From df3fdaff8fa7b3046eb67e4bc4da37a5bcc8c4d7 Mon Sep 17 00:00:00 2001 From: Benjamin Auder Date: Sat, 28 Jan 2023 17:55:07 +0100 Subject: [PATCH] Fixed Checkered variant --- variants/Checkered/class.js | 22 ++++++++++++++-------- variants/Checkered/style.css | 11 +++++++++++ 2 files changed, 25 insertions(+), 8 deletions(-) diff --git a/variants/Checkered/class.js b/variants/Checkered/class.js index e0872f6..f73ed0e 100644 --- a/variants/Checkered/class.js +++ b/variants/Checkered/class.js @@ -12,7 +12,7 @@ export default class CheckeredRules extends ChessRules { label: "Allow switching", variable: "withswitch", type: "checkbox", - defaut: false + defaut: true } ], styles: [ @@ -227,6 +227,7 @@ export default class CheckeredRules extends ChessRules { } postProcessPotentialMoves(moves) { + moves = super.postProcessPotentialMoves(moves); if (this.stage == 2 || moves.length == 0) return moves; const color = this.turn; @@ -331,12 +332,11 @@ export default class CheckeredRules extends ChessRules { let kingPos = super.searchKingPos(color); if (this.stage == 2) // Must consider both kings (attacked by checkered side) - kingPos = [kingPos, super.searchKingPos(C.GetOppTurn(this.turn))]; + kingPos.push(super.searchKingPos(C.GetOppTurn(this.turn))[0]); const oppCols = this.getOppCols(color); - // Artificial turn change required, because canTake uses turn info. - // canTake is called from underCheck --> ... --> findDestSquares - this.turn = C.GetOppTurn(this.turn); const filteredMoves = moves.filter(m => { + if (m.vanish.length == 0 && m.appear.length == 0) + return true; //switch move this.playOnBoard(m); if (m.vanish[0].p == 'k') kingPos[0] = [m.appear[0].x, m.appear[0].y]; @@ -350,7 +350,6 @@ export default class CheckeredRules extends ChessRules { this.undoOnBoard(m); return res; }); - this.turn = C.GetOppTurn(this.turn); return filteredMoves; } @@ -381,9 +380,14 @@ export default class CheckeredRules extends ChessRules { } underCheck(square_s, oppCols) { - if (this.stage == 2 && oppCol != this.sideCheckered) + if (this.stage == 2 && this.turn == this.sideCheckered) return false; //checkered pieces is me, I'm not under check - return square_s.some(sq => super.underAttack(sq, oppCols)); + // Artificial turn change required, because canTake uses turn info. + // canTake is called from underCheck --> ... --> findDestSquares + this.turn = C.GetOppTurn(this.turn); + const res = square_s.some(sq => super.underAttack(sq, oppCols)); + this.turn = C.GetOppTurn(this.turn); + return res; } prePlay(move) { @@ -404,6 +408,8 @@ export default class CheckeredRules extends ChessRules { if (move.appear.length == 0 && move.vanish.length == 0) { this.stage = 2; this.sideCheckered = this.turn; + if (this.playerColor != this.turn) + super.displayMessage(null, "Autonomous checkered!", "info-text", 2000); } else super.postPlay(move); diff --git a/variants/Checkered/style.css b/variants/Checkered/style.css index 91b60ac..c103c25 100644 --- a/variants/Checkered/style.css +++ b/variants/Checkered/style.css @@ -15,3 +15,14 @@ piece.checkered.bishop { piece.checkered.queen { background-image: url('/variants/Checkered/pieces/cq.svg'); } + +div.info-text { + position: relative; + margin-top: 15px; + width: 100%; + text-align: center; + background-color: transparent; + color: darkblue; + font-weight: bold; + font-size: 2em; +} -- 2.44.0