// NOTE: variants pages already have a "Rules" link on top
span#rulesBtn(
v-if="!$route.path.match('/variants/')"
- @click="$emit('showrules')"
+ @click="clickRulesBtn()"
+ :class="btnRulesClass"
)
| {{ st.tr["Rules"] }}
button(
#scoreInfo(v-if="score!='*'")
span.score {{ score }}
span.score-msg {{ st.tr[message] }}
- .moves-list(v-if="!['none','highlight'].includes(show)")
+ .moves-list
.tr(v-for="moveIdx in evenNumbers")
.td {{ firstNum + moveIdx / 2 }}
- .td(v-if="moveIdx < moves.length-1 || show == 'all'"
+ .td(
:class="{'highlight-lm': cursor == moveIdx}"
@click="() => gotoMove(moveIdx)"
- )
- | {{ notation(moves[moveIdx]) }}
+ v-html="notation(moveIdx)")
.td(
v-if="moveIdx < moves.length-1"
- :class="{'highlight-lm': highlightBlackmove(moveIdx+1)}"
+ :class="{'highlight-lm': cursor == moveIdx+1}"
@click="() => gotoMove(moveIdx+1)"
- )
- | {{ notation(moves[moveIdx + 1]) }}
+ v-html="notation(moveIdx + 1)")
</template>
<script>
name: "my-move-list",
props: [
"moves", "show", "canAnalyze", "canDownload",
- "cursor", "score", "message", "firstNum"],
+ "vname", "cursor", "score", "message", "firstNum"],
data: function() {
return {
st: store.state
document.getElementById("adjuster")
.addEventListener("click", processModalClick);
// Take full width on small screens:
- let boardSize = parseInt(localStorage.getItem("boardSize"));
- if (!boardSize) {
- boardSize =
- window.innerWidth >= 768
- ? 0.75 * Math.min(window.innerWidth, window.innerHeight)
- : window.innerWidth;
- }
+ let boardSize =
+ window.innerWidth >= 768
+ ? 0.7 * Math.min(window.innerWidth, window.innerHeight)
+ : window.innerWidth;
const movesWidth = window.innerWidth >= 768 ? 280 : 0;
document.getElementById("boardContainer").style.width = boardSize + "px";
let gameContainer = document.getElementById("gameContainer");
gameContainer.style.width = boardSize + movesWidth + "px";
document.getElementById("boardSize").value =
(boardSize * 100) / (window.innerWidth - movesWidth);
- window.addEventListener("resize", this.adjustBoard);
+ window.addEventListener("resize", () => this.adjustBoard());
+ if ("ontouchstart" in window) {
+ // TODO: find something better than next height adjustment...
+ // maybe each variant could give its ratio (?!)
+ setTimeout( () => { this.adjustBoard("vertical"); }, 1000);
+ }
},
beforeDestroy: function() {
window.removeEventListener("resize", this.adjustBoard);
computed: {
evenNumbers: function() {
return [...Array(this.moves.length).keys()].filter(i => i%2==0);
+ },
+ btnRulesClass: function() {
+ // "rr" for "rules read"
+ return {
+ highlightRules:
+ !!this.vname && !localStorage.getItem("rr_" + this.vname)
+ };
}
},
methods: {
- notation: function(move) {
- return getFullNotation(move);
- },
- highlightBlackmove: function(moveIdx) {
- return (
- this.cursor == moveIdx ||
+ notation: function(moveIdx) {
+ const move = this.moves[moveIdx];
+ if (this.score != "*") return getFullNotation(move);
+ if (
+ ['none','highlight'].includes(this.show) ||
(
- // If display by rows, hightlight last black move while the white
- // move is being played:
this.show == "byrow" &&
- this.cursor == moveIdx + 1 &&
- // ...except if cursor is behind in the game:
- this.cursor == this.moves.length - 1
+ moveIdx == this.moves.length-1 &&
+ moveIdx % 2 == 0
)
- );
+ ) {
+ return "?";
+ }
+ return getFullNotation(move);
},
btnTooltipClass: function() {
return { tooltip: !("ontouchstart" in window) };
},
+ clickRulesBtn: function() {
+ const key = "rr_" + this.vname;
+ if (!localStorage.getItem(key)) {
+ localStorage.setItem(key, '1');
+ document.getElementById("rulesBtn").classList.remove("highlightRules");
+ }
+ this.$emit("showrules");
+ },
gotoMove: function(index) {
// Goto move except if click on current move:
if (this.cursor != index) this.$emit("goto-move", index);
},
- adjustBoard: function() {
+ adjustBoard: function(vertical) {
const boardContainer = document.getElementById("boardContainer");
if (!boardContainer) return; //no board on page
- const k = document.getElementById("boardSize").value;
const movesWidth = window.innerWidth >= 768 ? 280 : 0;
- const minBoardWidth = 240; //TODO: these 240 and 280 are arbitrary...
- // Value of 0 is board min size; 100 is window.width [- movesWidth]
- const boardSize =
- minBoardWidth +
- (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
- localStorage.setItem("boardSize", boardSize);
- boardContainer.style.width = boardSize + "px";
- document.getElementById("gameContainer").style.width =
- boardSize + movesWidth + "px";
- this.$emit("redraw-board");
+ let gameContainer = document.getElementById("gameContainer");
+ if (vertical) {
+ const bRect =
+ document.getElementById("rootBoardElement").getBoundingClientRect();
+ if (bRect.bottom > window.innerHeight) {
+ const maxHeight = window.innerHeight - 20;
+ gameContainer.style.height = maxHeight + "px";
+ const boardSize = maxHeight * bRect.width / bRect.height;
+ boardContainer.style.width = boardSize + "px";
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
+ setTimeout( () => window.scroll(0, bRect.top), 1000);
+ }
+ }
+ else {
+ const k = document.getElementById("boardSize").value;
+ const minBoardWidth = 160; //TODO: these 160 and 280 are arbitrary...
+ // Value of 0 is board min size; 100 is window.width [- movesWidth]
+ const boardSize =
+ minBoardWidth +
+ (k * (window.innerWidth - (movesWidth + minBoardWidth))) / 100;
+ boardContainer.style.width = boardSize + "px";
+ gameContainer.style.width = boardSize + movesWidth + "px";
+ this.$emit("redraw-board");
+ }
}
}
};
.td.highlight-lm
background-color: plum
+.highlightRules
+ padding: 3px 5px
+ background-color: yellow
+
#boardSizeBtnContainer
width: 100%
text-align: center