-<!-- Main playing hall: online players + current challenges + button "new game" -->
-
<template lang="pug">
main
- input#modalNewgame.modal(type="checkbox")
- div(role="dialog" aria-labelledby="titleFenedit")
- .card.smallpad
+ input#modalInfo.modal(type="checkbox")
+ div#infoDiv(
+ role="dialog"
+ data-checkbox="modalInfo"
+ )
+ .card.text-center
+ label.modal-close(for="modalInfo")
+ p(v-html="infoMessage")
+ input#modalAccept.modal(type="checkbox")
+ div#acceptDiv(role="dialog")
+ .card
+ p.text-center
+ span.variantName {{ curChallToAccept.vname }}
+ span {{ curChallToAccept.cadence }}
+ span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
+ .diagram(
+ v-if="!!curChallToAccept.fen"
+ v-html="tchallDiag"
+ )
+ .button-group#buttonsTchall(:style="tchallButtonsMargin()")
+ button.acceptBtn(@click="decisionChallenge(true)")
+ span {{ st.tr["Accept challenge?"] }}
+ button.refuseBtn(@click="decisionChallenge(false)")
+ span {{ st.tr["Refuse"] }}
+ input#modalNewgame.modal(
+ type="checkbox"
+ @change="cadenceFocusIfOpened($event)"
+ )
+ div#newgameDiv(
+ role="dialog"
+ data-checkbox="modalNewgame"
+ )
+ .card
label#closeNewgame.modal-close(for="modalNewgame")
- fieldset
- label(for="selectVariant") {{ st.tr["Variant"] }}
- select#selectVariant(v-model="newchallenge.vid")
- option(v-for="v in st.variants" :value="v.id") {{ v.name }}
- fieldset
- label(for="selectNbPlayers") {{ st.tr["Number of players"] }}
- select#selectNbPlayers(v-model="newchallenge.nbPlayers")
- option(v-show="possibleNbplayers(2)" value="2") 2
- option(v-show="possibleNbplayers(3)" value="3") 3
- option(v-show="possibleNbplayers(4)" value="4") 4
- fieldset
- label(for="timeControl") {{ st.tr["Time control"] }}
- input#timeControl(type="text" v-model="newchallenge.timeControl"
- placeholder="3m+2s, 1h+30s, 7d+1d ...")
- fieldset(v-if="st.user.id > 0")
- label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
- #selectPlayers
- input(type="text" v-model="newchallenge.to[0].name")
- input(v-show="newchallenge.nbPlayers>=3" type="text"
- v-model="newchallenge.to[1].name")
- input(v-show="newchallenge.nbPlayers==4" type="text"
- v-model="newchallenge.to[2].name")
- fieldset(v-if="st.user.id > 0")
- label(for="inputFen") {{ st.tr["FEN (optional)"] }}
- input#inputFen(type="text" v-model="newchallenge.fen")
- button(@click="newChallenge") {{ st.tr["Send challenge"] }}
+ div(@keyup.enter="issueNewChallenge()")
+ fieldset
+ label(for="selectVariant") {{ st.tr["Variant"] }} *
+ select#selectVariant(
+ @change="loadNewchallVariant(trySetNewchallDiag)"
+ v-model="newchallenge.vid"
+ )
+ option(
+ v-for="v in st.variants"
+ :value="v.id"
+ :selected="newchallenge.vid==v.id"
+ )
+ | {{ v.name }}
+ fieldset
+ label(for="cadence") {{ st.tr["Cadence"] }} *
+ div#predefinedCadences
+ button(type="button") 15+5
+ button(type="button") 45+30
+ button(type="button") 3d
+ button(type="button") 7d
+ input#cadence(
+ type="text"
+ v-model="newchallenge.cadence"
+ placeholder="5+0, 1h+30s, 5d ..."
+ )
+ fieldset
+ label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
+ select#selectRandomLevel(v-model="newchallenge.randomness")
+ option(value="0") {{ st.tr["Deterministic"] }}
+ option(value="1") {{ st.tr["Symmetric random"] }}
+ option(value="2") {{ st.tr["Asymmetric random"] }}
+ fieldset
+ label(for="memorizeChall") {{ st.tr["Memorize"] }}
+ input#memorizeChall(
+ type="checkbox"
+ v-model="newchallenge.memorize"
+ )
+ fieldset(v-if="st.user.id > 0")
+ label(for="selectPlayers") {{ st.tr["Play with"] }}
+ select#selectPlayersInList(v-model="newchallenge.to")
+ option(value="")
+ option(
+ v-for="p in Object.values(people)"
+ :value="p.name"
+ )
+ | {{ p.name }}
+ input#selectPlayers(
+ type="text"
+ v-model="newchallenge.to"
+ )
+ fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
+ input#inputFen(
+ placeholder="FEN"
+ @input="trySetNewchallDiag()"
+ type="text"
+ v-model="newchallenge.fen"
+ )
+ .diagram(v-html="newchallenge.diag")
+ button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
+ input#modalPeople.modal(
+ type="checkbox"
+ @click="resetSocialColor()"
+ )
+ div#peopleWrap(
+ role="dialog"
+ data-checkbox="modalPeople"
+ )
+ .card
+ label.modal-close(for="modalPeople")
+ #people
+ #players
+ p(
+ v-for="sid in Object.keys(people)"
+ v-if="!!people[sid].name"
+ )
+ span {{ people[sid].name }}
+ button.player-action(
+ v-if="isGamer(sid)"
+ @click="watchGame(sid)"
+ )
+ | {{ st.tr["Observe"] }}
+ button.player-action(
+ v-else-if="isFocusedOnHall(sid)"
+ @click="challenge(sid)"
+ )
+ | {{ st.tr["Challenge"] }}
+ p.anonymous @nonymous ({{ anonymousCount() }})
+ #chat
+ Chat(
+ ref="chatcomp"
+ @mychat="processChat"
+ :pastChats="[]"
+ )
+ .clearer
.row
- .col-sm-12.col-md-5.col-md-offset-1.col-lg-4.col-lg-offset-2
+ .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
.button-group
- button(@click="cpdisplay='challenges'") Challenges
- button(@click="cpdisplay='players'") Players
- ChallengeList(v-show="cpdisplay=='challenges'"
- :challenges="challenges" @click-challenge="clickChallenge")
- #players(v-show="cpdisplay=='players'")
- h3 Online players
- div(v-for="p in uniquePlayers" @click="tryChallenge(p)")
- | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
- .row
+ button#peopleBtn(@click="openModalPeople()")
+ | {{ st.tr["Who's there?"] }}
+ button(@click="showNewchallengeForm()")
+ | {{ st.tr["New game"] }}
+ .row(v-if="presetChalls.length > 0")
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- button(onClick="doClick('modalNewgame')") New game
+ h4.text-center {{ st.tr["Preset challenges"] }}
+ table
+ thead
+ tr
+ th {{ st.tr["Variant"] }}
+ th {{ st.tr["Cadence"] }}
+ th {{ st.tr["Random?"] }}
+ th
+ tbody
+ tr(
+ v-for="pc in presetChalls"
+ @click="newChallFromPreset(pc)"
+ )
+ td {{ pc.vname }}
+ td {{ pc.cadence }}
+ td(:class="getRandomnessClass(pc)")
+ td.remove-preset(@click="removePresetChall($event, pc)")
+ img(src="/images/icons/delete.svg")
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- .button-group
- button(@click="gdisplay='live'") Live games
- button(@click="gdisplay='corr'") Correspondance games
- GameList(v-show="gdisplay=='live'" :games="liveGames"
- @show-game="showGame")
- GameList(v-show="gdisplay=='corr'" :games="corrGames"
- @show-game="showGame")
+ div#div2
+ .button-group
+ button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
+ | {{ st.tr["Live challenges"] }}
+ button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
+ | {{ st.tr["Correspondance challenges"] }}
+ ChallengeList(
+ v-show="cdisplay=='live'"
+ :challenges="filterChallenges('live')"
+ @click-challenge="clickChallenge"
+ )
+ ChallengeList(
+ v-show="cdisplay=='corr'"
+ :challenges="filterChallenges('corr')"
+ @click-challenge="clickChallenge"
+ )
+ div#div3
+ .button-group
+ button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
+ | {{ st.tr["Live games"] }}
+ button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
+ | {{ st.tr["Correspondance games"] }}
+ GameList(
+ v-show="gdisplay=='live'"
+ :games="filterGames('live')"
+ :showBoth="true"
+ @show-game="showGame"
+ )
+ div(v-show="gdisplay=='corr'")
+ GameList(
+ :games="filterGames('corr')"
+ :showBoth="true"
+ @show-game="showGame"
+ )
+ button#loadMoreBtn(
+ v-if="hasMore"
+ @click="loadMoreCorr()"
+ )
+ | {{ st.tr["Load more"] }}
</template>
<script>
import { store } from "@/store";
-import { NbPlayers } from "@/data/nbPlayers";
import { checkChallenge } from "@/data/challengeCheck";
import { ArrayFun } from "@/utils/array";
import { ajax } from "@/utils/ajax";
+import params from "@/parameters";
+import { getRandString, shuffle } from "@/utils/alea";
+import { getDiagram } from "@/utils/printDiagram";
+import Chat from "@/components/Chat.vue";
import GameList from "@/components/GameList.vue";
import ChallengeList from "@/components/ChallengeList.vue";
+import { GameStorage } from "@/utils/gameStorage";
+import { processModalClick } from "@/utils/modalClick";
export default {
name: "my-hall",
components: {
+ Chat,
GameList,
- ChallengeList,
+ ChallengeList
},
- data: function () {
+ data: function() {
return {
st: store.state,
- cpdisplay: "challenges",
+ cdisplay: "live", //or corr
gdisplay: "live",
- liveGames: [],
- corrGames: [],
+ // timestamp of last showed (oldest) corr game:
+ cursor: Number.MAX_SAFE_INTEGER,
+ // hasMore == TRUE: a priori there could be more games to load
+ hasMore: true,
+ games: [],
challenges: [],
- players: [], //online players
+ people: {},
+ infoMessage: "",
newchallenge: {
fen: "",
- vid: 0,
- nbPlayers: 0,
- // NOTE: id (server DB) and sid (socket ID).
- // Anonymous players just have a socket ID.
- to: [
- {id:0, sid:"", name:""},
- {id:0, sid:"", name:""},
- {id:0, sid:"", name:""}
- ],
- timeControl: "",
+ vid: parseInt(localStorage.getItem("vid")) || 0,
+ to: "", //name of challenged player (if any)
+ cadence: localStorage.getItem("cadence") || "",
+ randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
+ // VariantRules object, stored to not interfere with
+ // diagrams of targetted challenges:
+ V: null,
+ vname: "",
+ diag: "", //visualizing FEN
+ memorize: false //put settings in localStorage
},
+ tchallDiag: "",
+ curChallToAccept: {from: {}},
+ presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
+ conn: null,
+ connexionString: "",
+ // Related to (killing of) self multi-connects:
+ newConnect: {},
+ killed: {}
};
},
- computed: {
- uniquePlayers: function() {
- // Show e.g. "5 @nonymous", and do nothing on click on anonymous
- let playerList = [{id:0, name:"@nonymous", count:0}];
- this.players.forEach(p => {
- if (p.id > 0)
- playerList.push(p);
- else
- playerList[0].count++;
- });
- return playerList;
- },
- },
- // TODO: this looks ugly... (use VueX ?!)
watch: {
- "st.conn": function() {
- this.st.conn.onmessage = this.socketMessageListener;
- this.st.conn.onclose = this.socketCloseListener;
- },
+ // st.variants changes only once, at loading from [] to [...]
+ "st.variants": function() {
+ // Set potential challenges and games variant names:
+ this.challenges.concat(this.games).forEach(o => {
+ if (!o.vname) o.vname = this.getVname(o.vid);
+ });
+ if (!this.newchallenge.V && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
+ }
},
created: function() {
- // TODO: ask server for current corr games (all but mines: names, ID, time control)
- // also ask for corr challenges
- // TODO: add myself to players
- // --> when sending something, send to all players but NOT me !
- if (!!this.st.conn)
- {
- this.st.conn.onmessage = this.socketMessageListener;
- this.st.conn.onclose = this.socketCloseListener;
- }
- this.players.push(this.st.user);
+ if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
+ this.loadNewchallVariant();
+ const my = this.st.user;
+ this.$set(
+ this.people,
+ my.sid,
+ {
+ id: my.id,
+ name: my.name,
+ pages: [{ path: "/", focus: true }]
+ }
+ );
+ const connectAndPoll = () => {
+ this.send("connect");
+ this.send("pollclientsandgamers");
+ };
+ // Initialize connection
+ this.connexionString =
+ params.socketUrl +
+ "/?sid=" +
+ this.st.user.sid +
+ "&id=" +
+ this.st.user.id +
+ "&tmpId=" +
+ getRandString() +
+ "&page=" +
+ // Hall: path is "/" (could be hard-coded as well)
+ encodeURIComponent(this.$route.path);
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.onopen = connectAndPoll;
+ this.conn.onmessage = this.socketMessageListener;
+ this.conn.onclose = this.socketCloseListener;
+ },
+ mounted: function() {
+ document.addEventListener('visibilitychange', this.visibilityChange);
+ ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
+ document.getElementById(eltName)
+ .addEventListener("click", processModalClick);
+ });
+ document.querySelectorAll("#predefinedCadences > button").forEach(b => {
+ b.addEventListener("click", () => {
+ this.newchallenge.cadence = b.innerHTML;
+ });
+ });
+ const dispCorr = this.$route.query["disp"];
+ const showCtype =
+ dispCorr || localStorage.getItem("type-challenges") || "live";
+ const showGtype =
+ dispCorr || localStorage.getItem("type-games") || "live";
+ this.setDisplay('c', showCtype);
+ this.setDisplay('g', showGtype);
+ // Ask server for current corr games (all but mines)
+ this.loadMoreCorr();
+ // Also ask for corr challenges (open + sent by/to me)
+ // List them all, because they are not supposed to be that many (TODO?)
+ ajax(
+ "/challenges",
+ "GET",
+ {
+ data: { uid: this.st.user.id },
+ success: (response) => {
+ if (
+ response.challenges.length > 0 &&
+ this.challenges.length == 0 &&
+ this.cdisplay == "live"
+ ) {
+ document
+ .getElementById("btnCcorr")
+ .classList.add("somethingnew");
+ }
+ // Gather all senders names, and then retrieve full identity:
+ // (TODO [perf]: some might be online...)
+ let names = {};
+ response.challenges.forEach(c => {
+ if (c.uid != this.st.user.id) names[c.uid] = "";
+ else if (!!c.target && c.target != this.st.user.id)
+ names[c.target] = "";
+ });
+ const addChallenges = () => {
+ names[this.st.user.id] = this.st.user.name; //in case of
+ this.challenges = this.challenges.concat(
+ response.challenges.map(c => {
+ const from = { name: names[c.uid], id: c.uid }; //or just name
+ const type = this.classifyObject(c);
+ const vname = this.getVname(c.vid);
+ return Object.assign(
+ {},
+ {
+ type: type,
+ vname: vname,
+ from: from,
+ to: c.target ? names[c.target] : ""
+ },
+ c
+ );
+ })
+ );
+ };
+ if (Object.keys(names).length > 0) {
+ ajax(
+ "/users",
+ "GET",
+ {
+ data: { ids: Object.keys(names).join(",") },
+ success: (response2) => {
+ response2.users.forEach(u => {
+ names[u.id] = u.name;
+ });
+ addChallenges();
+ }
+ }
+ );
+ } else addChallenges();
+ }
+ }
+ );
+ },
+ beforeDestroy: function() {
+ document.removeEventListener('visibilitychange', this.visibilityChange);
+ this.send("disconnect");
},
methods: {
+ getRandomnessClass: function(pc) {
+ return {
+ ["random-" + pc.randomness]: true
+ };
+ },
+ openModalPeople: function() {
+ window.doClick("modalPeople");
+ document.getElementById("inputChat").focus();
+ },
+ anonymousCount: function() {
+ let count = 0;
+ Object.values(this.people).forEach(p => {
+ // Do not cound people who did not send their identity yet:
+ count += (!p.name && p.id === 0) ? 1 : 0;
+ });
+ return count;
+ },
+ visibilityChange: function() {
+ // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
+ this.send(
+ document.visibilityState == "visible"
+ ? "getfocus"
+ : "losefocus"
+ );
+ },
+ partialResetNewchallenge: function() {
+ // Reset potential target and custom FEN:
+ this.newchallenge.to = "";
+ this.newchallenge.fen = "";
+ this.newchallenge.diag = "";
+ this.newchallenge.memorize = false;
+ },
+ showNewchallengeForm: function() {
+ this.partialResetNewchallenge();
+ window.doClick("modalNewgame");
+ },
+ addPresetChall: function(chall) {
+ // Add only if not already existing:
+ if (this.presetChalls.some(c =>
+ c.vid == chall.vid &&
+ c.cadence == chall.cadence &&
+ c.randomness == chall.randomness
+ )) {
+ return;
+ }
+ const L = this.presetChalls.length;
+ this.presetChalls.push({
+ index: L,
+ vid: chall.vid,
+ vname: chall.vname, //redundant, but easier
+ cadence: chall.cadence,
+ randomness: chall.randomness
+ });
+ localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
+ },
+ removePresetChall: function(e, pchall) {
+ e.stopPropagation();
+ const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
+ this.presetChalls.splice(pchallIdx, 1);
+ localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
+ },
+ tchallButtonsMargin: function() {
+ if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
+ return {};
+ },
+ cadenceFocusIfOpened: function() {
+ if (event.target.checked)
+ document.getElementById("cadence").focus();
+ },
+ send: function(code, obj) {
+ if (!!this.conn) {
+ this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
+ }
+ },
+ getVname: function(vid) {
+ const variant = this.st.variants.find(v => v.id == vid);
+ // this.st.variants might be uninitialized (variant == null)
+ return variant ? variant.name : "";
+ },
+ filterChallenges: function(type) {
+ return this.challenges.filter(c => c.type == type);
+ },
+ filterGames: function(type) {
+ return this.games.filter(g => g.type == type);
+ },
+ classifyObject: function(o) {
+ // o: challenge or game
+ return o.cadence.indexOf("d") === -1 ? "live" : "corr";
+ },
+ setDisplay: function(letter, type, e) {
+ this[letter + "display"] = type;
+ localStorage.setItem(
+ "type-" + (letter == "c" ? "challenges" : "games"),
+ type
+ );
+ let elt = e
+ ? e.target
+ : document.getElementById("btn" + letter.toUpperCase() + type);
+ elt.classList.add("active");
+ elt.classList.remove("somethingnew"); //in case of
+ if (!!elt.previousElementSibling)
+ elt.previousElementSibling.classList.remove("active");
+ else elt.nextElementSibling.classList.remove("active");
+ },
+ isGamer: function(sid) {
+ return this.people[sid].pages
+ .some(p => p.focus && p.path.indexOf("/game/") >= 0);
+ },
+ isFocusedOnHall: function(sid) {
+ return (
+ // This is meant to challenge people, thus the next 2 conditions:
+ this.st.user.id > 0 &&
+ sid != this.st.user.sid &&
+ this.people[sid].pages.some(p => p.path == "/" && p.focus)
+ );
+ },
+ challenge: function(sid) {
+ this.partialResetNewchallenge();
+ // Available, in Hall
+ this.newchallenge.to = this.people[sid].name;
+ // TODO: also store target sid to not re-search for it
+ document.getElementById("modalPeople").checked = false;
+ window.doClick("modalNewgame");
+ },
+ watchGame: function(sid) {
+ // In some game, maybe playing maybe not: show a random one
+ let gids = [];
+ this.people[sid].pages.forEach(p => {
+ if (p.focus) {
+ const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
+ if (!!matchGid) gids.push(matchGid[0]);
+ }
+ });
+ const gid = gids[Math.floor(Math.random() * gids.length)];
+ const game = this.games.find(g => g.id == gid);
+ if (!!game) this.showGame(game);
+ else this.$router.push("/game/" + gid); //game vs. me
+ },
+ showGame: function(g) {
+ // NOTE: we are an observer, since only games I don't play are shown here
+ // ==> Moves sent by connected remote player(s) if live game
+ this.$router.push("/game/" + g.id);
+ },
+ resetSocialColor: function() {
+ // TODO: this is called twice, once on opening an once on closing
+ document.getElementById("peopleBtn").classList.remove("somethingnew");
+ },
+ processChat: function(chat) {
+ this.send("newchat", { data: chat });
+ },
+ getOppsid: function(c) {
+ let oppsid = c.from.sid; //may not be defined if corr + offline opp
+ if (!oppsid) {
+ oppsid = Object.keys(this.people).find(
+ sid => this.people[sid].id == c.from.id
+ );
+ }
+ return oppsid;
+ },
+ // Messaging center:
socketMessageListener: function(msg) {
+ if (!this.conn) return;
const data = JSON.parse(msg.data);
- switch (data.code)
- {
-// * - receive "new game": if live, store locally + redirect to game
-// * If corr: notify "new game has started", give link, but do not redirect
- case "newgame":
- // TODO: new game just started: data contain all informations
- // (id, players, time control, fenStart ...)
- // + cid to remove challenge from list
+ switch (data.code) {
+ case "pollclientsandgamers": {
+ // Since people can be both in Hall and Game,
+ // need to track "askIdentity" requests:
+ let identityAsked = {};
+ // TODO: shuffling and random filtering on server, if
+ // the room is really crowded.
+ data.sockIds.forEach(s => {
+ const page = s.page || "/";
+ if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
+ this.send("askidentity", { target: s.sid, page: page });
+ identityAsked[s.sid] = true;
+ }
+ if (!this.people[s.sid]) {
+ // Do not set name or id: identity unknown yet
+ this.people[s.sid] = { pages: [{path: page, focus: true}] };
+ }
+ else if (!(this.people[s.sid].pages.find(p => p.path == page)))
+ this.people[s.sid].pages.push({ path: page, focus: true });
+ if (!s.page)
+ // Peer is in Hall
+ this.send("askchallenges", { target: s.sid });
+ // Peer is in Game: ask only if live game
+ else if (!page.match(/\/[0-9]+$/))
+ this.send("askgame", { target: s.sid, page: page });
+ });
break;
-// * - receive "playergame": a live game by some connected player (NO corr)
- case "playergame":
- // TODO: receive live game summary (update, count moves)
- // (just players names, time control, and ID + player ID)
+ }
+ case "connect":
+ case "gconnect": {
+ const page = data.page || "/";
+ if (data.code == "connect") {
+ // Ask challenges only on first connexion:
+ if (!this.people[data.from])
+ this.send("askchallenges", { target: data.from });
+ }
+ // Ask game only if live:
+ else if (!page.match(/\/[0-9]+$/))
+ this.send("askgame", { target: data.from, page: page });
+ if (!this.people[data.from])
+ this.people[data.from] = { pages: [{ path: page, focus: true }] };
+ else {
+ // Append page if not already in list
+ if (!(this.people[data.from].pages.find(p => p.path == page)))
+ this.people[data.from].pages.push({ path: page, focus: true });
+ }
+ if (!this.people[data.from].name && this.people[data.from].id !== 0) {
+ // Identity not known yet
+ this.newConnect[data.from] = true; //for self multi-connects tests
+ this.send("askidentity", { target: data.from, page: page });
+ }
break;
-// * - receive "playerchallenges": list of challenges (sent) by some online player (NO corr)
- case "playerchallenges":
- // TODO: receive challenge + challenge updates
+ }
+ case "disconnect":
+ case "gdisconnect": {
+ // If the user reloads the page twice very quickly (experienced with Firefox),
+ // the first reload won't have time to connect but will trigger a "close" event anyway.
+ // ==> Next check is required.
+ if (!this.people[data.from]) return;
+ const page = data.page || "/";
+ ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
+ if (this.people[data.from].pages.length == 0)
+ this.$delete(this.people, data.from);
+ // Disconnect means no more tmpIds:
+ if (data.code == "disconnect") {
+ // Remove the live challenges sent by this player:
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == data.from,
+ "all"
+ );
+ } else {
+ // Remove the matching live game if now unreachable
+ const gid = page.match(/[a-zA-Z0-9]+$/)[0];
+ // Corr games are always reachable:
+ if (!gid.match(/^[0-9]+$/)) {
+ // Live games are reachable as long as someone is on the game page
+ if (Object.values(this.people).every(p =>
+ p.pages.every(pg => pg.path != page))) {
+ ArrayFun.remove(this.games, g => g.id == gid);
+ }
+ }
+ }
break;
- case "newmove": //live or corr
- // TODO: name conflict ? (game "newmove" event)
+ }
+ case "getfocus":
+ // If user reload a page, focus may arrive earlier than connect
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = true;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "losefocus":
+ if (!!this.people[data.from]) {
+ this.people[data.from].pages
+ .find(p => p.path == data.page).focus = false;
+ this.$forceUpdate(); //TODO: shouldn't be required
+ }
+ break;
+ case "killed":
+ // I logged in elsewhere:
+ this.conn = null;
+ alert(this.st.tr["New connexion detected: tab now offline"]);
+ break;
+ case "askidentity": {
+ // Request for identification
+ const me = {
+ // Decompose to avoid revealing email
+ name: this.st.user.name,
+ sid: this.st.user.sid,
+ id: this.st.user.id
+ };
+ this.send("identity", { data: me, target: data.from });
+ break;
+ }
+ case "identity": {
+ const user = data.data;
+ let player = this.people[user.sid];
+ // player.pages is already set
+ player.id = user.id;
+ player.name = user.name;
+ // TODO: this.$set(people, ...) fails. So forceUpdate.
+ // But this shouldn't be like that!
+ this.$forceUpdate();
+ // If I multi-connect, kill current connexion if no mark (I'm older)
+ if (this.newConnect[user.sid]) {
+ if (
+ user.id > 0 &&
+ user.id == this.st.user.id &&
+ user.sid != this.st.user.sid &&
+ !this.killed[this.st.user.sid]
+ ) {
+ this.send("killme", { sid: this.st.user.sid });
+ this.killed[this.st.user.sid] = true;
+ }
+ delete this.newConnect[user.sid];
+ }
+ break;
+ }
+ case "askchallenges": {
+ // Send my current live challenges (if any)
+ const myChallenges = this.challenges
+ .filter(c =>
+ c.from.sid == this.st.user.sid && c.type == "live"
+ )
+ .map(c => {
+ // NOTE: in principle, should only send targeted challenge to the target.
+ // But we may not know yet the identity of the target (just name),
+ // so cannot decide if data.from is the target or not.
+ return {
+ id: c.id,
+ from: this.st.user.sid,
+ to: c.to,
+ randomness: c.randomness,
+ fen: c.fen,
+ vid: c.vid,
+ cadence: c.cadence,
+ added: c.added
+ };
+ });
+ if (myChallenges.length > 0)
+ this.send("challenges", { data: myChallenges, target: data.from });
+ break;
+ }
+ case "challenges": //after "askchallenges"
+ data.data.forEach(this.addChallenge);
break;
-// * - receive new challenge: if targeted, replace our name with sender name
case "newchallenge":
- // receive live or corr challenge
+ this.addChallenge(data.data);
+ break;
+ case "refusechallenge": {
+ const cid = data.data;
+ ArrayFun.remove(this.challenges, c => c.id == cid);
+ alert(this.st.tr["Challenge declined"]);
break;
-// * - receive "accept/withdraw/cancel challenge": apply action to challenges list
- case "acceptchallenge":
- if (true) //TODO: if challenge is full
- this.newGame(data.challenge, data.user); //user.id et user.name
+ }
+ case "deletechallenge_s": {
+ // NOTE: the challenge(s) may be already removed
+ const cref = data.data;
+ if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
+ else if (!!cref.sids) {
+ cref.sids.forEach(s => {
+ ArrayFun.remove(
+ this.challenges,
+ c => c.type == "live" && c.from.sid == s,
+ "all"
+ );
+ });
+ }
break;
- case "withdrawchallenge":
- const cIdx = this.challenges.findIndex(c => c.id == data.cid);
- let chall = this.challenges[cIdx]
- ArrayFun.remove(chall.players, p => p.id == data.uid);
- chall.players.push({id:0, name:""});
+ }
+ case "game": // Individual request
+ case "newgame": {
+ const game = data.data;
+ // Ignore games where I play (will go in MyGames page),
+ // and also games that I already received.
+ if (
+ game.players.every(p =>
+ p.sid != this.st.user.sid && p.id != this.st.user.id) &&
+ this.games.findIndex(g => g.id == game.id) == -1
+ ) {
+ let newGame = game;
+ newGame.type = this.classifyObject(game);
+ newGame.vname = this.getVname(game.vid);
+ if (!game.score)
+ // New game from Hall
+ newGame.score = "*";
+ this.games.push(newGame);
+ if (
+ (newGame.type == "live" && this.gdisplay == "corr") ||
+ (newGame.type == "corr" && this.gdisplay == "live")
+ ) {
+ document
+ .getElementById("btnG" + newGame.type)
+ .classList.add("somethingnew");
+ }
+ }
break;
- case "cancelchallenge":
- ArrayFun.remove(this.challenges, c => c.id == data.cid);
+ }
+ case "result": {
+ let g = this.games.find(g => g.id == data.gid);
+ if (!!g) g.score = data.score;
break;
-// NOTE: finally only one connect / disconnect couple of events
-// (because on server side we wouldn't know which to choose)
- case "connect":
-// * - receive "player connect": send all our current challenges (to him or global)
-// * Also send all our games (live - max 1 - and corr) [in web worker ?]
-// * + all our sent challenges.
- this.players.push({name:data.name, id:data.uid});
- // TODO: si on est en train de jouer une partie, le notifier au nouveau connecté
- // envoyer aussi nos défis
+ }
+ case "startgame": {
+ // New game just started, I'm involved
+ const gameInfo = data.data;
+ if (this.classifyObject(gameInfo) == "live")
+ this.startNewGame(gameInfo);
+ else {
+ this.infoMessage =
+ this.st.tr["New correspondance game:"] +
+ " <a href='#/game/" +
+ gameInfo.id +
+ "'>" +
+ "#/game/" +
+ gameInfo.id +
+ "</a>";
+ document.getElementById("modalInfo").checked = true;
+ }
break;
-// * - receive "player disconnect": remove from players list
- case "disconnect":
- ArrayFun.remove(this.players, p => p.id == data.uid);
- // TODO: also remove all challenges sent by this player,
- // and all live games where he plays and no other opponent is online
+ }
+ case "newchat":
+ this.$refs["chatcomp"].newChat(data.data);
+ if (!document.getElementById("modalPeople").checked)
+ document.getElementById("peopleBtn").classList.add("somethingnew");
break;
}
},
socketCloseListener: function() {
- // connexion is reinitialized in store.js
- this.st.conn.addEventListener('message', this.socketMessageListener);
- this.st.conn.addEventListener('close', this.socketCloseListener);
- },
- showGame: function(game) {
- // NOTE: if we are an observer, the game will be found in main games list
- // (sent by connected remote players)
- // TODO: game path ? /vname/gameId seems better
- this.$router.push("/" + game.id)
- },
- tryChallenge: function(player) {
- if (player.id == 0)
- return; //anonymous players cannot be challenged
- this.newchallenge.players[0] = {
- name: player.name,
- id: player.id,
- sid: player.sid,
- };
- doClick("modalNewgame");
- },
-// * - accept challenge (corr or live) --> send info to all concerned players
-// * - cancel challenge (click on sent challenge) --> send info to all concerned players
-// * - withdraw from challenge (if >= 3 players and previously accepted)
-// * --> send info to all concerned players
-// * - refuse challenge (or receive refusal): send to all challenge players (from + to)
-// * except us ; graphics: modal again ? (inline ?)
-// * - prepare and start new game (if challenge is full after acceptation)
-// * --> include challenge ID (so that opponents can delete the challenge too)
-// * Also send to all connected players (only from me)
- clickChallenge: function(challenge) {
- const index = this.challenges.findIndex(c => c.id == challenge.id);
- const toIdx = challenge.to.findIndex(p => p.id == user.id);
- const me = {name:user.name,id:user.id};
- if (toIdx >= 0)
- {
- // It's a multiplayer challenge I accepted: withdraw
- this.st.conn.send(JSON.stringify({code:"withdrawchallenge",
- cid:challenge.id, user:me}));
- this.challenges.to.splice(toIdx, 1);
+ if (!this.conn) return;
+ this.conn = new WebSocket(this.connexionString);
+ this.conn.addEventListener("message", this.socketMessageListener);
+ this.conn.addEventListener("close", this.socketCloseListener);
+ },
+ loadMoreCorr: function() {
+ ajax(
+ "/observedgames",
+ "GET",
+ {
+ data: {
+ uid: this.st.user.id,
+ cursor: this.cursor
+ },
+ success: (res) => {
+ const L = res.games.length;
+ if (L > 0) {
+ if (
+ this.cursor == Number.MAX_SAFE_INTEGER &&
+ this.games.length == 0 &&
+ this.gdisplay == "live"
+ ) {
+ // First loading: show indicators
+ document
+ .getElementById("btnGcorr")
+ .classList.add("somethingnew");
+ }
+ this.cursor = res.games[L - 1].created;
+ let moreGames = res.games.map(g => {
+ const vname = this.getVname(g.vid);
+ return Object.assign(
+ {},
+ g,
+ {
+ type: "corr",
+ vname: vname
+ }
+ );
+ });
+ this.games = this.games.concat(moreGames);
+ } else this.hasMore = false;
+ }
+ }
+ );
+ },
+ // Challenge lifecycle:
+ addChallenge: function(chall) {
+ // NOTE about next condition: see "askchallenges" case.
+ if (
+ !chall.to ||
+ (this.people[chall.from].id > 0 &&
+ (chall.from == this.st.user.sid || chall.to == this.st.user.name))
+ ) {
+ let newChall = Object.assign({}, chall);
+ newChall.type = this.classifyObject(chall);
+ newChall.randomness = chall.randomness;
+ newChall.added = Date.now();
+ let fromValues = Object.assign({}, this.people[chall.from]);
+ delete fromValues["pages"]; //irrelevant in this context
+ newChall.from = Object.assign({ sid: chall.from }, fromValues);
+ newChall.vname = this.getVname(newChall.vid);
+ this.challenges.push(newChall);
+ if (
+ (newChall.type == "live" && this.cdisplay == "corr") ||
+ (newChall.type == "corr" && this.cdisplay == "live")
+ ) {
+ document
+ .getElementById("btnC" + newChall.type)
+ .classList.add("somethingnew");
+ }
}
- else if (challenge.from.id == user.id) //it's my challenge: cancel it
- {
- this.st.conn.send(JSON.stringify({code:"cancelchallenge", cid:challenge.id}));
- this.challenges.splice(index, 1);
+ },
+ loadNewchallVariant: async function(cb) {
+ const vname = this.getVname(this.newchallenge.vid);
+ await import("@/variants/" + vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[vname + "Rules"];
+ this.newchallenge.V = window.V;
+ this.newchallenge.vname = vname;
+ if (!!cb) cb();
+ });
+ },
+ trySetNewchallDiag: function() {
+ if (!this.newchallenge.fen) {
+ this.newchallenge.diag = "";
+ return;
}
- else //accept a challenge
- {
- this.st.conn.send(JSON.stringify({code:"acceptchallenge",
- cid:challenge.id, user:me}));
- this.challenges[index].to.push(me);
+ // If vid > 0 then the variant is loaded (function above):
+ window.V = this.newchallenge.V;
+ if (
+ this.newchallenge.vid > 0 &&
+ !!this.newchallenge.fen &&
+ V.IsGoodFen(this.newchallenge.fen)
+ ) {
+ const parsedFen = V.ParseFen(this.newchallenge.fen);
+ this.newchallenge.diag = getDiagram({
+ position: parsedFen.position,
+ orientation: parsedFen.turn
+ });
}
- // TODO: accepter un challenge peut lancer une partie, il
- // faut alors supprimer challenge + creer partie + la retourner et l'ajouter ici
- // si pas le mien et FEN speciale :: (charger code variante et)
- // montrer diagramme + couleur (orienté)
- },
- // user: last person to accept the challenge (TODO: revoir ça)
-// newGame: function(chall, user) {
-// const fen = chall.fen || V.GenRandInitFen();
-// const game = {}; //TODO: fen, players, time ...
-// //setStorage(game); //TODO
-// game.players.forEach(p => { //...even if game is by corr (could be played live, why not...)
-// this.conn.send(
-// JSON.stringify({code:"newgame", oppid:p.id, game:game}));
-// });
-// if (this.settings.sound >= 1)
-// new Audio("/sounds/newgame.mp3").play().catch(err => {});
-// },
- // Send new challenge (corr or live, cf. time control), with button or click on player
- newChallenge: async function() {
- const idxInVariants =
- this.st.variants.findIndex(v => v.id == this.newchallenge.vid);
- const vname = this.st.variants[idxInVariants].name;
- const vModule = await import("@/variants/" + vname + ".js");
- window.V = vModule.VariantRules;
- // checkChallenge side-effect = set FEN, and mainTime + increment in seconds
- const error = checkChallenge(this.newchallenge);
- if (!!error)
- return alert(error);
- // Less than 3 days ==> live game (TODO: heuristic... 40 moves also)
- const liveGame =
- this.newchallenge.mainTime + 40 * this.newchallenge.increment < 3*24*60*60;
- // Check that the players (if any indicated) are online
- for (let p of this.newchallenge.to)
- {
- if (p.name != "")
- {
- const pIdx = this.players.findIndex(pl => pl.name == p.name);
- if (pIdx === -1)
- return alert(p.name + " is not connected");
- p.id = this.players[pIdx].id;
- p.sid = this.players[pIdx].sid;
+ },
+ newChallFromPreset(pchall) {
+ this.partialResetNewchallenge();
+ this.newchallenge.vid = pchall.vid;
+ this.newchallenge.cadence = pchall.cadence;
+ this.newchallenge.randomness = pchall.randomness;
+ this.loadNewchallVariant(this.issueNewChallenge);
+ },
+ issueNewChallenge: async function() {
+ if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
+ this.newchallenge.cadence += "+0"; //assume minutes, no increment
+ const ctype = this.classifyObject(this.newchallenge);
+ // TODO: cadence still unchecked so ctype could be wrong...
+ let error = "";
+ if (!this.newchallenge.vid)
+ error = this.st.tr["Please select a variant"];
+ else if (ctype == "corr" && this.st.user.id <= 0)
+ error = this.st.tr["Please log in to play correspondance games"];
+ else if (!!this.newchallenge.to) {
+ if (this.newchallenge.to == this.st.user.name)
+ error = this.st.tr["Self-challenge is forbidden"];
+ else if (
+ ctype == "live" &&
+ Object.values(this.people).every(p => p.name != this.newchallenge.to)
+ ) {
+ error = this.newchallenge.to + " " + this.st.tr["is not online"];
}
}
- // TODO: clarify challenge format (too many fields for now :/ )
- const finishAddChallenge = (cid) => {
- const chall = Object.assign(
- {},
- this.newchallenge,
- {
- id: cid,
- from: this.st.user,
- added: Date.now(),
- vname: vname,
+ if (error) {
+ alert(error);
+ return;
+ }
+ window.V = this.newchallenge.V;
+ error = checkChallenge(this.newchallenge);
+ if (error) {
+ alert(error);
+ return;
+ }
+ // NOTE: "from" information is not required here
+ let chall = Object.assign({}, this.newchallenge);
+ // Add only if not already issued (not counting target or FEN):
+ if (this.challenges.some(c =>
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
+ c.vid == chall.vid &&
+ c.cadence == chall.cadence &&
+ c.randomness == chall.randomness
+ )) {
+ alert(this.st.tr["Challenge already exists"]);
+ return;
+ }
+ if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
+ delete chall["V"];
+ delete chall["diag"];
+ const finishAddChallenge = cid => {
+ chall.id = cid || "c" + getRandString();
+ const MAX_ALLOWED_CHALLS = 3;
+ // Remove oldest challenge if 3 found: only 3 at a time of a given type
+ let countMyChalls = 0;
+ let challToDelIdx = 0;
+ let oldestAdded = Number.MAX_SAFE_INTEGER;
+ for (let i=0; i<this.challenges.length; i++) {
+ const c = this.challenges[i];
+ if (
+ c.type == ctype &&
+ (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
+ ) {
+ countMyChalls++;
+ if (c.added < oldestAdded) {
+ challToDelIdx = i;
+ oldestAdded = c.added;
+ }
}
- );
- this.challenges.push(chall);
- // Send challenge to peers
- const chall = JSON.stringify({
- code: "newchallenge",
- sender: {name:this.st.user.name, id:this.st.user.id, sid:this.st.user.sid},
- });
- if (this.newchallenge.to[0].id > 0)
- {
- // Challenge with targeted players
- this.newchallenge.to.forEach(p => {
- if (p.id > 0)
- this.st.conn.send(Object.assign({}, chall, {receiver: p.sid}));
- });
}
- else
- {
- // Open challenge: send to all connected players
- this.players.forEach(p => { this.st.conn.send(chall); });
+ if (countMyChalls >= MAX_ALLOWED_CHALLS) {
+ this.send(
+ "deletechallenge_s",
+ { data: { cid: this.challenges[challToDelIdx].id } }
+ );
+ if (ctype == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: this.challenges[challToDelIdx].id } }
+ );
+ }
+ this.challenges.splice(challToDelIdx, 1);
}
+ this.send("newchallenge", {
+ data: Object.assign({ from: this.st.user.sid }, chall)
+ });
+ // Add new challenge:
+ chall.from = {
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name
+ };
+ chall.added = Date.now();
+ // NOTE: vname and type are redundant (can be deduced from cadence + vid)
+ chall.type = ctype;
+ chall.vname = this.newchallenge.vname;
+ this.challenges.push(chall);
+ // Remember cadence + vid for quicker further challenges:
+ localStorage.setItem("cadence", chall.cadence);
+ localStorage.setItem("vid", chall.vid);
+ localStorage.setItem("challRandomness", chall.randomness);
document.getElementById("modalNewgame").checked = false;
+ // Show the challenge if not on current display
+ if (
+ (ctype == "live" && this.cdisplay == "corr") ||
+ (ctype == "corr" && this.cdisplay == "live")
+ ) {
+ this.setDisplay('c', ctype);
+ }
};
- if (liveGame)
- {
- // Live challenges have cid = 0
- finishAddChallenge(0);
- }
- else
- {
+ if (ctype == "live") {
+ // Live challenges have a random ID
+ finishAddChallenge(null);
+ } else {
// Correspondance game: send challenge to server
ajax(
- "/challenges/" + this.newchallenge.vid,
+ "/challenges",
"POST",
- this.newchallenge,
- response => { finishAddChallenge(cid); }
+ {
+ data: { chall: chall },
+ success: (response) => {
+ finishAddChallenge(response.id);
+ }
+ }
);
}
},
- possibleNbplayers: function(nbp) {
- if (this.newchallenge.vid == 0)
- return false;
- const variants = this.st.variants;
- const idxInVariants =
- variants.findIndex(v => v.id == this.newchallenge.vid);
- return NbPlayers[variants[idxInVariants].name].includes(nbp);
+ // Callback function after a diagram was showed to accept
+ // or refuse targetted challenge:
+ decisionChallenge: function(accepted) {
+ this.curChallToAccept.accepted = accepted;
+ this.finishProcessingChallenge(this.curChallToAccept);
+ document.getElementById("modalAccept").checked = false;
},
- },
+ finishProcessingChallenge: function(c) {
+ if (c.accepted) {
+ c.seat = {
+ sid: this.st.user.sid,
+ id: this.st.user.id,
+ name: this.st.user.name
+ };
+ this.launchGame(c);
+ if (c.type == "live")
+ // Remove all live challenges of both players
+ this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
+ else
+ // Corr challenge: just remove the challenge
+ this.send("deletechallenge_s", { data: { cid: c.id } });
+ } else {
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ this.send("refusechallenge", { data: c.id, target: oppsid });
+ if (c.type == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
+ }
+ this.send("deletechallenge_s", { data: { cid: c.id } });
+ }
+ },
+ // TODO: if several players click same challenge at the same time: problem
+ clickChallenge: async function(c) {
+ const myChallenge =
+ c.from.sid == this.st.user.sid || //live
+ (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
+ if (!myChallenge) {
+ if (c.type == "corr" && this.st.user.id <= 0) {
+ alert(this.st.tr["Please log in to accept corr challenges"]);
+ return;
+ }
+ c.accepted = true;
+ await import("@/variants/" + c.vname + ".js")
+ .then((vModule) => {
+ window.V = vModule[c.vname + "Rules"];
+ if (!!c.to) {
+ // c.to == this.st.user.name (connected)
+ if (!!c.fen) {
+ const parsedFen = V.ParseFen(c.fen);
+ c.mycolor = V.GetOppCol(parsedFen.turn);
+ this.tchallDiag = getDiagram({
+ position: parsedFen.position,
+ orientation: c.mycolor
+ });
+ }
+ this.curChallToAccept = c;
+ document.getElementById("modalAccept").checked = true;
+ }
+ else this.finishProcessingChallenge(c);
+ });
+ }
+ else {
+ // My challenge
+ if (c.type == "corr") {
+ ajax(
+ "/challenges",
+ "DELETE",
+ { data: { id: c.id } }
+ );
+ }
+ this.send("deletechallenge_s", { data: { cid: c.id } });
+ }
+ // In all cases, the challenge is consumed:
+ ArrayFun.remove(this.challenges, ch => ch.id == c.id);
+ },
+ // NOTE: when launching game, the challenge is already being deleted
+ launchGame: function(c) {
+ // White player index 0, black player index 1:
+ const players =
+ !!c.mycolor
+ ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
+ : shuffle([c.from, c.seat]);
+ // These game informations will be shared
+ let gameInfo = {
+ id: getRandString(),
+ fen: c.fen || V.GenRandInitFen(c.randomness),
+ randomness: c.randomness, //for rematch
+ players: players,
+ vid: c.vid,
+ cadence: c.cadence
+ };
+ const notifyNewgame = () => {
+ const oppsid = this.getOppsid(c);
+ if (!!oppsid)
+ // Opponent is online
+ this.send("startgame", { data: gameInfo, target: oppsid });
+ // If new corr game, notify Hall (except opponent and me)
+ if (c.type == "corr") {
+ this.send(
+ "newgame",
+ {
+ data: gameInfo,
+ excluded: [this.st.user.sid, oppsid]
+ }
+ );
+ }
+ // Notify MyGames page:
+ this.send(
+ "notifynewgame",
+ {
+ data: gameInfo,
+ targets: gameInfo.players
+ }
+ );
+ // NOTE: no need to send the game to the room, since I'll connect
+ // on game just after, the main Hall will be notified.
+ };
+ if (c.type == "live") {
+ notifyNewgame();
+ this.startNewGame(gameInfo);
+ } else {
+ // corr: game only on server
+ ajax(
+ "/games",
+ "POST",
+ {
+ // cid is useful to delete the challenge:
+ data: {
+ gameInfo: gameInfo,
+ cid: c.id
+ },
+ success: (response) => {
+ gameInfo.id = response.id;
+ notifyNewgame();
+ this.$router.push("/game/" + response.id);
+ }
+ }
+ );
+ }
+ },
+ // NOTE: for live games only (corr games start on the server)
+ startNewGame: function(gameInfo) {
+ const game = Object.assign(
+ {},
+ gameInfo,
+ {
+ // (other) Game infos: constant
+ fenStart: gameInfo.fen,
+ vname: this.getVname(gameInfo.vid),
+ created: Date.now(),
+ // Game state (including FEN): will be updated
+ moves: [],
+ clocks: [-1, -1], //-1 = unstarted
+ initime: [0, 0], //initialized later
+ score: "*"
+ }
+ );
+ setTimeout(
+ () => {
+ GameStorage.add(game, (err) => {
+ // If an error occurred, game is not added: a tab already
+ // added the game. Maybe a focused one, maybe not.
+ // We know for sure that it emitted the gong start sound.
+ // ==> Do not play it again.
+ if (!err && this.st.settings.sound)
+ new Audio("/sounds/newgame.flac").play().catch(() => {});
+ this.$router.push("/game/" + gameInfo.id);
+ });
+ },
+ document.hidden ? 500 + 1000 * Math.random() : 0
+ );
+ }
+ }
};
</script>
-<style lang="sass">
-// TODO
+<style lang="sass" scoped>
+.active
+ color: #42a983
+
+#infoDiv > .card
+ padding: 15px 0
+ max-width: 430px
+
+#newgameDiv > .card, #acceptDiv > .card
+ max-width: 767px
+ max-height: 100%
+
+div#peopleWrap > .card
+ max-height: 100%
+
+@media screen and (min-width: 1281px)
+ div#peopleWrap > .card
+ max-width: 66.67%
+
+@media screen and (max-width: 1280px)
+ div#peopleWrap > .card
+ max-width: 83.33%
+
+@media screen and (max-width: 767px)
+ div#peopleWrap > .card
+ max-width: 100%
+
+#players
+ width: 50%
+ position: relative
+ float: left
+
+#chat
+ width: 50%
+ float: left
+ position: relative
+
+@media screen and (max-width: 767px)
+ #players, #chats
+ width: 100%
+
+#chat > .card
+ max-width: 100%
+ margin: 0;
+ border: none;
+
+#players > p
+ margin-left: 5px
+
+.anonymous
+ font-style: italic
+
+button.player-action
+ margin-left: 32px
+
+.somethingnew
+ background-color: #c5fefe !important
+
+.tabbtn
+ background-color: #f9faee
+
+button.acceptBtn
+ background-color: lightgreen
+button.refuseBtn
+ background-color: red
+
+#buttonsTchall
+ // margin-top set dynamically (depends if diagram showed or not)
+ & > button > span
+ width: 100%
+ text-align: center
+
+.variantName
+ font-weight: bold
+
+.diagram
+ margin: 0 auto
+ max-width: 400px
+ // width: 100% required for Firefox
+ width: 100%
+
+#inputFen
+ width: 100%
+
+#div2, #div3
+ margin-top: 15px
+@media screen and (max-width: 767px)
+ #div2, #div3
+ margin-top: 0
+
+tr > td
+ &.random-0
+ background-color: #FF5733
+ &.random-1
+ background-color: #2B63B4
+ &.random-2
+ background-color: #33B42B
+
+@media screen and (max-width: 767px)
+ h4
+ margin: 5px 0
+
+button#loadMoreBtn
+ display: block
+ margin: 0 auto
+
+td.remove-preset
+ background-color: lightgrey
+ text-align: center
+ & > img
+ height: 1em
</style>