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Implement basic move.message. Buggish + game.clocks also bad update at least in corr...
[vchess.git]
/
client
/
src
/
components
/
BaseGame.vue
diff --git
a/client/src/components/BaseGame.vue
b/client/src/components/BaseGame.vue
index
8e9ac36
..
100eadf
100644
(file)
--- a/
client/src/components/BaseGame.vue
+++ b/
client/src/components/BaseGame.vue
@@
-16,6
+16,7
@@
button(@click="flip") Flip
button(@click="gotoBegin") GotoBegin
button(@click="gotoEnd") GotoEnd
button(@click="flip") Flip
button(@click="gotoBegin") GotoBegin
button(@click="gotoEnd") GotoEnd
+ #messageDiv.section-content(v-if="game.type=='corr'") {{ curMoveMessage() }}
#fenDiv.section-content(v-if="showFen && !!vr")
p#fenString.text-center {{ vr.getFen() }}
#pgnDiv.section-content
#fenDiv.section-content(v-if="showFen && !!vr")
p#fenString.text-center {{ vr.getFen() }}
#pgnDiv.section-content
@@
-98,6
+99,12
@@
export default {
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
this.cursor = L-1;
this.lastMove = (L > 0 ? this.moves[L-1] : null);
},
+ // For corr games, potential message with each move sent
+ curMoveMessage: function() {
+ if (this.cursor < 0)
+ return "";
+ return this.game.moves[this.cursor].message || "";
+ },
download: function() {
const content = this.getPgn();
// Prepare and trigger download link
download: function() {
const content = this.getPgn();
// Prepare and trigger download link
@@
-223,8
+230,6
@@
export default {
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
this.lastMove = move;
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
- if (!this.analyze)
- this.$emit("newmove", move); //post-processing (e.g. computer play)
if (!navigate)
{
move.fen = this.vr.getFen();
if (!navigate)
{
move.fen = this.vr.getFen();
@@
-237,6
+242,8
@@
export default {
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
this.moves = this.moves.slice(0,this.cursor).concat([move]);
}
}
+ if (!this.analyze)
+ this.$emit("newmove", move); //post-processing (e.g. computer play)
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();
// Is opponent in check?
this.incheck = this.vr.getCheckSquares(this.vr.turn);
const score = this.vr.getCurrentScore();