| 1 | p.boxed. |
| 2 | Some moves have random effects. The goal is to capture the enemy king. |
| 3 | |
| 4 | p |
| 5 | | Pieces move as usual, but they all hide a special "power" inspired by |
| 6 | a(href="https://fr.wikipedia.org/wiki/Mario_Kart") Mario Kart |
| 7 | | : |
| 8 | ul |
| 9 | li. |
| 10 | The pawn (Toad) leaves a "turbo" mushroom one square before its |
| 11 | destination. This corresponds to its initial square, except after the |
| 12 | potential initial two squares move. |
| 13 | li. |
| 14 | The knight (Yoshi) let an egg on the first intermediate square |
| 15 | orthogonally adjacent in the direction of the movement. If this is not |
| 16 | possible, then the egg stays on the initial square. |
| 17 | li. |
| 18 | The rook (Donkey) put a banana on a square diagonally adjacent to the |
| 19 | arrival one, at random, if possible. |
| 20 | li. |
| 21 | The bishop (Wario) put a bomb on a square orthogonally adjacent to the |
| 22 | arrival one, at random, if possible. |
| 23 | li. |
| 24 | The queen (Mario) can play a stealth move once in the game: choose the |
| 25 | empty square when the queen is going to an empty square. After this move, |
| 26 | the opponent will know that a queen moved but not where. |
| 27 | A promoted queen also has this power if not already used. |
| 28 | li. |
| 29 | The king (Peach) can "throw a shell" on an enemy reachable by a queen, |
| 30 | once in the game. A promoted king also has this power, if not already used. |
| 31 | The capture is done remotely without moving. |
| 32 | p The king cannot castle, and pawns don't capture en passant. |
| 33 | |
| 34 | figure.diagram-container |
| 35 | .diagram |
| 36 | | fen:qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR: |
| 37 | figcaption After 1.d4 Nf6 2.Bb4 (put a bomb on c4). |
| 38 | |
| 39 | p. |
| 40 | So the goal is to capture Peach :) |
| 41 | If pawns promoted into king, then all of them must be captured. |
| 42 | Since it still looked too easy '^^ the 4 mentioned objects |
| 43 | alter the played move, generally at random: |
| 44 | ul |
| 45 | li. |
| 46 | A king or a pawn arriving on a mushroom advance one square further |
| 47 | (two if the pawn just moved two squares), while a knight jump another |
| 48 | time in the same direction, if possible. |
| 49 | Pawns can "eat" objects diagonally too. |
| 50 | li. |
| 51 | A rook, bishop or queen arriving on a mushroom can jump over the very next |
| 52 | piece in the movement direction, if the square right after |
| 53 | isn't occupied by a piece. |
| 54 | li. |
| 55 | A piece arriving on a banana (resp. bomb) is redirected at random by one |
| 56 | square in an orthogonal (resp. diagonal) direction, if possible. |
| 57 | If a piece stands on that square, then it is captured. |
| 58 | p. |
| 59 | The effects can cumulate, as illustrated on the diagram: |
| 60 | the bishop "captures" the banana on e4, and is then redirected twoard e5: |
| 61 | mushroom, it jumps over the black pawn to ends on the bomb on e7, which |
| 62 | sends it on d6 (f6 and f8 were possible too). |
| 63 | A bomb is finally put on c6 which is the only eligible square. |
| 64 | A piece may ends on its initial square, move back, and so on. |
| 65 | That being said, a given object can only be used once on the path. |
| 66 | |
| 67 | figure.diagram-container |
| 68 | .diagram.diag12 |
| 69 | | fen:rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB: |
| 70 | .diagram.diag22 |
| 71 | | fen:rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1: |
| 72 | figcaption Left: before 1.Bxe4. Right: after the move, ending on d6. |
| 73 | |
| 74 | p. |
| 75 | The egg case is more complex: a move ending on an egg triggers an effect |
| 76 | chosen at random, positive or negative. |
| 77 | There are four bonus and four penalties. They are introduced in a dual form: |
| 78 | first the positive, then the negative. |
| 79 | ul |
| 80 | li. |
| 81 | King Boo (*B) let you exchange the position of one of your pieces with |
| 82 | any of the pieces of the board. |
| 83 | li Koopa (*K) drives the piece back onto its initial square. |
| 84 | li. |
| 85 | Toadette (*T) allows to place a captured piece on the board (on an empty |
| 86 | square or an object; if it's a banana or a bomb, the effect is applied |
| 87 | and may propagate). |
| 88 | li. |
| 89 | Chomp (*C) eats the piece, which is thus captured. If it's Peach, |
| 90 | then you have lost :) |
| 91 | li Daisy (*D) allows to play again with any of your pieces. |
| 92 | li. |
| 93 | Bowser (*M) immobilizes the piece (which turns into yellow or red). |
| 94 | It won't be allowed to move on next turn. |
| 95 | li Luigi (*L) change the color of an enemy piece. |
| 96 | li Waluigi (*W) change the color of one of your pieces. |
| 97 | |
| 98 | figure.diagram-container |
| 99 | .diagram.diag12 |
| 100 | | fen:erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: |
| 101 | .diagram.diag22 |
| 102 | | fen:erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN: |
| 103 | figcaption. |
| 104 | 1...Rxf6*W: Waluigi turns the g8 queen into white. |
| 105 | She can capture the king. Bad luck :( |
| 106 | |
| 107 | p. |
| 108 | Note: some bonus might not be applicable. In particular, if no piece was |
| 109 | captured "Toadette" cannot be applied. |
| 110 | |
| 111 | h3 Source |
| 112 | |
| 113 | p. |
| 114 | Rules invented by Charlotte Blard, and developed by Benjamin Auder (2020). |
| 115 | These are likely to evolve :) |