Commit | Line | Data |
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cf130369 BA |
1 | p.boxed |
2 | | Two new pieces: camel and wildebeest. Bigger board. Orthodox rules with a few adaptations. | |
3 | ||
4 | h3 Specifications | |
5 | ||
6 | ul | |
7 | li Chessboard: 11x10. | |
8 | li Material: standard + camel + wildebeest. | |
9 | li Non-capturing moves: standard (+ new pieces). | |
10 | li Special moves: standard (see below). | |
11 | li Captures: standard. | |
12 | li End of game: checkmate or stalemate win. | |
13 | ||
14 | h3 Basics | |
15 | ||
16 | p. | |
17 | Notation for camel is C and wildebeest is W. A camel moves as a knight but with a | |
18 | longer jump: 3 squares in one direction, and 1 left or right after that. | |
19 | The wildebeest combines the moving abilities of a camel and a knight. | |
20 | ||
21 | figure.diagram-container | |
22 | .diagram | |
23 | | fen:11/11/11/11/11/4C6/11/11/11/11 w f2,h4,h6,f8,d8,b6,b4,d2: | |
24 | figcaption Squares reachable by the white camel on e5. | |
25 | ||
26 | h3 Special moves | |
27 | ||
28 | p. | |
29 | Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1 | |
30 | (one square to the left of bottom-right corner) for large (resp. small) castle. | |
31 | Same for black on the other side. | |
32 | ||
33 | p. | |
34 | Promotion occurs when pawns reach last rank. | |
35 | They can only transform into a queen or a wildebeest. | |
36 | ||
37 | h3 End of the game | |
38 | ||
39 | p You can win by checkmating or stalemating the enemy king. | |
40 | ||
41 | p. | |
42 | Note: the castling rule is more restrictive than described in the original rules. | |
85be503d | 43 | The game seems OK like that, but this may change soon enough. |
cf130369 BA |
44 | |
45 | h3 Credits | |
46 | ||
47 | p | |
a6abf094 | 48 | | Wildebeest page on |
cf130369 BA |
49 | a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com |
50 | | . |