Commit | Line | Data |
---|---|---|
7f0711a8 | 1 | p.boxed |
92342261 BA |
2 | | Each piece has a charge generating a magnetic field, |
3 | | attracting enemy pieces while repelling others. | |
7f0711a8 BA |
4 | |
5 | h3 Specifications | |
6 | ||
7 | ul | |
8 | li Chessboard: standard. | |
9 | li Material: standard. | |
10 | li Non-capturing moves: standard + magnetic. | |
43c0f1d8 | 11 | li Special moves: no en-passant + magnetic. |
7f0711a8 BA |
12 | li Captures: standard + magnetic. |
13 | li End of game: capture the king. | |
14 | ||
15 | h3 Basics | |
16 | ||
17 | p | |
92342261 BA |
18 | | Every piece has a charge generating a magnetic field, except the two kings |
19 | | which have a neutral charge. | |
20 | | Pieces of the same color have let's say a positive charge, | |
21 | | while the others have a negative charge. | |
43c0f1d8 | 22 | | So, after each move some pieces are attracted while others are repelled. |
7f0711a8 BA |
23 | |
24 | figure.diagram-container | |
25 | .diagram | |
43c0f1d8 BA |
26 | | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8: |
27 | figcaption Before white move Qd5 | |
28 | .diagram | |
29 | | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8: | |
30 | figcaption After white move Qd5 | |
7f0711a8 BA |
31 | |
32 | h3 End of the game | |
33 | ||
43c0f1d8 BA |
34 | p Win by capturing opponent's king. There is no notion of check or stalemate here. |
35 | ||
36 | p Note: In castling, the changes are made by the rook movement. | |
7f0711a8 BA |
37 | |
38 | h3 Credits | |
39 | ||
40 | p | |
41 | a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess | |
42 | | on chessvariants.com. |