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a9e1202b BA |
1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
2 | import { randInt } from "@/utils/alea"; | |
3 | ||
4 | export class MadhouseRules extends ChessRules { | |
7e8a7ea1 | 5 | |
ded43c88 | 6 | hoverHighlight([x, y], side) { |
a9e1202b BA |
7 | // Testing move validity results in an infinite update loop. |
8 | // TODO: find a way to test validity anyway. | |
ded43c88 BA |
9 | return ( |
10 | (this.subTurn == 2 && this.board[x][y] == V.EMPTY) && | |
11 | (!side || side == this.turn) | |
12 | ); | |
a9e1202b BA |
13 | } |
14 | ||
15 | setOtherVariables(fen) { | |
16 | super.setOtherVariables(fen); | |
17 | this.subTurn = 1; | |
18 | this.firstMove = []; | |
19 | } | |
20 | ||
ded43c88 BA |
21 | canIplay(side, [x, y]) { |
22 | if (this.subTurn == 1) return super.canIplay(side, [x, y]); | |
23 | // subturn == 2, drop a piece: | |
24 | return side == this.turn && this.board[x][y] == V.EMPTY; | |
25 | } | |
26 | ||
a9e1202b BA |
27 | getPotentialMovesFrom([x, y]) { |
28 | if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]); | |
29 | // subTurn == 2: a move is a click, not handled here | |
30 | return []; | |
31 | } | |
32 | ||
33 | filterValid(moves) { | |
34 | if (this.subTurn == 2) return super.filterValid(moves); | |
35 | const color = this.turn; | |
36 | return moves.filter(m => { | |
37 | this.play(m); | |
38 | let res = false; | |
39 | if (m.vanish.length == 1 || m.appear.length == 2) | |
40 | // Standard check: | |
41 | res = !this.underCheck(color); | |
42 | else { | |
43 | // Capture: find landing square not resulting in check | |
44 | const boundary = (m.vanish[1].p != V.PAWN ? [0, 7] : [1, 6]); | |
45 | const sqColor = | |
46 | m.vanish[1].p == V.BISHOP | |
47 | ? (m.vanish[1].x + m.vanish[1].y) % 2 | |
48 | : null; | |
49 | outerLoop: for (let i = boundary[0]; i <= boundary[1]; i++) { | |
50 | for (let j=0; j<8; j++) { | |
51 | if ( | |
52 | this.board[i][j] == V.EMPTY && | |
53 | (!sqColor || (i + j) % 2 == sqColor) | |
54 | ) { | |
55 | const tMove = new Move({ | |
56 | appear: [ | |
57 | new PiPo({ | |
58 | x: i, | |
59 | y: j, | |
60 | c: m.vanish[1].c, | |
61 | p: m.vanish[1].p | |
62 | }) | |
63 | ], | |
64 | vanish: [], | |
65 | start: { x: -1, y: -1 } | |
66 | }); | |
67 | this.play(tMove); | |
68 | const moveOk = !this.underCheck(color); | |
69 | this.undo(tMove); | |
70 | if (moveOk) { | |
71 | res = true; | |
72 | break outerLoop; | |
73 | } | |
74 | } | |
75 | } | |
76 | } | |
77 | } | |
78 | this.undo(m); | |
79 | return res; | |
80 | }); | |
81 | } | |
82 | ||
83 | getAllValidMoves() { | |
84 | if (this.subTurn == 1) return super.getAllValidMoves(); | |
85 | // Subturn == 2: only replacements | |
86 | let moves = []; | |
87 | const L = this.firstMove.length; | |
88 | const fm = this.firstMove[L - 1]; | |
89 | const color = this.turn; | |
90 | const oppCol = V.GetOppCol(color); | |
91 | const boundary = (fm.vanish[1].p != V.PAWN ? [0, 7] : [1, 6]); | |
92 | const sqColor = | |
93 | fm.vanish[1].p == V.BISHOP | |
94 | ? (fm.vanish[1].x + fm.vanish[1].y) % 2 | |
95 | : null; | |
96 | for (let i = boundary[0]; i < boundary[1]; i++) { | |
97 | for (let j=0; j<8; j++) { | |
98 | if ( | |
99 | this.board[i][j] == V.EMPTY && | |
100 | (!sqColor || (i + j) % 2 == sqColor) | |
101 | ) { | |
102 | const tMove = new Move({ | |
103 | appear: [ | |
104 | new PiPo({ | |
105 | x: i, | |
106 | y: j, | |
107 | c: oppCol, | |
108 | p: fm.vanish[1].p | |
109 | }) | |
110 | ], | |
111 | vanish: [], | |
112 | start: { x: -1, y: -1 } | |
113 | }); | |
114 | this.play(tMove); | |
115 | const moveOk = !this.underCheck(color); | |
116 | this.undo(tMove); | |
117 | if (moveOk) moves.push(tMove); | |
118 | } | |
119 | } | |
120 | } | |
121 | return moves; | |
122 | } | |
123 | ||
124 | doClick(square) { | |
125 | if (isNaN(square[0])) return null; | |
126 | // If subTurn == 2 && square is empty && !underCheck, then replacement | |
127 | if (this.subTurn == 2 && this.board[square[0]][square[1]] == V.EMPTY) { | |
128 | const L = this.firstMove.length; | |
129 | const fm = this.firstMove[L - 1]; | |
130 | const color = this.turn; | |
131 | const oppCol = V.GetOppCol(color); | |
132 | if ( | |
133 | (fm.vanish[1].p == V.PAWN && [0, 7].includes(square[0])) || | |
134 | ( | |
135 | fm.vanish[1].p == V.BISHOP && | |
136 | (square[0] + square[1] + fm.vanish[1].x + fm.vanish[1].y) % 2 != 0 | |
137 | ) | |
138 | ) { | |
139 | // Pawns cannot be replaced on first or last rank, | |
140 | // bishops must be replaced on same square color. | |
141 | return null; | |
142 | } | |
143 | const tMove = new Move({ | |
144 | appear: [ | |
145 | new PiPo({ | |
146 | x: square[0], | |
147 | y: square[1], | |
148 | c: oppCol, | |
149 | p: fm.vanish[1].p | |
150 | }) | |
151 | ], | |
152 | vanish: [], | |
153 | start: { x: -1, y: -1 } | |
154 | }); | |
155 | this.play(tMove); | |
156 | const moveOk = !this.underCheck(color); | |
157 | this.undo(tMove); | |
158 | if (moveOk) return tMove; | |
159 | } | |
160 | return null; | |
161 | } | |
162 | ||
163 | play(move) { | |
164 | move.flags = JSON.stringify(this.aggregateFlags()); | |
165 | if (move.vanish.length > 0) { | |
166 | this.epSquares.push(this.getEpSquare(move)); | |
167 | this.firstMove.push(move); | |
168 | } | |
169 | V.PlayOnBoard(this.board, move); | |
170 | if ( | |
171 | this.subTurn == 2 || | |
172 | move.vanish.length == 1 || | |
173 | move.appear.length == 2 | |
174 | ) { | |
175 | this.turn = V.GetOppCol(this.turn); | |
176 | this.subTurn = 1; | |
177 | this.movesCount++; | |
178 | } | |
179 | else this.subTurn = 2; | |
180 | if (move.vanish.length > 0) this.postPlay(move); | |
181 | } | |
182 | ||
183 | postPlay(move) { | |
184 | if (move.appear[0].p == V.KING) | |
185 | this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; | |
186 | this.updateCastleFlags(move, move.appear[0].p, move.appear[0].c); | |
187 | } | |
188 | ||
189 | undo(move) { | |
190 | this.disaggregateFlags(JSON.parse(move.flags)); | |
191 | if (move.vanish.length > 0) { | |
192 | this.epSquares.pop(); | |
193 | this.firstMove.pop(); | |
194 | } | |
195 | V.UndoOnBoard(this.board, move); | |
196 | if (this.subTurn == 2) this.subTurn = 1; | |
197 | else { | |
198 | this.turn = V.GetOppCol(this.turn); | |
199 | this.movesCount--; | |
200 | this.subTurn = (move.vanish.length > 0 ? 1 : 2); | |
201 | } | |
202 | if (move.vanish.length > 0) super.postUndo(move); | |
203 | } | |
204 | ||
205 | getComputerMove() { | |
206 | let moves = this.getAllValidMoves(); | |
207 | if (moves.length == 0) return null; | |
208 | // Custom "search" at depth 1 (for now. TODO?) | |
209 | const maxeval = V.INFINITY; | |
210 | const color = this.turn; | |
211 | const initEval = this.evalPosition(); | |
212 | moves.forEach(m => { | |
213 | this.play(m); | |
214 | m.eval = (color == "w" ? -1 : 1) * maxeval; | |
215 | if (m.vanish.length == 2 && m.appear.length == 1) { | |
216 | const moves2 = this.getAllValidMoves(); | |
217 | m.next = moves2[0]; | |
218 | moves2.forEach(m2 => { | |
219 | this.play(m2); | |
220 | const score = this.getCurrentScore(); | |
221 | let mvEval = 0; | |
222 | if (["1-0", "0-1"].includes(score)) | |
223 | mvEval = (score == "1-0" ? 1 : -1) * maxeval; | |
224 | else if (score == "*") | |
225 | // Add small fluctuations to avoid dropping pieces always on the | |
226 | // first square available. | |
227 | mvEval = initEval + 0.05 - Math.random() / 10; | |
228 | if ( | |
229 | (color == 'w' && mvEval > m.eval) || | |
230 | (color == 'b' && mvEval < m.eval) | |
231 | ) { | |
232 | m.eval = mvEval; | |
233 | m.next = m2; | |
234 | } | |
235 | this.undo(m2); | |
236 | }); | |
237 | } | |
238 | else { | |
239 | const score = this.getCurrentScore(); | |
240 | if (score != "1/2") { | |
241 | if (score != "*") m.eval = (score == "1-0" ? 1 : -1) * maxeval; | |
242 | else m.eval = this.evalPosition(); | |
243 | } | |
244 | } | |
245 | this.undo(m); | |
246 | }); | |
247 | moves.sort((a, b) => { | |
248 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
249 | }); | |
250 | let candidates = [0]; | |
251 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) | |
252 | candidates.push(i); | |
253 | const mIdx = candidates[randInt(candidates.length)]; | |
254 | if (!moves[mIdx].next) return moves[mIdx]; | |
255 | const move2 = moves[mIdx].next; | |
256 | delete moves[mIdx]["next"]; | |
257 | return [moves[mIdx], move2]; | |
258 | } | |
259 | ||
260 | getNotation(move) { | |
261 | if (move.vanish.length > 0) return super.getNotation(move); | |
262 | // Replacement: | |
263 | const piece = | |
264 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; | |
265 | return piece + "@" + V.CoordsToSquare(move.end); | |
266 | } | |
7e8a7ea1 | 267 | |
a9e1202b | 268 | }; |