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1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class DiamondRules extends ChessRules { | |
7e8a7ea1 | 6 | |
59e74176 BA |
7 | static get HasFlags() { |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HasEnpassant() { | |
12 | return false; | |
13 | } | |
14 | ||
c350b3e5 BA |
15 | getPpath(b) { |
16 | return (b[1] == 'p' ? "Berolina/" : "") + b; | |
17 | } | |
18 | ||
4313762d BA |
19 | static GenRandInitFen(options) { |
20 | if (options.randomness == 0) | |
59e74176 BA |
21 | return "krbp4/rqnp4/nbpp4/pppp4/4PPPP/4PPBN/4PNQR/4PBRK w 0"; |
22 | let pieces = { w: new Array(8), b: new Array(8) }; | |
23 | for (let c of ["w", "b"]) { | |
4313762d | 24 | if (c == 'b' && options.randomness == 1) { |
59e74176 BA |
25 | pieces['b'] = pieces['w']; |
26 | break; | |
27 | } | |
28 | // Get random squares for every piece, totally freely | |
29 | let positions = shuffle(ArrayFun.range(8)); | |
30 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; | |
31 | const rem2 = positions[0] % 2; | |
32 | if (rem2 == positions[1] % 2) { | |
33 | // Fix bishops (on different colors) | |
34 | for (let i=2; i<8; i++) { | |
5d74fcea | 35 | if (positions[i] % 2 != rem2) { |
59e74176 | 36 | [positions[1], positions[i]] = [positions[i], positions[1]]; |
5d74fcea BA |
37 | break; |
38 | } | |
59e74176 BA |
39 | } |
40 | } | |
41 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
42 | } | |
43 | return ( | |
44 | pieces["b"].slice(0, 3).join("") + "p4/" + | |
45 | pieces["b"].slice(3, 6).join("") + "p4/" + | |
46 | pieces["b"].slice(6, 8).join("") + "pp4/" + | |
47 | "pppp4/4PPPP/" + | |
48 | "4PP" + pieces["w"].slice(6, 8).reverse().join("").toUpperCase() + "/" + | |
49 | "4P" + pieces["w"].slice(3, 6).reverse().join("").toUpperCase() + "/" + | |
50 | "4P" + pieces["w"].slice(0, 3).reverse().join("").toUpperCase() + | |
51 | " w 0" | |
52 | ); | |
53 | } | |
54 | ||
55 | // Special pawns movements | |
56 | getPotentialPawnMoves([x, y]) { | |
57 | const color = this.turn; | |
58 | let moves = []; | |
59 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
60 | const shift = (color == "w" ? -1 : 1); | |
61 | const lastRank = (color == "w" ? 0 : 7); | |
62 | ||
63 | // One square forward (diagonally along h1-a8) | |
64 | if (this.board[x + shift][y + shift] == V.EMPTY) { | |
65 | const finalPieces = | |
66 | [x + shift, y + shift].includes(lastRank) | |
67 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
68 | : [V.PAWN]; | |
69 | for (let piece of finalPieces) { | |
70 | moves.push( | |
71 | this.getBasicMove( | |
72 | [x, y], [x + shift, y + shift], { c: color, p: piece }) | |
73 | ); | |
74 | } | |
75 | } | |
76 | // Capture | |
77 | for (let pShift of [[0, shift], [shift, 0]]) { | |
78 | if ( | |
79 | this.board[x + pShift[0]][y + pShift[1]] != V.EMPTY && | |
80 | this.canTake([x, y], [x + pShift[0], y + pShift[1]]) | |
81 | ) { | |
82 | const finalPieces = | |
83 | [x + pShift[0], y + pShift[1]].includes(lastRank) | |
84 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
85 | : [V.PAWN]; | |
86 | for (let piece of finalPieces) { | |
87 | moves.push( | |
88 | this.getBasicMove( | |
89 | [x, y], | |
90 | [x + pShift[0], y + pShift[1]], | |
91 | { | |
92 | c: color, | |
93 | p: piece | |
94 | } | |
95 | ) | |
96 | ); | |
97 | } | |
98 | } | |
99 | } | |
100 | ||
101 | return moves; | |
102 | } | |
103 | ||
104 | isAttackedByPawn([x, y], color) { | |
105 | let pawnShift = (color == "w" ? 1 : -1); | |
106 | return ( | |
107 | ( | |
108 | x + pawnShift >= 0 && x + pawnShift < V.size.x && | |
109 | this.getPiece(x + pawnShift, y) == V.PAWN && | |
110 | this.getColor(x + pawnShift, y) == color | |
111 | ) | |
112 | || | |
113 | ( | |
114 | y + pawnShift >= 0 && y + pawnShift < V.size.y && | |
115 | this.getPiece(x, y + pawnShift) == V.PAWN && | |
116 | this.getColor(x, y + pawnShift) == color | |
117 | ) | |
118 | ); | |
119 | } | |
120 | ||
121 | static get SEARCH_DEPTH() { | |
122 | return 2; | |
123 | } | |
124 | ||
125 | getNotation(move) { | |
126 | const piece = this.getPiece(move.start.x, move.start.y); | |
127 | if (piece == V.PAWN) { | |
128 | // Pawn move | |
129 | const finalSquare = V.CoordsToSquare(move.end); | |
130 | let notation = ""; | |
131 | if (move.vanish.length == 2) | |
132 | // Capture | |
133 | notation = "Px" + finalSquare; | |
134 | else { | |
135 | // No capture: indicate the initial square for potential ambiguity | |
136 | const startSquare = V.CoordsToSquare(move.start); | |
137 | notation = startSquare + finalSquare; | |
138 | } | |
139 | if (move.appear[0].p != V.PAWN) | |
140 | // Promotion | |
141 | notation += "=" + move.appear[0].p.toUpperCase(); | |
142 | return notation; | |
143 | } | |
144 | return super.getNotation(move); //all other pieces are orthodox | |
145 | } | |
7e8a7ea1 | 146 | |
59e74176 | 147 | }; |