| 1 | <template lang="pug"> |
| 2 | main |
| 3 | input#modalRules.modal(type="checkbox") |
| 4 | div#rulesDiv( |
| 5 | role="dialog" |
| 6 | data-checkbox="modalRules" |
| 7 | ) |
| 8 | .card |
| 9 | label.modal-close(for="modalRules") |
| 10 | a#variantNameInAnalyze(:href="'/#/variants/'+game.vname") |
| 11 | | {{ game.vname }} |
| 12 | div(v-html="rulesContent") |
| 13 | .row |
| 14 | .col-sm-12 |
| 15 | .text-center |
| 16 | input#fen( |
| 17 | v-model="curFen" |
| 18 | @input="adjustFenSize(); tryGotoFen()" |
| 19 | ) |
| 20 | BaseGame( |
| 21 | ref="basegame" |
| 22 | :game="game" |
| 23 | @fenchange="setFen" |
| 24 | ) |
| 25 | </template> |
| 26 | |
| 27 | <script> |
| 28 | import BaseGame from "@/components/BaseGame.vue"; |
| 29 | import { processModalClick } from "@/utils/modalClick"; |
| 30 | import { replaceByDiag } from "@/utils/printDiagram"; |
| 31 | import { store } from "@/store"; |
| 32 | import afterRawLoad from "@/utils/afterRawLoad"; |
| 33 | export default { |
| 34 | name: "my-analyse", |
| 35 | // TODO: game import ==> require some adjustments, like |
| 36 | // the ability to analyse from a list of moves... |
| 37 | components: { |
| 38 | BaseGame |
| 39 | }, |
| 40 | // gameRef: to find the game in (potentially remote) storage |
| 41 | data: function() { |
| 42 | return { |
| 43 | st: store.state, |
| 44 | rulesContent: "", |
| 45 | gameRef: { |
| 46 | vname: "", |
| 47 | fen: "", |
| 48 | options: {} |
| 49 | }, |
| 50 | game: { |
| 51 | players: [{ name: "Analyse" }, { name: "Analyse" }], |
| 52 | mode: "analyze" |
| 53 | }, |
| 54 | curFen: "" |
| 55 | }; |
| 56 | }, |
| 57 | watch: { |
| 58 | $route: function() { |
| 59 | this.initFromUrl(); |
| 60 | } |
| 61 | }, |
| 62 | created: function() { |
| 63 | this.initFromUrl(); |
| 64 | }, |
| 65 | mounted: function() { |
| 66 | document.getElementById("rulesDiv") |
| 67 | .addEventListener("click", processModalClick); |
| 68 | }, |
| 69 | methods: { |
| 70 | alertAndQuit: function(text, wrongVname) { |
| 71 | // Soon after component creation, st.tr might be uninitialized. |
| 72 | // Set a timeout to let a chance for the message to show translated. |
| 73 | const newUrl = |
| 74 | "/variants" + (wrongVname ? "" : "/" + this.gameRef.vname); |
| 75 | setTimeout(() => { |
| 76 | alert(this.st.tr[text] || text); |
| 77 | this.$router.replace(newUrl); |
| 78 | }, 500); |
| 79 | }, |
| 80 | initFromUrl: function() { |
| 81 | this.gameRef.vname = this.$route.params["vname"]; |
| 82 | const routeFen = this.$route.query["fen"]; |
| 83 | if (!routeFen) this.alertAndQuit("Missing FEN"); |
| 84 | else { |
| 85 | this.gameRef.fen = routeFen.replace(/_/g, " "); |
| 86 | // orientation is optional: taken from FEN if missing. |
| 87 | // NOTE: currently no internal usage of 'side', but could be used by |
| 88 | // manually settings the URL (TODO?). |
| 89 | const orientation = this.$route.query["side"]; |
| 90 | this.initialize(orientation); |
| 91 | } |
| 92 | }, |
| 93 | initialize: async function(orientation) { |
| 94 | // Obtain VariantRules object |
| 95 | await import("@/variants/" + this.gameRef.vname + ".js") |
| 96 | .then((vModule) => { |
| 97 | window.V = vModule[this.gameRef.vname + "Rules"]; |
| 98 | if (!V.CanAnalyze) |
| 99 | // Late check, in case the user tried to enter URL by hand |
| 100 | this.alertAndQuit("Analysis disabled for this variant"); |
| 101 | else this.loadGame(orientation); |
| 102 | }) |
| 103 | //.catch((err) => { this.alertAndQuit("Mispelled variant name", true); }); |
| 104 | this.rulesContent = |
| 105 | afterRawLoad( |
| 106 | require( |
| 107 | "raw-loader!@/translations/rules/" + |
| 108 | this.gameRef.vname + "/" + this.st.lang + ".pug" |
| 109 | ).default |
| 110 | ).replace(/(fen:)([^:]*):/g, replaceByDiag); |
| 111 | }, |
| 112 | loadGame: function(orientation) { |
| 113 | this.game.vname = this.gameRef.vname; |
| 114 | this.game.fenStart = this.gameRef.fen; |
| 115 | this.game.fen = this.gameRef.fen; |
| 116 | this.game.score = "*"; //never change |
| 117 | this.curFen = this.game.fen; |
| 118 | this.adjustFenSize(); |
| 119 | this.game.mycolor = orientation || V.ParseFen(this.gameRef.fen).turn; |
| 120 | this.$refs["basegame"].re_setVariables(this.game); |
| 121 | }, |
| 122 | // Triggered by "fenchange" emitted in BaseGame: |
| 123 | setFen: function(fen) { |
| 124 | this.curFen = fen; |
| 125 | this.adjustFenSize(); |
| 126 | }, |
| 127 | adjustFenSize: function() { |
| 128 | let fenInput = document.getElementById("fen"); |
| 129 | fenInput.style.width = (this.curFen.length+3) + "ch"; |
| 130 | }, |
| 131 | tryGotoFen: function() { |
| 132 | if (V.IsGoodFen(this.curFen)) { |
| 133 | this.gameRef.fen = this.curFen; |
| 134 | this.loadGame(); |
| 135 | } |
| 136 | } |
| 137 | } |
| 138 | }; |
| 139 | </script> |
| 140 | |
| 141 | <style lang="sass"> |
| 142 | @import "@/styles/_board_squares_img.sass" |
| 143 | @import "@/styles/_rules.sass" |
| 144 | </style> |
| 145 | |
| 146 | <style lang="sass" scoped> |
| 147 | a#variantNameInAnalyze |
| 148 | color: var(--card-fore-color) |
| 149 | text-align: center |
| 150 | font-weight: bold |
| 151 | font-size: calc(1rem * var(--heading-ratio)) |
| 152 | line-height: 1.2 |
| 153 | margin: calc(1.5 * var(--universal-margin)) |
| 154 | |
| 155 | #rulesDiv > .card |
| 156 | padding: 5px 0 |
| 157 | max-width: 50% |
| 158 | max-height: 100% |
| 159 | @media screen and (max-width: 1500px) |
| 160 | max-width: 67% |
| 161 | @media screen and (max-width: 1024px) |
| 162 | max-width: 85% |
| 163 | @media screen and (max-width: 767px) |
| 164 | max-width: 100% |
| 165 | |
| 166 | input#fen |
| 167 | // Use a Monospace font for input FEN width adjustment |
| 168 | font-family: "Fira Code" |
| 169 | </style> |