return `${this.containerId}|rnum-${color}${piece}`;
}
+ static AddClass_es(piece, class_es) {
+ if (!Array.isArray(class_es))
+ class_es = [class_es];
+ class_es.forEach(cl => {
+ piece.classList.add(cl);
+ });
+ }
+
+ static RemoveClass_es(piece, class_es) {
+ if (!Array.isArray(class_es))
+ class_es = [class_es];
+ class_es.forEach(cl => {
+ piece.classList.remove(cl);
+ });
+ }
+
graphicalInit() {
// NOTE: not window.onresize = this.re_drawBoardElts because scope (this)
window.onresize = () => this.re_drawBoardElements();
const color = this.getColor(i, j);
const piece = this.getPiece(i, j);
this.g_pieces[i][j] = document.createElement("piece");
- this.g_pieces[i][j].classList.add(this.pieces()[piece]["class"]);
+ C.AddClass_es(this.g_pieces[i][j], this.pieces()[piece]["class"]);
this.g_pieces[i][j].classList.add(C.GetColorClass(color));
this.g_pieces[i][j].style.width = pieceWidth + "px";
this.g_pieces[i][j].style.height = pieceWidth + "px";
r_cell.style.height = sqResSize + "px";
rcontainer.appendChild(r_cell);
let piece = document.createElement("piece");
- const pieceSpec = this.pieces()[p];
- piece.classList.add(pieceSpec["class"]);
+ C.AddClass_es(piece, this.pieces()[p]["class"]);
piece.classList.add(C.GetColorClass(c));
piece.style.width = "100%";
piece.style.height = "100%";
choice.style.backgroundColor = "lightyellow";
choice.onclick = () => callback(moves[i]);
const piece = document.createElement("piece");
- const pieceSpec = this.pieces()[moves[i].appear[0].p];
- piece.classList.add(pieceSpec["class"]);
+ const cdisp = moves[i].choice || moves[i].appear[0].p;
+ C.AddClass_es(piece, this.pieces()[cdisp]["class"]);
piece.classList.add(C.GetColorClass(color));
piece.style.width = "100%";
piece.style.height = "100%";
return false;
}
+ canStepOver(i, j) {
+ // In some variants, objects on boards don't stop movement (Chakart)
+ return this.board[i][j] == "";
+ }
+
// Generic method to find possible moves of "sliding or jumping" pieces
getPotentialMovesOf(piece, [x, y]) {
const color = this.getColor(x, y);
let stepCounter = 0;
while (
this.onBoard(i, j) &&
- (this.board[i][j] == "" || (i == x && j == y))
+ (this.canStepOver(i, j) || (i == x && j == y))
) {
if (
type != "attack" &&
const pieceWidth = this.getPieceWidth(r.width);
move.appear.forEach(a => {
this.g_pieces[a.x][a.y] = document.createElement("piece");
- this.g_pieces[a.x][a.y].classList.add(this.pieces()[a.p]["class"]);
+ C.AddClass_es(this.g_pieces[a.x][a.y], this.pieces()[a.p]["class"]);
this.g_pieces[a.x][a.y].classList.add(C.GetColorClass(a.c));
this.g_pieces[a.x][a.y].style.width = pieceWidth + "px";
this.g_pieces[a.x][a.y].style.height = pieceWidth + "px";
const pieces = this.pieces();
if (move.drag) {
const startCode = this.getPiece(move.start.x, move.start.y);
- movingPiece.classList.remove(pieces[startCode]["class"]);
- movingPiece.classList.add(pieces[move.drag.p]["class"]);
+ C.RemoveClass_es(movingPiece, pieces[startCode]["class"]);
+ C.AddClass_es(movingPiece, pieces[move.drag.p]["class"]);
const apparentColor = this.getColor(move.start.x, move.start.y);
if (apparentColor != move.drag.c) {
movingPiece.classList.remove(C.GetColorClass(apparentColor));