this.kingPos[c] = [move.start.x, move.start.y];
}
- getNotation(move)
- {
- if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
- {
- if (move.end.y < move.start.y)
- return "0-0-0";
- else
- return "0-0";
- }
-
- const finalSquare =
- String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
- const piece = this.getPiece(move.start.x, move.start.y);
-
- // Piece or pawn movement
- let notation = piece.toUpperCase() +
- (move.vanish.length > move.appear.length ? "x" : "") + finalSquare;
- if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
- {
- // Promotion
- notation += "=" + move.appear[0].p.toUpperCase();
- }
- return notation;
- }
-
checkGameEnd()
{
const color = this.turn;
'l': 1000
};
}
+
+ getNotation(move)
+ {
+ if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING)
+ {
+ if (move.end.y < move.start.y)
+ return "0-0-0";
+ else
+ return "0-0";
+ }
+
+ const finalSquare =
+ String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x);
+ const piece = this.getPiece(move.start.x, move.start.y);
+
+ const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
+ let pawnMark = "";
+ if (["p","s"].includes(piece) && captureMark.length == 1)
+ pawnMark = String.fromCharCode(97 + move.start.y); //start column
+
+ // Piece or pawn movement
+ let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;
+ if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
+ {
+ // Promotion
+ notation += "=" + move.appear[0].p.toUpperCase();
+ }
+ return notation;
+ }
}