From: Benjamin Auder Date: Thu, 7 Nov 2019 20:22:46 +0000 (+0100) Subject: Finished Hall.js for now - TODO: live + corr games X-Git-Url: https://git.auder.net/doc/DESCRIPTION?a=commitdiff_plain;h=a9b131f10ee55bd96c60180c55666df4b1f4dc4d;p=vchess.git Finished Hall.js for now - TODO: live + corr games --- diff --git a/client/src/views/Game.vue b/client/src/views/Game.vue index d15e307e..0afbf078 100644 --- a/client/src/views/Game.vue +++ b/client/src/views/Game.vue @@ -116,7 +116,7 @@ export default { // TODO: onopen, ask lastState informations + update observers and players status const socketCloseListener = () => { store.socketCloseListener(); //reinitialize connexion (in store.js) - this.st.conn.addEventListener('message', socketMessageListener); + this.st.conn.addEventListener('message', this.socketMessageListener); this.st.conn.addEventListener('close', socketCloseListener); }; this.st.conn.onmessage = this.socketMessageListener; @@ -286,7 +286,8 @@ export default { // - from remote peer (one live game I don't play, finished or not) loadGame: function(game) { const afterRetrieval = async (game) => { - const vModule = await import("@/variants/" + game.vname + ".js"); + const vname = this.st.variants.filter(v => v.id == game.vid)[0].name; + const vModule = await import("@/variants/" + vname + ".js"); window.V = vModule.VariantRules; this.vr = new V(game.fen); const myIdx = game.players.findIndex(p => p.sid == this.st.user.sid); @@ -294,6 +295,7 @@ export default { game, // NOTE: assign mycolor here, since BaseGame could also bs VS computer { + vname: vname, mycolor: [undefined,"w","b"][myIdx+1], // opponent sid not strictly required, but easier oppid: (myIdx < 0 ? undefined : game.players[1-myIdx].sid), diff --git a/client/src/views/Hall.vue b/client/src/views/Hall.vue index 59d544fc..fa892599 100644 --- a/client/src/views/Hall.vue +++ b/client/src/views/Hall.vue @@ -131,9 +131,10 @@ export default { {uid: this.st.user.id, excluded: true}, response => { this.games = this.games.concat(response.games.map(g => { - const tc = - return Object.assign({}, g, {mainT - }); + const type = this.classifyObject(g); + const vname = this.getVname(g.vid); + return Object.assign({}, g, {type: type, vname: vname}); + })); } ); // Also ask for corr challenges (open + sent to me) @@ -170,7 +171,7 @@ export default { return this.challenges.filter(c => c.type == type); }, filterGames: function(type) { - return this.games.filter(c => c.type == type); + return this.games.filter(g => g.type == type); }, classifyObject: function(o) { //challenge or game // Heuristic: should work for most cases... (TODO) @@ -291,7 +292,7 @@ export default { // Minimal game informations: id: game.id, players: game.players.map(p => p.name), - vname: game.vname, + vid: game.vid, timeControl: game.timeControl, }; this.st.conn.send(JSON.stringify({code:"game", @@ -327,6 +328,7 @@ export default { { let newGame = data.game; newGame.type = this.classifyObject(data.game); + newGame.vname = this.getVname(data.game.vid); newGame.rid = data.from; newGame.score = "*"; this.games.push(newGame); @@ -337,10 +339,7 @@ export default { { // New game just started: data contain all information if (data.gameInfo.type == "live") - { this.startNewGame(data.gameInfo); - // TODO: redirect to game - } else { // TODO: notify with game link but do not redirect @@ -402,17 +401,9 @@ export default { // Send challenge to peers (if connected) this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected); chall.added = Date.now(); + // NOTE: vname and type are redundant (can be deduced from timeControl + vid) chall.type = ctype; chall.vname = vname; - - - - -// TODO: vname and type are redundant (can be deduced from timeControl + vid) - - - - chall.from = this.st.user; this.challenges.push(chall); localStorage.setItem("challenge", JSON.stringify(chall)); @@ -491,8 +482,7 @@ export default { }, // NOTE: when launching game, the challenge is already deleted launchGame: async function(c) { - const vname = this.getVname(c.vid); - const vModule = await import("@/variants/" + vname + ".js"); + const vModule = await import("@/variants/" + c.vname + ".js"); window.V = vModule.VariantRules; // These game informations will be sent to other players const gameInfo = @@ -501,7 +491,7 @@ export default { fen: c.fen || V.GenRandInitFen(), players: shuffle([c.from, c.seat]), //white then black vid: c.vid, - timeControl: tc.timeControl, + timeControl: c.timeControl, }; this.st.conn.send(JSON.stringify({code:"newgame", gameInfo:gameInfo, target:c.seat.sid})); @@ -516,17 +506,15 @@ export default { ); } }, - // NOTE: for live games only (corr games are launched on server) + // NOTE: for live games only (corr games start on the server) startNewGame: function(gameInfo) { - // Extract times (in [milli]seconds), set clocks - const tc = extractTime(c.timeControl); const game = Object.assign({}, gameInfo, { // (other) Game infos: constant fenStart: gameInfo.fen, // Game state (including FEN): will be updated moves: [], - clocks: [tc.mainTime, tc.mainTime], - initime: [Date.now(), 0], + clocks: [-1, -1], //-1 = unstarted + initime: [0, 0], //timer starts after first 2 half-moves score: "*", }); GameStorage.add(game); diff --git a/server/models/Game.js b/server/models/Game.js index 30d29c73..94056c57 100644 --- a/server/models/Game.js +++ b/server/models/Game.js @@ -6,8 +6,7 @@ var db = require("../utils/database"); * vid: integer (variant id) * fenStart: varchar (initial position) * fen: varchar (current position) - * mainTime: integer - * addTime: integer (increment) + * timeControl: string * score: varchar (result) * * Structure table Players: @@ -27,13 +26,12 @@ var db = require("../utils/database"); const GameModel = { - // mainTime and increment in milliseconds - create: function(vid, fen, mainTime, increment, players, cb) + create: function(vid, fen, timeControl, players, cb) { db.serialize(function() { let query = - "INSERT INTO Games (vid, fen, mainTime, addTime) " + - "VALUES (" + vid + ",'" + fen + "'," + mainTime + "," + increment + ")"; + "INSERT INTO Games (vid, fen, timeControl) " + + "VALUES (" + vid + ",'" + fen + "'," + timeControl + ")"; db.run(insertQuery, err => { if (!!err) return cb(err); @@ -41,7 +39,8 @@ const GameModel = players.forEach(p => { query = "INSERT INTO Players VALUES " + - "(" + lastId["rowid"] + "," + p.id + "," + p.color + "," + mainTime + ")"; + // Remaining time = -1 means "unstarted" + "(" + lastId["rowid"] + "," + p.id + "," + p.color + ", -1)"; db.run(query, cb); }); }); diff --git a/server/routes/games.js b/server/routes/games.js index a35f07d4..d1f233bd 100644 --- a/server/routes/games.js +++ b/server/routes/games.js @@ -40,7 +40,6 @@ router.post("/games", access.logged, access.ajax, (req,res) => { ); }); -// game page router.get("/games", access.ajax, (req,res) => { const gameId = req.query["gid"]; if (!!gameId) @@ -76,31 +75,9 @@ router.put("/games", access.logged, access.ajax, (req,res) => { }); }); -// variant page -router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => { - if (req.query["uid"] != req.user._id) - return res.json({errmsg: "Not your games"}); - let uid = ObjectId(req.query["uid"]); - let vid = ObjectId(req.query["vid"]); - GameModel.getByVariant(uid, vid, (err,gameArray) => { - // NOTE: res.json already stringify, no need to do it manually - res.json(err || {games: gameArray}); - }); -}); - -// For index: only moves count + myColor -router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => { - if (req.query["uid"] != req.user._id) - return res.json({errmsg: "Not your games"}); - let uid = ObjectId(req.query["uid"]); - GameModel.getByPlayer(uid, (err,games) => { - res.json(err || {games: games}); - }); -}); - // TODO: if newmove fail, takeback in GUI // TODO: check move structure -// TODO: for corr games, move should contain an optional "message" field ("corr chat" !) +// TODO: move should contain an optional "message" field ("corr chat" !) router.post("/moves", access.logged, access.ajax, (req,res) => { let gid = ObjectId(req.body.gid); let fen = req.body.fen;