| 1 | <script> |
| 2 | import { getSquareId, getSquareFromId } from "@/utils/squareId"; |
| 3 | import { ArrayFun } from "@/utils/array"; |
| 4 | import { store } from "@/store"; |
| 5 | export default { |
| 6 | name: "my-board", |
| 7 | // Last move cannot be guessed from here, and is required to highlight squares |
| 8 | // vr: object to check moves, print board... |
| 9 | // userColor is left undefined for an external observer |
| 10 | props: [ |
| 11 | "vr", |
| 12 | "lastMove", |
| 13 | "analyze", |
| 14 | "score", |
| 15 | "incheck", |
| 16 | "orientation", |
| 17 | "userColor", |
| 18 | "vname" |
| 19 | ], |
| 20 | data: function() { |
| 21 | return { |
| 22 | possibleMoves: [], //filled after each valid click/dragstart |
| 23 | choices: [], //promotion pieces, or checkered captures... (as moves) |
| 24 | selectedPiece: null, //moving piece (or clicked piece) |
| 25 | start: {}, //pixels coordinates + id of starting square (click or drag) |
| 26 | settings: store.state.settings |
| 27 | }; |
| 28 | }, |
| 29 | render(h) { |
| 30 | if (!this.vr) { |
| 31 | // Return empty div of class 'game' to avoid error when setting size |
| 32 | return h("div", { |
| 33 | class: { |
| 34 | game: true |
| 35 | } |
| 36 | }); |
| 37 | } |
| 38 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
| 39 | // Precompute hints squares to facilitate rendering |
| 40 | let hintSquares = ArrayFun.init(sizeX, sizeY, false); |
| 41 | this.possibleMoves.forEach(m => { |
| 42 | hintSquares[m.end.x][m.end.y] = true; |
| 43 | }); |
| 44 | // Also precompute in-check squares |
| 45 | let incheckSq = ArrayFun.init(sizeX, sizeY, false); |
| 46 | this.incheck.forEach(sq => { |
| 47 | incheckSq[sq[0]][sq[1]] = true; |
| 48 | }); |
| 49 | |
| 50 | const lm = this.lastMove; |
| 51 | const showLight = ( |
| 52 | this.settings.highlight && |
| 53 | ["all","highlight"].includes(V.ShowMoves) |
| 54 | ); |
| 55 | const orientation = !V.CanFlip ? "w" : this.orientation; |
| 56 | // Ensure that squares colors do not change when board is flipped |
| 57 | const lightSquareMod = (sizeX + sizeY) % 2; |
| 58 | const showPiece = (x, y) => { |
| 59 | return ( |
| 60 | this.vr.board[x][y] != V.EMPTY && |
| 61 | (!this.vr.enlightened || this.analyze || this.score != "*" || |
| 62 | (!!this.userColor && this.vr.enlightened[this.userColor][x][y])) |
| 63 | ); |
| 64 | }; |
| 65 | const inHighlight = (x, y) => { |
| 66 | return showLight && !!lm && ( |
| 67 | (lm.end.x == x && lm.end.y == y) || |
| 68 | (lm.start.x == x && lm.start.y == y)); |
| 69 | }; |
| 70 | const inShadow = (x, y) => { |
| 71 | return ( |
| 72 | !this.analyze && |
| 73 | this.score == "*" && |
| 74 | this.vr.enlightened && |
| 75 | (!this.userColor || !this.vr.enlightened[this.userColor][x][y]) |
| 76 | ); |
| 77 | }; |
| 78 | // Create board element (+ reserves if needed by variant) |
| 79 | const gameDiv = h( |
| 80 | "div", |
| 81 | { |
| 82 | class: { |
| 83 | game: true, |
| 84 | clearer: true |
| 85 | } |
| 86 | }, |
| 87 | [...Array(sizeX).keys()].map(i => { |
| 88 | const ci = orientation == "w" ? i : sizeX - i - 1; |
| 89 | return h( |
| 90 | "div", |
| 91 | { |
| 92 | class: { |
| 93 | row: true |
| 94 | }, |
| 95 | style: { opacity: this.choices.length > 0 ? "0.5" : "1" } |
| 96 | }, |
| 97 | [...Array(sizeY).keys()].map(j => { |
| 98 | const cj = orientation == "w" ? j : sizeY - j - 1; |
| 99 | let elems = []; |
| 100 | if (showPiece(ci, cj)) { |
| 101 | elems.push( |
| 102 | h("img", { |
| 103 | class: { |
| 104 | piece: true, |
| 105 | ghost: |
| 106 | !!this.selectedPiece && |
| 107 | this.selectedPiece.parentNode.id == "sq-" + ci + "-" + cj |
| 108 | }, |
| 109 | attrs: { |
| 110 | src: |
| 111 | "/images/pieces/" + |
| 112 | this.vr.getPpath(this.vr.board[ci][cj], this.userColor, this.score) + |
| 113 | ".svg" |
| 114 | } |
| 115 | }) |
| 116 | ); |
| 117 | } |
| 118 | if (this.settings.hints && hintSquares[ci][cj]) { |
| 119 | elems.push( |
| 120 | h("img", { |
| 121 | class: { |
| 122 | "mark-square": true |
| 123 | }, |
| 124 | attrs: { |
| 125 | src: "/images/mark.svg" |
| 126 | } |
| 127 | }) |
| 128 | ); |
| 129 | } |
| 130 | const lightSquare = (ci + cj) % 2 == lightSquareMod; |
| 131 | return h( |
| 132 | "div", |
| 133 | { |
| 134 | class: { |
| 135 | board: true, |
| 136 | ["board" + sizeY]: true, |
| 137 | "light-square": lightSquare, |
| 138 | "dark-square": !lightSquare, |
| 139 | [this.settings.bcolor]: true, |
| 140 | "in-shadow": inShadow(ci, cj), |
| 141 | "highlight-light": inHighlight(ci, cj) && lightSquare, |
| 142 | "highlight-dark": inHighlight(ci, cj) && !lightSquare, |
| 143 | "incheck-light": showLight && lightSquare && incheckSq[ci][cj], |
| 144 | "incheck-dark": showLight && !lightSquare && incheckSq[ci][cj] |
| 145 | }, |
| 146 | attrs: { |
| 147 | id: getSquareId({ x: ci, y: cj }) |
| 148 | } |
| 149 | }, |
| 150 | elems |
| 151 | ); |
| 152 | }) |
| 153 | ); |
| 154 | }) |
| 155 | ); |
| 156 | let elementArray = [gameDiv]; |
| 157 | const playingColor = this.userColor || "w"; //default for an observer |
| 158 | if (this.vr.reserve) { |
| 159 | const shiftIdx = playingColor == "w" ? 0 : 1; |
| 160 | let myReservePiecesArray = []; |
| 161 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 162 | myReservePiecesArray.push( |
| 163 | h( |
| 164 | "div", |
| 165 | { |
| 166 | class: { board: true, ["board" + sizeY]: true }, |
| 167 | attrs: { id: getSquareId({ x: sizeX + shiftIdx, y: i }) } |
| 168 | }, |
| 169 | [ |
| 170 | h("img", { |
| 171 | class: { piece: true, reserve: true }, |
| 172 | attrs: { |
| 173 | src: |
| 174 | "/images/pieces/" + |
| 175 | this.vr.getReservePpath(i, playingColor) + |
| 176 | ".svg" |
| 177 | } |
| 178 | }), |
| 179 | h("sup", { class: { "reserve-count": true } }, [ |
| 180 | this.vr.reserve[playingColor][V.RESERVE_PIECES[i]] |
| 181 | ]) |
| 182 | ] |
| 183 | ) |
| 184 | ); |
| 185 | } |
| 186 | let oppReservePiecesArray = []; |
| 187 | const oppCol = V.GetOppCol(playingColor); |
| 188 | for (let i = 0; i < V.RESERVE_PIECES.length; i++) { |
| 189 | oppReservePiecesArray.push( |
| 190 | h( |
| 191 | "div", |
| 192 | { |
| 193 | class: { board: true, ["board" + sizeY]: true }, |
| 194 | attrs: { id: getSquareId({ x: sizeX + (1 - shiftIdx), y: i }) } |
| 195 | }, |
| 196 | [ |
| 197 | h("img", { |
| 198 | class: { piece: true, reserve: true }, |
| 199 | attrs: { |
| 200 | src: |
| 201 | "/images/pieces/" + |
| 202 | this.vr.getReservePpath(i, oppCol) + |
| 203 | ".svg" |
| 204 | } |
| 205 | }), |
| 206 | h("sup", { class: { "reserve-count": true } }, [ |
| 207 | this.vr.reserve[oppCol][V.RESERVE_PIECES[i]] |
| 208 | ]) |
| 209 | ] |
| 210 | ) |
| 211 | ); |
| 212 | } |
| 213 | let reserves = h( |
| 214 | "div", |
| 215 | { |
| 216 | class: { |
| 217 | game: true, |
| 218 | "reserve-div": true |
| 219 | } |
| 220 | }, |
| 221 | [ |
| 222 | h( |
| 223 | "div", |
| 224 | { |
| 225 | class: { |
| 226 | row: true, |
| 227 | "reserve-row-1": true |
| 228 | } |
| 229 | }, |
| 230 | myReservePiecesArray |
| 231 | ), |
| 232 | h("div", { class: { row: true } }, oppReservePiecesArray) |
| 233 | ] |
| 234 | ); |
| 235 | elementArray.push(reserves); |
| 236 | } |
| 237 | const boardElt = document.querySelector(".game"); |
| 238 | if (this.choices.length > 0 && !!boardElt) { |
| 239 | //no choices to show at first drawing |
| 240 | const squareWidth = boardElt.offsetWidth / sizeY; |
| 241 | const offset = [boardElt.offsetTop, boardElt.offsetLeft]; |
| 242 | const choices = h( |
| 243 | "div", |
| 244 | { |
| 245 | attrs: { id: "choices" }, |
| 246 | class: { row: true }, |
| 247 | style: { |
| 248 | top: offset[0] + (sizeY / 2) * squareWidth - squareWidth / 2 + "px", |
| 249 | left: |
| 250 | offset[1] + |
| 251 | (squareWidth * (sizeY - this.choices.length)) / 2 + |
| 252 | "px", |
| 253 | width: this.choices.length * squareWidth + "px", |
| 254 | height: squareWidth + "px" |
| 255 | } |
| 256 | }, |
| 257 | this.choices.map(m => { |
| 258 | //a "choice" is a move |
| 259 | return h( |
| 260 | "div", |
| 261 | { |
| 262 | class: { |
| 263 | board: true, |
| 264 | ["board" + sizeY]: true |
| 265 | }, |
| 266 | style: { |
| 267 | width: 100 / this.choices.length + "%", |
| 268 | "padding-bottom": 100 / this.choices.length + "%" |
| 269 | } |
| 270 | }, |
| 271 | [ |
| 272 | h("img", { |
| 273 | attrs: { |
| 274 | src: |
| 275 | "/images/pieces/" + |
| 276 | this.vr.getPpath(m.appear[0].c + m.appear[0].p) + |
| 277 | ".svg" |
| 278 | }, |
| 279 | class: { "choice-piece": true }, |
| 280 | on: { |
| 281 | click: () => { |
| 282 | this.play(m); |
| 283 | this.choices = []; |
| 284 | } |
| 285 | } |
| 286 | }) |
| 287 | ] |
| 288 | ); |
| 289 | }) |
| 290 | ); |
| 291 | elementArray.unshift(choices); |
| 292 | } |
| 293 | let onEvents = {}; |
| 294 | // NOTE: click = mousedown + mouseup |
| 295 | if ("ontouchstart" in window) { |
| 296 | onEvents = { |
| 297 | on: { |
| 298 | touchstart: this.mousedown, |
| 299 | touchmove: this.mousemove, |
| 300 | touchend: this.mouseup |
| 301 | } |
| 302 | }; |
| 303 | } else { |
| 304 | onEvents = { |
| 305 | on: { |
| 306 | mousedown: this.mousedown, |
| 307 | mousemove: this.mousemove, |
| 308 | mouseup: this.mouseup |
| 309 | } |
| 310 | }; |
| 311 | } |
| 312 | return h("div", onEvents, elementArray); |
| 313 | }, |
| 314 | methods: { |
| 315 | mousedown: function(e) { |
| 316 | // Abort if a piece is already being processed, or target is not a piece. |
| 317 | // NOTE: just looking at classList[0] because piece is the first assigned class |
| 318 | if (!!this.selectedPiece || e.target.classList[0] != "piece") return; |
| 319 | e.preventDefault(); //disable native drag & drop |
| 320 | let parent = e.target.parentNode; //the surrounding square |
| 321 | // Next few lines to center the piece on mouse cursor |
| 322 | let rect = parent.getBoundingClientRect(); |
| 323 | this.start = { |
| 324 | x: rect.x + rect.width / 2, |
| 325 | y: rect.y + rect.width / 2, |
| 326 | id: parent.id |
| 327 | }; |
| 328 | this.selectedPiece = e.target.cloneNode(); |
| 329 | let spStyle = this.selectedPiece.style; |
| 330 | spStyle.position = "absolute"; |
| 331 | spStyle.top = 0; |
| 332 | spStyle.display = "inline-block"; |
| 333 | spStyle.zIndex = 3000; |
| 334 | const startSquare = getSquareFromId(parent.id); |
| 335 | this.possibleMoves = []; |
| 336 | const color = this.analyze ? this.vr.turn : this.userColor; |
| 337 | if (this.vr.canIplay(color, startSquare)) |
| 338 | this.possibleMoves = this.vr.getPossibleMovesFrom(startSquare); |
| 339 | // Next line add moving piece just after current image |
| 340 | // (required for Crazyhouse reserve) |
| 341 | parent.insertBefore(this.selectedPiece, e.target.nextSibling); |
| 342 | }, |
| 343 | mousemove: function(e) { |
| 344 | if (!this.selectedPiece) return; |
| 345 | // There is an active element: move it around |
| 346 | const [offsetX, offsetY] = e.clientX |
| 347 | ? [e.clientX, e.clientY] //desktop browser |
| 348 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; //smartphone |
| 349 | this.selectedPiece.style.left = offsetX - this.start.x + "px"; |
| 350 | this.selectedPiece.style.top = offsetY - this.start.y + "px"; |
| 351 | }, |
| 352 | mouseup: function(e) { |
| 353 | if (!this.selectedPiece) return; |
| 354 | // There is an active element: obtain the move from start and end squares |
| 355 | this.selectedPiece.style.zIndex = -3000; //HACK to find square from final coords |
| 356 | const [offsetX, offsetY] = e.clientX |
| 357 | ? [e.clientX, e.clientY] |
| 358 | : [e.changedTouches[0].pageX, e.changedTouches[0].pageY]; |
| 359 | let landing = document.elementFromPoint(offsetX, offsetY); |
| 360 | this.selectedPiece.style.zIndex = 3000; |
| 361 | // Next condition: classList.contains(piece) fails because of marks |
| 362 | while (landing.tagName == "IMG") landing = landing.parentNode; |
| 363 | if (this.start.id == landing.id) |
| 364 | // One or multi clicks on same piece |
| 365 | return; |
| 366 | // OK: process move attempt, landing is a square node |
| 367 | let endSquare = getSquareFromId(landing.id); |
| 368 | let moves = this.findMatchingMoves(endSquare); |
| 369 | this.possibleMoves = []; |
| 370 | if (moves.length > 1) this.choices = moves; |
| 371 | else if (moves.length == 1) this.play(moves[0]); |
| 372 | // Else: impossible move |
| 373 | this.selectedPiece.parentNode.removeChild(this.selectedPiece); |
| 374 | delete this.selectedPiece; |
| 375 | this.selectedPiece = null; |
| 376 | }, |
| 377 | findMatchingMoves: function(endSquare) { |
| 378 | // Run through moves list and return the matching set (if promotions...) |
| 379 | let moves = []; |
| 380 | this.possibleMoves.forEach(function(m) { |
| 381 | if (endSquare[0] == m.end.x && endSquare[1] == m.end.y) moves.push(m); |
| 382 | }); |
| 383 | return moves; |
| 384 | }, |
| 385 | play: function(move) { |
| 386 | this.$emit("play-move", move); |
| 387 | } |
| 388 | } |
| 389 | }; |
| 390 | </script> |
| 391 | |
| 392 | <style lang="sass" scoped> |
| 393 | .game.reserve-div |
| 394 | margin-bottom: 18px |
| 395 | |
| 396 | .reserve-count |
| 397 | padding-left: 40% |
| 398 | |
| 399 | .reserve-row-1 |
| 400 | margin-bottom: 15px |
| 401 | |
| 402 | // NOTE: no variants with reserve of size != 8 |
| 403 | |
| 404 | .game |
| 405 | width: 100% |
| 406 | margin: 0 |
| 407 | .board |
| 408 | cursor: pointer |
| 409 | |
| 410 | #choices |
| 411 | margin: 0 |
| 412 | position: absolute |
| 413 | z-index: 300 |
| 414 | overflow-y: inherit |
| 415 | background-color: rgba(0,0,0,0) |
| 416 | img |
| 417 | cursor: pointer |
| 418 | background-color: #e6ee9c |
| 419 | &:hover |
| 420 | background-color: skyblue |
| 421 | &.choice-piece |
| 422 | width: 100% |
| 423 | height: auto |
| 424 | display: block |
| 425 | |
| 426 | img.ghost |
| 427 | position: absolute |
| 428 | opacity: 0.4 |
| 429 | top: 0 |
| 430 | |
| 431 | .highlight-light |
| 432 | background-color: rgba(0, 204, 102, 0.7) !important |
| 433 | .highlight-dark |
| 434 | background-color: rgba(0, 204, 102, 0.9) !important |
| 435 | |
| 436 | .incheck-light |
| 437 | background-color: rgba(204, 51, 0, 0.7) !important |
| 438 | .incheck-dark |
| 439 | background-color: rgba(204, 51, 0, 0.9) !important |
| 440 | |
| 441 | .light-square.lichess |
| 442 | background-color: #f0d9b5; |
| 443 | .dark-square.lichess |
| 444 | background-color: #b58863; |
| 445 | |
| 446 | .light-square.chesscom |
| 447 | background-color: #e5e5ca; |
| 448 | .dark-square.chesscom |
| 449 | background-color: #6f8f57; |
| 450 | |
| 451 | .light-square.chesstempo |
| 452 | background-color: #fdfdfd; |
| 453 | .dark-square.chesstempo |
| 454 | background-color: #88a0a8; |
| 455 | </style> |