const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
const c = this.turn;
let moves = [];
- let atLeastOnePotentialKick = false;
+ let kicks = {};
for (let s of steps) {
const [i, j] = [x + s[0], y + s[1]];
if (
this.board[i][j] != V.EMPTY &&
this.getColor(i, j) == c
) {
- if (!atLeastOnePotentialKick) atLeastOnePotentialKick = true;
- Array.prototype.push.apply(moves, this.tryKickFrom([i, j]));
+ const kmoves = this.tryKickFrom([i, j]);
+ kmoves.forEach(km => {
+ const key = V.CoordsToSquare(km.start) + V.CoordsToSquare(km.end);
+ if (!kicks[km]) {
+ moves.push(km);
+ kicks[km] = true;
+ }
+ });
}
}
- if (atLeastOnePotentialKick) {
+ if (Object.keys(kicks).length > 0) {
// And, always add the "end" move. For computer, keep only one
outerLoop: for (let i=0; i < V.size.x; i++) {
for (let j=0; j < V.size.y; j++) {