Commit | Line | Data |
---|---|---|
8d61fc4a BA |
1 | <template> |
2 | <div class="home"> | |
3 | <Home msg="Welcome to Your Vue.js Apppp"/> | |
4 | </div> | |
5 | </template> | |
6 | ||
7 | <script> | |
8 | // @ is an alias to /src | |
9 | import HelloWorld from "@/components/HelloWorld.vue"; | |
10 | ||
11 | export default { | |
12 | name: "home", | |
13 | components: { | |
14 | HelloWorld, | |
15 | } | |
16 | }; | |
17 | </script> | |
18 | ||
214dfe16 | 19 | // main playing hall: chat + online players + current challenges + button "new game" |
a3ab5fdb | 20 | // TODO: my-challenge-list, gérant clicks sur challenges, affichage, réception/émission des infos sur challenges ; de même, my-player-list |
2305d34a | 21 | // TODO: si on est en train de jouer une partie, le notifier aux nouveaux connectés |
b6487fb9 | 22 | /* |
214dfe16 | 23 | TODO: surligner si nouveau défi perso et pas affichage courant |
b6487fb9 | 24 | (cadences base + incrément, corr == incr >= 1jour ou base >= 7j) |
214dfe16 BA |
25 | --> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft |
26 | fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire) | |
27 | main time should be positive (no 0+2 & cie...) | |
b6487fb9 | 28 | */ |
a6403027 | 29 | // TODO: au moins l'échange des coups en P2P ? |
214dfe16 | 30 | // TODO: objet game, objet challenge ? et player ? |
a3ab5fdb BA |
31 | Vue.component('my-room', { |
32 | props: ["conn","settings"], | |
60d9063f BA |
33 | data: function () { |
34 | return { | |
35 | gdisplay: "live", | |
36 | user: user, | |
37 | liveGames: [], | |
38 | corrGames: [], | |
39 | players: [], //online players | |
40 | challenges: [], //live challenges | |
41 | people: [], //people who connect to this room (or disconnect) | |
42 | }; | |
a3ab5fdb | 43 | }, |
a6403027 BA |
44 | // Modal new game, and then sub-components |
45 | template: ` | |
46 | <div> | |
60d9063f | 47 | <input id="modalNewgame" type="checkbox" class="modal"/> |
a6403027 BA |
48 | <div role="dialog" aria-labelledby="titleFenedit"> |
49 | <div class="card smallpad"> | |
50 | <label id="closeNewgame" for="modalNewgame" class="modal-close"> | |
51 | </label> | |
52 | <h3 id="titleFenedit" class="section"> | |
53 | {{ translate("Game state (FEN):") }} | |
54 | </h3> | |
55 | <input id="input-fen" type="text"/> | |
56 | <p>TODO: cadence, adversaire (pre-filled if click on name)</p> | |
214dfe16 BA |
57 | <p>cadence 2m+12s ou 7d+1d (m,s ou d,d) --> main, increment</p> |
58 | <p>Note: leave FEN blank for random; FEN only for targeted challenge</p> | |
a6403027 BA |
59 | <button @click="newGame">Launch game</button> |
60 | </div> | |
61 | </div> | |
3ca7a846 | 62 | <div> |
60d9063f | 63 | <my-chat :conn="conn" :myname="user.name" :people="people"></my-chat> |
214dfe16 BA |
64 | <my-challenge-list :challenges="challenges" @click-challenge="clickChallenge"> |
65 | </my-challenge-list> | |
3ca7a846 | 66 | </div> |
214dfe16 | 67 | <button onClick="doClick('modalNewgame')">New game</button> |
3ca7a846 | 68 | <div> |
60d9063f BA |
69 | <div style="border:1px solid black"> |
70 | <h3>Online players</h3> | |
214dfe16 BA |
71 | <div v-for="p in players" @click="challenge(p)"> |
72 | {{ p.name }} | |
73 | </div> | |
74 | </div> | |
75 | <div class="button-group"> | |
60d9063f BA |
76 | <button @click="gdisplay='live'">Live games</button> |
77 | <button @click="gdisplay='corr'">Correspondance games</button> | |
214dfe16 | 78 | </div> |
60d9063f BA |
79 | <my-game-list v-show="gdisplay=='live'" :games="liveGames" |
80 | @show-game="showGame"> | |
214dfe16 | 81 | </my-game-list> |
60d9063f BA |
82 | <my-game-list v-show="gdisplay=='corr'" :games="corrGames" |
83 | @show-game="showGame"> | |
214dfe16 | 84 | </my-game-list> |
3ca7a846 | 85 | </div> |
a6403027 BA |
86 | </div> |
87 | `, | |
88 | created: function() { | |
214dfe16 | 89 | // TODO: ask server for current corr games (all but mines: names, ID, time control) |
a6403027 BA |
90 | const socketMessageListener = msg => { |
91 | const data = JSON.parse(msg.data); | |
92 | switch (data.code) | |
93 | { | |
214dfe16 BA |
94 | case "newgame": |
95 | // TODO: new game just started: data contain all informations | |
96 | // (id, players, time control, fenStart ...) | |
97 | break; | |
98 | // TODO: also receive live games summaries (update) | |
3ca7a846 | 99 | // (just players names, time control, and ID + player ID) |
214dfe16 | 100 | case "acceptchallenge": |
a3ab5fdb | 101 | // oppid: opponent socket ID (or DB id if registered) |
214dfe16 BA |
102 | if (true) //TODO: if challenge is full |
103 | this.newGame(data.challenge, data.user); //user.id et user.name | |
104 | break; | |
105 | case "withdrawchallenge": | |
106 | // TODO | |
107 | break; | |
108 | case "cancelchallenge": | |
109 | // TODO | |
110 | break; | |
111 | // TODO: distinguish these (dis)connect events from their analogs in game.js | |
112 | case "connect": | |
113 | this.players.push({name:data.name, id:data.uid}); | |
114 | break; | |
115 | case "disconnect": | |
116 | const pIdx = this.players.findIndex(p => p.id == data.uid); | |
117 | this.players.splice(pIdx); | |
81da2786 | 118 | break; |
a6403027 BA |
119 | } |
120 | }; | |
121 | const socketCloseListener = () => { | |
122 | this.conn.addEventListener('message', socketMessageListener); | |
123 | this.conn.addEventListener('close', socketCloseListener); | |
124 | }; | |
125 | this.conn.onmessage = socketMessageListener; | |
126 | this.conn.onclose = socketCloseListener; | |
127 | }, | |
128 | methods: { | |
60d9063f | 129 | translate: translate, |
214dfe16 BA |
130 | showGame: function(game) { |
131 | let hash = "#game?id=" + game.id; | |
132 | if (!!game.uid) | |
133 | hash += "&uid=" + game.uid; | |
134 | location.hash = hash; | |
135 | }, | |
136 | challenge: function(player) { | |
137 | this.conn.send(JSON.stringify({code:"sendchallenge", oppid:p.id, | |
60d9063f | 138 | user:{name:user.name,id:user.id}})); |
214dfe16 BA |
139 | }, |
140 | clickChallenge: function(challenge) { | |
141 | const index = this.challenges.findIndex(c => c.id == challenge.id); | |
142 | const toIdx = challenge.to.findIndex(p => p.id == user.id); | |
143 | const me = {name:user.name,id:user.id}; | |
144 | if (toIdx >= 0) | |
81da2786 | 145 | { |
214dfe16 BA |
146 | // It's a multiplayer challenge I accepted: withdraw |
147 | this.conn.send(JSON.stringify({code:"withdrawchallenge", | |
148 | cid:challenge.id, user:me})); | |
149 | this.challenges.to.splice(toIdx, 1); | |
81da2786 | 150 | } |
214dfe16 | 151 | else if (challenge.from.id == user.id) //it's my challenge: cancel it |
81da2786 | 152 | { |
214dfe16 BA |
153 | this.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id})); |
154 | this.challenges.splice(index, 1); | |
81da2786 | 155 | } |
214dfe16 | 156 | else //accept a challenge |
81da2786 | 157 | { |
214dfe16 BA |
158 | this.conn.send(JSON.stringify({code:"acceptchallenge", |
159 | cid:challenge.id, user:me})); | |
160 | this.challenges[index].to.push(me); | |
81da2786 | 161 | } |
81da2786 | 162 | }, |
214dfe16 BA |
163 | // user: last person to accept the challenge |
164 | newGame: function(chall, user) { | |
ab4f4bf2 | 165 | const fen = chall.fen || V.GenRandInitFen(); |
214dfe16 BA |
166 | const game = {}; //TODO: fen, players, time ... |
167 | //setStorage(game); //TODO | |
168 | game.players.forEach(p => { | |
60d9063f BA |
169 | this.conn.send( |
170 | JSON.stringify({code:"newgame", oppid:p.id, game:game})); | |
214dfe16 BA |
171 | }); |
172 | if (this.settings.sound >= 1) | |
173 | new Audio("/sounds/newgame.mp3").play().catch(err => {}); | |
81da2786 | 174 | }, |
a6403027 BA |
175 | }, |
176 | }); |