this.conn = new WebSocket(this.connexionString);
this.conn.addEventListener("message", this.socketMessageListener);
const oppSid = this.getOppsid();
- if (!!oppSid) this.requestLaststate(oppSid); //in case of
+ if (!!oppSid) this.requestLastate(oppSid); //in case of
}
},
1000
this.game.type == "live" &&
this.game.players.some(p => p.sid == user.sid)
) {
- this.requestLaststate(user.sid);
+ this.requestLastate(user.sid);
}
break;
}