Draft rematch (not working yet) + fix Crazyhouse getPromotedFen()
[vchess.git] / server / routes / games.js
1 let router = require("express").Router();
2 const UserModel = require("../models/User");
3 const ChallengeModel = require('../models/Challenge');
4 const GameModel = require('../models/Game');
5 const access = require("../utils/access");
6 const params = require("../config/parameters");
7
8 // From main hall, start game between players 0 and 1
9 router.post("/games", access.logged, access.ajax, (req,res) => {
10 const gameInfo = req.body.gameInfo;
11 // Challenge ID is provided if game start from Hall:
12 const cid = req.body.cid;
13 if (
14 Array.isArray(gameInfo.players) &&
15 gameInfo.players.some(p => p.id == req.userId) &&
16 (!cid || cid.toString().match(/^[0-9]+$/)) &&
17 GameModel.checkGameInfo(gameInfo)
18 ) {
19 if (!!cid) ChallengeModel.remove(cid);
20 GameModel.create(
21 gameInfo.vid, gameInfo.fen, gameInfo.cadence, gameInfo.players,
22 (err,ret) => {
23 const oppIdx = (gameInfo.players[0].id == req.userId ? 1 : 0);
24 const oppId = gameInfo.players[oppIdx].id;
25 UserModel.tryNotify(oppId,
26 "Game started: " + params.siteURL + "/#/game/" + ret.gid);
27 res.json({gameId: ret.gid});
28 }
29 );
30 }
31 });
32
33 router.get("/games", access.ajax, (req,res) => {
34 const gameId = req.query["gid"];
35 if (gameId)
36 {
37 if (gameId.match(/^[0-9]+$/))
38 {
39 GameModel.getOne(gameId, (err,game) => {
40 res.json({game: game});
41 });
42 }
43 }
44 else
45 {
46 // Get by (non-)user ID:
47 const userId = req.query["uid"];
48 if (userId.match(/^[0-9]+$/))
49 {
50 const excluded = !!req.query["excluded"];
51 GameModel.getByUser(userId, excluded, (err,games) => {
52 res.json({games: games});
53 });
54 }
55 }
56 });
57
58 // FEN update + score(Msg) + draw status / and new move + chats
59 router.put("/games", access.logged, access.ajax, (req,res) => {
60 const gid = req.body.gid;
61 let obj = req.body.newObj;
62 if (gid.toString().match(/^[0-9]+$/) && GameModel.checkGameUpdate(obj))
63 {
64 GameModel.getPlayers(gid, (err,players) => {
65 const myIdx = players.findIndex(p => p.uid == req.userId)
66 if (myIdx >= 0) {
67 // Did I mark the game for deletion?
68 if (!!obj.removeFlag) {
69 obj.deletedBy = ["w","b"][myIdx];
70 delete obj["removeFlag"];
71 }
72 GameModel.update(gid, obj, (err) => {
73 if (!err && (!!obj.move || !!obj.score))
74 {
75 // Notify opponent if he enabled notifications:
76 const oppid = players[0].uid == req.userId
77 ? players[1].uid
78 : players[0].uid;
79 const messagePrefix = obj.move
80 ? "New move in game: "
81 : "Game ended: ";
82 UserModel.tryNotify(oppid,
83 messagePrefix + params.siteURL + "/#/game/" + gid);
84 }
85 res.json(err || {});
86 });
87 }
88 });
89 }
90 });
91
92 // TODO: chats deletion here, but could/should be elsewhere.
93 // Moves update also could, although logical unit in a game.
94 router.delete("/chats", access.logged, access.ajax, (req,res) => {
95 const gid = req.query["gid"];
96 GameModel.getPlayers(gid, (err,players) => {
97 if (players.some(p => p.uid == req.userId))
98 {
99 GameModel.update(gid, {delchat: true}, () => {
100 res.json({});
101 });
102 }
103 });
104 });
105
106 module.exports = router;