props: ['players'],
template: `
<div id="players">
- <div id="active">
+ <div class="left">
<p>Présents</p>
<table class="list">
<tr v-for="p in sortedPlayers" v-if="p.available" @click="toggleAvailability(p.index)">
</tr>
</table>
</div>
- <div id="inactive">
+ <div id="inactive" class="right">
<p>Absents</p>
<table class="list">
<tr v-for="p in sortedPlayers" v-if="!p.available && p.nom!=''" @click="toggleAvailability(p.index)">
},
},
},
- 'my-ranking': {
- props: ['players'],
- data: function() {
- return {
- sortMethod: "pdt",
- };
- },
- template: `
- <div id="ranking">
- <table class="ranking">
- <tr class="title">
- <th>Rang</th>
- <th>Joueur</th>
- <th @click="sortMethod='pdt'" class="scoring" :class="{active: sortMethod=='pdt'}">Points</th>
- <th @click="sortMethod='session'" class="scoring" :class="{active: sortMethod=='session'}">Mini-pts</th>
- </tr>
- <tr v-for="p in sortedPlayers" v-if="p.nom!=''">
- <td>{{ p.rank }}</td>
- <td>{{ p.prenom }} {{ p.nom }}</td>
- <td>{{ p.pdt }}</td>
- <td>{{ p.session }}</td>
- </tr>
- </table>
- </div>
- `,
- computed: { //TODO: first sort on score, then on Pdt (and reciprocally) --> function add fraction relative Pdt / score (compute min max first, take care of 0 case)
- sortedPlayers: function() {
- let sortFunc = this.sortMethod == "pdt"
- ? this.sortByPdt
- : this.sortBySession;
- let res = this.players
- .map( p => { return Object.assign({}, p); }) //to not alter original array
- .sort(sortFunc);
- // Add rank information (taking care of ex-aequos)
- let rank = 1;
- for (let i=0; i<res.length; i++)
- {
- if (i==0 || sortFunc(res[i],res[i-1]) == 0)
- res[i].rank = rank;
- else //strictly lower scoring
- res[i].rank = ++rank;
- }
- return res;
- },
- },
- methods: {
- sortByPdt: function(a,b) {
- return b.pdt - a.pdt;
- },
- sortBySession: function(a,b) {
- return b.session - a.session;
- },
- },
- },
'my-pairings': {
- props: ['players'],
+ props: ['players','writeScoreToDb'],
data: function() {
return {
unpaired: [],
tables: [], //array of arrays of players indices
- pdts: [], //"points de table" for each table
sessions: [], //"mini-points" for each table
currentIndex: -1, //table index for scoring
+ scored: [], //boolean for each table index
};
},
template: `
<div id="pairings">
<div v-show="currentIndex < 0">
- <button class="block btn" @click="shuffle()">Appariement</button>
- <div class="pairing" v-for="(table,index) in tables" :class="{scored: pdts[index].length > 0}"
+ <button id="runPairing" class="block btn" @click="doPairings()">Nouvelle ronde</button>
+ <div class="pairing" v-for="(table,index) in tables" :class="{scored: scored[index]}"
@click="showScoreForm(table,index)">
<p>Table {{ index+1 }}</p>
<table>
<td :class="{toto: players[tables[currentIndex][i]].prenom=='Toto'}">
{{ players[tables[currentIndex][i]].prenom }} {{ players[tables[currentIndex][i]].nom }}
</td>
- <td><input type="text" v-model="sessions[currentIndex][i]" value="0"/></td>
+ <td><input type="text" v-model="sessions[currentIndex][i]"/></td>
</tr>
</table>
- <div class="button-container">
- <button class="btn" @click="setScore()">Enregistrer</button>
- <button class="btn cancel" @click="resetScore()">Annuler</button>
+ <div class="button-container-horizontal">
+ <button class="btn validate" @click="setScore()">Enregistrer</button>
+ <button class="btn" @click="currentIndex = -1">Fermer</button>
+ </div>
+ <div v-if="scored[currentIndex]" class="warning">
+ Attention: un score a déjà été enregistré.
+ Les points indiqués ici s'ajouteront : il faut d'abord
+ <span class="link" @click="clickRestore()">restaurer l'état précédent.</span>
+ Si c'est déjà fait, ignorer ce message :)
</div>
</div>
</div>
// Simple case first: 4 by 4
let tables = [];
let currentTable = [];
- let ordering = _.shuffle(_.range(this.players.length)); //TODO: take scores into account?
+ let ordering = _.shuffle(_.range(this.players.length));
for (let i=0; i<ordering.length; i++)
{
if ( ! this.players[ordering[i]].available )
t.push(0); //index of "Toto", ghost player
});
this.tables = tables;
- this.pdts = tables.map( t => { return []; }); //empty pdts
this.sessions = tables.map( t => { return []; }); //empty sessions
- },
- shuffle: function() {
- this.doPairings();
+ this.scored = tables.map( t => { return false; }); //nothing scored yet
+ this.currentIndex = -1; //required if reset while scoring
},
showScoreForm: function(table,index) {
- if (this.pdts[index].length > 0)
- return; //already scored
- this.pdts[index] = _.times(table.length, _.constant(0));
- this.sessions[index] = _.times(table.length, _.constant(0));
+ if (this.sessions[index].length == 0)
+ this.sessions[index] = _.times(table.length, _.constant(0));
this.currentIndex = index;
},
setScore: function() {
let sortedSessions = this.sessions[this.currentIndex]
.map( (s,i) => { return {value:s, index:i}; })
.sort( (a,b) => { return parseInt(b.value) - parseInt(a.value); });
- let pdts = [4, 2, 1, 0]; //TODO: ex-aequos ?!
- for (let i=0; i<this.tables[this.currentIndex].length; i++)
+ let pdts = [4, 2, 1, 0];
+ // NOTE: take care of ex-aequos (spread points subtotal)
+ let curSum = 0, curCount = 0, start = 0;
+ for (let i=0; i<4; i++)
{
- this.players[this.tables[this.currentIndex][sortedSessions[i].index]].pdt += pdts[i];
+ // Update pdts:
+ curSum += pdts[i];
+ curCount++;
+ if (i==3 || sortedSessions[i].value > sortedSessions[i+1].value)
+ {
+ let pdt = curSum / curCount;
+ for (let j=start; j<=i; j++)
+ this.players[this.tables[this.currentIndex][sortedSessions[j].index]].pdt += pdt;
+ curSum = 0;
+ curCount = 0;
+ start = i+1;
+ }
+ // Update sessions:
this.players[this.tables[this.currentIndex][i]].session += parseInt(this.sessions[this.currentIndex][i]);
}
+ this.scored[this.currentIndex] = true;
this.currentIndex = -1;
this.writeScoreToDb();
},
- resetScore: function() {
- this.pdts[this.currentIndex] = [];
- this.sessions[this.currentIndex] = [];
- this.currentIndex = -1;
+ clickRestore: function() {
+ document.getElementById('restoreBtn').click();
+ },
+ },
+ },
+ 'my-timer': {
+ data: function() {
+ return {
+ time: 0, //remaining time, in seconds
+ running: false,
+ };
+ },
+ template: `
+ <div id="timer" :style="{lineHeight: textHeight + 'px', fontSize: 0.66*textHeight + 'px'}">
+ <div @click.left="pauseResume()" @click.right.prevent="reset()" :class="{timeout:time==0}">
+ {{ formattedTime }}
+ </div>
+ <img class="close-cross" src="img/cross.svg" @click="$emit('clockover')"/>
+ </div>
+ `,
+ computed: {
+ formattedTime: function() {
+ let seconds = this.time % 60;
+ let minutes = Math.floor(this.time / 60);
+ return this.padToZero(minutes) + ":" + this.padToZero(seconds);
},
- writeScoreToDb: function()
- {
+ textHeight: function() {
+ return screen.height;
+ },
+ },
+ methods: {
+ padToZero: function(a) {
+ if (a < 10)
+ return "0" + a;
+ return a;
+ },
+ pauseResume: function() {
+ this.running = !this.running;
+ if (this.running)
+ this.start();
+ },
+ reset: function(e) {
+ this.running = false;
+ this.time = 5400; //1:30
+ },
+ start: function() {
+ if (!this.running)
+ return;
+ if (this.time == 0)
+ {
+ new Audio("sounds/gong.mp3").play();
+ this.running = false;
+ return;
+ }
+ setTimeout(() => {
+ if (this.running)
+ this.time--;
+ this.start();
+ }, 1000);
+ },
+ },
+ created: function() {
+ this.reset();
+ },
+ },
+ 'my-ranking': {
+ props: ['players','sortByScore','writeScoreToDb'],
+ template: `
+ <div id="ranking">
+ <table class="ranking">
+ <tr class="title">
+ <th>Rang</th>
+ <th>Joueur</th>
+ <th>Points</th>
+ <th>Mini-pts</th>
+ </tr>
+ <tr v-for="p in sortedPlayers">
+ <td>{{ p.rank }}</td>
+ <td>{{ p.prenom }} {{ p.nom }}</td>
+ <td>{{ p.pdt }}</td>
+ <td>{{ p.session }}</td>
+ </tr>
+ </table>
+ <div class="button-container-vertical" style="width:200px">
+ <button class="btn cancel" @click="resetPlayers()">Réinitialiser</button>
+ <button id="restoreBtn" class="btn" @click="restoreLast()">Restaurer</button>
+ </div>
+ </div>
+ `,
+ computed: {
+ sortedPlayers: function() {
+ let res = this.rankPeople();
+ // Add rank information (taking care of ex-aequos)
+ let rank = 1;
+ for (let i=0; i<res.length; i++)
+ {
+ if (i==0 || this.sortByScore(res[i],res[i-1]) == 0)
+ res[i].rank = rank;
+ else //strictly lower scoring
+ res[i].rank = ++rank;
+ }
+ return res;
+ },
+ },
+ methods: {
+ rankPeople: function() {
+ return this.players
+ .slice(1) //discard Toto
+ .sort(this.sortByScore);
+ },
+ resetPlayers: function() {
+ this.players
+ .slice(1) //discard Toto
+ .forEach( p => {
+ p.pdt = 0;
+ p.session = 0;
+ p.available = 1;
+ });
+ this.writeScoreToDb();
+ document.getElementById("runPairing").click();
+ },
+ restoreLast: function() {
let xhr = new XMLHttpRequest();
- xhr.open("POST", "scripts/rw_players.php");
- xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
- let orderedPlayers = this.players
- .slice(1) //discard "Toto"
- .map( p => { return Object.assign({}, p); }) //deep (enough) copy
- .sort( (a,b) => { return b.pdt - a.pdt; }); //TODO: re-use sorting function in ranking component
- xhr.send("players="+encodeURIComponent(JSON.stringify(orderedPlayers)));
+ let self = this;
+ xhr.onreadystatechange = function() {
+ if (this.readyState == 4 && this.status == 200)
+ {
+ let players = JSON.parse(xhr.responseText);
+ if (players.length > 0)
+ {
+ players.unshift({ //add ghost 4th player for 3-players tables
+ prenom: "Toto",
+ nom: "",
+ pdt: 0,
+ session: 0,
+ available: 0,
+ });
+ // NOTE: Vue warning "do not mutate property" if direct self.players = players
+ for (let i=1; i<players.length; i++)
+ {
+ players[i].pdt = parseFloat(players[i].pdt);
+ players[i].session = parseInt(players[i].session);
+ Vue.set(self.players, i, players[i]);
+ }
+ }
+ }
+ };
+ xhr.open("GET", "scripts/rw_players.php?restore=1", true);
+ xhr.send(null);
},
},
},
{
let players = JSON.parse(xhr.responseText);
players.forEach( p => {
- p.pdt = !!p.pdt ? parseInt(p.pdt) : 0;
+ p.pdt = !!p.pdt ? parseFloat(p.pdt) : 0;
p.session = !!p.session ? parseInt(p.session) : 0;
p.available = !!p.available ? p.available : 1; //use integer for fputcsv PHP func
});
xhr.open("GET", "scripts/rw_players.php", true);
xhr.send(null);
},
+ methods: {
+ // Used both in ranking and pairings:
+ sortByScore: function(a,b) {
+ return b.pdt - a.pdt + (Math.atan(b.session - a.session) / (Math.PI/2)) / 2;
+ },
+ writeScoreToDb: function() {
+ let xhr = new XMLHttpRequest();
+ xhr.open("POST", "scripts/rw_players.php");
+ xhr.setRequestHeader('Content-Type', 'application/x-www-form-urlencoded');
+ let orderedPlayers = this.players
+ .slice(1) //discard Toto
+ .sort(this.sortByScore);
+ xhr.send("players="+encodeURIComponent(JSON.stringify(orderedPlayers)));
+ },
+ },
});