| 1 | import { ChessRules } from "@/base_rules"; |
| 2 | import { ArrayFun } from "@/utils/array"; |
| 3 | import { randInt } from "@/utils/alea"; |
| 4 | |
| 5 | export class AlapoRules extends ChessRules { |
| 6 | |
| 7 | static get HasFlags() { |
| 8 | return false; |
| 9 | } |
| 10 | |
| 11 | static get HasEnpassant() { |
| 12 | return false; |
| 13 | } |
| 14 | |
| 15 | static get Lines() { |
| 16 | return [ |
| 17 | [[1, 0], [1, 6]], |
| 18 | [[5, 0], [5, 6]] |
| 19 | ]; |
| 20 | } |
| 21 | |
| 22 | static get PIECES() { |
| 23 | return [V.ROOK, V.BISHOP, V.QUEEN, V.ROOK_S, V.BISHOP_S, V.QUEEN_S]; |
| 24 | } |
| 25 | |
| 26 | static get ROOK_S() { |
| 27 | return "t"; |
| 28 | } |
| 29 | static get BISHOP_S() { |
| 30 | return "c"; |
| 31 | } |
| 32 | static get QUEEN_S() { |
| 33 | return "s"; |
| 34 | } |
| 35 | |
| 36 | getPotentialMinirookMoves(sq) { |
| 37 | return super.getSlideNJumpMoves(sq, V.steps[V.ROOK], 1); |
| 38 | } |
| 39 | getPotentialMinibishopMoves(sq) { |
| 40 | return super.getSlideNJumpMoves(sq, V.steps[V.BISHOP], 1); |
| 41 | } |
| 42 | getPotentialMiniqueenMoves(sq) { |
| 43 | return super.getSlideNJumpMoves( |
| 44 | sq, V.steps[V.ROOK].concat(V.steps[V.BISHOP]), 1); |
| 45 | } |
| 46 | |
| 47 | getPotentialMovesFrom(sq) { |
| 48 | switch (this.getPiece(sq[0], sq[1])) { |
| 49 | case V.ROOK: return super.getPotentialRookMoves(sq); |
| 50 | case V.BISHOP: return super.getPotentialBishopMoves(sq); |
| 51 | case V.QUEEN: return super.getPotentialQueenMoves(sq); |
| 52 | case V.ROOK_S: return this.getPotentialMinirookMoves(sq); |
| 53 | case V.BISHOP_S: return this.getPotentialMinibishopMoves(sq); |
| 54 | case V.QUEEN_S: return this.getPotentialMiniqueenMoves(sq); |
| 55 | } |
| 56 | return []; |
| 57 | } |
| 58 | |
| 59 | static get size() { |
| 60 | return { x: 6, y: 6 }; |
| 61 | } |
| 62 | |
| 63 | getPpath(b, color, score, orientation) { |
| 64 | // 'i' for "inversed": |
| 65 | const suffix = (b[0] == orientation ? "" : "i"); |
| 66 | return "Alapo/" + b + suffix; |
| 67 | } |
| 68 | |
| 69 | static GenRandInitFen(options) { |
| 70 | if (options.randomness == 0) |
| 71 | return "rbqqbr/tcssct/6/6/TCSSCT/RBQQBR w 0"; |
| 72 | |
| 73 | const piece2pawn = { |
| 74 | r: 't', |
| 75 | q: 's', |
| 76 | b: 'c' |
| 77 | }; |
| 78 | |
| 79 | let pieces = { w: new Array(6), b: new Array(6) }; |
| 80 | // Shuffle pieces on first (and last rank if randomness == 2) |
| 81 | for (let c of ["w", "b"]) { |
| 82 | if (c == 'b' && options.randomness == 1) { |
| 83 | pieces['b'] = pieces['w']; |
| 84 | break; |
| 85 | } |
| 86 | |
| 87 | let positions = ArrayFun.range(6); |
| 88 | |
| 89 | // Get random squares for bishops |
| 90 | let randIndex = 2 * randInt(3); |
| 91 | const bishop1Pos = positions[randIndex]; |
| 92 | let randIndex_tmp = 2 * randInt(3) + 1; |
| 93 | const bishop2Pos = positions[randIndex_tmp]; |
| 94 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
| 95 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); |
| 96 | |
| 97 | // Get random square for queens |
| 98 | randIndex = randInt(4); |
| 99 | const queen1Pos = positions[randIndex]; |
| 100 | positions.splice(randIndex, 1); |
| 101 | randIndex = randInt(3); |
| 102 | const queen2Pos = positions[randIndex]; |
| 103 | positions.splice(randIndex, 1); |
| 104 | |
| 105 | // Rooks positions are now fixed, |
| 106 | const rook1Pos = positions[0]; |
| 107 | const rook2Pos = positions[1]; |
| 108 | |
| 109 | pieces[c][rook1Pos] = "r"; |
| 110 | pieces[c][bishop1Pos] = "b"; |
| 111 | pieces[c][queen1Pos] = "q"; |
| 112 | pieces[c][queen2Pos] = "q"; |
| 113 | pieces[c][bishop2Pos] = "b"; |
| 114 | pieces[c][rook2Pos] = "r"; |
| 115 | } |
| 116 | |
| 117 | return ( |
| 118 | pieces["b"].join("") + "/" + |
| 119 | pieces["b"].map(p => piece2pawn[p]).join("") + |
| 120 | "/6/6/" + |
| 121 | pieces["w"].map(p => piece2pawn[p].toUpperCase()).join("") + "/" + |
| 122 | pieces["w"].join("").toUpperCase() + |
| 123 | " w 0" |
| 124 | ); |
| 125 | } |
| 126 | |
| 127 | static IsGoodPosition(position) { |
| 128 | if (position.length == 0) return false; |
| 129 | const rows = position.split("/"); |
| 130 | if (rows.length != V.size.x) return false; |
| 131 | // Just check that at least one piece of each color is there: |
| 132 | let pieces = { "w": 0, "b": 0 }; |
| 133 | for (let row of rows) { |
| 134 | let sumElts = 0; |
| 135 | for (let i = 0; i < row.length; i++) { |
| 136 | const lowerRi = row[i].toLowerCase(); |
| 137 | if (V.PIECES.includes(lowerRi)) { |
| 138 | pieces[row[i] == lowerRi ? "b" : "w"]++; |
| 139 | sumElts++; |
| 140 | } |
| 141 | else { |
| 142 | const num = parseInt(row[i], 10); |
| 143 | if (isNaN(num)) return false; |
| 144 | sumElts += num; |
| 145 | } |
| 146 | } |
| 147 | if (sumElts != V.size.y) return false; |
| 148 | } |
| 149 | if (Object.values(pieces).some(v => v == 0)) return false; |
| 150 | return true; |
| 151 | } |
| 152 | |
| 153 | // Find possible captures by opponent on [x, y] |
| 154 | findCaptures([x, y]) { |
| 155 | const color = this.getColor(x, y); |
| 156 | let moves = []; |
| 157 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); |
| 158 | const oppCol = V.GetOppCol(color); |
| 159 | for (let loop = 0; loop < steps.length; loop++) { |
| 160 | const step = steps[loop]; |
| 161 | let i = x + step[0]; |
| 162 | let j = y + step[1]; |
| 163 | let stepsAfter = 1; |
| 164 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
| 165 | i += step[0]; |
| 166 | j += step[1]; |
| 167 | stepsAfter++; |
| 168 | } |
| 169 | if ( |
| 170 | V.OnBoard(i, j) && |
| 171 | this.board[i][j] != V.EMPTY && |
| 172 | this.getColor(i, j) == oppCol |
| 173 | ) { |
| 174 | const oppPiece = this.getPiece(i, j); |
| 175 | if ( |
| 176 | ( |
| 177 | stepsAfter >= 2 && |
| 178 | [V.ROOK_S, V.BISHOP_S, V.QUEEN_S].includes(oppPiece) |
| 179 | ) |
| 180 | || |
| 181 | ( |
| 182 | [V.BISHOP, V.BISHOP_S].includes(oppPiece) && |
| 183 | step.some(e => e == 0) |
| 184 | ) |
| 185 | || |
| 186 | ( |
| 187 | [V.ROOK, V.ROOK_S].includes(oppPiece) && |
| 188 | step.every(e => e != 0) |
| 189 | ) |
| 190 | ) { |
| 191 | continue; |
| 192 | } |
| 193 | return true; |
| 194 | } |
| 195 | } |
| 196 | return false; |
| 197 | } |
| 198 | |
| 199 | postPlay() {} |
| 200 | postUndo() {} |
| 201 | |
| 202 | getCheckSquares() { |
| 203 | return []; |
| 204 | } |
| 205 | filterValid(moves) { |
| 206 | return moves; |
| 207 | } |
| 208 | |
| 209 | getCurrentScore() { |
| 210 | // Try both colors (to detect potential suicides) |
| 211 | for (let c of ['w', 'b']) { |
| 212 | const oppCol = V.GetOppCol(c); |
| 213 | const goal = (c == 'w' ? 0 : 5); |
| 214 | if ( |
| 215 | this.board[goal].some( |
| 216 | (b,j) => b[0] == c && !this.findCaptures([goal, j]) |
| 217 | ) |
| 218 | ) { |
| 219 | return c == 'w' ? "1-0" : "0-1"; |
| 220 | } |
| 221 | } |
| 222 | return super.getCurrentScore(); |
| 223 | } |
| 224 | |
| 225 | static get VALUES() { |
| 226 | return { |
| 227 | r: 5, |
| 228 | b: 3, |
| 229 | q: 9, |
| 230 | t: 3, |
| 231 | c: 2, |
| 232 | s: 5 |
| 233 | }; |
| 234 | } |
| 235 | |
| 236 | }; |