Commit | Line | Data |
---|---|---|
8fe025db BA |
1 | import { ChessRules, PiPo, Move } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class FugueRules extends ChessRules { | |
6 | ||
7 | static get HasFlags() { | |
8 | return false; | |
9 | } | |
10 | ||
11 | static get HasEnpassant() { | |
12 | return false; | |
13 | } | |
14 | ||
15 | static get LoseOnRepetition() { | |
16 | return true; | |
17 | } | |
18 | ||
19 | static get IMMOBILIZER() { | |
20 | return 'i'; | |
21 | } | |
22 | static get PUSHME_PULLYOU() { | |
23 | return 'u'; | |
24 | } | |
25 | static get ARCHER() { | |
26 | return 'a'; | |
27 | } | |
28 | static get SHIELD() { | |
29 | return 's'; | |
30 | } | |
31 | static get LONG_LEAPER() { | |
32 | return 'l'; | |
33 | } | |
34 | static get SWAPPER() { | |
35 | return 'w'; | |
36 | } | |
37 | ||
38 | static get PIECES() { | |
39 | return [ | |
40 | V.QUEEN, | |
41 | V.KING, | |
42 | V.IMMOBILIZER, | |
43 | V.PUSHME_PULLYOU, | |
44 | V.ARCHER, | |
45 | V.SHIELD, | |
46 | V.LONG_LEAPER, | |
47 | V.SWAPPER | |
48 | ]; | |
49 | } | |
50 | ||
51 | getPpath(b) { | |
52 | if (['p', 'q', 'k'].includes(b[1])) return b; | |
53 | return "Fugue/" + b; | |
54 | } | |
55 | ||
56 | getPPpath(m) { | |
57 | // The only "choice" case is between a swap and a mutual destruction: | |
58 | // show empty square in case of mutual destruction. | |
59 | if (m.appear.length == 0) return "Rococo/empty"; | |
60 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
61 | } | |
62 | ||
63 | scanKings(fen) { | |
64 | // No castling, but keep track of kings for faster game end checks | |
65 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
66 | const fenParts = fen.split(" "); | |
67 | const position = fenParts[0].split("/"); | |
68 | for (let i = 0; i < position.length; i++) { | |
69 | let k = 0; | |
70 | for (let j = 0; j < position[i].length; j++) { | |
71 | switch (position[i].charAt(j)) { | |
72 | case "k": | |
73 | this.kingPos["b"] = [i, k]; | |
74 | break; | |
75 | case "K": | |
76 | this.kingPos["w"] = [i, k]; | |
77 | break; | |
78 | default: { | |
79 | const num = parseInt(position[i].charAt(j), 10); | |
80 | if (!isNaN(num)) k += num - 1; | |
81 | } | |
82 | } | |
83 | k++; | |
84 | } | |
85 | } | |
86 | } | |
87 | ||
88 | // Is piece on square (x,y) immobilized? | |
89 | isImmobilized([x, y]) { | |
90 | const piece = this.getPiece(x, y); | |
91 | if (piece == V.IMMOBILIZER) return false; | |
92 | const oppCol = V.GetOppCol(this.getColor(x, y)); | |
93 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
94 | for (let step of adjacentSteps) { | |
95 | const [i, j] = [x + step[0], y + step[1]]; | |
96 | if ( | |
97 | V.OnBoard(i, j) && | |
98 | this.board[i][j] != V.EMPTY && | |
99 | this.getColor(i, j) == oppCol | |
100 | ) { | |
101 | if (this.getPiece(i, j) == V.IMMOBILIZER) return true; | |
102 | } | |
103 | } | |
104 | return false; | |
105 | } | |
106 | ||
107 | isProtected([x, y]) { | |
108 | const color = this.getColor(x, y); | |
109 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
110 | for (let s of steps) { | |
111 | const [i, j] = [x + s[0], y + s[1]]; | |
112 | if ( | |
113 | V.OnBoard(i, j) && | |
114 | this.getColor(i, j) == color && | |
115 | this.getPiece(i, j) == V.SHIELD | |
116 | ) { | |
117 | return true; | |
118 | } | |
119 | } | |
120 | return false; | |
121 | } | |
122 | ||
123 | canTake([x1, y1], [x2, y2]) { | |
124 | return !this.isProtected([x2, y2]) && super.canTake([x1, y1], [x2, y2]); | |
125 | } | |
126 | ||
127 | getPotentialMovesFrom([x, y]) { | |
128 | // Pre-check: is thing on this square immobilized? | |
129 | if (this.isImmobilized([x, y])) return []; | |
130 | const piece = this.getPiece(x, y); | |
131 | let moves = []; | |
132 | switch (piece) { | |
133 | case V.PAWN: return this.getPotentialPawnMoves([x, y]); | |
134 | case V.IMMOBILIZER: return this.getPotentialImmobilizerMoves([x, y]); | |
135 | case V.PUSHME_PULLYOU: return this.getPotentialPushmePullyuMoves([x, y]); | |
136 | case V.ARCHER: return this.getPotentialArcherMoves([x, y]); | |
137 | case V.SHIELD: return this.getPotentialShieldMoves([x, y]); | |
138 | case V.KING: return this.getPotentialKingMoves([x, y]); | |
139 | case V.QUEEN: return super.getPotentialQueenMoves([x, y]); | |
140 | case V.LONG_LEAPER: return this.getPotentialLongLeaperMoves([x, y]); | |
141 | case V.SWAPPER: return this.getPotentialSwapperMoves([x, y]); | |
142 | } | |
143 | } | |
144 | ||
145 | getSlideNJumpMoves([x, y], steps, oneStep) { | |
146 | const piece = this.getPiece(x, y); | |
147 | let moves = []; | |
148 | outerLoop: for (let step of steps) { | |
149 | let i = x + step[0]; | |
150 | let j = y + step[1]; | |
151 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
152 | moves.push(this.getBasicMove([x, y], [i, j])); | |
153 | if (oneStep !== undefined) continue outerLoop; | |
154 | i += step[0]; | |
155 | j += step[1]; | |
156 | } | |
157 | // Only queen and king can take on occupied square: | |
158 | if ( | |
159 | [V.KING, V.QUEEN].includes(piece) && | |
160 | V.OnBoard(i, j) && | |
161 | this.canTake([x, y], [i, j]) | |
162 | ) { | |
163 | moves.push(this.getBasicMove([x, y], [i, j])); | |
164 | } | |
165 | } | |
166 | return moves; | |
167 | } | |
168 | ||
169 | // "Cannon/grasshopper pawn" | |
170 | getPotentialPawnMoves([x, y]) { | |
171 | const c = this.turn; | |
172 | const oppCol = V.GetOppCol(c); | |
173 | const lastRank = (c == 'w' ? 0 : 7); | |
174 | let canResurect = { | |
175 | [V.QUEEN]: true, | |
176 | [V.IMMOBILIZER]: true, | |
177 | [V.PUSHME_PULLYOU]: true, | |
178 | [V.ARCHER]: true, | |
179 | [V.SHIELD]: true, | |
180 | [V.LONG_LEAPER]: true, | |
181 | [V.SWAPPER]: true | |
182 | }; | |
183 | for (let i = 0; i < 8; i++) { | |
184 | for (let j = 0; j < 8; j++) { | |
185 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == c) { | |
186 | const pIJ = this.getPiece(i, j); | |
187 | if (![V.PAWN, V.KING].includes(pIJ)) canResurect[pIJ] = false; | |
188 | } | |
189 | } | |
190 | } | |
191 | let moves = []; | |
192 | const addPromotions = sq => { | |
193 | // Optional promotion | |
194 | Object.keys(canResurect).forEach(p => { | |
195 | if (canResurect[p]) { | |
196 | moves.push( | |
197 | this.getBasicMove([x, y], [sq[0], sq[1]], { c: c, p: p })); | |
198 | } | |
199 | }); | |
200 | } | |
201 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
202 | adjacentSteps.forEach(step => { | |
203 | const [i, j] = [x + step[0], y + step[1]]; | |
204 | if (V.OnBoard(i, j)) { | |
205 | if (this.board[i][j] == V.EMPTY) { | |
206 | moves.push(this.getBasicMove([x, y], [i, j])); | |
207 | if (i == lastRank) addPromotions([i, j]); | |
208 | } | |
209 | else { | |
210 | // Try to leap over: | |
211 | const [ii, jj] = [i + step[0], j + step[1]]; | |
212 | if ( | |
213 | V.OnBoard(ii, jj) && | |
214 | ( | |
215 | this.board[ii][jj] == V.EMPTY || | |
216 | this.getColor(ii, jj) == oppCol && !this.isProtected([ii, jj]) | |
217 | ) | |
218 | ) { | |
219 | moves.push(this.getBasicMove([x, y], [ii, jj])); | |
220 | if (ii == lastRank) addPromotions([ii, jj]); | |
221 | } | |
222 | } | |
223 | } | |
224 | }); | |
225 | return moves; | |
226 | } | |
227 | ||
228 | getPotentialKingMoves(sq) { | |
229 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
230 | return this.getSlideNJumpMoves(sq, steps, "oneStep"); | |
231 | } | |
232 | ||
233 | // NOTE: not really captures, but let's keep the name | |
234 | getSwapperCaptures([x, y]) { | |
235 | let moves = []; | |
236 | const oppCol = V.GetOppCol(this.turn); | |
237 | // Simple: if something is visible, we can swap | |
238 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]).forEach(step => { | |
239 | let [i, j] = [x + step[0], y + step[1]]; | |
240 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
241 | i += step[0]; | |
242 | j += step[1]; | |
243 | } | |
244 | if (V.OnBoard(i, j) && this.getColor(i, j) == oppCol) { | |
245 | const oppPiece = this.getPiece(i, j); | |
246 | let m = this.getBasicMove([x, y], [i, j]); | |
247 | m.appear.push( | |
248 | new PiPo({ | |
249 | x: x, | |
250 | y: y, | |
251 | c: oppCol, | |
252 | p: this.getPiece(i, j) | |
253 | }) | |
254 | ); | |
255 | moves.push(m); | |
256 | if ( | |
257 | i == x + step[0] && j == y + step[1] && | |
258 | !this.isProtected([i, j]) | |
259 | ) { | |
260 | // Add mutual destruction option: | |
261 | m = new Move({ | |
262 | start: { x: x, y: y}, | |
263 | end: { x: i, y: j }, | |
264 | appear: [], | |
265 | // TODO: is copying necessary here? | |
266 | vanish: JSON.parse(JSON.stringify(m.vanish)) | |
267 | }); | |
268 | moves.push(m); | |
269 | } | |
270 | } | |
271 | }); | |
272 | return moves; | |
273 | } | |
274 | ||
275 | getPotentialSwapperMoves(sq) { | |
276 | return ( | |
277 | super.getPotentialQueenMoves(sq).concat(this.getSwapperCaptures(sq)) | |
278 | ); | |
279 | } | |
280 | ||
281 | getLongLeaperCaptures([x, y]) { | |
282 | // Look in every direction for captures | |
283 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
284 | const color = this.turn; | |
285 | const oppCol = V.GetOppCol(color); | |
286 | let moves = []; | |
287 | const piece = this.getPiece(x, y); | |
288 | outerLoop: for (let step of steps) { | |
289 | let [i, j] = [x + step[0], y + step[1]]; | |
290 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
291 | i += step[0]; | |
292 | j += step[1]; | |
293 | } | |
294 | if ( | |
295 | !V.OnBoard(i, j) || | |
296 | this.getColor(i, j) == color || | |
297 | this.isProtected([i, j]) | |
298 | ) { | |
299 | continue; | |
300 | } | |
301 | let [ii, jj] = [i + step[0], j + step[1]]; | |
302 | const vanished = [ | |
303 | new PiPo({ x: x, y: y, c: color, p: piece }), | |
304 | new PiPo({ x: i, y: j, c: oppCol, p: this.getPiece(i, j)}) | |
305 | ]; | |
306 | while (V.OnBoard(ii, jj) && this.board[ii][jj] == V.EMPTY) { | |
307 | moves.push( | |
308 | new Move({ | |
309 | appear: [new PiPo({ x: ii, y: jj, c: color, p: piece })], | |
310 | vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required? | |
311 | start: { x: x, y: y }, | |
312 | end: { x: ii, y: jj } | |
313 | }) | |
314 | ); | |
315 | ii += step[0]; | |
316 | jj += step[1]; | |
317 | } | |
318 | } | |
319 | return moves; | |
320 | } | |
321 | ||
322 | getPotentialLongLeaperMoves(sq) { | |
323 | return ( | |
324 | super.getPotentialQueenMoves(sq).concat(this.getLongLeaperCaptures(sq)) | |
325 | ); | |
326 | } | |
327 | ||
328 | completeAndFilterPPcaptures(moves) { | |
329 | if (moves.length == 0) return []; | |
330 | const [x, y] = [moves[0].start.x, moves[0].start.y]; | |
331 | const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
332 | let capturingDirStart = {}; | |
333 | const oppCol = V.GetOppCol(this.turn); | |
334 | // Useful precomputation: | |
335 | adjacentSteps.forEach(step => { | |
336 | const [i, j] = [x + step[0], y + step[1]]; | |
337 | if ( | |
338 | V.OnBoard(i, j) && | |
339 | this.board[i][j] != V.EMPTY && | |
340 | this.getColor(i, j) == oppCol | |
341 | ) { | |
342 | capturingDirStart[step[0] + "_" + step[1]] = { | |
343 | p: this.getPiece(i, j), | |
344 | canTake: !this.isProtected([i, j]) | |
345 | }; | |
346 | } | |
347 | }); | |
348 | moves.forEach(m => { | |
349 | const step = [ | |
350 | m.end.x != x ? (m.end.x - x) / Math.abs(m.end.x - x) : 0, | |
351 | m.end.y != y ? (m.end.y - y) / Math.abs(m.end.y - y) : 0 | |
352 | ]; | |
353 | // TODO: this test should be done only once per direction | |
354 | const capture = capturingDirStart[(-step[0]) + "_" + (-step[1])]; | |
355 | if (!!capture && capture.canTake) { | |
356 | const [i, j] = [x - step[0], y - step[1]]; | |
357 | m.vanish.push( | |
358 | new PiPo({ | |
359 | x: i, | |
360 | y: j, | |
361 | p: capture.p, | |
362 | c: oppCol | |
363 | }) | |
364 | ); | |
365 | } | |
366 | // Also test the end (advancer effect) | |
367 | const [i, j] = [m.end.x + step[0], m.end.y + step[1]]; | |
368 | if ( | |
369 | V.OnBoard(i, j) && | |
370 | this.board[i][j] != V.EMPTY && | |
371 | this.getColor(i, j) == oppCol && | |
372 | !this.isProtected([i, j]) | |
373 | ) { | |
374 | m.vanish.push( | |
375 | new PiPo({ | |
376 | x: i, | |
377 | y: j, | |
378 | p: this.getPiece(i, j), | |
379 | c: oppCol | |
380 | }) | |
381 | ); | |
382 | } | |
383 | }); | |
384 | // Forbid "double captures" | |
385 | return moves.filter(m => m.vanish.length <= 2); | |
386 | } | |
387 | ||
388 | getPotentialPushmePullyuMoves(sq) { | |
389 | let moves = super.getPotentialQueenMoves(sq); | |
390 | return this.completeAndFilterPPcaptures(moves); | |
391 | } | |
392 | ||
393 | getPotentialImmobilizerMoves(sq) { | |
394 | // Immobilizer doesn't capture | |
395 | return super.getPotentialQueenMoves(sq); | |
396 | } | |
397 | ||
398 | getPotentialArcherMoves([x, y]) { | |
399 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
400 | let moves = this.getSlideNJumpMoves([x, y], steps); | |
401 | const c = this.turn; | |
402 | const oppCol = V.GetOppCol(c); | |
403 | // Add captures | |
404 | for (let s of steps) { | |
405 | let [i, j] = [x + s[0], y + s[1]]; | |
406 | let stepCounter = 1; | |
407 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { | |
408 | i += s[0]; | |
409 | j += s[1]; | |
410 | stepCounter++; | |
411 | } | |
412 | if ( | |
413 | V.OnBoard(i, j) && | |
414 | this.getColor(i, j) == oppCol && | |
415 | !this.isProtected([i, j]) | |
416 | ) { | |
417 | let shootOk = (stepCounter <= 2); | |
418 | if (!shootOk) { | |
419 | // try to find a spotting piece: | |
420 | for (let ss of steps) { | |
421 | let [ii, jj] = [i + ss[0], j + ss[1]]; | |
422 | if (V.OnBoard(ii, jj)) { | |
423 | if (this.board[ii][jj] != V.EMPTY) { | |
424 | if (this.getColor(ii, jj) == c) { | |
425 | shootOk = true; | |
426 | break; | |
427 | } | |
428 | } | |
429 | else { | |
430 | ii += ss[0]; | |
431 | jj += ss[1]; | |
432 | if ( | |
433 | V.OnBoard(ii, jj) && | |
434 | this.board[ii][jj] != V.EMPTY && | |
435 | this.getColor(ii, jj) == c | |
436 | ) { | |
437 | shootOk = true; | |
438 | break; | |
439 | } | |
440 | } | |
441 | } | |
442 | } | |
443 | } | |
444 | if (shootOk) { | |
445 | moves.push( | |
446 | new Move({ | |
447 | appear: [], | |
448 | vanish: [ | |
449 | new PiPo({ x: i, y: j, c: oppCol, p: this.getPiece(i, j) }) | |
450 | ], | |
451 | start: { x: x, y: y }, | |
452 | end: { x: i, y: j } | |
453 | }) | |
454 | ); | |
455 | } | |
456 | } | |
457 | } | |
458 | return moves; | |
459 | } | |
460 | ||
461 | getPotentialShieldMoves(sq) { | |
462 | const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]); | |
463 | return this.getSlideNJumpMoves(sq, steps); | |
464 | } | |
465 | ||
466 | getCheckSquares() { | |
467 | return []; | |
468 | } | |
469 | ||
470 | filterValid(moves) { | |
471 | return moves; | |
472 | } | |
473 | ||
474 | getCurrentScore() { | |
475 | const c = this.turn; | |
476 | if (this.kingPos[c][0] < 0) return (c == 'w' ? "0-1" : "1-0"); | |
477 | if (this.atLeastOneMove()) return "*"; | |
478 | // Stalemate, or checkmate: I lose | |
479 | return (c == 'w' ? "0-1" : "1-0"); | |
480 | } | |
481 | ||
482 | postPlay(move) { | |
483 | const startIdx = (move.appear.length == 0 ? 0 : 1); | |
484 | for (let i = startIdx; i < move.vanish.length; i++) { | |
485 | const v = move.vanish[i]; | |
486 | if (v.p == V.KING) this.kingPos[v.c] = [-1, -1]; | |
487 | } | |
488 | // King may have moved, or was swapped | |
489 | for (let a of move.appear) { | |
490 | if (a.p == V.KING) { | |
491 | this.kingPos[a.c] = [a.x, a.y]; | |
492 | break; | |
493 | } | |
494 | } | |
495 | } | |
496 | ||
497 | postUndo(move) { | |
498 | const startIdx = (move.appear.length == 0 ? 0 : 1); | |
499 | for (let i = startIdx; i < move.vanish.length; i++) { | |
500 | const v = move.vanish[i]; | |
501 | if (v.p == V.KING) this.kingPos[v.c] = [v.x, v.y]; | |
502 | } | |
503 | // King may have moved, or was swapped | |
504 | for (let i = 0; i < move.appear.length; i++) { | |
505 | const a = move.appear[i]; | |
506 | if (a.p == V.KING) { | |
507 | const v = move.vanish[i]; | |
508 | this.kingPos[a.c] = [v.x, v.y]; | |
509 | break; | |
510 | } | |
511 | } | |
512 | } | |
513 | ||
514 | static GenRandInitFen(randomness) { | |
515 | if (randomness == 0) { | |
516 | return ( | |
517 | "wlqksaui/pppppppp/8/8/8/8/PPPPPPPP/IUASKQLW w 0" | |
518 | ); | |
519 | } | |
520 | ||
521 | let pieces = { w: new Array(8), b: new Array(8) }; | |
522 | // Shuffle pieces on first and last rank | |
523 | for (let c of ["w", "b"]) { | |
524 | if (c == 'b' && randomness == 1) { | |
525 | pieces['b'] = pieces['w']; | |
526 | break; | |
527 | } | |
528 | ||
529 | // Get random squares for every piece, totally freely | |
530 | let positions = shuffle(ArrayFun.range(8)); | |
531 | const composition = ['w', 'l', 'q', 'k', 's', 'a', 'u', 'i']; | |
532 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
533 | } | |
534 | return ( | |
535 | pieces["b"].join("") + | |
536 | "/pppppppp/8/8/8/8/PPPPPPPP/" + | |
537 | pieces["w"].join("").toUpperCase() + " w 0" | |
538 | ); | |
539 | } | |
540 | ||
541 | static get VALUES() { | |
542 | // Experimental... | |
543 | return { | |
544 | p: 1, | |
545 | q: 9, | |
546 | l: 5, | |
547 | s: 5, | |
548 | a: 5, | |
549 | u: 5, | |
550 | i: 12, | |
551 | w: 3, | |
552 | k: 1000 | |
553 | }; | |
554 | } | |
555 | ||
556 | static get SEARCH_DEPTH() { | |
557 | return 2; | |
558 | } | |
559 | ||
560 | getNotation(move) { | |
561 | const initialSquare = V.CoordsToSquare(move.start); | |
562 | const finalSquare = V.CoordsToSquare(move.end); | |
563 | if (move.appear.length == 0) { | |
564 | // Archer shooting 'S' or Mutual destruction 'D': | |
565 | return ( | |
566 | initialSquare + (move.vanish.length == 1 ? "S" : "D") + finalSquare | |
567 | ); | |
568 | } | |
569 | let notation = undefined; | |
570 | const symbol = move.appear[0].p.toUpperCase(); | |
571 | if (symbol == 'P') | |
572 | // Pawn: generally ambiguous short notation, so we use full description | |
573 | notation = "P" + initialSquare + finalSquare; | |
574 | else if (['Q', 'K'].includes(symbol)) | |
575 | notation = symbol + (move.vanish.length > 1 ? "x" : "") + finalSquare; | |
576 | else { | |
577 | notation = symbol + finalSquare; | |
578 | // Add a capture mark (not describing what is captured...): | |
579 | if (move.vanish.length > 1) notation += "X"; | |
580 | } | |
581 | return notation; | |
582 | } | |
583 | ||
584 | }; |