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0c3fe8a6 BA |
1 | import { ChessRules, PiPo } from "@/base_rules"; |
2 | ||
0fb43db7 | 3 | export class Atomic1Rules extends ChessRules { |
7e8a7ea1 | 4 | |
6808d7a1 BA |
5 | getPotentialMovesFrom([x, y]) { |
6 | let moves = super.getPotentialMovesFrom([x, y]); | |
0c3fe8a6 | 7 | |
dac39588 BA |
8 | // Handle explosions |
9 | moves.forEach(m => { | |
8b405c81 | 10 | // NOTE: if vanish.length==2 and appear.length==2, this is castle |
6808d7a1 | 11 | if (m.vanish.length > 1 && m.appear.length <= 1) { |
8b405c81 | 12 | // Explosion! (TODO?: drop moves which explode our king here) |
6808d7a1 BA |
13 | let steps = [ |
14 | [-1, -1], | |
15 | [-1, 0], | |
16 | [-1, 1], | |
17 | [0, -1], | |
18 | [0, 1], | |
19 | [1, -1], | |
20 | [1, 0], | |
21 | [1, 1] | |
22 | ]; | |
23 | for (let step of steps) { | |
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24 | let x = m.end.x + step[0]; |
25 | let y = m.end.y + step[1]; | |
6808d7a1 BA |
26 | if ( |
27 | V.OnBoard(x, y) && | |
28 | this.board[x][y] != V.EMPTY && | |
29 | this.getPiece(x, y) != V.PAWN | |
30 | ) { | |
dac39588 | 31 | m.vanish.push( |
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32 | new PiPo({ |
33 | p: this.getPiece(x, y), | |
34 | c: this.getColor(x, y), | |
35 | x: x, | |
36 | y: y | |
37 | }) | |
38 | ); | |
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39 | } |
40 | } | |
6808d7a1 | 41 | m.end = { x: m.appear[0].x, y: m.appear[0].y }; |
dac39588 BA |
42 | m.appear.pop(); //Nothin appears in this case |
43 | } | |
44 | }); | |
0c3fe8a6 | 45 | |
dac39588 BA |
46 | return moves; |
47 | } | |
0c3fe8a6 | 48 | |
6808d7a1 | 49 | getPotentialKingMoves([x, y]) { |
dac39588 BA |
50 | // King cannot capture: |
51 | let moves = []; | |
52 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
6808d7a1 | 53 | for (let step of steps) { |
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54 | const i = x + step[0]; |
55 | const j = y + step[1]; | |
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56 | if (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) |
57 | moves.push(this.getBasicMove([x, y], [i, j])); | |
dac39588 | 58 | } |
6808d7a1 | 59 | return moves.concat(this.getCastleMoves([x, y])); |
dac39588 | 60 | } |
0c3fe8a6 | 61 | |
68e19a44 | 62 | isAttacked(sq, color) { |
6808d7a1 BA |
63 | if ( |
64 | this.getPiece(sq[0], sq[1]) == V.KING && | |
68e19a44 BA |
65 | this.isAttackedByKing(sq, color) |
66 | ) { | |
67 | // A king next to the enemy king is immune to attacks | |
68 | return false; | |
69 | } | |
6808d7a1 | 70 | return ( |
68e19a44 BA |
71 | this.isAttackedByPawn(sq, color) || |
72 | this.isAttackedByRook(sq, color) || | |
73 | this.isAttackedByKnight(sq, color) || | |
74 | this.isAttackedByBishop(sq, color) || | |
75 | this.isAttackedByQueen(sq, color) | |
76 | // No "attackedByKing": it cannot take | |
6808d7a1 | 77 | ); |
dac39588 | 78 | } |
0c3fe8a6 | 79 | |
3a2a7b5f BA |
80 | postPlay(move) { |
81 | super.postPlay(move); | |
0fb43db7 BA |
82 | // NOTE: (harmless) condition on movesCount for Atomic2 |
83 | if (move.appear.length == 0 && this.movesCount >= 2) { | |
e9b736ee | 84 | // Capture |
6808d7a1 BA |
85 | const firstRank = { w: 7, b: 0 }; |
86 | for (let c of ["w", "b"]) { | |
dac39588 | 87 | // Did we explode king of color c ? (TODO: remove move earlier) |
6808d7a1 BA |
88 | if ( |
89 | Math.abs(this.kingPos[c][0] - move.end.x) <= 1 && | |
90 | Math.abs(this.kingPos[c][1] - move.end.y) <= 1 | |
91 | ) { | |
92 | this.kingPos[c] = [-1, -1]; | |
3a2a7b5f | 93 | this.castleFlags[c] = [8, 8]; |
6808d7a1 | 94 | } else { |
dac39588 | 95 | // Now check if init rook(s) exploded |
6808d7a1 | 96 | if (Math.abs(move.end.x - firstRank[c]) <= 1) { |
3a2a7b5f BA |
97 | if (Math.abs(move.end.y - this.castleFlags[c][0]) <= 1) |
98 | this.castleFlags[c][0] = 8; | |
99 | if (Math.abs(move.end.y - this.castleFlags[c][1]) <= 1) | |
100 | this.castleFlags[c][1] = 8; | |
dac39588 BA |
101 | } |
102 | } | |
103 | } | |
104 | } | |
105 | } | |
0c3fe8a6 | 106 | |
3a2a7b5f BA |
107 | postUndo(move) { |
108 | super.postUndo(move); | |
109 | const c = this.turn; | |
dac39588 | 110 | const oppCol = V.GetOppCol(c); |
0fb43db7 BA |
111 | // NOTE: condition on movesCount for Atomic2 |
112 | if ( | |
113 | this.movesCount >= 1 && | |
114 | [this.kingPos[c][0], this.kingPos[oppCol][0]].some(e => e < 0) | |
115 | ) { | |
dac39588 | 116 | // There is a chance that last move blowed some king away.. |
6808d7a1 BA |
117 | for (let psq of move.vanish) { |
118 | if (psq.p == "k") | |
119 | this.kingPos[psq.c == c ? c : oppCol] = [psq.x, psq.y]; | |
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120 | } |
121 | } | |
122 | } | |
0c3fe8a6 | 123 | |
6808d7a1 | 124 | underCheck(color) { |
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125 | const oppCol = V.GetOppCol(color); |
126 | let res = undefined; | |
127 | // If our king disappeared, move is not valid | |
6808d7a1 | 128 | if (this.kingPos[color][0] < 0) res = true; |
dac39588 | 129 | // If opponent king disappeared, move is valid |
6808d7a1 | 130 | else if (this.kingPos[oppCol][0] < 0) res = false; |
dac39588 | 131 | // Otherwise, if we remain under check, move is not valid |
68e19a44 | 132 | else res = this.isAttacked(this.kingPos[color], oppCol); |
dac39588 BA |
133 | return res; |
134 | } | |
0c3fe8a6 | 135 | |
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136 | getCheckSquares() { |
137 | const color = this.turn; | |
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138 | let res = []; |
139 | if ( | |
140 | this.kingPos[color][0] >= 0 && //king might have exploded | |
68e19a44 | 141 | this.isAttacked(this.kingPos[color], V.GetOppCol(color)) |
6808d7a1 BA |
142 | ) { |
143 | res = [JSON.parse(JSON.stringify(this.kingPos[color]))]; | |
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144 | } |
145 | return res; | |
146 | } | |
0c3fe8a6 | 147 | |
6808d7a1 | 148 | getCurrentScore() { |
dac39588 BA |
149 | const color = this.turn; |
150 | const kp = this.kingPos[color]; | |
6808d7a1 | 151 | if (kp[0] < 0) |
e9b736ee | 152 | // King disappeared |
dac39588 | 153 | return color == "w" ? "0-1" : "1-0"; |
bb688df5 | 154 | if (this.atLeastOneMove()) return "*"; |
68e19a44 | 155 | if (!this.isAttacked(kp, V.GetOppCol(color))) return "1/2"; |
dac39588 BA |
156 | return color == "w" ? "0-1" : "1-0"; //checkmate |
157 | } | |
7e8a7ea1 | 158 | |
6808d7a1 | 159 | }; |