// TODO: envoyer juste "light move", sans FEN ni notation ...etc
// TODO: also "observers" prop, we should send moves to them too (in a web worker ? webRTC ?)
-
// Game logic on a variant page: 3 modes, analyze, computer or human
Vue.component('my-game', {
// gameId: to find the game in storage (assumption: it exists)
props: ["conn","gameId","fen","mode","allowChat","allowMovelist"],
data: function() {
return {
- // if oppid == "computer" then mode = "computer" (otherwise human)
- myid: "", //our ID, always set
- //this.myid = localStorage.getItem("myid")
- oppid: "", //opponent ID in case of HH game
- score: "*", //'*' means 'unfinished'
- mycolor: "w",
oppConnected: false, //TODO?
- pgnTxt: "",
// sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
sound: parseInt(localStorage["sound"] || "2"),
// Web worker to play computer moves without freezing interface:
vr: null, //VariantRules object, describing the game state + rules
endgameMessage: "",
orientation: "w",
+
+ // if oppid == "computer" then mode = "computer" (otherwise human)
+ oppid: "", //opponent ID in case of HH game
+ score: "*", //'*' means 'unfinished'
+ // userColor: given by gameId, or fen (if no game Id)
+ mycolor: "w",
fenStart: "",
-
moves: [], //TODO: initialize if gameId is defined...
cursor: 0,
- // orientation :: button flip
- // userColor: given by gameId, or fen (if no game Id)
- // gameOver: known if gameId; otherwise assue false
- // lastMove: update after every play, initialize with last move from list (if continuation)
- //orientation ? userColor ? gameOver ? lastMove ?
-
+ lastMove: null,
};
},
watch: {
},
// Modal end of game, and then sub-components
// TODO: provide chat parameters (connection, players ID...)
- // and also moveList parameters (just moves ?)
- // TODO: connection + turn indicators en haut à droite (superposé au menu)
// TODO: controls: abort, clear, resign, draw (avec confirm box)
- // et si partie terminée : (mode analyse) just clear, back / play
- // + flip button toujours disponible
- // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO])
-
- // NOTE: move.color must be fulfilled after each move played, because of Marseille (or Avalanche) chess
- // --> useful in moveList component (universal comma separator ?)
-
template: `
<div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
<input id="modal-eog" type="checkbox" class="modal"/>
</div>
<my-chat v-if="showChat">
</my-chat>
- <my-board v-bind:vr="vr" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
+ <my-board v-bind:vr="vr" :last-move="lastMove" :mode="mode" :orientation="orientation" :user-color="mycolor" @play-move="play">
</my-board>
<div class="button-group">
<button @click="() => play()">Play</button>
methods: {
translate: translate,
loadGame: function() {
- // TODO: load this.gameId ...
+ const game = getGameFromStorage(this.gameId);
+ this.oppid = game.oppid; //opponent ID in case of running HH game
+ this.score = game.score;
+ this.mycolor = game.mycolor || "w";
+ this.fenStart = game.fenStart;
+ this.moves = game.moves;
+ this.cursor = game.moves.length;
+ this.lastMove = (game.moves.length > 0 ? game.moves[this.cursor-1] : null);
},
setEndgameMessage: function(score) {
let eogMessage = "Undefined";
this.endgameMessage = eogMessage;
},
download: function() {
- // Variants may have special PGN structure (so next function isn't defined here)
- // TODO: get fenStart from local game (using gameid)
- const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode);
+ const content = this.getPgn();
// Prepare and trigger download link
let downloadAnchor = document.getElementById("download");
downloadAnchor.setAttribute("download", "game.pgn");
downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
downloadAnchor.click();
},
+ getPgn: function() {
+ let pgn = "";
+ pgn += '[Site "vchess.club"]\n';
+ const opponent = (this.mode=="human" ? "Anonymous" : "Computer");
+ pgn += '[Variant "' + variant.name + '"]\n';
+ pgn += '[Date "' + getDate(new Date()) + '"]\n';
+ const whiteName = ["human","computer"].includes(this.mode)
+ ? (this.mycolor=='w'?'Myself':opponent)
+ : "analyze";
+ const blackName = ["human","computer"].includes(this.mode)
+ ? (this.mycolor=='b'?'Myself':opponent)
+ : "analyze";
+ pgn += '[White "' + whiteName + '"]\n';
+ pgn += '[Black "' + blackName + '"]\n';
+ pgn += '[Fen "' + this.fenStart + '"]\n';
+ pgn += '[Result "' + this.score + '"]\n\n';
+ let counter = 1;
+ let i = 0;
+ while (i < this.moves.length)
+ {
+ pgn += (counter++) + ".";
+ for (let color of ["w","b"])
+ {
+ let move = "";
+ while (i < this.moves.length && this.moves[i].color == color)
+ move += this.moves[i++].notation[0] + ",";
+ move = move.slice(0,-1); //remove last comma
+ pgn += move + (i < this.moves.length-1 ? " " : "");
+ }
+ }
+ return pgn + "\n";
+ },
showScoreMsg: function(score) {
this.setEndgameMessage(score);
let modalBox = document.getElementById("modal-eog");
move.color = this.vr.turn;
this.vr.play(move);
this.cursor++;
+ this.lastMove = move;
if (!move.fen)
move.fen = this.vr.getFen();
if (this.sound == 2)
}
else if (this.mode == "computer" && this.vr.turn != this.userColor)
this.playComputerMove();
+ // https://vuejs.org/v2/guide/list.html#Caveats (also for undo)
if (navigate)
this.$children[0].$forceUpdate(); //TODO!?
},
}
this.vr.undo(move);
this.cursor--;
+ this.lastMove = (this.cursor > 0 ? this.moves[this.cursor-1] : undefined);
if (navigate)
this.$children[0].$forceUpdate(); //TODO!?
if (this.sound == 2)
gotoMove: function(index) {
this.vr = new VariantRules(this.moves[index].fen);
this.cursor = index+1;
+ this.lastMove = this.moves[index];
},
gotoBegin: function() {
this.vr = new VariantRules(this.fenStart);
this.cursor = 0;
+ this.lastMove = null;
},
gotoEnd: function() {
this.gotoMove(this.moves.length-1);
+ this.lastMove = this.moves[this.moves.length-1];
},
flip: function() {
this.orientation = V.GetNextCol(this.orientation);
//TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle"
//+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
//comme sur lichess
-//
//TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB