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cf2343ce BA |
1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2 | |
4 | .button-group | |
5 | button(@click="display='rules'") Read the rules | |
6 | button(v-show="!gameInProgress" @click="watchComputerGame") | |
7 | | Observe a sample game | |
8 | button(v-show="!gameInProgress" @click="playAgainstComputer") | |
9 | | Beat the computer! | |
10 | button(v-show="gameInProgress" @click="stopGame") | |
11 | | Stop game | |
12 | div(v-show="display=='rules'" v-html="content" class="section-content") | |
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13 | Game(v-show="display=='computer'" :mycolor="mycolor" :gid-or-fen="fen" |
14 | :mode="mode" :sub-mode="subMode" :variant="variant" | |
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15 | @computer-think="gameInProgress=false" @game-over="stopGame") |
16 | </template> | |
17 | ||
18 | <script> | |
19 | import Game from "@/components/Game.vue"; | |
20 | import { store } from "@/store"; | |
21 | export default { | |
22 | name: 'my-rules', | |
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23 | components: { |
24 | Game, | |
25 | }, | |
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26 | data: function() { |
27 | return { | |
28 | st: store.state, | |
24340cae | 29 | variant: null, |
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30 | content: "", |
31 | display: "rules", | |
32 | mode: "computer", | |
33 | subMode: "", //'auto' for game CPU vs CPU | |
34 | gameInProgress: false, | |
35 | mycolor: "w", | |
36 | fen: "", | |
37 | }; | |
38 | }, | |
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39 | created: function() { |
40 | const vname = this.$route.params["vname"]; | |
41 | const idxOfVar = this.st.variants.indexOf(e => e.name == vname); | |
42 | this.variant = this.st.variants[idxOfVar]; | |
43 | }, | |
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44 | mounted: function() { |
45 | // Method to replace diagrams in loaded HTML | |
46 | const replaceByDiag = (match, p1, p2) => { | |
47 | const args = this.parseFen(p2); | |
48 | return getDiagram(args); | |
49 | }; | |
50 | // (AJAX) Request to get rules content (plain text, HTML) | |
51 | this.content = | |
52 | require("raw-loader!pug-plain-loader!@/rules/" + | |
53 | this.$route.params["vname"] + "/" + this.st.lang + ".pug") | |
54 | .replace(/(fen:)([^:]*):/g, replaceByDiag); | |
55 | }, | |
56 | methods: { | |
57 | parseFen(fen) { | |
58 | const fenParts = fen.split(" "); | |
59 | return { | |
60 | position: fenParts[0], | |
61 | marks: fenParts[1], | |
62 | orientation: fenParts[2], | |
63 | shadow: fenParts[3], | |
64 | }; | |
65 | }, | |
66 | startGame: function() { | |
67 | if (this.gameInProgress) | |
68 | return; | |
69 | this.gameInProgress = true; | |
70 | this.mode = "computer"; | |
71 | this.display = "computer"; | |
72 | this.fen = V.GenRandInitFen(); | |
73 | }, | |
74 | stopGame: function() { | |
75 | this.gameInProgress = false; | |
76 | this.mode = "analyze"; | |
77 | }, | |
78 | playAgainstComputer: function() { | |
79 | this.subMode = ""; | |
80 | this.startGame(); | |
81 | }, | |
82 | watchComputerGame: function() { | |
83 | this.subMode = "auto"; | |
84 | this.startGame(); | |
85 | }, | |
86 | }, | |
87 | }; | |
88 | </script> |