Commit | Line | Data |
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afbf3ca7 | 1 | import { randInt } from "@/utils/alea"; |
2a8a94c9 BA |
2 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
3 | ||
32f6285e | 4 | export class EightpiecesRules extends ChessRules { |
7e8a7ea1 | 5 | |
2a8a94c9 BA |
6 | static get JAILER() { |
7 | return "j"; | |
8 | } | |
9 | static get SENTRY() { | |
10 | return "s"; | |
11 | } | |
12 | static get LANCER() { | |
13 | return "l"; | |
14 | } | |
15 | ||
14edde72 BA |
16 | static get IMAGE_EXTENSION() { |
17 | // Temporarily, for the time SVG pieces are being designed: | |
18 | return ".png"; | |
19 | } | |
20 | ||
ee307044 | 21 | // Lancer directions *from white perspective* |
28b32b4f BA |
22 | static get LANCER_DIRS() { |
23 | return { | |
24 | 'c': [-1, 0], //north | |
25 | 'd': [-1, 1], //N-E | |
26 | 'e': [0, 1], //east | |
27 | 'f': [1, 1], //S-E | |
28 | 'g': [1, 0], //south | |
29 | 'h': [1, -1], //S-W | |
30 | 'm': [0, -1], //west | |
31 | 'o': [-1, -1] //N-W | |
32 | }; | |
33 | } | |
34 | ||
3a2a7b5f BA |
35 | static get PIECES() { |
36 | return ChessRules.PIECES | |
37 | .concat([V.JAILER, V.SENTRY]) | |
38 | .concat(Object.keys(V.LANCER_DIRS)); | |
39 | } | |
40 | ||
28b32b4f BA |
41 | getPiece(i, j) { |
42 | const piece = this.board[i][j].charAt(1); | |
43 | // Special lancer case: 8 possible orientations | |
44 | if (Object.keys(V.LANCER_DIRS).includes(piece)) return V.LANCER; | |
45 | return piece; | |
46 | } | |
47 | ||
3a2a7b5f | 48 | getPpath(b, color, score, orientation) { |
14edde72 | 49 | if ([V.JAILER, V.SENTRY].includes(b[1])) return "Eightpieces/tmp_png/" + b; |
3a2a7b5f | 50 | if (Object.keys(V.LANCER_DIRS).includes(b[1])) { |
14edde72 | 51 | if (orientation == 'w') return "Eightpieces/tmp_png/" + b; |
3a2a7b5f BA |
52 | // Find opposite direction for adequate display: |
53 | let oppDir = ''; | |
54 | switch (b[1]) { | |
55 | case 'c': | |
56 | oppDir = 'g'; | |
57 | break; | |
58 | case 'g': | |
59 | oppDir = 'c'; | |
60 | break; | |
61 | case 'd': | |
62 | oppDir = 'h'; | |
63 | break; | |
64 | case 'h': | |
65 | oppDir = 'd'; | |
66 | break; | |
67 | case 'e': | |
68 | oppDir = 'm'; | |
69 | break; | |
70 | case 'm': | |
71 | oppDir = 'e'; | |
72 | break; | |
73 | case 'f': | |
74 | oppDir = 'o'; | |
75 | break; | |
76 | case 'o': | |
77 | oppDir = 'f'; | |
78 | break; | |
79 | } | |
14edde72 | 80 | return "Eightpieces/tmp_png/" + b[0] + oppDir; |
3a2a7b5f | 81 | } |
14edde72 BA |
82 | // TODO: after we have SVG pieces, remove the folder and next prefix: |
83 | return "Eightpieces/tmp_png/" + b; | |
90e814b6 BA |
84 | } |
85 | ||
c7550017 BA |
86 | getPPpath(m, orientation) { |
87 | return ( | |
88 | this.getPpath( | |
89 | m.appear[0].c + m.appear[0].p, | |
90 | null, | |
91 | null, | |
92 | orientation | |
93 | ) | |
94 | ); | |
3a2a7b5f BA |
95 | } |
96 | ||
90e814b6 BA |
97 | static ParseFen(fen) { |
98 | const fenParts = fen.split(" "); | |
3a2a7b5f BA |
99 | return Object.assign( |
100 | ChessRules.ParseFen(fen), | |
101 | { sentrypush: fenParts[5] } | |
102 | ); | |
103 | } | |
104 | ||
105 | static IsGoodFen(fen) { | |
106 | if (!ChessRules.IsGoodFen(fen)) return false; | |
107 | const fenParsed = V.ParseFen(fen); | |
108 | // 5) Check sentry push (if any) | |
109 | if ( | |
110 | fenParsed.sentrypush != "-" && | |
61656127 | 111 | !fenParsed.sentrypush.match(/^([a-h][1-8]){2,2}$/) |
3a2a7b5f BA |
112 | ) { |
113 | return false; | |
114 | } | |
115 | return true; | |
90e814b6 BA |
116 | } |
117 | ||
118 | getFen() { | |
6b7b2cf7 | 119 | return super.getFen() + " " + this.getSentrypushFen(); |
90e814b6 BA |
120 | } |
121 | ||
122 | getFenForRepeat() { | |
6b7b2cf7 | 123 | return super.getFenForRepeat() + "_" + this.getSentrypushFen(); |
90e814b6 BA |
124 | } |
125 | ||
6b7b2cf7 BA |
126 | getSentrypushFen() { |
127 | const L = this.sentryPush.length; | |
128 | if (!this.sentryPush[L-1]) return "-"; | |
90e814b6 | 129 | let res = ""; |
0a9cef13 BA |
130 | const spL = this.sentryPush[L-1].length; |
131 | // Condensate path: just need initial and final squares: | |
132 | return [0, spL - 1] | |
133 | .map(i => V.CoordsToSquare(this.sentryPush[L-1][i])) | |
61656127 | 134 | .join(""); |
2a8a94c9 BA |
135 | } |
136 | ||
28b32b4f BA |
137 | setOtherVariables(fen) { |
138 | super.setOtherVariables(fen); | |
139 | // subTurn == 2 only when a sentry moved, and is about to push something | |
140 | this.subTurn = 1; | |
afbf3ca7 BA |
141 | // Sentry position just after a "capture" (subTurn from 1 to 2) |
142 | this.sentryPos = null; | |
28b32b4f | 143 | // Stack pieces' forbidden squares after a sentry move at each turn |
90e814b6 | 144 | const parsedFen = V.ParseFen(fen); |
6b7b2cf7 | 145 | if (parsedFen.sentrypush == "-") this.sentryPush = [null]; |
90e814b6 | 146 | else { |
0a9cef13 | 147 | // Expand init + dest squares into a full path: |
61656127 BA |
148 | const init = V.SquareToCoords(parsedFen.sentrypush.substr(0, 2)), |
149 | dest = V.SquareToCoords(parsedFen.sentrypush.substr(2)); | |
0a9cef13 BA |
150 | let newPath = [init]; |
151 | const delta = ['x', 'y'].map(i => Math.abs(dest[i] - init[i])); | |
152 | // Check that it's not a knight movement: | |
153 | if (delta[0] == 0 || delta[1] == 0 || delta[0] == delta[1]) { | |
154 | const step = ['x', 'y'].map((i, idx) => { | |
155 | return (dest[i] - init[i]) / delta[idx] || 0 | |
156 | }); | |
157 | let x = init.x + step[0], | |
158 | y = init.y + step[1]; | |
159 | while (x != dest.x || y != dest.y) { | |
160 | newPath.push({ x: x, y: y }); | |
161 | x += step[0]; | |
162 | y += step[1]; | |
163 | } | |
164 | } | |
165 | newPath.push(dest); | |
166 | this.sentryPush = [newPath]; | |
90e814b6 | 167 | } |
2a8a94c9 BA |
168 | } |
169 | ||
2a8a94c9 | 170 | static GenRandInitFen(randomness) { |
9842aca2 | 171 | if (randomness == 0) |
d54f6261 | 172 | return "jfsqkbnr/pppppppp/8/8/8/8/PPPPPPPP/JDSQKBNR w 0 ahah - -"; |
9842aca2 | 173 | |
0fb43db7 BA |
174 | const baseFen = ChessRules.GenRandInitFen(randomness); |
175 | const fenParts = baseFen.split(' '); | |
176 | const posParts = fenParts[0].split('/'); | |
9842aca2 | 177 | |
0fb43db7 BA |
178 | // Replace one bishop by sentry, so that sentries on different colors |
179 | // Also replace one random rook by jailer, | |
180 | // and one random knight by lancer (facing north/south) | |
9842aca2 | 181 | |
0fb43db7 BA |
182 | // "replaced" array contains -2 initially, then either -1 if skipped, |
183 | // or (eventually) the index of replacement: | |
184 | let newPos = { 0: "", 7: "" }; | |
185 | let sentryOddity = -1; | |
186 | for (let rank of [0, 7]) { | |
187 | let replaced = { 'b': -2, 'n': -2, 'r': -2 }; | |
188 | for (let i = 0; i < 8; i++) { | |
189 | const curChar = posParts[rank].charAt(i).toLowerCase(); | |
190 | if (['b', 'n', 'r'].includes(curChar)) { | |
191 | if ( | |
192 | replaced[curChar] == -1 || | |
193 | (curChar == 'b' && rank == 7 && i % 2 == sentryOddity) || | |
194 | ( | |
195 | (curChar != 'b' || rank == 0) && | |
196 | replaced[curChar] == -2 && | |
197 | randInt(2) == 0 | |
198 | ) | |
199 | ) { | |
200 | replaced[curChar] = i; | |
201 | if (curChar == 'b') { | |
202 | if (sentryOddity < 0) sentryOddity = i % 2; | |
203 | newPos[rank] += 's'; | |
204 | } | |
205 | else if (curChar == 'r') newPos[rank] += 'j'; | |
206 | else | |
207 | // Lancer: orientation depends on side | |
208 | newPos[rank] += (rank == 0 ? 'g' : 'c'); | |
209 | } | |
210 | else { | |
211 | if (replaced[curChar] == -2) replaced[curChar]++; | |
212 | newPos[rank] += curChar; | |
213 | } | |
214 | } | |
215 | else newPos[rank] += curChar; | |
9842aca2 | 216 | } |
9842aca2 | 217 | } |
0fb43db7 | 218 | |
9842aca2 | 219 | return ( |
0fb43db7 BA |
220 | newPos[0] + "/" + posParts.slice(1, 7).join('/') + "/" + |
221 | newPos[7].toUpperCase() + " " + fenParts.slice(1, 5).join(' ') + " -" | |
9842aca2 | 222 | ); |
2a8a94c9 BA |
223 | } |
224 | ||
b0a0468a BA |
225 | canTake([x1, y1], [x2, y2]) { |
226 | if (this.subTurn == 2) | |
227 | // Only self captures on this subturn: | |
228 | return this.getColor(x1, y1) == this.getColor(x2, y2); | |
229 | return super.canTake([x1, y1], [x2, y2]); | |
230 | } | |
231 | ||
6b7b2cf7 BA |
232 | // Is piece on square (x,y) immobilized? |
233 | isImmobilized([x, y]) { | |
234 | const color = this.getColor(x, y); | |
235 | const oppCol = V.GetOppCol(color); | |
236 | for (let step of V.steps[V.ROOK]) { | |
237 | const [i, j] = [x + step[0], y + step[1]]; | |
238 | if ( | |
239 | V.OnBoard(i, j) && | |
240 | this.board[i][j] != V.EMPTY && | |
241 | this.getColor(i, j) == oppCol | |
242 | ) { | |
bfed878d | 243 | if (this.getPiece(i, j) == V.JAILER) return [i, j]; |
6b7b2cf7 BA |
244 | } |
245 | } | |
246 | return null; | |
247 | } | |
248 | ||
ee307044 BA |
249 | // Because of the lancers, getPiece() could be wrong: |
250 | // use board[x][y][1] instead (always valid). | |
251 | getBasicMove([sx, sy], [ex, ey], tr) { | |
1c58eb76 BA |
252 | const initColor = this.getColor(sx, sy); |
253 | const initPiece = this.board[sx][sy].charAt(1); | |
ee307044 BA |
254 | let mv = new Move({ |
255 | appear: [ | |
256 | new PiPo({ | |
257 | x: ex, | |
258 | y: ey, | |
1c58eb76 BA |
259 | c: tr ? tr.c : initColor, |
260 | p: tr ? tr.p : initPiece | |
ee307044 BA |
261 | }) |
262 | ], | |
263 | vanish: [ | |
264 | new PiPo({ | |
265 | x: sx, | |
266 | y: sy, | |
1c58eb76 BA |
267 | c: initColor, |
268 | p: initPiece | |
ee307044 BA |
269 | }) |
270 | ] | |
271 | }); | |
272 | ||
273 | // The opponent piece disappears if we take it | |
274 | if (this.board[ex][ey] != V.EMPTY) { | |
275 | mv.vanish.push( | |
276 | new PiPo({ | |
277 | x: ex, | |
278 | y: ey, | |
279 | c: this.getColor(ex, ey), | |
afbf3ca7 | 280 | p: this.board[ex][ey].charAt(1) |
ee307044 BA |
281 | }) |
282 | ); | |
283 | } | |
284 | ||
285 | return mv; | |
286 | } | |
287 | ||
bfed878d BA |
288 | canIplay(side, [x, y]) { |
289 | return ( | |
2c5d7b20 BA |
290 | (this.subTurn == 1 && this.turn == side && this.getColor(x, y) == side) |
291 | || | |
bfed878d BA |
292 | (this.subTurn == 2 && x == this.sentryPos.x && y == this.sentryPos.y) |
293 | ); | |
294 | } | |
295 | ||
3a2a7b5f | 296 | getPotentialMovesFrom([x, y]) { |
d9a7a1e4 BA |
297 | const piece = this.getPiece(x, y); |
298 | const L = this.sentryPush.length; | |
1b56b736 | 299 | // At subTurn == 2, jailers aren't effective (Jeff K) |
3a2a7b5f BA |
300 | if (this.subTurn == 1) { |
301 | const jsq = this.isImmobilized([x, y]); | |
302 | if (!!jsq) { | |
303 | let moves = []; | |
304 | // Special pass move if king: | |
d9a7a1e4 | 305 | if (piece == V.KING) { |
3a2a7b5f BA |
306 | moves.push( |
307 | new Move({ | |
308 | appear: [], | |
309 | vanish: [], | |
310 | start: { x: x, y: y }, | |
311 | end: { x: jsq[0], y: jsq[1] } | |
312 | }) | |
313 | ); | |
314 | } | |
d9a7a1e4 BA |
315 | else if (piece == V.LANCER && !!this.sentryPush[L-1]) { |
316 | // A pushed lancer next to the jailer: reorient | |
317 | const color = this.getColor(x, y); | |
318 | const curDir = this.board[x][y].charAt(1); | |
319 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
320 | moves.push( | |
321 | new Move({ | |
322 | appear: [{ x: x, y: y, c: color, p: k }], | |
323 | vanish: [{ x: x, y: y, c: color, p: curDir }], | |
324 | start: { x: x, y: y }, | |
325 | end: { x: jsq[0], y: jsq[1] } | |
326 | }) | |
327 | ); | |
328 | }); | |
329 | } | |
3a2a7b5f BA |
330 | return moves; |
331 | } | |
332 | } | |
bfed878d | 333 | let moves = []; |
d9a7a1e4 | 334 | switch (piece) { |
6b7b2cf7 | 335 | case V.JAILER: |
bfed878d BA |
336 | moves = this.getPotentialJailerMoves([x, y]); |
337 | break; | |
6b7b2cf7 | 338 | case V.SENTRY: |
bfed878d BA |
339 | moves = this.getPotentialSentryMoves([x, y]); |
340 | break; | |
13102cab | 341 | case V.LANCER: |
bfed878d BA |
342 | moves = this.getPotentialLancerMoves([x, y]); |
343 | break; | |
6b7b2cf7 | 344 | default: |
bfed878d BA |
345 | moves = super.getPotentialMovesFrom([x, y]); |
346 | break; | |
6b7b2cf7 | 347 | } |
bfed878d | 348 | if (!!this.sentryPush[L-1]) { |
d9a7a1e4 BA |
349 | // Delete moves walking back on sentry push path, |
350 | // only if not a pawn, and the piece is the pushed one. | |
351 | const pl = this.sentryPush[L-1].length; | |
352 | const finalPushedSq = this.sentryPush[L-1][pl-1]; | |
bfed878d BA |
353 | moves = moves.filter(m => { |
354 | if ( | |
355 | m.vanish[0].p != V.PAWN && | |
d9a7a1e4 | 356 | m.start.x == finalPushedSq.x && m.start.y == finalPushedSq.y && |
bfed878d BA |
357 | this.sentryPush[L-1].some(sq => sq.x == m.end.x && sq.y == m.end.y) |
358 | ) { | |
359 | return false; | |
360 | } | |
361 | return true; | |
362 | }); | |
0fb43db7 BA |
363 | } |
364 | else if (this.subTurn == 2) { | |
b0a0468a BA |
365 | // Put back the sentinel on board: |
366 | const color = this.turn; | |
bfed878d | 367 | moves.forEach(m => { |
b0a0468a | 368 | m.appear.push({x: x, y: y, p: V.SENTRY, c: color}); |
bfed878d BA |
369 | }); |
370 | } | |
371 | return moves; | |
6b7b2cf7 BA |
372 | } |
373 | ||
ee307044 | 374 | getPotentialPawnMoves([x, y]) { |
bfed878d | 375 | const color = this.getColor(x, y); |
ee307044 BA |
376 | let moves = []; |
377 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
89781a55 | 378 | let shiftX = (color == "w" ? -1 : 1); |
b0a0468a | 379 | if (this.subTurn == 2) shiftX *= -1; |
89781a55 | 380 | const firstRank = color == "w" ? sizeX - 1 : 0; |
ee307044 BA |
381 | const startRank = color == "w" ? sizeX - 2 : 1; |
382 | const lastRank = color == "w" ? 0 : sizeX - 1; | |
383 | ||
b0a0468a BA |
384 | // Pawns might be pushed on 1st rank and attempt to move again: |
385 | if (!V.OnBoard(x + shiftX, y)) return []; | |
386 | ||
7f1df0d9 BA |
387 | // A push cannot put a pawn on last rank (it goes backward) |
388 | let finalPieces = [V.PAWN]; | |
389 | if (x + shiftX == lastRank) { | |
390 | // Only allow direction facing inside board: | |
391 | const allowedLancerDirs = | |
392 | lastRank == 0 | |
393 | ? ['e', 'f', 'g', 'h', 'm'] | |
394 | : ['c', 'd', 'e', 'm', 'o']; | |
395 | finalPieces = | |
396 | allowedLancerDirs | |
397 | .concat([V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.SENTRY, V.JAILER]); | |
398 | } | |
ee307044 BA |
399 | if (this.board[x + shiftX][y] == V.EMPTY) { |
400 | // One square forward | |
401 | for (let piece of finalPieces) { | |
402 | moves.push( | |
403 | this.getBasicMove([x, y], [x + shiftX, y], { | |
404 | c: color, | |
405 | p: piece | |
406 | }) | |
407 | ); | |
408 | } | |
409 | if ( | |
89781a55 BA |
410 | // 2-squares jumps forbidden if pawn push |
411 | this.subTurn == 1 && | |
412 | [startRank, firstRank].includes(x) && | |
ee307044 BA |
413 | this.board[x + 2 * shiftX][y] == V.EMPTY |
414 | ) { | |
415 | // Two squares jump | |
416 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
417 | } | |
418 | } | |
419 | // Captures | |
420 | for (let shiftY of [-1, 1]) { | |
421 | if ( | |
422 | y + shiftY >= 0 && | |
423 | y + shiftY < sizeY && | |
424 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
425 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
426 | ) { | |
427 | for (let piece of finalPieces) { | |
428 | moves.push( | |
429 | this.getBasicMove([x, y], [x + shiftX, y + shiftY], { | |
430 | c: color, | |
431 | p: piece | |
432 | }) | |
433 | ); | |
6b7b2cf7 | 434 | } |
ee307044 BA |
435 | } |
436 | } | |
437 | ||
89781a55 | 438 | // En passant: only on subTurn == 1 |
ee307044 | 439 | const Lep = this.epSquares.length; |
3a2a7b5f | 440 | const epSquare = this.epSquares[Lep - 1]; |
ee307044 | 441 | if ( |
89781a55 | 442 | this.subTurn == 1 && |
ee307044 BA |
443 | !!epSquare && |
444 | epSquare.x == x + shiftX && | |
445 | Math.abs(epSquare.y - y) == 1 | |
446 | ) { | |
447 | let enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
448 | enpassantMove.vanish.push({ | |
449 | x: x, | |
450 | y: epSquare.y, | |
451 | p: "p", | |
452 | c: this.getColor(x, epSquare.y) | |
6b7b2cf7 | 453 | }); |
ee307044 | 454 | moves.push(enpassantMove); |
6b7b2cf7 | 455 | } |
6b7b2cf7 | 456 | |
ee307044 | 457 | return moves; |
9842aca2 BA |
458 | } |
459 | ||
1b56b736 BA |
460 | doClick(square) { |
461 | if (isNaN(square[0])) return null; | |
462 | const L = this.sentryPush.length; | |
463 | const [x, y] = [square[0], square[1]]; | |
464 | const color = this.turn; | |
465 | if ( | |
466 | this.subTurn == 2 || | |
467 | this.board[x][y] == V.EMPTY || | |
468 | this.getPiece(x, y) != V.LANCER || | |
469 | this.getColor(x, y) != color || | |
470 | !!this.sentryPush[L-1] | |
471 | ) { | |
472 | return null; | |
473 | } | |
474 | // Stuck lancer? | |
475 | const orientation = this.board[x][y][1]; | |
476 | const step = V.LANCER_DIRS[orientation]; | |
477 | if (!V.OnBoard(x + step[0], y + step[1])) { | |
478 | let choices = []; | |
479 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
480 | const dir = V.LANCER_DIRS[k]; | |
481 | if ( | |
482 | (dir[0] != step[0] || dir[1] != step[1]) && | |
483 | V.OnBoard(x + dir[0], y + dir[1]) | |
484 | ) { | |
485 | choices.push( | |
486 | new Move({ | |
487 | vanish: [ | |
488 | new PiPo({ | |
489 | x: x, | |
490 | y: y, | |
491 | c: color, | |
492 | p: orientation | |
493 | }) | |
494 | ], | |
495 | appear: [ | |
496 | new PiPo({ | |
497 | x: x, | |
498 | y: y, | |
499 | c: color, | |
500 | p: k | |
501 | }) | |
502 | ], | |
503 | start: { x: x, y : y }, | |
504 | end: { x: -1, y: -1 } | |
505 | }) | |
506 | ); | |
507 | } | |
508 | }); | |
509 | return choices; | |
510 | } | |
511 | return null; | |
512 | } | |
513 | ||
3a2a7b5f | 514 | // Obtain all lancer moves in "step" direction |
afbf3ca7 | 515 | getPotentialLancerMoves_aux([x, y], step, tr) { |
9842aca2 BA |
516 | let moves = []; |
517 | // Add all moves to vacant squares until opponent is met: | |
b0a0468a BA |
518 | const color = this.getColor(x, y); |
519 | const oppCol = | |
520 | this.subTurn == 1 | |
521 | ? V.GetOppCol(color) | |
522 | // at subTurn == 2, consider own pieces as opponent | |
523 | : color; | |
9842aca2 BA |
524 | let sq = [x + step[0], y + step[1]]; |
525 | while (V.OnBoard(sq[0], sq[1]) && this.getColor(sq[0], sq[1]) != oppCol) { | |
526 | if (this.board[sq[0]][sq[1]] == V.EMPTY) | |
afbf3ca7 | 527 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 BA |
528 | sq[0] += step[0]; |
529 | sq[1] += step[1]; | |
530 | } | |
531 | if (V.OnBoard(sq[0], sq[1])) | |
532 | // Add capturing move | |
afbf3ca7 | 533 | moves.push(this.getBasicMove([x, y], sq, tr)); |
9842aca2 | 534 | return moves; |
6b7b2cf7 BA |
535 | } |
536 | ||
537 | getPotentialLancerMoves([x, y]) { | |
9842aca2 BA |
538 | let moves = []; |
539 | // Add all lancer possible orientations, similar to pawn promotions. | |
540 | // Except if just after a push: allow all movements from init square then | |
ee307044 | 541 | const L = this.sentryPush.length; |
89781a55 | 542 | const color = this.getColor(x, y); |
1b56b736 | 543 | const dirCode = this.board[x][y][1]; |
737a5daf | 544 | const curDir = V.LANCER_DIRS[dirCode]; |
ee307044 | 545 | if (!!this.sentryPush[L-1]) { |
9842aca2 | 546 | // Maybe I was pushed |
ee307044 | 547 | const pl = this.sentryPush[L-1].length; |
9842aca2 | 548 | if ( |
ee307044 BA |
549 | this.sentryPush[L-1][pl-1].x == x && |
550 | this.sentryPush[L-1][pl-1].y == y | |
9842aca2 BA |
551 | ) { |
552 | // I was pushed: allow all directions (for this move only), but | |
3a2a7b5f BA |
553 | // do not change direction after moving, *except* if I keep the |
554 | // same orientation in which I was pushed. | |
1b56b736 BA |
555 | // Also allow simple reorientation ("capturing king"): |
556 | if (!V.OnBoard(x + curDir[0], y + curDir[1])) { | |
557 | const kp = this.kingPos[color]; | |
558 | let reorientMoves = []; | |
559 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
560 | const dir = V.LANCER_DIRS[k]; | |
561 | if ( | |
562 | (dir[0] != curDir[0] || dir[1] != curDir[1]) && | |
563 | V.OnBoard(x + dir[0], y + dir[1]) | |
564 | ) { | |
565 | reorientMoves.push( | |
566 | new Move({ | |
567 | vanish: [ | |
568 | new PiPo({ | |
569 | x: x, | |
570 | y: y, | |
571 | c: color, | |
572 | p: dirCode | |
573 | }) | |
574 | ], | |
575 | appear: [ | |
576 | new PiPo({ | |
577 | x: x, | |
578 | y: y, | |
579 | c: color, | |
580 | p: k | |
581 | }) | |
582 | ], | |
583 | start: { x: x, y : y }, | |
584 | end: { x: kp[0], y: kp[1] } | |
585 | }) | |
586 | ); | |
587 | } | |
588 | }); | |
589 | Array.prototype.push.apply(moves, reorientMoves); | |
590 | } | |
9842aca2 | 591 | Object.values(V.LANCER_DIRS).forEach(step => { |
afbf3ca7 | 592 | const dirCode = Object.keys(V.LANCER_DIRS).find(k => { |
3a2a7b5f BA |
593 | return ( |
594 | V.LANCER_DIRS[k][0] == step[0] && | |
595 | V.LANCER_DIRS[k][1] == step[1] | |
596 | ); | |
afbf3ca7 | 597 | }); |
3a2a7b5f BA |
598 | const dirMoves = |
599 | this.getPotentialLancerMoves_aux( | |
600 | [x, y], | |
601 | step, | |
602 | { p: dirCode, c: color } | |
603 | ); | |
604 | if (curDir[0] == step[0] && curDir[1] == step[1]) { | |
605 | // Keeping same orientation: can choose after | |
606 | let chooseMoves = []; | |
607 | dirMoves.forEach(m => { | |
608 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
33974019 BA |
609 | const newDir = V.LANCER_DIRS[k]; |
610 | // Prevent orientations toward outer board: | |
611 | if (V.OnBoard(m.end.x + newDir[0], m.end.y + newDir[1])) { | |
612 | let mk = JSON.parse(JSON.stringify(m)); | |
613 | mk.appear[0].p = k; | |
614 | chooseMoves.push(mk); | |
615 | } | |
3a2a7b5f BA |
616 | }); |
617 | }); | |
618 | Array.prototype.push.apply(moves, chooseMoves); | |
33974019 BA |
619 | } |
620 | else Array.prototype.push.apply(moves, dirMoves); | |
9842aca2 BA |
621 | }); |
622 | return moves; | |
623 | } | |
624 | } | |
625 | // I wasn't pushed: standard lancer move | |
9842aca2 BA |
626 | const monodirMoves = |
627 | this.getPotentialLancerMoves_aux([x, y], V.LANCER_DIRS[dirCode]); | |
bfed878d BA |
628 | // Add all possible orientations aftermove except if I'm being pushed |
629 | if (this.subTurn == 1) { | |
630 | monodirMoves.forEach(m => { | |
631 | Object.keys(V.LANCER_DIRS).forEach(k => { | |
33974019 BA |
632 | const newDir = V.LANCER_DIRS[k]; |
633 | // Prevent orientations toward outer board: | |
634 | if (V.OnBoard(m.end.x + newDir[0], m.end.y + newDir[1])) { | |
635 | let mk = JSON.parse(JSON.stringify(m)); | |
636 | mk.appear[0].p = k; | |
637 | moves.push(mk); | |
638 | } | |
bfed878d | 639 | }); |
9842aca2 | 640 | }); |
bfed878d | 641 | return moves; |
33974019 BA |
642 | } |
643 | else { | |
737a5daf | 644 | // I'm pushed: add potential nudges, except for current orientation |
3a2a7b5f BA |
645 | let potentialNudges = []; |
646 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { | |
647 | if ( | |
737a5daf | 648 | (step[0] != curDir[0] || step[1] != curDir[1]) && |
3a2a7b5f BA |
649 | V.OnBoard(x + step[0], y + step[1]) && |
650 | this.board[x + step[0]][y + step[1]] == V.EMPTY | |
651 | ) { | |
89781a55 BA |
652 | const newDirCode = Object.keys(V.LANCER_DIRS).find(k => { |
653 | const codeStep = V.LANCER_DIRS[k]; | |
654 | return (codeStep[0] == step[0] && codeStep[1] == step[1]); | |
655 | }); | |
3a2a7b5f BA |
656 | potentialNudges.push( |
657 | this.getBasicMove( | |
658 | [x, y], | |
89781a55 BA |
659 | [x + step[0], y + step[1]], |
660 | { c: color, p: newDirCode } | |
3a2a7b5f BA |
661 | ) |
662 | ); | |
663 | } | |
664 | } | |
665 | return monodirMoves.concat(potentialNudges); | |
666 | } | |
6b7b2cf7 BA |
667 | } |
668 | ||
669 | getPotentialSentryMoves([x, y]) { | |
670 | // The sentry moves a priori like a bishop: | |
671 | let moves = super.getPotentialBishopMoves([x, y]); | |
ee307044 BA |
672 | // ...but captures are replaced by special move, if and only if |
673 | // "captured" piece can move now, considered as the capturer unit. | |
afbf3ca7 BA |
674 | // --> except is subTurn == 2, in this case I don't push anything. |
675 | if (this.subTurn == 2) return moves.filter(m => m.vanish.length == 1); | |
9842aca2 BA |
676 | moves.forEach(m => { |
677 | if (m.vanish.length == 2) { | |
678 | // Temporarily cancel the sentry capture: | |
679 | m.appear.pop(); | |
680 | m.vanish.pop(); | |
681 | } | |
682 | }); | |
bfed878d | 683 | const color = this.getColor(x, y); |
ee307044 | 684 | const fMoves = moves.filter(m => { |
b0a0468a | 685 | // Can the pushed unit make any move? ...resulting in a non-self-check? |
bfed878d BA |
686 | if (m.appear.length == 0) { |
687 | let res = false; | |
688 | this.play(m); | |
b0a0468a | 689 | let moves2 = this.getPotentialMovesFrom([m.end.x, m.end.y]); |
bfed878d BA |
690 | for (let m2 of moves2) { |
691 | this.play(m2); | |
692 | res = !this.underCheck(color); | |
693 | this.undo(m2); | |
694 | if (res) break; | |
695 | } | |
696 | this.undo(m); | |
697 | return res; | |
698 | } | |
699 | return true; | |
ee307044 | 700 | }); |
ee307044 | 701 | return fMoves; |
6b7b2cf7 BA |
702 | } |
703 | ||
704 | getPotentialJailerMoves([x, y]) { | |
ee307044 BA |
705 | return super.getPotentialRookMoves([x, y]).filter(m => { |
706 | // Remove jailer captures | |
707 | return m.vanish[0].p != V.JAILER || m.vanish.length == 1; | |
708 | }); | |
6b7b2cf7 BA |
709 | } |
710 | ||
b0a0468a BA |
711 | getPotentialKingMoves(sq) { |
712 | const moves = this.getSlideNJumpMoves( | |
713 | sq, | |
714 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
715 | "oneStep" | |
716 | ); | |
717 | return ( | |
718 | this.subTurn == 1 | |
719 | ? moves.concat(this.getCastleMoves(sq)) | |
720 | : moves | |
721 | ); | |
722 | } | |
723 | ||
3a2a7b5f BA |
724 | atLeastOneMove() { |
725 | // If in second-half of a move, we already know that a move is possible | |
726 | if (this.subTurn == 2) return true; | |
727 | return super.atLeastOneMove(); | |
728 | } | |
729 | ||
ee307044 | 730 | filterValid(moves) { |
b0a0468a BA |
731 | if (moves.length == 0) return []; |
732 | const basicFilter = (m, c) => { | |
733 | this.play(m); | |
734 | const res = !this.underCheck(c); | |
735 | this.undo(m); | |
736 | return res; | |
737 | }; | |
bfed878d BA |
738 | // Disable check tests for sentry pushes, |
739 | // because in this case the move isn't finished | |
740 | let movesWithoutSentryPushes = []; | |
741 | let movesWithSentryPushes = []; | |
742 | moves.forEach(m => { | |
b0a0468a BA |
743 | // Second condition below for special king "pass" moves |
744 | if (m.appear.length > 0 || m.vanish.length == 0) | |
745 | movesWithoutSentryPushes.push(m); | |
bfed878d BA |
746 | else movesWithSentryPushes.push(m); |
747 | }); | |
b0a0468a BA |
748 | const color = this.turn; |
749 | const oppCol = V.GetOppCol(color); | |
750 | const filteredMoves = | |
751 | movesWithoutSentryPushes.filter(m => basicFilter(m, color)); | |
752 | // If at least one full move made, everything is allowed. | |
753 | // Else: forbid checks and captures. | |
754 | return ( | |
755 | this.movesCount >= 2 | |
756 | ? filteredMoves | |
757 | : filteredMoves.filter(m => { | |
d958cc68 | 758 | return (m.vanish.length <= 1 && basicFilter(m, oppCol)); |
b0a0468a BA |
759 | }) |
760 | ).concat(movesWithSentryPushes); | |
bfed878d BA |
761 | } |
762 | ||
763 | getAllValidMoves() { | |
764 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
765 | // Sentry push: | |
afbf3ca7 | 766 | const sentrySq = [this.sentryPos.x, this.sentryPos.y]; |
bfed878d | 767 | return this.filterValid(this.getPotentialMovesFrom(sentrySq)); |
ee307044 BA |
768 | } |
769 | ||
68e19a44 | 770 | isAttacked(sq, color) { |
afbf3ca7 | 771 | return ( |
68e19a44 BA |
772 | super.isAttacked(sq, color) || |
773 | this.isAttackedByLancer(sq, color) || | |
774 | this.isAttackedBySentry(sq, color) | |
9dca2c93 | 775 | // The jailer doesn't capture. |
afbf3ca7 BA |
776 | ); |
777 | } | |
778 | ||
68e19a44 | 779 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { |
b0a0468a BA |
780 | for (let step of steps) { |
781 | let rx = x + step[0], | |
782 | ry = y + step[1]; | |
783 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
784 | rx += step[0]; | |
785 | ry += step[1]; | |
786 | } | |
787 | if ( | |
788 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
789 | this.getPiece(rx, ry) == piece && |
790 | this.getColor(rx, ry) == color && | |
b0a0468a BA |
791 | !this.isImmobilized([rx, ry]) |
792 | ) { | |
793 | return true; | |
794 | } | |
795 | } | |
796 | return false; | |
797 | } | |
798 | ||
68e19a44 BA |
799 | isAttackedByPawn([x, y], color) { |
800 | const pawnShift = (color == "w" ? 1 : -1); | |
801 | if (x + pawnShift >= 0 && x + pawnShift < V.size.x) { | |
802 | for (let i of [-1, 1]) { | |
803 | if ( | |
804 | y + i >= 0 && | |
805 | y + i < V.size.y && | |
806 | this.getPiece(x + pawnShift, y + i) == V.PAWN && | |
807 | this.getColor(x + pawnShift, y + i) == color && | |
808 | !this.isImmobilized([x + pawnShift, y + i]) | |
809 | ) { | |
810 | return true; | |
b0a0468a BA |
811 | } |
812 | } | |
813 | } | |
814 | return false; | |
815 | } | |
816 | ||
68e19a44 | 817 | isAttackedByLancer([x, y], color) { |
afbf3ca7 BA |
818 | for (let step of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
819 | // If in this direction there are only enemy pieces and empty squares, | |
820 | // and we meet a lancer: can he reach us? | |
821 | // NOTE: do not stop at first lancer, there might be several! | |
822 | let coord = { x: x + step[0], y: y + step[1] }; | |
823 | let lancerPos = []; | |
824 | while ( | |
825 | V.OnBoard(coord.x, coord.y) && | |
826 | ( | |
827 | this.board[coord.x][coord.y] == V.EMPTY || | |
68e19a44 | 828 | this.getColor(coord.x, coord.y) == color |
afbf3ca7 BA |
829 | ) |
830 | ) { | |
b0a0468a BA |
831 | if ( |
832 | this.getPiece(coord.x, coord.y) == V.LANCER && | |
833 | !this.isImmobilized([coord.x, coord.y]) | |
834 | ) { | |
3a2a7b5f | 835 | lancerPos.push({x: coord.x, y: coord.y}); |
b0a0468a | 836 | } |
3a2a7b5f BA |
837 | coord.x += step[0]; |
838 | coord.y += step[1]; | |
afbf3ca7 | 839 | } |
737a5daf BA |
840 | const L = this.sentryPush.length; |
841 | const pl = (!!this.sentryPush[L-1] ? this.sentryPush[L-1].length : 0); | |
afbf3ca7 BA |
842 | for (let xy of lancerPos) { |
843 | const dir = V.LANCER_DIRS[this.board[xy.x][xy.y].charAt(1)]; | |
737a5daf BA |
844 | if ( |
845 | (dir[0] == -step[0] && dir[1] == -step[1]) || | |
846 | // If the lancer was just pushed, this is an attack too: | |
847 | ( | |
848 | !!this.sentryPush[L-1] && | |
849 | this.sentryPush[L-1][pl-1].x == xy.x && | |
850 | this.sentryPush[L-1][pl-1].y == xy.y | |
851 | ) | |
852 | ) { | |
853 | return true; | |
854 | } | |
afbf3ca7 BA |
855 | } |
856 | } | |
857 | return false; | |
858 | } | |
859 | ||
860 | // Helper to check sentries attacks: | |
861 | selfAttack([x1, y1], [x2, y2]) { | |
862 | const color = this.getColor(x1, y1); | |
9dca2c93 | 863 | const oppCol = V.GetOppCol(color); |
afbf3ca7 | 864 | const sliderAttack = (allowedSteps, lancer) => { |
89781a55 BA |
865 | const deltaX = x2 - x1, |
866 | absDeltaX = Math.abs(deltaX); | |
867 | const deltaY = y2 - y1, | |
868 | absDeltaY = Math.abs(deltaY); | |
518a0dc9 | 869 | const step = [ deltaX / absDeltaX || 0, deltaY / absDeltaY || 0 ]; |
89781a55 BA |
870 | if ( |
871 | // Check that the step is a priori valid: | |
872 | (absDeltaX != absDeltaY && deltaX != 0 && deltaY != 0) || | |
873 | allowedSteps.every(st => st[0] != step[0] || st[1] != step[1]) | |
874 | ) { | |
afbf3ca7 | 875 | return false; |
89781a55 | 876 | } |
3a2a7b5f | 877 | let sq = [ x1 + step[0], y1 + step[1] ]; |
f14572c4 | 878 | while (sq[0] != x2 || sq[1] != y2) { |
afbf3ca7 | 879 | if ( |
3a2a7b5f | 880 | // NOTE: no need to check OnBoard in this special case |
afbf3ca7 | 881 | (!lancer && this.board[sq[0]][sq[1]] != V.EMPTY) || |
9dca2c93 | 882 | (!!lancer && this.getColor(sq[0], sq[1]) == oppCol) |
afbf3ca7 BA |
883 | ) { |
884 | return false; | |
885 | } | |
3a2a7b5f BA |
886 | sq[0] += step[0]; |
887 | sq[1] += step[1]; | |
afbf3ca7 BA |
888 | } |
889 | return true; | |
890 | }; | |
891 | switch (this.getPiece(x1, y1)) { | |
892 | case V.PAWN: { | |
893 | // Pushed pawns move as enemy pawns | |
894 | const shift = (color == 'w' ? 1 : -1); | |
895 | return (x1 + shift == x2 && Math.abs(y1 - y2) == 1); | |
896 | } | |
897 | case V.KNIGHT: { | |
898 | const deltaX = Math.abs(x1 - x2); | |
899 | const deltaY = Math.abs(y1 - y2); | |
900 | return ( | |
901 | deltaX + deltaY == 3 && | |
902 | [1, 2].includes(deltaX) && | |
903 | [1, 2].includes(deltaY) | |
904 | ); | |
905 | } | |
906 | case V.ROOK: | |
907 | return sliderAttack(V.steps[V.ROOK]); | |
908 | case V.BISHOP: | |
909 | return sliderAttack(V.steps[V.BISHOP]); | |
910 | case V.QUEEN: | |
911 | return sliderAttack(V.steps[V.ROOK].concat(V.steps[V.BISHOP])); | |
912 | case V.LANCER: { | |
2c5d7b20 BA |
913 | // Special case: as long as no enemy units stands in-between, |
914 | // it attacks (if it points toward the king). | |
afbf3ca7 BA |
915 | const allowedStep = V.LANCER_DIRS[this.board[x1][y1].charAt(1)]; |
916 | return sliderAttack([allowedStep], "lancer"); | |
917 | } | |
918 | // No sentries or jailer tests: they cannot self-capture | |
919 | } | |
920 | return false; | |
921 | } | |
922 | ||
68e19a44 | 923 | isAttackedBySentry([x, y], color) { |
afbf3ca7 BA |
924 | // Attacked by sentry means it can self-take our king. |
925 | // Just check diagonals of enemy sentry(ies), and if it reaches | |
926 | // one of our pieces: can I self-take? | |
68e19a44 | 927 | const myColor = V.GetOppCol(color); |
afbf3ca7 BA |
928 | let candidates = []; |
929 | for (let i=0; i<V.size.x; i++) { | |
930 | for (let j=0; j<V.size.y; j++) { | |
931 | if ( | |
932 | this.getPiece(i,j) == V.SENTRY && | |
68e19a44 | 933 | this.getColor(i,j) == color && |
b0a0468a | 934 | !this.isImmobilized([i, j]) |
afbf3ca7 BA |
935 | ) { |
936 | for (let step of V.steps[V.BISHOP]) { | |
937 | let sq = [ i + step[0], j + step[1] ]; | |
938 | while ( | |
939 | V.OnBoard(sq[0], sq[1]) && | |
940 | this.board[sq[0]][sq[1]] == V.EMPTY | |
941 | ) { | |
942 | sq[0] += step[0]; | |
943 | sq[1] += step[1]; | |
944 | } | |
945 | if ( | |
946 | V.OnBoard(sq[0], sq[1]) && | |
68e19a44 | 947 | this.getColor(sq[0], sq[1]) == myColor |
afbf3ca7 | 948 | ) { |
3a2a7b5f | 949 | candidates.push([ sq[0], sq[1] ]); |
afbf3ca7 BA |
950 | } |
951 | } | |
952 | } | |
953 | } | |
954 | } | |
955 | for (let c of candidates) | |
956 | if (this.selfAttack(c, [x, y])) return true; | |
957 | return false; | |
958 | } | |
959 | ||
960 | // Jailer doesn't capture or give check | |
961 | ||
d54f6261 BA |
962 | prePlay(move) { |
963 | if (move.appear.length == 0 && move.vanish.length == 1) | |
964 | // The sentry is about to push a piece: subTurn goes from 1 to 2 | |
965 | this.sentryPos = { x: move.end.x, y: move.end.y }; | |
966 | if (this.subTurn == 2 && move.vanish[0].p != V.PAWN) { | |
967 | // A piece is pushed: forbid array of squares between start and end | |
968 | // of move, included (except if it's a pawn) | |
969 | let squares = []; | |
970 | if ([V.KNIGHT,V.KING].includes(move.vanish[0].p)) | |
971 | // short-range pieces: just forbid initial square | |
972 | squares.push({ x: move.start.x, y: move.start.y }); | |
973 | else { | |
974 | const deltaX = move.end.x - move.start.x; | |
975 | const deltaY = move.end.y - move.start.y; | |
976 | const step = [ | |
977 | deltaX / Math.abs(deltaX) || 0, | |
978 | deltaY / Math.abs(deltaY) || 0 | |
979 | ]; | |
980 | for ( | |
981 | let sq = {x: move.start.x, y: move.start.y}; | |
982 | sq.x != move.end.x || sq.y != move.end.y; | |
983 | sq.x += step[0], sq.y += step[1] | |
984 | ) { | |
985 | squares.push({ x: sq.x, y: sq.y }); | |
986 | } | |
987 | } | |
988 | // Add end square as well, to know if I was pushed (useful for lancers) | |
989 | squares.push({ x: move.end.x, y: move.end.y }); | |
990 | this.sentryPush.push(squares); | |
991 | } else this.sentryPush.push(null); | |
992 | } | |
993 | ||
994 | play(move) { | |
995 | this.prePlay(move); | |
996 | move.flags = JSON.stringify(this.aggregateFlags()); | |
997 | this.epSquares.push(this.getEpSquare(move)); | |
998 | V.PlayOnBoard(this.board, move); | |
999 | // Is it a sentry push? (useful for undo) | |
1000 | move.sentryPush = (this.subTurn == 2); | |
1001 | if (this.subTurn == 1) this.movesCount++; | |
1002 | if (move.appear.length == 0 && move.vanish.length == 1) this.subTurn = 2; | |
1003 | else { | |
1004 | // Turn changes only if not a sentry "pre-push" | |
1005 | this.turn = V.GetOppCol(this.turn); | |
1006 | this.subTurn = 1; | |
1007 | } | |
1008 | this.postPlay(move); | |
1009 | } | |
1010 | ||
1011 | postPlay(move) { | |
1012 | if (move.vanish.length == 0 || this.subTurn == 2) | |
1013 | // Special pass move of the king, or sentry pre-push: nothing to update | |
1014 | return; | |
1015 | const c = move.vanish[0].c; | |
1016 | const piece = move.vanish[0].p; | |
1017 | const firstRank = c == "w" ? V.size.x - 1 : 0; | |
1018 | ||
1019 | if (piece == V.KING) { | |
1020 | this.kingPos[c][0] = move.appear[0].x; | |
1021 | this.kingPos[c][1] = move.appear[0].y; | |
1022 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1023 | return; | |
1024 | } | |
1025 | // Update castling flags if rooks are moved | |
1026 | const oppCol = V.GetOppCol(c); | |
1027 | const oppFirstRank = V.size.x - 1 - firstRank; | |
1028 | if ( | |
1029 | move.start.x == firstRank && //our rook moves? | |
1030 | this.castleFlags[c].includes(move.start.y) | |
1031 | ) { | |
1032 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1033 | this.castleFlags[c][flagIdx] = V.size.y; | |
1034 | } else if ( | |
1035 | move.end.x == oppFirstRank && //we took opponent rook? | |
1036 | this.castleFlags[oppCol].includes(move.end.y) | |
1037 | ) { | |
1038 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1039 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1040 | } | |
1041 | } | |
1042 | ||
1043 | undo(move) { | |
1044 | this.epSquares.pop(); | |
1045 | this.disaggregateFlags(JSON.parse(move.flags)); | |
1046 | V.UndoOnBoard(this.board, move); | |
1047 | // Decrement movesCount except if the move is a sentry push | |
1048 | if (!move.sentryPush) this.movesCount--; | |
1049 | if (this.subTurn == 2) this.subTurn = 1; | |
1050 | else { | |
1051 | this.turn = V.GetOppCol(this.turn); | |
1052 | if (move.sentryPush) this.subTurn = 2; | |
1053 | } | |
1054 | this.postUndo(move); | |
1055 | } | |
1056 | ||
1057 | postUndo(move) { | |
1058 | super.postUndo(move); | |
1059 | this.sentryPush.pop(); | |
1060 | } | |
1061 | ||
2a8a94c9 BA |
1062 | static get VALUES() { |
1063 | return Object.assign( | |
28b32b4f | 1064 | { l: 4.8, s: 2.8, j: 3.8 }, //Jeff K. estimations |
2a8a94c9 BA |
1065 | ChessRules.VALUES |
1066 | ); | |
1067 | } | |
6b7b2cf7 | 1068 | |
afbf3ca7 BA |
1069 | getComputerMove() { |
1070 | const maxeval = V.INFINITY; | |
1071 | const color = this.turn; | |
1072 | let moves1 = this.getAllValidMoves(); | |
1073 | ||
1074 | if (moves1.length == 0) | |
1075 | // TODO: this situation should not happen | |
1076 | return null; | |
1077 | ||
3a2a7b5f | 1078 | const setEval = (move, next) => { |
afbf3ca7 | 1079 | const score = this.getCurrentScore(); |
3a2a7b5f | 1080 | const curEval = move.eval; |
afbf3ca7 BA |
1081 | if (score != "*") { |
1082 | move.eval = | |
1083 | score == "1/2" | |
1084 | ? 0 | |
1085 | : (score == "1-0" ? 1 : -1) * maxeval; | |
3a2a7b5f BA |
1086 | } else move.eval = this.evalPosition(); |
1087 | if ( | |
1088 | // "next" is defined after sentry pushes | |
1089 | !!next && ( | |
1090 | !curEval || | |
1091 | color == 'w' && move.eval > curEval || | |
1092 | color == 'b' && move.eval < curEval | |
1093 | ) | |
1094 | ) { | |
1095 | move.second = next; | |
1096 | } | |
afbf3ca7 BA |
1097 | }; |
1098 | ||
1099 | // Just search_depth == 1 (because of sentries. TODO: can do better...) | |
1100 | moves1.forEach(m1 => { | |
1101 | this.play(m1); | |
1102 | if (this.subTurn == 1) setEval(m1); | |
1103 | else { | |
1104 | // Need to play every pushes and count: | |
1105 | const moves2 = this.getAllValidMoves(); | |
1106 | moves2.forEach(m2 => { | |
1107 | this.play(m2); | |
3a2a7b5f | 1108 | setEval(m1, m2); |
afbf3ca7 BA |
1109 | this.undo(m2); |
1110 | }); | |
1111 | } | |
1112 | this.undo(m1); | |
1113 | }); | |
1114 | ||
1115 | moves1.sort((a, b) => { | |
1116 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1117 | }); | |
1118 | let candidates = [0]; | |
1119 | for (let j = 1; j < moves1.length && moves1[j].eval == moves1[0].eval; j++) | |
1120 | candidates.push(j); | |
3a2a7b5f BA |
1121 | const choice = moves1[candidates[randInt(candidates.length)]]; |
1122 | return (!choice.second ? choice : [choice, choice.second]); | |
afbf3ca7 BA |
1123 | } |
1124 | ||
f14572c4 BA |
1125 | // For moves notation: |
1126 | static get LANCER_DIRNAMES() { | |
1127 | return { | |
1128 | 'c': "N", | |
1129 | 'd': "NE", | |
1130 | 'e': "E", | |
1131 | 'f': "SE", | |
1132 | 'g': "S", | |
1133 | 'h': "SW", | |
1134 | 'm': "W", | |
1135 | 'o': "NW" | |
1136 | }; | |
1137 | } | |
1138 | ||
6b7b2cf7 BA |
1139 | getNotation(move) { |
1140 | // Special case "king takes jailer" is a pass move | |
1141 | if (move.appear.length == 0 && move.vanish.length == 0) return "pass"; | |
f14572c4 | 1142 | let notation = undefined; |
b0a0468a BA |
1143 | if (this.subTurn == 2) { |
1144 | // Do not consider appear[1] (sentry) for sentry pushes | |
1145 | const simpleMove = { | |
1146 | appear: [move.appear[0]], | |
1147 | vanish: move.vanish, | |
1148 | start: move.start, | |
1149 | end: move.end | |
1150 | }; | |
f14572c4 | 1151 | notation = super.getNotation(simpleMove); |
1b56b736 BA |
1152 | } |
1153 | else if ( | |
1154 | move.appear.length > 0 && | |
1155 | move.vanish[0].x == move.appear[0].x && | |
1156 | move.vanish[0].y == move.appear[0].y | |
1157 | ) { | |
1158 | // Lancer in-place reorientation: | |
1159 | notation = "L" + V.CoordsToSquare(move.start) + ":R"; | |
1160 | } | |
1161 | else notation = super.getNotation(move); | |
f14572c4 BA |
1162 | if (Object.keys(V.LANCER_DIRNAMES).includes(move.vanish[0].p)) |
1163 | // Lancer: add direction info | |
1164 | notation += "=" + V.LANCER_DIRNAMES[move.appear[0].p]; | |
7e476ce4 BA |
1165 | else if ( |
1166 | move.vanish[0].p == V.PAWN && | |
1167 | Object.keys(V.LANCER_DIRNAMES).includes(move.appear[0].p) | |
1168 | ) { | |
1169 | // Fix promotions in lancer: | |
2c5d7b20 BA |
1170 | notation = notation.slice(0, -1) + |
1171 | "L:" + V.LANCER_DIRNAMES[move.appear[0].p]; | |
7e476ce4 | 1172 | } |
f14572c4 | 1173 | return notation; |
6b7b2cf7 | 1174 | } |
7e8a7ea1 | 1175 | |
2a8a94c9 | 1176 | }; |