| 1 | Simultaneous games: view Game + Simultaneous, using component (One)Game |
| 2 | Storage: just key ID => IDs of actual games (in indexedDB) |
| 3 | In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box]) |
| 4 | |
| 5 | Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users |
| 6 | => recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant? |
| 7 | |
| 8 | Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems) |
| 9 | Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however) |
| 10 | On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen" |
| 11 | (=> comme pour corr) + option "confirm moves in corr games"? |
| 12 | |
| 13 | https://www.chessvariants.com/other.dir/fugue.html |
| 14 | https://www.chessvariants.com/rules/spartan-chess |
| 15 | https://www.chessvariants.com/mvopponent.dir/avalanche.html |
| 16 | https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html |
| 17 | https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html |
| 18 | |
| 19 | Squatter Chess: safe on last rank = win |
| 20 | Companion Chess : pieces of same nature don't attack each others |
| 21 | Crossing Chess = win when the king cross half-board |
| 22 | Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank) |
| 23 | Medusa Chess = Isardam |
| 24 | --> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval) |
| 25 | |
| 26 | Kingmaker: pawns can promote also into enemy king |
| 27 | --> no king tracking, getCheckSquares + underCheck test all kings |
| 28 | |
| 29 | Eightkings: 8 pawns + 8 kings (non-royal until the last remains?) |
| 30 | --> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings |
| 31 | |
| 32 | ===== |
| 33 | |
| 34 | fanorona https://fr.wikipedia.org/wiki/Fanorona |
| 35 | Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960 |
| 36 | gess https://en.wikipedia.org/wiki/Gess |
| 37 | weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi |
| 38 | first click show the stone, second click confirm the move? |
| 39 | avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8 |
| 40 | (puis quand hexaboards peut-être: hexavariants + Hex) |
| 41 | Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes) |