this.conn = new WebSocket(this.connexionString);
this.conn.addEventListener("message", this.socketMessageListener);
const oppSid = this.getOppsid();
- if (!!oppSid) this.requestLaststate(oppSid); //in case of
+ if (!!oppSid) this.requestLastate(oppSid); //in case of
}
},
1000
this.game.type == "live" &&
this.game.players.some(p => p.sid == user.sid)
) {
- this.requestLaststate(user.sid);
+ this.requestLastate(user.sid);
}
break;
}
let gameInfo = {
id: getRandString(), //ignored if corr
fen: V.GenRandInitFen(this.game.options),
- options: this.game.options,
+ options: JSON.stringify(this.game.options),
players: [this.game.players[1], this.game.players[0]],
vid: this.game.vid,
cadence: this.game.cadence
"/games",
"POST",
{
- data: Object.assign(
- {},
- gameInfo,
- { options: JSON.stringify(this.game.options) }
- ),
+ data: { gameInfo: gameInfo },
success: (response) => {
gameInfo.id = response.id;
notifyNewGame();
const trySetVname = setInterval(
() => {
// this.st.variants might be uninitialized (variant == null)
- variant = this.st.variants.find(v => v.id == game.vid);
+ variant = this.st.variants.find(v => {
+ return v.id == game.vid || v.name == game.vname
+ });
if (!!variant) {
clearInterval(trySetVname);
game.vname = variant.name;