| 1 | import { ChessRules, Move, PiPo } from "@/base_rules"; |
| 2 | import { randInt } from "@/utils/alea"; |
| 3 | |
| 4 | export class MadhouseRules extends ChessRules { |
| 5 | |
| 6 | hoverHighlight([x, y], side) { |
| 7 | // Testing move validity results in an infinite update loop. |
| 8 | // TODO: find a way to test validity anyway. |
| 9 | return ( |
| 10 | (this.subTurn == 2 && this.board[x][y] == V.EMPTY) && |
| 11 | (!side || side == this.turn) |
| 12 | ); |
| 13 | } |
| 14 | |
| 15 | setOtherVariables(fen) { |
| 16 | super.setOtherVariables(fen); |
| 17 | this.subTurn = 1; |
| 18 | this.firstMove = []; |
| 19 | } |
| 20 | |
| 21 | canIplay(side, [x, y]) { |
| 22 | if (this.subTurn == 1) return super.canIplay(side, [x, y]); |
| 23 | // subturn == 2, drop a piece: |
| 24 | return side == this.turn && this.board[x][y] == V.EMPTY; |
| 25 | } |
| 26 | |
| 27 | getPotentialMovesFrom([x, y]) { |
| 28 | if (this.subTurn == 1) return super.getPotentialMovesFrom([x, y]); |
| 29 | // subTurn == 2: a move is a click, not handled here |
| 30 | return []; |
| 31 | } |
| 32 | |
| 33 | filterValid(moves) { |
| 34 | if (this.subTurn == 2) return super.filterValid(moves); |
| 35 | const color = this.turn; |
| 36 | return moves.filter(m => { |
| 37 | this.play(m); |
| 38 | let res = false; |
| 39 | if (m.vanish.length == 1 || m.appear.length == 2) |
| 40 | // Standard check: |
| 41 | res = !this.underCheck(color); |
| 42 | else { |
| 43 | // Capture: find landing square not resulting in check |
| 44 | const boundary = (m.vanish[1].p != V.PAWN ? [0, 7] : [1, 6]); |
| 45 | const sqColor = |
| 46 | m.vanish[1].p == V.BISHOP |
| 47 | ? (m.vanish[1].x + m.vanish[1].y) % 2 |
| 48 | : null; |
| 49 | outerLoop: for (let i = boundary[0]; i <= boundary[1]; i++) { |
| 50 | for (let j=0; j<8; j++) { |
| 51 | if ( |
| 52 | this.board[i][j] == V.EMPTY && |
| 53 | (!sqColor || (i + j) % 2 == sqColor) |
| 54 | ) { |
| 55 | const tMove = new Move({ |
| 56 | appear: [ |
| 57 | new PiPo({ |
| 58 | x: i, |
| 59 | y: j, |
| 60 | c: m.vanish[1].c, |
| 61 | p: m.vanish[1].p |
| 62 | }) |
| 63 | ], |
| 64 | vanish: [], |
| 65 | start: { x: -1, y: -1 } |
| 66 | }); |
| 67 | this.play(tMove); |
| 68 | const moveOk = !this.underCheck(color); |
| 69 | this.undo(tMove); |
| 70 | if (moveOk) { |
| 71 | res = true; |
| 72 | break outerLoop; |
| 73 | } |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | } |
| 78 | this.undo(m); |
| 79 | return res; |
| 80 | }); |
| 81 | } |
| 82 | |
| 83 | getAllValidMoves() { |
| 84 | if (this.subTurn == 1) return super.getAllValidMoves(); |
| 85 | // Subturn == 2: only replacements |
| 86 | let moves = []; |
| 87 | const L = this.firstMove.length; |
| 88 | const fm = this.firstMove[L - 1]; |
| 89 | const color = this.turn; |
| 90 | const oppCol = V.GetOppCol(color); |
| 91 | const boundary = (fm.vanish[1].p != V.PAWN ? [0, 7] : [1, 6]); |
| 92 | const sqColor = |
| 93 | fm.vanish[1].p == V.BISHOP |
| 94 | ? (fm.vanish[1].x + fm.vanish[1].y) % 2 |
| 95 | : null; |
| 96 | for (let i = boundary[0]; i < boundary[1]; i++) { |
| 97 | for (let j=0; j<8; j++) { |
| 98 | if ( |
| 99 | this.board[i][j] == V.EMPTY && |
| 100 | (!sqColor || (i + j) % 2 == sqColor) |
| 101 | ) { |
| 102 | const tMove = new Move({ |
| 103 | appear: [ |
| 104 | new PiPo({ |
| 105 | x: i, |
| 106 | y: j, |
| 107 | c: oppCol, |
| 108 | p: fm.vanish[1].p |
| 109 | }) |
| 110 | ], |
| 111 | vanish: [], |
| 112 | start: { x: -1, y: -1 } |
| 113 | }); |
| 114 | this.play(tMove); |
| 115 | const moveOk = !this.underCheck(color); |
| 116 | this.undo(tMove); |
| 117 | if (moveOk) moves.push(tMove); |
| 118 | } |
| 119 | } |
| 120 | } |
| 121 | return moves; |
| 122 | } |
| 123 | |
| 124 | doClick(square) { |
| 125 | if (isNaN(square[0])) return null; |
| 126 | // If subTurn == 2 && square is empty && !underCheck, then replacement |
| 127 | if (this.subTurn == 2 && this.board[square[0]][square[1]] == V.EMPTY) { |
| 128 | const L = this.firstMove.length; |
| 129 | const fm = this.firstMove[L - 1]; |
| 130 | const color = this.turn; |
| 131 | const oppCol = V.GetOppCol(color); |
| 132 | if ( |
| 133 | (fm.vanish[1].p == V.PAWN && [0, 7].includes(square[0])) || |
| 134 | ( |
| 135 | fm.vanish[1].p == V.BISHOP && |
| 136 | (square[0] + square[1] + fm.vanish[1].x + fm.vanish[1].y) % 2 != 0 |
| 137 | ) |
| 138 | ) { |
| 139 | // Pawns cannot be replaced on first or last rank, |
| 140 | // bishops must be replaced on same square color. |
| 141 | return null; |
| 142 | } |
| 143 | const tMove = new Move({ |
| 144 | appear: [ |
| 145 | new PiPo({ |
| 146 | x: square[0], |
| 147 | y: square[1], |
| 148 | c: oppCol, |
| 149 | p: fm.vanish[1].p |
| 150 | }) |
| 151 | ], |
| 152 | vanish: [], |
| 153 | start: { x: -1, y: -1 } |
| 154 | }); |
| 155 | this.play(tMove); |
| 156 | const moveOk = !this.underCheck(color); |
| 157 | this.undo(tMove); |
| 158 | if (moveOk) return tMove; |
| 159 | } |
| 160 | return null; |
| 161 | } |
| 162 | |
| 163 | play(move) { |
| 164 | move.flags = JSON.stringify(this.aggregateFlags()); |
| 165 | if (move.vanish.length > 0) { |
| 166 | this.epSquares.push(this.getEpSquare(move)); |
| 167 | this.firstMove.push(move); |
| 168 | } |
| 169 | V.PlayOnBoard(this.board, move); |
| 170 | if ( |
| 171 | this.subTurn == 2 || |
| 172 | move.vanish.length == 1 || |
| 173 | move.appear.length == 2 |
| 174 | ) { |
| 175 | this.turn = V.GetOppCol(this.turn); |
| 176 | this.subTurn = 1; |
| 177 | this.movesCount++; |
| 178 | } |
| 179 | else this.subTurn = 2; |
| 180 | if (move.vanish.length > 0) this.postPlay(move); |
| 181 | } |
| 182 | |
| 183 | postPlay(move) { |
| 184 | if (move.appear[0].p == V.KING) |
| 185 | this.kingPos[move.appear[0].c] = [move.appear[0].x, move.appear[0].y]; |
| 186 | this.updateCastleFlags(move, move.appear[0].p, move.appear[0].c); |
| 187 | } |
| 188 | |
| 189 | undo(move) { |
| 190 | this.disaggregateFlags(JSON.parse(move.flags)); |
| 191 | if (move.vanish.length > 0) { |
| 192 | this.epSquares.pop(); |
| 193 | this.firstMove.pop(); |
| 194 | } |
| 195 | V.UndoOnBoard(this.board, move); |
| 196 | if (this.subTurn == 2) this.subTurn = 1; |
| 197 | else { |
| 198 | this.turn = V.GetOppCol(this.turn); |
| 199 | this.movesCount--; |
| 200 | this.subTurn = (move.vanish.length > 0 ? 1 : 2); |
| 201 | } |
| 202 | if (move.vanish.length > 0) super.postUndo(move); |
| 203 | } |
| 204 | |
| 205 | getComputerMove() { |
| 206 | let moves = this.getAllValidMoves(); |
| 207 | if (moves.length == 0) return null; |
| 208 | // Custom "search" at depth 1 (for now. TODO?) |
| 209 | const maxeval = V.INFINITY; |
| 210 | const color = this.turn; |
| 211 | const initEval = this.evalPosition(); |
| 212 | moves.forEach(m => { |
| 213 | this.play(m); |
| 214 | m.eval = (color == "w" ? -1 : 1) * maxeval; |
| 215 | if (m.vanish.length == 2 && m.appear.length == 1) { |
| 216 | const moves2 = this.getAllValidMoves(); |
| 217 | m.next = moves2[0]; |
| 218 | moves2.forEach(m2 => { |
| 219 | this.play(m2); |
| 220 | const score = this.getCurrentScore(); |
| 221 | let mvEval = 0; |
| 222 | if (["1-0", "0-1"].includes(score)) |
| 223 | mvEval = (score == "1-0" ? 1 : -1) * maxeval; |
| 224 | else if (score == "*") |
| 225 | // Add small fluctuations to avoid dropping pieces always on the |
| 226 | // first square available. |
| 227 | mvEval = initEval + 0.05 - Math.random() / 10; |
| 228 | if ( |
| 229 | (color == 'w' && mvEval > m.eval) || |
| 230 | (color == 'b' && mvEval < m.eval) |
| 231 | ) { |
| 232 | m.eval = mvEval; |
| 233 | m.next = m2; |
| 234 | } |
| 235 | this.undo(m2); |
| 236 | }); |
| 237 | } |
| 238 | else { |
| 239 | const score = this.getCurrentScore(); |
| 240 | if (score != "1/2") { |
| 241 | if (score != "*") m.eval = (score == "1-0" ? 1 : -1) * maxeval; |
| 242 | else m.eval = this.evalPosition(); |
| 243 | } |
| 244 | } |
| 245 | this.undo(m); |
| 246 | }); |
| 247 | moves.sort((a, b) => { |
| 248 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); |
| 249 | }); |
| 250 | let candidates = [0]; |
| 251 | for (let i = 1; i < moves.length && moves[i].eval == moves[0].eval; i++) |
| 252 | candidates.push(i); |
| 253 | const mIdx = candidates[randInt(candidates.length)]; |
| 254 | if (!moves[mIdx].next) return moves[mIdx]; |
| 255 | const move2 = moves[mIdx].next; |
| 256 | delete moves[mIdx]["next"]; |
| 257 | return [moves[mIdx], move2]; |
| 258 | } |
| 259 | |
| 260 | getNotation(move) { |
| 261 | if (move.vanish.length > 0) return super.getNotation(move); |
| 262 | // Replacement: |
| 263 | const piece = |
| 264 | move.appear[0].p != V.PAWN ? move.appear[0].p.toUpperCase() : ""; |
| 265 | return piece + "@" + V.CoordsToSquare(move.end); |
| 266 | } |
| 267 | |
| 268 | }; |