<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:vname="vname" :game-info="gameInfo" :analyze="analyze" :vr="vr"
- ref="basegame" @newmove="processMove")
- .button-group(v-if="mode!='analyze'")
+ BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove")
+ .button-group(v-if="game.mode!='analyze'")
button(@click="offerDraw") Draw
button(@click="abortGame") Abort
button(@click="resign") Resign
- div(v-if="mode=='corr'")
+ div(v-if="game.mode=='corr'")
textarea(v-show="score=='*' && vr.turn==mycolor" v-model="corrMsg")
div(v-show="cursor>=0") {{ moves[cursor].message }}
</template>
BaseGame,
},
// gameRef: to find the game in (potentially remote) storage
- // mode: "live" or "corr" (correspondance game), or "analyze"
data: function() {
return {
st: store.state,
gameRef: {id: "", rid: ""}, //given in URL (rid = remote ID)
- gameInfo: {}, //passed to BaseGame
- vr: null, //TODO
- vname: "", //obtained from gameInfo (slightly redundant..)
- mode: "analyze", //mutable
+ game: {}, //passed to BaseGame
+ vr: null, //"variant rules" object initialized from FEN
drawOfferSent: false, //did I just ask for draw? (TODO: draw variables?)
people: [], //potential observers (TODO)
};
},
- computed: {
- analyze: function() {
- return this.mode == "analyze";
- },
- },
watch: {
'$route' (to, from) {
if (!!to.params["id"])
// TODO: observer on dark games must see all board ? Or alternate ? (seems better)
// ...or just see nothing as on buho21
this.$refs["basegame"].play(
- data.move, this.vname!="Dark" ? "animate" : null);
+ data.move, this.game.vname!="Dark" ? "animate" : null);
break;
case "pong": //received if we sent a ping (game still alive on our side)
if (this.gameRef.id != data.gameId)
// - from indexedDB (one completed live game)
// - from server (one correspondance game I play[ed] or not)
// - from remote peer (one live game I don't play, finished or not)
- loadGame: async function() {
- this.gameInfo = GameStorage.get(this.gameRef);
-
-console.log(GameStorage.get(this.gameRef));
-
- this.vname = this.gameInfo.vname;
- this.mode = this.gameInfo.mode;
- const vModule = await import("@/variants/" + this.vname + ".js");
- window.V = vModule.VariantRules;
- this.vr = new V(this.gameInfo.fen);
-
+ loadGame: function() {
+ GameStorage.get(this.gameRef, async (game) => {
+ this.game = game;
+ const vModule = await import("@/variants/" + game.vname + ".js");
+ window.V = vModule.VariantRules;
+ this.vr = new V(game.fen);
+ });
// // Poll all players except me (if I'm playing) to know online status.
// // --> Send ping to server (answer pong if players[s] are connected)
// if (this.gameInfo.players.some(p => p.sid == this.st.user.sid))