| {{ st.tr["Analysis mode"] }}
.row
.col-sm-12.col-md-8.col-md-offset-2.col-lg-6.col-lg-offset-3
- h4#variantName(v-show="display=='rules'") {{ gameInfo.vname }}
+ h4#variantName(v-show="display=='rules'") {{ getVariantDisplay }}
div(
v-show="display=='rules'"
v-html="content"
showAnalyzeBtn: function() {
return !!this.V && this.V.CanAnalyze;
},
+ getVariantDisplay: function() {
+ if (!this.gameInfo.vname) return ""; //variant not set yet
+ return this.st.variants.find(v => v.name == this.gameInfo.vname).display;
+ },
content: function() {
if (!this.gameInfo.vname) return ""; //variant not set yet
return (
this.gameInfo.mode = mode;
if (this.gameInfo.mode == "versus") {
CompgameStorage.get(this.gameInfo.vname, (game) => {
- // NOTE: game might be null
+ // NOTE: game might be null (if none stored yet)
+ if (!!game && !V.IsGoodFen(game.fen)) {
+ // Some issues with stored game: delete
+ CompgameStorage.remove(game.vname);
+ game = null;
+ }
this.$refs["compgame"].launchGame(game);
});
- } else {
- this.$refs["compgame"].launchGame();
}
+ else this.$refs["compgame"].launchGame();
},
// The user wants to stop the game:
stopGame: function() {