1 let router
= require("express").Router();
2 const UserModel
= require("../models/User");
3 const ChallengeModel
= require('../models/Challenge');
4 const GameModel
= require('../models/Game');
5 const access
= require("../utils/access");
6 const params
= require("../config/parameters");
8 // From main hall, start game between players 0 and 1
9 router
.post("/games", access
.logged
, access
.ajax
, (req
,res
) => {
10 const gameInfo
= req
.body
.gameInfo
;
11 // Challenge ID is provided if game start from Hall:
12 const cid
= req
.body
.cid
;
14 Array
.isArray(gameInfo
.players
) &&
15 gameInfo
.players
.some(p
=> p
.id
== req
.userId
) &&
16 (!cid
|| cid
.toString().match(/^[0-9]+$/)) &&
17 GameModel
.checkGameInfo(gameInfo
)
19 if (!!cid
) ChallengeModel
.remove(cid
);
21 gameInfo
.vid
, gameInfo
.fen
, gameInfo
.cadence
, gameInfo
.players
,
23 const oppIdx
= (gameInfo
.players
[0].id
== req
.userId
? 1 : 0);
24 const oppId
= gameInfo
.players
[oppIdx
].id
;
25 UserModel
.tryNotify(oppId
,
26 "Game started: " + params
.siteURL
+ "/#/game/" + ret
.gid
);
27 res
.json({gameId: ret
.gid
});
33 router
.get("/games", access
.ajax
, (req
,res
) => {
34 const gameId
= req
.query
["gid"];
37 if (gameId
.match(/^[0-9]+$/))
39 GameModel
.getOne(gameId
, (err
,game
) => {
40 res
.json({game: game
});
46 // Get by (non-)user ID:
47 const userId
= req
.query
["uid"];
48 if (userId
.match(/^[0-9]+$/))
50 const excluded
= !!req
.query
["excluded"];
51 GameModel
.getByUser(userId
, excluded
, (err
,games
) => {
52 res
.json({games: games
});
58 // FEN update + score(Msg) + draw status / and new move + chats
59 router
.put("/games", access
.logged
, access
.ajax
, (req
,res
) => {
60 const gid
= req
.body
.gid
;
61 let obj
= req
.body
.newObj
;
62 if (gid
.toString().match(/^[0-9]+$/) && GameModel
.checkGameUpdate(obj
))
64 GameModel
.getPlayers(gid
, (err
,players
) => {
65 const myIdx
= players
.findIndex(p
=> p
.uid
== req
.userId
)
67 // Did I mark the game for deletion?
68 if (!!obj
.removeFlag
) {
69 obj
.deletedBy
= ["w","b"][myIdx
];
70 delete obj
["removeFlag"];
72 GameModel
.update(gid
, obj
, (err
) => {
73 if (!err
&& (!!obj
.move || !!obj
.score
))
75 // Notify opponent if he enabled notifications:
76 const oppid
= players
[0].uid
== req
.userId
79 const messagePrefix
= obj
.move
80 ? "New move in game: "
82 UserModel
.tryNotify(oppid
,
83 messagePrefix
+ params
.siteURL
+ "/#/game/" + gid
);
92 // TODO: chats deletion here, but could/should be elsewhere.
93 // Moves update also could, although logical unit in a game.
94 router
.delete("/chats", access
.logged
, access
.ajax
, (req
,res
) => {
95 const gid
= req
.query
["gid"];
96 GameModel
.getPlayers(gid
, (err
,players
) => {
97 if (players
.some(p
=> p
.uid
== req
.userId
))
99 GameModel
.update(gid
, {delchat: true}, () => {
106 module
.exports
= router
;