom([i, j]).length > 0 | |
104 | ) { | |
105 | return true; | |
106 | } | |
107 | } | |
108 | } | |
109 | return false; | |
110 | } | |
111 | ||
112 | getCheckSquares() { | |
113 | return []; | |
114 | } | |
115 | ||
116 | // No variables update because no royal king + no castling | |
3a2a7b5f BA |
117 | prePlay() {} |
118 | postPlay() {} | |
119 | preUndo() {} | |
120 | postUndo() {} | |
6b7b2cf7 BA |
121 | |
122 | getCurrentScore() { | |
123 | if (this.atLeastOneMove()) return "*"; | |
124 | // No valid move: the side who cannot move wins | |
125 | return this.turn == "w" ? "1-0" : "0-1"; | |
126 | } | |
127 | ||
128 | static get VALUES() { | |
129 | return { | |
130 | p: 1, | |
131 | r: 7, | |
132 | n: 3, | |
133 | b: 3, | |
134 | q: 5, | |
135 | k: 5 | |
136 | }; | |
137 | } | |
138 | ||
139 | static get SEARCH_DEPTH() { | |
140 | return 4; | |
141 | } | |
142 | ||
143 | evalPosition() { | |
144 | // Less material is better: | |
145 | return -super.evalPosition(); | |
146 | } | |
147 | ||
148 | static GenRandInitFen(randomness) { | |
149 | if (randomness == 0) | |
150 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 -"; | |
151 | ||
152 | let pieces = { w: new Array(8), b: new Array(8) }; | |
153 | // Shuffle pieces on first and last rank | |
154 | for (let c of ["w", "b"]) { | |
155 | if (c == 'b' && randomness == 1) { | |
156 | pieces['b'] = pieces['w']; | |
157 | break; | |
158 | } | |
159 | ||
160 | let positions = ArrayFun.range(8); | |
161 | ||
162 | // Get random squares for bishops | |
163 | let randIndex = 2 * randInt(4); | |
164 | let bishop1Pos = positions[randIndex]; | |
165 | // The second bishop must be on a square of different color | |
166 | let randIndex_tmp = 2 * randInt(4) + 1; | |
167 | let bishop2Pos = positions[randIndex_tmp]; | |
168 | // Remove chosen squares | |
169 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); | |
170 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
171 | ||
172 | // Get random squares for knights | |
173 | randIndex = randInt(6); | |
174 | let knight1Pos = positions[randIndex]; | |
175 | positions.splice(randIndex, 1); | |
176 | randIndex = randInt(5); | |
177 | let knight2Pos = positions[randIndex]; | |
178 | positions.splice(randIndex, 1); | |
179 | ||
180 | // Get random square for queen | |
181 | randIndex = randInt(4); | |
182 | let queenPos = positions[randIndex]; | |
183 | positions.splice(randIndex, 1); | |
184 | ||
185 | // Random square for king (no castle) | |
186 | randIndex = randInt(3); | |
187 | let kingPos = positions[randIndex]; | |
188 | positions.splice(randIndex, 1); | |
189 | ||
190 | // Rooks positions are now fixed | |
191 | let rook1Pos = positions[0]; | |
192 | let rook2Pos = positions[1]; | |
193 | ||
194 | // Finally put the shuffled pieces in the board array | |
195 | pieces[c][rook1Pos] = "r"; | |
196 | pieces[c][knight1Pos] = "n"; | |
197 | pieces[c][bishop1Pos] = "b"; | |
198 | pieces[c][queenPos] = "q"; | |
199 | pieces[c][kingPos] = "k"; | |
200 | pieces[c][bishop2Pos] = "b"; | |
201 | pieces[c][knight2Pos] = "n"; | |
202 | pieces[c][rook2Pos] = "r"; | |
203 | } | |
204 | return ( | |
205 | pieces["b"].join("") + | |
206 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
207 | pieces["w"].join("").toUpperCase() + | |
208 | // En-passant allowed, but no flags | |
209 | " w 0 -" | |
210 | ); | |
211 | } | |
212 | }; |