case "abort":
case "drawoffer":
case "draw":
+ {
notifyRoom(page, obj.code, {data:obj.data});
+ const mygamesPg = "/mygames";
+ if (obj.code == "newmove" && clients[mygamesPg])
+ {
+ // Relay newmove info to myGames page
+ // NOTE: the move itself is not needed (for now at least)
+ const newmoveForMygames = {
+ gid: page.split("/")[2] //format is "/game/gid"
+ };
+ obj.data.players.forEach(pSid => {
+ if (clients[mygamesPg][pSid])
+ {
+ Object.keys(clients[mygamesPg][pSid]).forEach(x => {
+ send(
+ clients[mygamesPg][pSid][x],
+ {code:"newmove", data:newmoveForMygames}
+ );
+ });
+ }
+ });
+ }
break;
+ }
case "result":
// Special case: notify all, 'transroom': Game --> Hall