| 1 | import ChessRules from "/base_rules.js"; |
| 2 | import {FenUtil} from "/utils/setupPieces.js"; |
| 3 | |
| 4 | export default class CircularRules extends ChessRules { |
| 5 | |
| 6 | get hasCastle() { |
| 7 | return false; |
| 8 | } |
| 9 | get hasEnpassant() { |
| 10 | return false; |
| 11 | } |
| 12 | |
| 13 | // Everypawn is going up! |
| 14 | getPawnShift(color) { |
| 15 | return -1; |
| 16 | } |
| 17 | isPawnInitRank(x, color) { |
| 18 | return (color == 'w' && x == 6) || (color == 'b' && x == 2); |
| 19 | } |
| 20 | |
| 21 | get flippedBoard() { |
| 22 | return false; |
| 23 | } |
| 24 | |
| 25 | // Circular board: |
| 26 | // TODO: graph with segments, as for cylindrical... |
| 27 | getX(x) { |
| 28 | let res = x % this.size.x; |
| 29 | if (res < 0) |
| 30 | res += this.size.x; |
| 31 | return res; |
| 32 | } |
| 33 | |
| 34 | // TODO: rewrite in more elegant way |
| 35 | getFlagsFen() { |
| 36 | let flags = ""; |
| 37 | for (let c of ["w", "b"]) { |
| 38 | for (let i = 0; i < 8; i++) |
| 39 | flags += this.pawnFlags[c][i] ? "1" : "0"; |
| 40 | } |
| 41 | return flags; |
| 42 | } |
| 43 | |
| 44 | setFlags(fenflags) { |
| 45 | this.pawnFlags = { |
| 46 | w: [...Array(8)], //pawns can move 2 squares? |
| 47 | b: [...Array(8)] |
| 48 | }; |
| 49 | for (let c of ["w", "b"]) { |
| 50 | for (let i = 0; i < 8; i++) |
| 51 | this.pawnFlags[c][i] = fenflags.charAt((c == "w" ? 0 : 8) + i) == "1"; |
| 52 | } |
| 53 | } |
| 54 | |
| 55 | genRandInitBaseFen() { |
| 56 | let setupOpts = { |
| 57 | randomness: this.options["randomness"], |
| 58 | diffCol: ['b'] |
| 59 | }; |
| 60 | const s = FenUtil.setupPieces( |
| 61 | ['r', 'n', 'b', 'q', 'k', 'b', 'n', 'r'], setupOpts); |
| 62 | return { |
| 63 | fen: "8/8/pppppppp/" + s.b.join("") + "/8/8/PPPPPPPP/" + |
| 64 | s.w.join("").toUpperCase(), |
| 65 | o: {flags: "11111111"} |
| 66 | }; |
| 67 | } |
| 68 | |
| 69 | filterValid(moves) { |
| 70 | const filteredMoves = super.filterValid(moves); |
| 71 | // If at least one full move made, everything is allowed: |
| 72 | if (this.movesCount >= 2) |
| 73 | return filteredMoves; |
| 74 | // Else, forbid checks: |
| 75 | const oppCol = C.GetOppTurn(this.turn); |
| 76 | const oppKingPos = this.searchKingPos(oppCol); |
| 77 | return filteredMoves.filter(m => { |
| 78 | this.playOnBoard(m); |
| 79 | const res = !this.underCheck(oppKingPos, [this.turn]); |
| 80 | this.undoOnBoard(m); |
| 81 | return res; |
| 82 | }); |
| 83 | } |
| 84 | |
| 85 | prePlay(move) { |
| 86 | if (move.appear.length > 0 && move.vanish.length > 0) { |
| 87 | super.prePlay(move); |
| 88 | if ( |
| 89 | [2, 6].includes(move.start.x) && |
| 90 | move.vanish[0].p == 'p' && |
| 91 | Math.abs(move.end.x - move.start.x) == 2 |
| 92 | ) { |
| 93 | // This move turns off a 2-squares pawn flag |
| 94 | this.pawnFlags[move.start.x == 6 ? "w" : "b"][move.start.y] = false; |
| 95 | } |
| 96 | } |
| 97 | } |
| 98 | |
| 99 | }; |