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59e74176 BA |
1 | import { ChessRules } from "@/base_rules"; |
2 | import { ArrayFun } from "@/utils/array"; | |
3 | import { shuffle } from "@/utils/alea"; | |
4 | ||
5 | export class DiamondRules extends ChessRules { | |
6 | static get HasFlags() { | |
7 | return false; | |
8 | } | |
9 | ||
10 | static get HasEnpassant() { | |
11 | return false; | |
12 | } | |
13 | ||
14 | static GenRandInitFen(randomness) { | |
15 | if (randomness == 0) | |
16 | return "krbp4/rqnp4/nbpp4/pppp4/4PPPP/4PPBN/4PNQR/4PBRK w 0"; | |
17 | let pieces = { w: new Array(8), b: new Array(8) }; | |
18 | for (let c of ["w", "b"]) { | |
19 | if (c == 'b' && randomness == 1) { | |
20 | pieces['b'] = pieces['w']; | |
21 | break; | |
22 | } | |
23 | // Get random squares for every piece, totally freely | |
24 | let positions = shuffle(ArrayFun.range(8)); | |
25 | const composition = ['b', 'b', 'r', 'r', 'n', 'n', 'k', 'q']; | |
26 | const rem2 = positions[0] % 2; | |
27 | if (rem2 == positions[1] % 2) { | |
28 | // Fix bishops (on different colors) | |
29 | for (let i=2; i<8; i++) { | |
30 | if (positions[i] % 2 != rem2) | |
31 | [positions[1], positions[i]] = [positions[i], positions[1]]; | |
32 | } | |
33 | } | |
34 | for (let i = 0; i < 8; i++) pieces[c][positions[i]] = composition[i]; | |
35 | } | |
36 | return ( | |
37 | pieces["b"].slice(0, 3).join("") + "p4/" + | |
38 | pieces["b"].slice(3, 6).join("") + "p4/" + | |
39 | pieces["b"].slice(6, 8).join("") + "pp4/" + | |
40 | "pppp4/4PPPP/" + | |
41 | "4PP" + pieces["w"].slice(6, 8).reverse().join("").toUpperCase() + "/" + | |
42 | "4P" + pieces["w"].slice(3, 6).reverse().join("").toUpperCase() + "/" + | |
43 | "4P" + pieces["w"].slice(0, 3).reverse().join("").toUpperCase() + | |
44 | " w 0" | |
45 | ); | |
46 | } | |
47 | ||
48 | // Special pawns movements | |
49 | getPotentialPawnMoves([x, y]) { | |
50 | const color = this.turn; | |
51 | let moves = []; | |
52 | const [sizeX, sizeY] = [V.size.x, V.size.y]; | |
53 | const shift = (color == "w" ? -1 : 1); | |
54 | const lastRank = (color == "w" ? 0 : 7); | |
55 | ||
56 | // One square forward (diagonally along h1-a8) | |
57 | if (this.board[x + shift][y + shift] == V.EMPTY) { | |
58 | const finalPieces = | |
59 | [x + shift, y + shift].includes(lastRank) | |
60 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
61 | : [V.PAWN]; | |
62 | for (let piece of finalPieces) { | |
63 | moves.push( | |
64 | this.getBasicMove( | |
65 | [x, y], [x + shift, y + shift], { c: color, p: piece }) | |
66 | ); | |
67 | } | |
68 | } | |
69 | // Capture | |
70 | for (let pShift of [[0, shift], [shift, 0]]) { | |
71 | if ( | |
72 | this.board[x + pShift[0]][y + pShift[1]] != V.EMPTY && | |
73 | this.canTake([x, y], [x + pShift[0], y + pShift[1]]) | |
74 | ) { | |
75 | const finalPieces = | |
76 | [x + pShift[0], y + pShift[1]].includes(lastRank) | |
77 | ? [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN] | |
78 | : [V.PAWN]; | |
79 | for (let piece of finalPieces) { | |
80 | moves.push( | |
81 | this.getBasicMove( | |
82 | [x, y], | |
83 | [x + pShift[0], y + pShift[1]], | |
84 | { | |
85 | c: color, | |
86 | p: piece | |
87 | } | |
88 | ) | |
89 | ); | |
90 | } | |
91 | } | |
92 | } | |
93 | ||
94 | return moves; | |
95 | } | |
96 | ||
97 | isAttackedByPawn([x, y], color) { | |
98 | let pawnShift = (color == "w" ? 1 : -1); | |
99 | return ( | |
100 | ( | |
101 | x + pawnShift >= 0 && x + pawnShift < V.size.x && | |
102 | this.getPiece(x + pawnShift, y) == V.PAWN && | |
103 | this.getColor(x + pawnShift, y) == color | |
104 | ) | |
105 | || | |
106 | ( | |
107 | y + pawnShift >= 0 && y + pawnShift < V.size.y && | |
108 | this.getPiece(x, y + pawnShift) == V.PAWN && | |
109 | this.getColor(x, y + pawnShift) == color | |
110 | ) | |
111 | ); | |
112 | } | |
113 | ||
114 | static get SEARCH_DEPTH() { | |
115 | return 2; | |
116 | } | |
117 | ||
118 | getNotation(move) { | |
119 | const piece = this.getPiece(move.start.x, move.start.y); | |
120 | if (piece == V.PAWN) { | |
121 | // Pawn move | |
122 | const finalSquare = V.CoordsToSquare(move.end); | |
123 | let notation = ""; | |
124 | if (move.vanish.length == 2) | |
125 | // Capture | |
126 | notation = "Px" + finalSquare; | |
127 | else { | |
128 | // No capture: indicate the initial square for potential ambiguity | |
129 | const startSquare = V.CoordsToSquare(move.start); | |
130 | notation = startSquare + finalSquare; | |
131 | } | |
132 | if (move.appear[0].p != V.PAWN) | |
133 | // Promotion | |
134 | notation += "=" + move.appear[0].p.toUpperCase(); | |
135 | return notation; | |
136 | } | |
137 | return super.getNotation(move); //all other pieces are orthodox | |
138 | } | |
139 | }; |