| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class KonaneRules extends ChessRules { |
| 5 | |
| 6 | static get Options() { |
| 7 | return null; |
| 8 | } |
| 9 | |
| 10 | static get HasFlags() { |
| 11 | return false; |
| 12 | } |
| 13 | |
| 14 | static get HasEnpassant() { |
| 15 | return false; |
| 16 | } |
| 17 | |
| 18 | static get ReverseColors() { |
| 19 | return true; |
| 20 | } |
| 21 | |
| 22 | getPiece() { |
| 23 | return V.PAWN; |
| 24 | } |
| 25 | |
| 26 | getPpath(b) { |
| 27 | return "Konane/" + b; |
| 28 | } |
| 29 | |
| 30 | static IsGoodPosition(position) { |
| 31 | if (position.length == 0) return false; |
| 32 | const rows = position.split("/"); |
| 33 | if (rows.length != V.size.x) return false; |
| 34 | for (let row of rows) { |
| 35 | let sumElts = 0; |
| 36 | for (let i = 0; i < row.length; i++) { |
| 37 | if (row[i].toLowerCase() == V.PAWN) sumElts++; |
| 38 | else { |
| 39 | const num = parseInt(row[i], 10); |
| 40 | if (isNaN(num) || num <= 0) return false; |
| 41 | sumElts += num; |
| 42 | } |
| 43 | } |
| 44 | if (sumElts != V.size.y) return false; |
| 45 | } |
| 46 | return true; |
| 47 | } |
| 48 | |
| 49 | static GenRandInitFen() { |
| 50 | return ( |
| 51 | "PpPpPpPp/pPpPpPpP/PpPpPpPp/pPpPpPpP/" + |
| 52 | "PpPpPpPp/pPpPpPpP/PpPpPpPp/pPpPpPpP w 0" |
| 53 | ); |
| 54 | } |
| 55 | |
| 56 | hoverHighlight([x, y], side) { |
| 57 | const c = this.turn; |
| 58 | if (this.movesCount >= 2 || (!!side && side != c)) return false; |
| 59 | if (c == 'w') return (x == y && [0, 3, 4, 7].includes(x)); |
| 60 | // "Black": search for empty square and allow nearby |
| 61 | for (let i of [0, 3, 4, 7]) { |
| 62 | if (this.board[i][i] == V.EMPTY) |
| 63 | return (Math.abs(x - i) + Math.abs(y - i) == 1) |
| 64 | } |
| 65 | } |
| 66 | |
| 67 | onlyClick([x, y]) { |
| 68 | return ( |
| 69 | this.movesCount <= 1 || |
| 70 | // TODO: next line theoretically shouldn't be required... |
| 71 | (this.movesCount == 2 && this.getColor(x, y) != this.turn) |
| 72 | ); |
| 73 | } |
| 74 | |
| 75 | doClick([x, y]) { |
| 76 | if (this.movesCount >= 2) return null; |
| 77 | const color = this.turn; |
| 78 | if (color == 'w') { |
| 79 | if (x != y || ![0, 3, 4, 7].includes(x)) return null; |
| 80 | return new Move({ |
| 81 | appear: [], |
| 82 | vanish: [ new PiPo({ x: x, y: y, c: color, p: V.PAWN }) ], |
| 83 | end: { x: x, y: y } |
| 84 | }); |
| 85 | } |
| 86 | // "Black": search for empty square and allow nearby |
| 87 | for (let i of [0, 3, 4, 7]) { |
| 88 | if (this.board[i][i] == V.EMPTY) { |
| 89 | if (Math.abs(x - i) + Math.abs(y - i) != 1) return null; |
| 90 | return new Move({ |
| 91 | appear: [], |
| 92 | vanish: [ new PiPo({ x: x, y: y, c: color, p: V.PAWN }) ], |
| 93 | end: { x: x, y: y } |
| 94 | }); |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | getPotentialMovesFrom([x, y]) { |
| 100 | if (this.movesCount <= 1) { |
| 101 | const mv = this.doClick([x, y]); |
| 102 | return (!!mv ? [mv] : []); |
| 103 | } |
| 104 | const color = this.turn; |
| 105 | const oppCol = V.GetOppCol(color); |
| 106 | let moves = []; |
| 107 | for (let s of V.steps[V.ROOK]) { |
| 108 | let curmv = new Move({ |
| 109 | appear: [ new PiPo({ x: -1, y: -1, c: color, p: V.PAWN }) ], |
| 110 | vanish: [ new PiPo({ x: x, y: y, c: color, p: V.PAWN }) ] |
| 111 | }); |
| 112 | for (let mult = 2; ; mult += 2) { |
| 113 | let [i, j] = [x + mult * s[0], y + mult * s[1]]; |
| 114 | if ( |
| 115 | V.OnBoard(i, j) && |
| 116 | this.board[i][j] == V.EMPTY && |
| 117 | this.board[i - s[0]][j - s[1]] != V.EMPTY && |
| 118 | this.getColor(i - s[0], j - s[1]) == oppCol |
| 119 | ) { |
| 120 | curmv.vanish.push( |
| 121 | new PiPo({ x: i - s[0], y: j - s[1], c: oppCol, p: V.PAWN })); |
| 122 | let mv = JSON.parse(JSON.stringify(curmv)); |
| 123 | mv.appear[0].x = i; |
| 124 | mv.appear[0].y = j; |
| 125 | mv.end = { x: i, y: j }; |
| 126 | moves.push(mv); |
| 127 | } |
| 128 | else break; |
| 129 | } |
| 130 | } |
| 131 | return moves; |
| 132 | } |
| 133 | |
| 134 | filterValid(moves) { |
| 135 | return moves; |
| 136 | } |
| 137 | |
| 138 | getCheckSquares() { |
| 139 | return []; |
| 140 | } |
| 141 | |
| 142 | getCurrentScore() { |
| 143 | if (this.atLeastOneMove()) return "*"; |
| 144 | return (this.turn == "w" ? "0-1" : "1-0"); |
| 145 | } |
| 146 | |
| 147 | static get SEARCH_DEPTH() { |
| 148 | return 4; |
| 149 | } |
| 150 | |
| 151 | getNotation(move) { |
| 152 | if (this.movesCount <= 1) return V.CoordsToSquare(move.start) + "X"; |
| 153 | if (move.vanish.length == 0) return "end"; |
| 154 | return V.CoordsToSquare(move.start) + V.CoordsToSquare(move.end); |
| 155 | } |
| 156 | |
| 157 | }; |