| 1 | const url = require('url'); |
| 2 | const VariantModel = require("./models/Variant"); |
| 3 | |
| 4 | // Node version in Ubuntu 16.04 does not know about URL class |
| 5 | function getJsonFromUrl(url) { |
| 6 | var query = url.substr(2); //starts with "/?" |
| 7 | var result = {}; |
| 8 | query.split("&").forEach(function(part) { |
| 9 | var item = part.split("="); |
| 10 | result[item[0]] = decodeURIComponent(item[1]); |
| 11 | }); |
| 12 | return result; |
| 13 | } |
| 14 | |
| 15 | // TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...) |
| 16 | // --> si secret ne matche pas celui trouvé en DB, stop |
| 17 | |
| 18 | // TODO: this file in the end will be much simpler, just tracking connect/disconnect |
| 19 | // (everything else using WebRTC) |
| 20 | |
| 21 | module.exports = function(wss) { |
| 22 | VariantModel.getAll((err,variants) => { |
| 23 | let clients = { "index": {} }; |
| 24 | let games = {}; //pending games (player sid) |
| 25 | for (const v of variants) |
| 26 | clients[v.id] = {}; |
| 27 | // No-op function as a callback when sending messages |
| 28 | const noop = () => { }; |
| 29 | wss.on("connection", (socket, req) => { |
| 30 | // const params = new URL("http://localhost" + req.url).searchParams; |
| 31 | // const sid = params.get("sid"); |
| 32 | // const page = params.get("page"); |
| 33 | var query = getJsonFromUrl(req.url); |
| 34 | const sid = query["sid"]; |
| 35 | const page = query["page"]; |
| 36 | // Ignore duplicate connections: |
| 37 | if (!!clients[page][sid]) |
| 38 | { |
| 39 | socket.send(JSON.stringify({code:"duplicate"})); |
| 40 | return; |
| 41 | } |
| 42 | clients[page][sid] = socket; |
| 43 | if (page == "index") |
| 44 | { |
| 45 | // Send counting info |
| 46 | const countings = {}; |
| 47 | for (const v of variants) |
| 48 | countings[v.id] = Object.keys(clients[v.id]).length; |
| 49 | socket.send(JSON.stringify({code:"counts",counts:countings})); |
| 50 | } |
| 51 | else |
| 52 | { |
| 53 | // Send to every client connected on index an update message for counts |
| 54 | Object.keys(clients["index"]).forEach( k => { |
| 55 | clients["index"][k].send( |
| 56 | JSON.stringify({code:"increase",vid:page}), noop); |
| 57 | }); |
| 58 | // Also notify potential opponents: |
| 59 | // hit all clients which check if sid corresponds |
| 60 | Object.keys(clients[page]).forEach( k => { |
| 61 | clients[page][k].send(JSON.stringify({code:"connect",id:sid}), noop); |
| 62 | }); |
| 63 | socket.on("message", objtxt => { |
| 64 | let obj = JSON.parse(objtxt); |
| 65 | switch (obj.code) |
| 66 | { |
| 67 | case "newchat": |
| 68 | if (!!clients[page][obj.oppid]) |
| 69 | { |
| 70 | clients[page][obj.oppid].send( |
| 71 | JSON.stringify({code:"newchat",msg:obj.msg}), noop); |
| 72 | } |
| 73 | break; |
| 74 | case "newmove": |
| 75 | if (!!clients[page][obj.oppid]) |
| 76 | { |
| 77 | clients[page][obj.oppid].send( |
| 78 | JSON.stringify({code:"newmove",move:obj.move}), noop); |
| 79 | } |
| 80 | break; |
| 81 | case "ping": |
| 82 | if (!!clients[page][obj.oppid]) |
| 83 | socket.send(JSON.stringify({code:"pong",gameId:obj.gameId})); |
| 84 | break; |
| 85 | case "myname": |
| 86 | // Reveal my username to opponent |
| 87 | if (!!clients[page][obj.oppid]) |
| 88 | { |
| 89 | clients[page][obj.oppid].send(JSON.stringify({ |
| 90 | code:"oppname", name:obj.name})); |
| 91 | } |
| 92 | break; |
| 93 | case "lastate": |
| 94 | if (!!clients[page][obj.oppid]) |
| 95 | { |
| 96 | const oppId = obj.oppid; |
| 97 | obj.oppid = sid; //I'm oppid for my opponent |
| 98 | clients[page][oppId].send(JSON.stringify(obj), noop); |
| 99 | } |
| 100 | break; |
| 101 | case "newgame": |
| 102 | if (!!games[page]) |
| 103 | { |
| 104 | // Start a new game |
| 105 | const oppId = games[page]["id"]; |
| 106 | const fen = games[page]["fen"]; |
| 107 | const gameId = games[page]["gameid"]; |
| 108 | delete games[page]; |
| 109 | const mycolor = (Math.random() < 0.5 ? 'w' : 'b'); |
| 110 | socket.send(JSON.stringify( |
| 111 | {code:"newgame",fen:fen,oppid:oppId,color:mycolor,gameid:gameId})); |
| 112 | if (!!clients[page][oppId]) |
| 113 | { |
| 114 | clients[page][oppId].send( |
| 115 | JSON.stringify( |
| 116 | {code:"newgame",fen:fen,oppid:sid,color:mycolor=="w"?"b":"w",gameid:gameId}), |
| 117 | noop); |
| 118 | } |
| 119 | } |
| 120 | else |
| 121 | games[page] = {id:sid, fen:obj.fen, gameid:obj.gameid}; //wait for opponent |
| 122 | break; |
| 123 | case "cancelnewgame": //if a user cancel his seek |
| 124 | delete games[page]; |
| 125 | break; |
| 126 | case "resign": |
| 127 | if (!!clients[page][obj.oppid]) |
| 128 | clients[page][obj.oppid].send(JSON.stringify({code:"resign"}), noop); |
| 129 | break; |
| 130 | // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all |
| 131 | // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections |
| 132 | } |
| 133 | }); |
| 134 | } |
| 135 | socket.on("close", () => { |
| 136 | delete clients[page][sid]; |
| 137 | // Remove potential pending game |
| 138 | if (!!games[page] && games[page]["id"] == sid) |
| 139 | delete games[page]; |
| 140 | if (page != "index") |
| 141 | { |
| 142 | // Send to every client connected on index an update message for counts |
| 143 | Object.keys(clients["index"]).forEach( k => { |
| 144 | clients["index"][k].send( |
| 145 | JSON.stringify({code:"decrease",vid:page}), noop); |
| 146 | }); |
| 147 | } |
| 148 | // Also notify potential opponents: |
| 149 | // hit all clients which check if sid corresponds |
| 150 | Object.keys(clients[page]).forEach( k => { |
| 151 | clients[page][k].send(JSON.stringify({code:"disconnect",id:sid}), noop); |
| 152 | }); |
| 153 | }); |
| 154 | }); |
| 155 | }); |
| 156 | } |