Commit | Line | Data |
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1006b211 BA |
1 | p.boxed. |
2 | Capturing an enemy piece changes its color. | |
3 | The converted piece must be moved immediatly. | |
4 | ||
5 | p. | |
6 | Each capture transforms the captured piece into a friendly one | |
7 | (changing color). Since it cannot remain on the capturing square, | |
8 | it has to be moved immediately. This newly converted piece can now | |
9 | capture (and thus "convert") another enemy piece, and so on. | |
10 | ||
11 | p. | |
12 | Castling is impossible if any square traversed by the king is controlled | |
13 | (directly or through a chain). Checks are ignored otherwise. | |
14 | ||
15 | figure.diagram-container | |
16 | .diagram | |
4d862945 BA |
17 | | fen:r1bqk2r/3nn1b1/pppppppp/8/5PQ1/PPPPPNPP/1B6/RN2KB1R: |
18 | figcaption Black cannot castle because f8 is attacked: Qxe6, Pxd7, Nxf8 | |
19 | ||
20 | p. | |
21 | Pawns start on the third rank in an attempt to balance the game. | |
22 | White has a large advantage otherwise, leading to a quick win. | |
1006b211 BA |
23 | |
24 | p. | |
25 | The goal is to convert the enemy king. Note that capturing a king is | |
26 | possible only if a king move is then available. However, a piece gives | |
27 | check (concerning castle) even if it's impossible. | |
28 | ||
29 | figure.diagram-container | |
4d862945 BA |
30 | .diagram.diag12 |
31 | | fen:1nbr2nr/3q1kb1/ppppppp1/3P3p/P1P1N3/1P2PPPP/4K1BR/R1BQ2N1: | |
32 | .diagram.diag12 | |
33 | | fen:1nbr2nr/3q1kb1/pppp1pp1/3p3p/P1P1p3/1P2PbnP/3kp1rp/R1BQ2N1: | |
34 | figcaption. | |
35 | Black wins for example with exd5 xe4 xg3 xh2 xg2 xf3 xe2 and finally Kd2. | |
1006b211 BA |
36 | |
37 | p If in a chain a converted piece cannot move, then you must reset the move. |