| 1 | let $ = document; //shortcut |
| 2 | |
| 3 | /////////////////// |
| 4 | // Initialisations |
| 5 | |
| 6 | // https://stackoverflow.com/a/27747377/12660887 |
| 7 | function generateId (len) { |
| 8 | const dec2hex = (dec) => dec.toString(16).padStart(2, "0"); |
| 9 | let arr = new Uint8Array(len / 2); //len/2 because 2 chars per hex value |
| 10 | window.crypto.getRandomValues(arr); //fill with random integers |
| 11 | return Array.from(arr, dec2hex).join(''); |
| 12 | } |
| 13 | |
| 14 | // Populate variants dropdown list |
| 15 | let dropdown = $.getElementById("selectVariant"); |
| 16 | dropdown[0] = new Option("? ? ?", "_random", true, true); |
| 17 | dropdown[0].title = "Random variant"; |
| 18 | for (let i = 0; i < variants.length; i++) { |
| 19 | let newOption = new Option( |
| 20 | variants[i].disp || variants[i].name, variants[i].name, false, false); |
| 21 | newOption.title = variants[i].desc; |
| 22 | dropdown[dropdown.length] = newOption; |
| 23 | } |
| 24 | |
| 25 | // Ensure that I have a socket ID and a name |
| 26 | if (!localStorage.getItem("sid")) |
| 27 | localStorage.setItem("sid", generateId(8)); |
| 28 | if (!localStorage.getItem("name")) |
| 29 | localStorage.setItem("name", "@non" + generateId(4)); |
| 30 | const sid = localStorage.getItem("sid"); |
| 31 | $.getElementById("myName").value = localStorage.getItem("name"); |
| 32 | |
| 33 | // "Material" input field name |
| 34 | let inputName = document.getElementById("myName"); |
| 35 | let formField = document.getElementById("ng-name"); |
| 36 | const setActive = (active) => { |
| 37 | if (active) formField.classList.add("form-field--is-active"); |
| 38 | else { |
| 39 | formField.classList.remove("form-field--is-active"); |
| 40 | inputName.value == '' |
| 41 | ? formField.classList.remove("form-field--is-filled") |
| 42 | : formField.classList.add("form-field--is-filled"); |
| 43 | } |
| 44 | }; |
| 45 | setActive(true); |
| 46 | inputName.onblur = () => setActive(false); |
| 47 | inputName.onfocus = () => setActive(true); |
| 48 | |
| 49 | ///////// |
| 50 | // Utils |
| 51 | |
| 52 | function setName() { |
| 53 | // 'onChange' event on name input text field [HTML] |
| 54 | localStorage.setItem("name", $.getElementById("myName").value); |
| 55 | } |
| 56 | |
| 57 | // Turn a "tab" on, and "close" all others |
| 58 | function toggleVisible(element) { |
| 59 | for (elt of document.querySelectorAll("main > div")) { |
| 60 | if (elt.id != element) elt.style.display = "none"; |
| 61 | else elt.style.display = "block"; |
| 62 | } |
| 63 | if (element == "boardContainer") { |
| 64 | // Avoid smartphone scrolling effects (TODO?) |
| 65 | document.querySelector("html").style.overflow = "hidden"; |
| 66 | document.body.style.overflow = "hidden"; |
| 67 | } |
| 68 | else { |
| 69 | document.querySelector("html").style.overflow = "visible"; |
| 70 | document.body.style.overflow = "visible"; |
| 71 | // Workaround "superposed texts" effect: |
| 72 | if (element == "newGame") setActive(false); |
| 73 | } |
| 74 | } |
| 75 | |
| 76 | let seek_vname; |
| 77 | function seekGame() { |
| 78 | seek_vname = $.getElementById("selectVariant").value; |
| 79 | if (send("seekgame", |
| 80 | {vname: seek_vname, name: localStorage.getItem("name")}) |
| 81 | ) { |
| 82 | toggleVisible("pendingSeek"); |
| 83 | } |
| 84 | } |
| 85 | function cancelSeek() { |
| 86 | if (send("cancelseek", {vname: seek_vname})) toggleVisible("newGame"); |
| 87 | } |
| 88 | |
| 89 | function sendRematch() { |
| 90 | if (send("rematch", {gid: gid})) toggleVisible("pendingRematch"); |
| 91 | } |
| 92 | function cancelRematch() { |
| 93 | if (send("norematch", {gid: gid})) toggleVisible("newGame"); |
| 94 | } |
| 95 | |
| 96 | // Play with a friend (or not ^^) |
| 97 | function showNewGameForm() { |
| 98 | const vname = $.getElementById("selectVariant").value; |
| 99 | if (vname == "_random") alert("Select a variant first"); |
| 100 | else { |
| 101 | $.getElementById("gameLink").innerHTML = ""; |
| 102 | $.getElementById("selectColor").selectedIndex = 0; |
| 103 | toggleVisible("newGameForm"); |
| 104 | import(`/variants/${vname}/class.js`).then(module => { |
| 105 | window.V = module.default; |
| 106 | prepareOptions(); |
| 107 | }); |
| 108 | } |
| 109 | } |
| 110 | function backToNormalSeek() { |
| 111 | toggleVisible("newGame"); |
| 112 | } |
| 113 | |
| 114 | function toggleStyle(event, obj) { |
| 115 | const word = obj.innerHTML; |
| 116 | options[word] = !options[word]; |
| 117 | event.target.classList.toggle("highlight-word"); |
| 118 | } |
| 119 | |
| 120 | let options; |
| 121 | function prepareOptions() { |
| 122 | options = {}; |
| 123 | let optHtml = V.Options.select.map(select => { return ` |
| 124 | <div class="option-select"> |
| 125 | <label for="var_${select.variable}">${select.label}</label> |
| 126 | <div class="select"> |
| 127 | <select id="var_${select.variable}" data-numeric="1">` + |
| 128 | select.options.map(option => { return ` |
| 129 | <option |
| 130 | value="${option.value}" |
| 131 | ${option.value == select.defaut ? " selected" : ""} |
| 132 | > |
| 133 | ${option.label} |
| 134 | </option>`; |
| 135 | }).join("") + ` |
| 136 | </select> |
| 137 | <span class="focus"></span> |
| 138 | </div> |
| 139 | </div>`; |
| 140 | }).join(""); |
| 141 | optHtml += V.Options.check.map(check => { |
| 142 | return ` |
| 143 | <div class="option-check"> |
| 144 | <label class="checkbox"> |
| 145 | <input id="var_${check.variable}" |
| 146 | type="checkbox"${check.defaut ? " checked" : ""}/> |
| 147 | <span class="spacer"></span> |
| 148 | <span>${check.label}</span> |
| 149 | </label> |
| 150 | </div>`; |
| 151 | }).join(""); |
| 152 | if (V.Options.styles.length >= 1) { |
| 153 | optHtml += '<div class="words">'; |
| 154 | let i = 0; |
| 155 | const stylesLength = V.Options.styles.length; |
| 156 | while (i < stylesLength) { |
| 157 | optHtml += '<div class="row">'; |
| 158 | for (let j=i; j<i+4; j++) { |
| 159 | if (j == stylesLength) break; |
| 160 | const style = V.Options.styles[j]; |
| 161 | optHtml += `<span onClick="toggleStyle(event, this)">${style}</span>`; |
| 162 | } |
| 163 | optHtml += "</div>"; |
| 164 | i += 4; |
| 165 | } |
| 166 | optHtml += "</div>"; |
| 167 | } |
| 168 | $.getElementById("gameOptions").innerHTML = optHtml; |
| 169 | } |
| 170 | |
| 171 | function getGameLink() { |
| 172 | const vname = $.getElementById("selectVariant").value; |
| 173 | const color = $.getElementById("selectColor").value; |
| 174 | for (const select of $.querySelectorAll("#gameOptions select")) { |
| 175 | let value = select.value; |
| 176 | if (select.attributes["data-numeric"]) value = parseInt(value, 10); |
| 177 | if (value) options[ select.id.split("_")[1] ] = value; |
| 178 | } |
| 179 | for (const check of $.querySelectorAll("#gameOptions input")) { |
| 180 | if (check.checked) options[ check.id.split("_")[1] ] = check.checked; |
| 181 | } |
| 182 | send("creategame", { |
| 183 | vname: vname, |
| 184 | player: {sid: sid, name: localStorage.getItem("name"), color: color}, |
| 185 | options: options |
| 186 | }); |
| 187 | } |
| 188 | |
| 189 | function fillGameInfos(gameInfos, oppIndex) { |
| 190 | fetch(`/variants/${gameInfos.vname}/rules.html`) |
| 191 | .then(res => res.text()) |
| 192 | .then(txt => { |
| 193 | let htmlContent = ` |
| 194 | <div class="players-info"> |
| 195 | <p> |
| 196 | <span class="bold">${gameInfos.vdisp}</span> |
| 197 | <span>vs. ${gameInfos.players[oppIndex].name}</span> |
| 198 | </p> |
| 199 | </div>`; |
| 200 | const options = Object.entries(gameInfos.options); |
| 201 | if (options.length > 0) { |
| 202 | htmlContent += '<div class="options-info">'; |
| 203 | let i = 0; |
| 204 | while (i < options.length) { |
| 205 | htmlContent += '<div class="row">'; |
| 206 | for (let j=i; j<i+4; j++) { |
| 207 | if (j == options.length) break; |
| 208 | const opt = options[j]; |
| 209 | if (!opt[1]) continue; |
| 210 | htmlContent += |
| 211 | '<span class="option">' + |
| 212 | (opt[1] === true ? opt[0] : `${opt[0]}:${opt[1]}`) + " " + |
| 213 | "</span>"; |
| 214 | } |
| 215 | htmlContent += "</div>"; |
| 216 | i += 4; |
| 217 | } |
| 218 | htmlContent += "</div>"; |
| 219 | } |
| 220 | htmlContent += ` |
| 221 | <div class="rules">${txt}</div> |
| 222 | <div class="btn-wrap"> |
| 223 | <button onClick="toggleGameInfos()">Back to game</button> |
| 224 | </div>`; |
| 225 | $.getElementById("gameInfos").innerHTML = htmlContent; |
| 226 | }); |
| 227 | } |
| 228 | |
| 229 | //////////////// |
| 230 | // Communication |
| 231 | |
| 232 | let socket, gid, recoAttempt = 0; |
| 233 | const autoReconnectDelay = () => { |
| 234 | return [100, 200, 500, 1000, 3000, 10000, 30000][Math.min(recoAttempt, 6)]; |
| 235 | }; |
| 236 | |
| 237 | function send(code, data, opts) { |
| 238 | opts = opts || {}; |
| 239 | const trySend = () => { |
| 240 | if (socket.readyState == 1) { |
| 241 | socket.send(JSON.stringify(Object.assign({code: code}, data))); |
| 242 | if (opts.success) opts.success(); |
| 243 | return true; |
| 244 | } |
| 245 | return false; |
| 246 | }; |
| 247 | const firstTry = trySend(); |
| 248 | if (!firstTry) { |
| 249 | if (opts.retry) { |
| 250 | // Retry for a few seconds (sending move) |
| 251 | let sendAttempt = 1; |
| 252 | const retryLoop = setInterval( |
| 253 | () => { |
| 254 | if (trySend() || ++sendAttempt >= 3) clearInterval(retryLoop); |
| 255 | if (sendAttempt >= 3 && opts.error) opts.error(); |
| 256 | }, |
| 257 | 1000 |
| 258 | ); |
| 259 | } |
| 260 | else if (opt.error) opts.error(); |
| 261 | } |
| 262 | return firstTry; |
| 263 | } |
| 264 | |
| 265 | function copyClipboard(msg) { |
| 266 | navigator.clipboard.writeText(msg); |
| 267 | } |
| 268 | function getWhatsApp(msg) { |
| 269 | return `https://api.whatsapp.com/send?text=${encodeURIComponent(msg)}`; |
| 270 | } |
| 271 | |
| 272 | const tryResumeGame = () => { |
| 273 | recoAttempt = 0; |
| 274 | // If a game is found, resume it: |
| 275 | if (localStorage.getItem("gid")) { |
| 276 | gid = localStorage.getItem("gid"); |
| 277 | send("getgame", |
| 278 | {gid: gid}, |
| 279 | { |
| 280 | retry: true, |
| 281 | error: () => alert("Cannot load game: no connection") |
| 282 | }); |
| 283 | } |
| 284 | else { |
| 285 | // If URL indicates "play with a friend", start game: |
| 286 | const hashIdx = document.URL.indexOf('#'); |
| 287 | if (hashIdx >= 0) { |
| 288 | const urlParts = $.URL.split('#'); |
| 289 | gid = urlParts[1]; |
| 290 | localStorage.setItem("gid", gid); |
| 291 | history.replaceState(null, '', urlParts[0]); //hide game ID |
| 292 | send("joingame", |
| 293 | {gid: gid, name: localStorage.getItem("name")}, |
| 294 | { |
| 295 | retry: true, |
| 296 | error: () => alert("Cannot load game: no connection") |
| 297 | }); |
| 298 | } |
| 299 | } |
| 300 | }; |
| 301 | |
| 302 | const messageCenter = (msg) => { |
| 303 | const obj = JSON.parse(msg.data); |
| 304 | switch (obj.code) { |
| 305 | // Start new game: |
| 306 | case "gamestart": { |
| 307 | if (document.hidden) notifyMe("game"); |
| 308 | gid = obj.gid; |
| 309 | initializeGame(obj); |
| 310 | break; |
| 311 | } |
| 312 | // Game vs. friend just created on server: share link now |
| 313 | case "gamecreated": { |
| 314 | const link = `${Params.http_server}/#${obj.gid}`; |
| 315 | $.getElementById("gameLink").innerHTML = ` |
| 316 | <p> |
| 317 | <a href="${getWhatsApp(link)}">WhatsApp</a> |
| 318 | / |
| 319 | <span onClick="copyClipboard('${link}')">ToClipboard</span> |
| 320 | </p> |
| 321 | <p>${link}</p> |
| 322 | `; |
| 323 | break; |
| 324 | } |
| 325 | // Game vs. friend joined after 1 minute (try again!) |
| 326 | case "jointoolate": |
| 327 | alert("Game no longer available"); |
| 328 | break; |
| 329 | // Get infos of a running game (already launched) |
| 330 | case "gameinfo": |
| 331 | initializeGame(obj); |
| 332 | break; |
| 333 | // Tried to resume a game which is now gone: |
| 334 | case "nogame": |
| 335 | localStorage.removeItem("gid"); |
| 336 | break; |
| 337 | // Receive opponent's move: |
| 338 | case "newmove": |
| 339 | // Basic check: was it really opponent's turn? |
| 340 | if (vr.turn == playerColor) break; |
| 341 | if (document.hidden) notifyMe("move"); |
| 342 | vr.playReceivedMove(obj.moves, () => { |
| 343 | if (vr.getCurrentScore(obj.moves[obj.moves.length-1]) != "*") { |
| 344 | localStorage.removeItem("gid"); |
| 345 | setTimeout( () => toggleVisible("gameStopped"), 2000 ); |
| 346 | } |
| 347 | else toggleTurnIndicator(true); |
| 348 | }); |
| 349 | break; |
| 350 | // Opponent stopped game (draw, abort, resign...) |
| 351 | case "gameover": |
| 352 | toggleVisible("gameStopped"); |
| 353 | localStorage.removeItem("gid"); |
| 354 | break; |
| 355 | // Opponent cancelled rematch: |
| 356 | case "closerematch": |
| 357 | toggleVisible("newGame"); |
| 358 | break; |
| 359 | } |
| 360 | }; |
| 361 | |
| 362 | const handleError = (err) => { |
| 363 | if (err.code === "ECONNREFUSED") { |
| 364 | removeAllListeners(); |
| 365 | alert("Server refused connection. Please reload page later"); |
| 366 | } |
| 367 | socket.close(); |
| 368 | }; |
| 369 | |
| 370 | const handleClose = () => { |
| 371 | setTimeout(() => { |
| 372 | removeAllListeners(); |
| 373 | connectToWSS(); |
| 374 | }, autoReconnectDelay()); |
| 375 | }; |
| 376 | |
| 377 | function removeAllListeners() { |
| 378 | socket.removeEventListener("open", tryResumeGame); |
| 379 | socket.removeEventListener("message", messageCenter); |
| 380 | socket.removeEventListener("error", handleError); |
| 381 | socket.removeEventListener("close", handleClose); |
| 382 | } |
| 383 | |
| 384 | function connectToWSS() { |
| 385 | socket = |
| 386 | new WebSocket(`${Params.socket_server}${Params.socket_path}?sid=${sid}`); |
| 387 | socket.addEventListener("open", tryResumeGame); |
| 388 | socket.addEventListener("message", messageCenter); |
| 389 | socket.addEventListener("error", handleError); |
| 390 | socket.addEventListener("close", handleClose); |
| 391 | recoAttempt++; |
| 392 | } |
| 393 | connectToWSS(); |
| 394 | |
| 395 | /////////// |
| 396 | // Playing |
| 397 | |
| 398 | function toggleTurnIndicator(myTurn) { |
| 399 | let indicator = $.getElementById("chessboard"); |
| 400 | if (myTurn) indicator.style.outline = "thick solid green"; |
| 401 | else indicator.style.outline = "thick solid lightgrey"; |
| 402 | } |
| 403 | |
| 404 | function notifyMe(code) { |
| 405 | const doNotify = () => { |
| 406 | // NOTE: empty body (TODO?) |
| 407 | new Notification("New " + code, { vibrate: [200, 100, 200] }); |
| 408 | new Audio("/assets/new_" + code + ".mp3").play(); |
| 409 | } |
| 410 | if (Notification.permission === "granted") doNotify(); |
| 411 | else if (Notification.permission !== "denied") { |
| 412 | Notification.requestPermission().then(permission => { |
| 413 | if (permission === "granted") doNotify(); |
| 414 | }); |
| 415 | } |
| 416 | } |
| 417 | |
| 418 | let curMoves = [], |
| 419 | lastFen; |
| 420 | const afterPlay = (move) => { |
| 421 | const callbackAfterSend = () => { |
| 422 | curMoves = []; |
| 423 | const result = vr.getCurrentScore(move); |
| 424 | if (result != "*") { |
| 425 | setTimeout(() => { |
| 426 | toggleVisible("gameStopped"); |
| 427 | send("gameover", {gid: gid}); |
| 428 | }, 2000); |
| 429 | } |
| 430 | }; |
| 431 | // Pack into one moves array, then send |
| 432 | curMoves.push(move); |
| 433 | if (vr.turn != playerColor) { |
| 434 | toggleTurnIndicator(false); |
| 435 | send("newmove", |
| 436 | {gid: gid, moves: curMoves, fen: vr.getFen()}, |
| 437 | { |
| 438 | retry: true, |
| 439 | success: callbackAfterSend, |
| 440 | error: () => alert("Move not sent: reload page") |
| 441 | }); |
| 442 | } |
| 443 | }; |
| 444 | |
| 445 | let vr, playerColor; |
| 446 | function initializeGame(obj) { |
| 447 | const options = obj.options || {}; |
| 448 | import(`/variants/${obj.vname}/class.js`).then(module => { |
| 449 | window.V = module.default; |
| 450 | // Load CSS. Avoid loading twice the same stylesheet: |
| 451 | const allIds = [].slice.call($.styleSheets).map(s => s.id); |
| 452 | const newId = obj.vname + "_css"; |
| 453 | if (!allIds.includes(newId)) { |
| 454 | $.getElementsByTagName("head")[0].insertAdjacentHTML( |
| 455 | "beforeend", |
| 456 | `<link id="${newId}" rel="stylesheet" |
| 457 | href="/variants/${obj.vname}/style.css"/>`); |
| 458 | } |
| 459 | playerColor = (sid == obj.players[0].sid ? "w" : "b"); |
| 460 | // Init + remove potential extra DOM elements from a previous game: |
| 461 | document.getElementById("boardContainer").innerHTML = ` |
| 462 | <div id="upLeftInfos" |
| 463 | onClick="toggleGameInfos()"> |
| 464 | <svg version="1.1" |
| 465 | viewBox="0.5 0.5 100 100"> |
| 466 | <g> |
| 467 | <path d="M50.5,0.5c-27.614,0-50,22.386-50,50c0,27.614,22.386,50,50,50s50-22.386,50-50C100.5,22.886,78.114,0.5,50.5,0.5z M60.5,85.5h-20v-40h20V85.5z M50.5,35.5c-5.523,0-10-4.477-10-10s4.477-10,10-10c5.522,0,10,4.477,10,10S56.022,35.5,50.5,35.5z"/> |
| 468 | </g> |
| 469 | </svg> |
| 470 | </div> |
| 471 | <div id="upRightStop" |
| 472 | onClick="confirmStopGame()"> |
| 473 | <svg version="1.1" |
| 474 | viewBox="0 0 533.333 533.333"> |
| 475 | <g> |
| 476 | <path d="M528.468,428.468c-0.002-0.002-0.004-0.004-0.006-0.005L366.667,266.666l161.795-161.797 c0.002-0.002,0.004-0.003,0.006-0.005c1.741-1.742,3.001-3.778,3.809-5.946c2.211-5.925,0.95-12.855-3.814-17.62l-76.431-76.43 c-4.765-4.763-11.694-6.024-17.619-3.812c-2.167,0.807-4.203,2.066-5.946,3.807c0,0.002-0.002,0.003-0.005,0.005L266.667,166.666 L104.87,4.869c-0.002-0.002-0.003-0.003-0.005-0.005c-1.743-1.74-3.778-3-5.945-3.807C92.993-1.156,86.065,0.105,81.3,4.869 L4.869,81.3c-4.764,4.765-6.024,11.694-3.813,17.619c0.808,2.167,2.067,4.205,3.808,5.946c0.002,0.001,0.003,0.003,0.005,0.005 l161.797,161.796L4.869,428.464c-0.001,0.002-0.003,0.003-0.004,0.005c-1.741,1.742-3,3.778-3.809,5.945 c-2.212,5.924-0.951,12.854,3.813,17.619L81.3,528.464c4.766,4.765,11.694,6.025,17.62,3.813c2.167-0.809,4.203-2.068,5.946-3.809 c0.001-0.002,0.003-0.003,0.005-0.005l161.796-161.797l161.795,161.797c0.003,0.001,0.005,0.003,0.007,0.004 c1.743,1.741,3.778,3.001,5.944,3.81c5.927,2.212,12.856,0.951,17.619-3.813l76.43-76.432c4.766-4.765,6.026-11.696,3.815-17.62 C531.469,432.246,530.209,430.21,528.468,428.468z"/> |
| 477 | </g> |
| 478 | </svg> |
| 479 | </div> |
| 480 | <div class="resizeable" id="chessboard"></div>`; |
| 481 | vr = new V({ |
| 482 | seed: obj.seed, //may be null if FEN already exists (running game) |
| 483 | fen: obj.fen, |
| 484 | element: "chessboard", |
| 485 | color: playerColor, |
| 486 | afterPlay: afterPlay, |
| 487 | options: options |
| 488 | }); |
| 489 | if (!obj.fen) { |
| 490 | // Game creation: both players set FEN, in case of one is offline |
| 491 | send("setfen", {gid: obj.gid, fen: vr.getFen()}); |
| 492 | localStorage.setItem("gid", obj.gid); |
| 493 | } |
| 494 | const select = $.getElementById("selectVariant"); |
| 495 | obj.vdisp = ""; |
| 496 | for (let i=0; i<select.options.length; i++) { |
| 497 | if (select.options[i].value == obj.vname) { |
| 498 | obj.vdisp = select.options[i].text; |
| 499 | break; |
| 500 | } |
| 501 | } |
| 502 | fillGameInfos(obj, playerColor == "w" ? 1 : 0); |
| 503 | if (obj.randvar) toggleVisible("gameInfos"); |
| 504 | else toggleVisible("boardContainer"); |
| 505 | toggleTurnIndicator(vr.turn == playerColor); |
| 506 | }); |
| 507 | } |
| 508 | |
| 509 | function confirmStopGame() { |
| 510 | if (confirm("Stop game?") && send("gameover", {gid: gid, relay: true})) { |
| 511 | localStorage.removeItem("gid"); |
| 512 | toggleVisible("gameStopped"); |
| 513 | } |
| 514 | } |
| 515 | |
| 516 | function toggleGameInfos() { |
| 517 | if ($.getElementById("gameInfos").style.display == "none") |
| 518 | toggleVisible("gameInfos"); |
| 519 | else toggleVisible("boardContainer"); |
| 520 | } |
| 521 | |
| 522 | $.body.addEventListener("keydown", (e) => { |
| 523 | if (!localStorage.getItem("gid")) return; |
| 524 | if (e.keyCode == 27) confirmStopGame(); |
| 525 | else if (e.keyCode == 32) { |
| 526 | e.preventDefault(); |
| 527 | toggleGameInfos(); |
| 528 | } |
| 529 | }); |