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1 | <html> |
2 | <head> | |
3 | <title>Apocalypse Rules</title> | |
4 | <link href="/common.css" rel="stylesheet"/> | |
5 | <link href="/variants/Apocalypse/style.css" rel="stylesheet"/> | |
6 | </head> | |
7 | <body> | |
8 | ||
9 | <div class="full-rules"> | |
10 | <h1>Apocalypse Rules</h1> | |
11 | ||
12 | <div> | |
13 | <p> | |
14 | Both players play a move "at the same time". | |
15 | The goal is to eliminate all enemy pawns. | |
16 | </p> | |
17 | <figure> | |
18 | <div class="diag" | |
19 | data-fen='npppn/p3p/5/P3P/NPPPN w 0 {"whiteMove":"-","penalties":"00"}'> | |
20 | </div> | |
21 | <figcaption>Initial position.</figcaption> | |
22 | </figure> | |
23 | <p> | |
24 | This variant is inspired by the | |
25 | <a href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse"> | |
26 | Four Horsemen of the Apocalypse | |
27 | </a> | |
28 | mythology. Knights are horsemen, and pawns are footmen. | |
29 | If all footmen of one color die, the other side wins. | |
30 | </p> | |
31 | <p> | |
32 | At each turn you can decide either to play safely an apparently valid | |
33 | move, or speculate on your opponent's move and choose a move valid only | |
34 | conditionally on his choice. In this last case the move may end up not | |
35 | being playable: you would get a penalty point. Two penalty points loses | |
36 | the game. For example in the initial position, 1.(c1)c2 is safe while | |
37 | 1.axb3 will be valid only if black plays 1...Nb3. | |
38 | </div> | |
39 | ||
40 | <div> | |
41 | <p>Resolving rules:</p> | |
42 | <ul> | |
43 | <li> | |
44 | If both moves are illegal none are played. | |
45 | If one is illegal, the other is played. | |
46 | </li> | |
47 | <li> | |
48 | If a capture is intended but the target moved, the move is still played | |
49 | without capturing anything. | |
50 | </li> | |
51 | <li> | |
52 | If both moves arrive on the same square: the illegal move prevails | |
53 | (if any), so the other piece vanishes (higher risk is rewarded). | |
54 | If both moves are legal, then a horseman wins over a footman, | |
55 | whereas two pieces of the same nature disappear. | |
56 | </li> | |
57 | </ul> | |
58 | <figure> | |
59 | <div class="diag" | |
60 | data-fen='npppn/p4/4P/P2pP/NPP1N w 0 {"whiteMove":"-","penalties":"00"}'> | |
61 | </div> | |
62 | <figcaption> | |
63 | After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed. | |
64 | </figcaption> | |
65 | </figure> | |
66 | </div> | |
67 | ||
68 | <div> | |
69 | <h3>Promotions</h3> | |
70 | <p> | |
71 | Pawns automatically promote in a knight, except if the player already | |
72 | have two horsemen on the board. In this case the footman is relocated on | |
73 | any free square which is not on last rank. | |
74 | Even in this last case, pawn promotions may appear possible by | |
75 | anticipation of a knight capture. This is risky but playable. | |
76 | </p> | |
77 | <h3>End of the game</h3> | |
78 | <p> | |
79 | As stated previously, losing all pawns lose the game, so promoting your | |
80 | last pawn loses. It may be the only legal move. | |
81 | If however both footmen armies vanish at the same time, it's a draw. | |
82 | It can happen if the two last pawns decide to advance to the same square | |
83 | for example. | |
84 | Finally, if both sides get the second penalty point at the same time | |
85 | it's also a draw. | |
86 | </p> | |
87 | <h3>Resources</h3> | |
88 | <p> | |
89 | <a href="https://www.chessvariants.com/rules/apocalypse"> | |
90 | Apocalypse chess | |
91 | </a> | |
92 | on chessvariants.com. This variant is playable at | |
93 | <a href="http://apocalypsechess.online/"> | |
94 | apocalypsechess.online | |
95 | </a> | |
96 | without the promotion restriction. | |
97 | </p> | |
98 | </div> | |
99 | ||
100 | </div> | |
101 | ||
102 | </body> | |
103 | <script src="/utils/drawDiagrams.js"></script> | |
104 | <script>fenToDiag("Apocalypse");</script> | |
105 | </html> |