Commit | Line | Data |
---|---|---|
270968d6 | 1 | class AliceRules extends ChessRules |
5bfb0956 | 2 | { |
0cd8f2bd | 3 | static get ALICE_PIECES() |
5bfb0956 | 4 | { |
270968d6 BA |
5 | return { |
6 | 's': 'p', | |
7 | 't': 'q', | |
8 | 'u': 'r', | |
9 | 'c': 'b', | |
10 | 'o': 'n', | |
11 | 'l': 'k', | |
12 | }; | |
13 | } | |
14 | static get ALICE_CODES() | |
15 | { | |
16 | return { | |
17 | 'p': 's', | |
18 | 'q': 't', | |
19 | 'r': 'u', | |
20 | 'b': 'c', | |
21 | 'n': 'o', | |
22 | 'k': 'l', | |
23 | }; | |
5bfb0956 | 24 | } |
a3eb4cc5 | 25 | |
0cd8f2bd BA |
26 | static getPpath(b) |
27 | { | |
270968d6 | 28 | return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b; |
0cd8f2bd BA |
29 | } |
30 | ||
270968d6 | 31 | getBoardOfPiece([x,y]) |
0cd8f2bd | 32 | { |
270968d6 BA |
33 | const V = VariantRules; |
34 | // Build board where the piece is | |
35 | const mirrorSide = (Object.keys(V.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); | |
36 | // Build corresponding board from complete board | |
37 | const [sizeX,sizeY] = V.size; | |
38 | let sideBoard = doubleArray(sizeX, sizeY, ""); | |
0cd8f2bd BA |
39 | for (let i=0; i<sizeX; i++) |
40 | { | |
41 | for (let j=0; j<sizeY; j++) | |
42 | { | |
43 | const piece = this.getPiece(i,j); | |
270968d6 BA |
44 | if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece)) |
45 | sideBoard[i][j] = this.board[i][j]; | |
46 | else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece)) | |
47 | sideBoard[i][j] = this.getColor(i,j) + V.ALICE_PIECES[piece]; | |
0cd8f2bd BA |
48 | } |
49 | } | |
270968d6 BA |
50 | return sideBoard; |
51 | } | |
0cd8f2bd | 52 | |
270968d6 BA |
53 | // TODO: castle & enPassant https://www.chessvariants.com/other.dir/alice.html |
54 | // TODO: enPassant seulement si l'on est du même coté que le coté de départ du pion adverse | |
55 | // (en passant en sortant du monde... : il faut donc ajouter des coups non trouvés) | |
56 | // castle: check that all destination squares are not occupied | |
57 | getPotentialMovesFrom([x,y]) | |
58 | { | |
59 | let sideBoard = this.getBoardOfPiece([x,y]); | |
0cd8f2bd | 60 | |
270968d6 BA |
61 | // Search valid moves on sideBoard |
62 | let saveBoard = this.board; | |
63 | this.board = sideBoard; | |
64 | let moves = super.getPotentialMovesFrom([x,y]); | |
0cd8f2bd BA |
65 | this.board = saveBoard; |
66 | ||
67 | // Finally filter impossible moves | |
270968d6 BA |
68 | const mirrorSide = (Object.keys(VariantRules.ALICE_CODES).includes(this.getPiece(x,y)) ? 1 : 2); |
69 | return moves.filter(m => { | |
70 | if (this.board[m.end.x][m.end.y] != VariantRules.EMPTY) | |
71 | { | |
72 | const piece = this.getPiece(m.end.x,m.end.y); | |
73 | if ((mirrorSide==1 && Object.keys(VariantRules.ALICE_PIECES).includes(piece)) | |
74 | || (mirrorSide==2 && Object.keys(VariantRules.ALICE_CODES).includes(piece))) | |
75 | { | |
76 | return false; | |
77 | } | |
78 | } | |
f6cc7faf BA |
79 | // If the move is computed on board1, m.appear change for Alice pieces. |
80 | if (mirrorSide==1) | |
81 | { | |
82 | m.appear.forEach(psq => { //forEach: castling taken into account | |
270968d6 | 83 | psq.p = VariantRules.ALICE_CODES[psq.p]; //goto board2 |
f6cc7faf BA |
84 | }); |
85 | } | |
86 | else //move on board2: mark vanishing piece as Alice | |
87 | m.vanish[0].p = VariantRules.ALICE_CODES[m.vanish[0].p] | |
270968d6 BA |
88 | return true; |
89 | }); | |
0cd8f2bd BA |
90 | } |
91 | ||
92 | underCheck(move) | |
93 | { | |
0cd8f2bd BA |
94 | const color = this.turn; |
95 | this.play(move); | |
270968d6 BA |
96 | let sideBoard = this.getBoardOfPiece(this.kingPos[color]); |
97 | let saveBoard = this.board; | |
98 | this.board = sideBoard; | |
0cd8f2bd | 99 | let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)); |
270968d6 | 100 | this.board = saveBoard; |
0cd8f2bd BA |
101 | this.undo(move); |
102 | return res; | |
103 | } | |
104 | ||
270968d6 | 105 | getCheckSquares(move) |
0cd8f2bd | 106 | { |
270968d6 BA |
107 | this.play(move); |
108 | const color = this.turn; //opponent | |
109 | let sideBoard = this.getBoardOfPiece(this.kingPos[color]); | |
110 | let saveBoard = this.board; | |
111 | this.board = sideBoard; | |
112 | let res = this.isAttacked(this.kingPos[color], this.getOppCol(color)) | |
113 | ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ] | |
114 | : [ ]; | |
115 | this.board = saveBoard; | |
116 | this.undo(move); | |
117 | return res; | |
0cd8f2bd | 118 | } |
270968d6 BA |
119 | |
120 | getNotation(move) | |
0cd8f2bd | 121 | { |
270968d6 BA |
122 | if (move.appear.length == 2 && move.appear[0].p == VariantRules.KING) |
123 | { | |
124 | if (move.end.y < move.start.y) | |
125 | return "0-0-0"; | |
126 | else | |
127 | return "0-0"; | |
128 | } | |
129 | ||
130 | const finalSquare = | |
131 | String.fromCharCode(97 + move.end.y) + (VariantRules.size[0]-move.end.x); | |
132 | const piece = this.getPiece(move.start.x, move.start.y); | |
133 | ||
134 | // Piece or pawn movement | |
135 | let notation = piece.toUpperCase() + | |
136 | (move.vanish.length > move.appear.length ? "x" : "") + finalSquare; | |
137 | if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p)) | |
138 | { | |
139 | // Promotion | |
140 | notation += "=" + move.appear[0].p.toUpperCase(); | |
141 | } | |
142 | return notation; | |
0cd8f2bd BA |
143 | } |
144 | ||
145 | checkGameEnd() | |
146 | { | |
147 | const color = this.turn; | |
270968d6 BA |
148 | let sideBoard = this.getBoardOfPiece(this.kingPos[color]); |
149 | let saveBoard = this.board; | |
150 | this.board = sideBoard; | |
151 | let res = "*"; | |
0cd8f2bd | 152 | if (!this.isAttacked(this.kingPos[color], this.getOppCol(color))) |
270968d6 BA |
153 | res = "1/2"; |
154 | else | |
155 | res = (color == "w" ? "0-1" : "1-0"); | |
156 | this.board = saveBoard; | |
157 | return res; | |
0cd8f2bd | 158 | } |
5bfb0956 | 159 | } |