addPawnMoves([x1, y1], [x2, y2], moves, promotions) {
let finalPieces = ["p"];
const color = this.getColor(x1, y1);
+ const oppCol = C.GetOppCol(color);
const lastRank = (color == "w" ? 0 : this.size.x - 1);
if (x2 == lastRank && (!this.options["rifle"] || this.board[x2][y2] == ""))
{
// promotions arg: special override for Hiddenqueen variant
- if (promotions) finalPieces = promotions;
+ if (
+ this.options["cannibal"] &&
+ this.board[x2][y2] != "" &&
+ this.getColor(x2, y2) == oppCol
+ ) {
+ finalPieces = [this.getPieceType(x2, y2)];
+ }
+ else if (promotions) finalPieces = promotions;
else if (this.pawnSpecs.promotions)
finalPieces = this.pawnSpecs.promotions;
}