| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class GomokuRules extends ChessRules { |
| 5 | |
| 6 | static get Options() { |
| 7 | return null; |
| 8 | } |
| 9 | |
| 10 | static get Monochrome() { |
| 11 | return true; |
| 12 | } |
| 13 | |
| 14 | static get Notoodark() { |
| 15 | return true; |
| 16 | } |
| 17 | |
| 18 | static get Lines() { |
| 19 | let lines = []; |
| 20 | // Draw all inter-squares lines, shifted: |
| 21 | for (let i = 0; i < V.size.x; i++) |
| 22 | lines.push([[i+0.5, 0.5], [i+0.5, V.size.y-0.5]]); |
| 23 | for (let j = 0; j < V.size.y; j++) |
| 24 | lines.push([[0.5, j+0.5], [V.size.x-0.5, j+0.5]]); |
| 25 | return lines; |
| 26 | } |
| 27 | |
| 28 | static get HasFlags() { |
| 29 | return false; |
| 30 | } |
| 31 | |
| 32 | static get HasEnpassant() { |
| 33 | return false; |
| 34 | } |
| 35 | |
| 36 | static get ReverseColors() { |
| 37 | return true; |
| 38 | } |
| 39 | |
| 40 | static IsGoodPosition(position) { |
| 41 | if (position.length == 0) return false; |
| 42 | const rows = position.split("/"); |
| 43 | if (rows.length != V.size.x) return false; |
| 44 | for (let row of rows) { |
| 45 | let sumElts = 0; |
| 46 | for (let i = 0; i < row.length; i++) { |
| 47 | if (row[i].toLowerCase() == V.PAWN) sumElts++; |
| 48 | else { |
| 49 | const num = parseInt(row[i], 10); |
| 50 | if (isNaN(num) || num <= 0) return false; |
| 51 | sumElts += num; |
| 52 | } |
| 53 | } |
| 54 | if (sumElts != V.size.y) return false; |
| 55 | } |
| 56 | return true; |
| 57 | } |
| 58 | |
| 59 | static get size() { |
| 60 | return { x: 19, y: 19 }; |
| 61 | } |
| 62 | |
| 63 | static GenRandInitFen() { |
| 64 | return [...Array(19)].map(e => "991").join('/') + " w 0"; |
| 65 | } |
| 66 | |
| 67 | setOtherVariables() {} |
| 68 | |
| 69 | getPiece() { |
| 70 | return V.PAWN; |
| 71 | } |
| 72 | |
| 73 | getPpath(b) { |
| 74 | return "Gomoku/" + b; |
| 75 | } |
| 76 | |
| 77 | onlyClick() { |
| 78 | return true; |
| 79 | } |
| 80 | |
| 81 | canIplay(side, [x, y]) { |
| 82 | return (side == this.turn && this.board[x][y] == V.EMPTY); |
| 83 | } |
| 84 | |
| 85 | hoverHighlight([x, y], side) { |
| 86 | if (!!side && side != this.turn) return false; |
| 87 | return (this.board[x][y] == V.EMPTY); |
| 88 | } |
| 89 | |
| 90 | doClick([x, y]) { |
| 91 | return ( |
| 92 | new Move({ |
| 93 | appear: [ |
| 94 | new PiPo({ x: x, y: y, c: this.turn, p: V.PAWN }) |
| 95 | ], |
| 96 | vanish: [], |
| 97 | start: { x: -1, y: -1 }, |
| 98 | }) |
| 99 | ); |
| 100 | } |
| 101 | |
| 102 | getPotentialMovesFrom([x, y]) { |
| 103 | return [this.doClick([x, y])]; |
| 104 | } |
| 105 | |
| 106 | getAllPotentialMoves() { |
| 107 | let moves = []; |
| 108 | for (let i = 0; i < 19; i++) { |
| 109 | for (let j=0; j < 19; j++) { |
| 110 | if (this.board[i][j] == V.EMPTY) moves.push(this.doClick([i, j])); |
| 111 | } |
| 112 | } |
| 113 | return moves; |
| 114 | } |
| 115 | |
| 116 | filterValid(moves) { |
| 117 | return moves; |
| 118 | } |
| 119 | |
| 120 | getCheckSquares() { |
| 121 | return []; |
| 122 | } |
| 123 | |
| 124 | postPlay() {} |
| 125 | postUndo() {} |
| 126 | |
| 127 | countAlignedStones([x, y], color) { |
| 128 | let maxInLine = 0; |
| 129 | for (let s of V.steps[V.ROOK].concat(V.steps[V.BISHOP])) { |
| 130 | // Skip half of steps, since we explore both directions |
| 131 | if (s[0] == -1 || (s[0] == 0 && s[1] == -1)) continue; |
| 132 | let countInLine = 1; |
| 133 | for (let dir of [-1, 1]) { |
| 134 | let [i, j] = [x + dir * s[0], y + dir * s[1]]; |
| 135 | while ( |
| 136 | V.OnBoard(i, j) && |
| 137 | this.board[i][j] != V.EMPTY && |
| 138 | this.getColor(i, j) == color |
| 139 | ) { |
| 140 | countInLine++; |
| 141 | i += dir * s[0]; |
| 142 | j += dir * s[1]; |
| 143 | } |
| 144 | } |
| 145 | if (countInLine > maxInLine) maxInLine = countInLine; |
| 146 | } |
| 147 | return maxInLine; |
| 148 | } |
| 149 | |
| 150 | getCurrentScore() { |
| 151 | let fiveAlign = { w: false, b: false, wNextTurn: false }; |
| 152 | for (let i=0; i<19; i++) { |
| 153 | for (let j=0; j<19; j++) { |
| 154 | if (this.board[i][j] == V.EMPTY) { |
| 155 | if ( |
| 156 | !fiveAlign.wNextTurn && |
| 157 | this.countAlignedStones([i, j], 'b') >= 5 |
| 158 | ) { |
| 159 | fiveAlign.wNextTurn = true; |
| 160 | } |
| 161 | } |
| 162 | else { |
| 163 | const c = this.getColor(i, j); |
| 164 | if (!fiveAlign[c] && this.countAlignedStones([i, j], c) >= 5) |
| 165 | fiveAlign[c] = true; |
| 166 | } |
| 167 | } |
| 168 | } |
| 169 | if (fiveAlign['w']) { |
| 170 | if (fiveAlign['b']) return "1/2"; |
| 171 | if (this.turn == 'b' && fiveAlign.wNextTurn) return "*"; |
| 172 | return "1-0"; |
| 173 | } |
| 174 | if (fiveAlign['b']) return "0-1"; |
| 175 | return "*"; |
| 176 | } |
| 177 | |
| 178 | getComputerMove() { |
| 179 | const color = this.turn; |
| 180 | let candidates = []; |
| 181 | let curMax = 0; |
| 182 | for (let i=0; i<19; i++) { |
| 183 | for (let j=0; j<19; j++) { |
| 184 | if (this.board[i][j] == V.EMPTY) { |
| 185 | const nbAligned = this.countAlignedStones([i, j], color); |
| 186 | if (nbAligned >= curMax) { |
| 187 | const move = new Move({ |
| 188 | appear: [ |
| 189 | new PiPo({ x: i, y: j, c: color, p: V.PAWN }) |
| 190 | ], |
| 191 | vanish: [], |
| 192 | start: { x: -1, y: -1 } |
| 193 | }); |
| 194 | if (nbAligned > curMax) { |
| 195 | curMax = nbAligned; |
| 196 | candidates = [move]; |
| 197 | } |
| 198 | else candidates.push(move); |
| 199 | } |
| 200 | } |
| 201 | } |
| 202 | } |
| 203 | // Among a priori equivalent moves, select the most central ones. |
| 204 | // Of course this is not good, but can help this ultra-basic bot. |
| 205 | let bestCentrality = 0; |
| 206 | candidates.forEach(c => { |
| 207 | const deltaX = Math.min(c.end.x, 18 - c.end.x); |
| 208 | const deltaY = Math.min(c.end.y, 18 - c.end.y); |
| 209 | c.centrality = deltaX * deltaX + deltaY * deltaY; |
| 210 | if (c.centrality > bestCentrality) bestCentrality = c.centrality; |
| 211 | }); |
| 212 | const threshold = Math.min(32, bestCentrality); |
| 213 | const finalCandidates = candidates.filter(c => c.centrality >= threshold); |
| 214 | return finalCandidates[randInt(finalCandidates.length)]; |
| 215 | } |
| 216 | |
| 217 | getNotation(move) { |
| 218 | return V.CoordsToSquare(move.end); |
| 219 | } |
| 220 | |
| 221 | }; |