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1 | <template lang="pug"> |
2 | .row | |
3 | .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2 | |
6dd02928 | 4 | BaseGame(:game="game" :vr="vr" ref="basegame" @newmove="processMove") |
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5 | </template> |
6 | ||
7 | <script> | |
8 | import BaseGame from "@/components/BaseGame.vue"; | |
9 | import { store } from "@/store"; | |
10 | import Worker from 'worker-loader!@/playCompMove'; | |
11 | ||
12 | export default { | |
13 | name: 'my-computer-game', | |
14 | components: { | |
15 | BaseGame, | |
16 | }, | |
6dd02928 | 17 | // gameInfo: fen + mode + vname |
a6088c90 | 18 | // mode: "auto" (game comp vs comp), "versus" (normal) or "analyze" |
6dd02928 | 19 | props: ["gameInfo"], |
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20 | data: function() { |
21 | return { | |
22 | st: store.state, | |
b7c32f1a | 23 | // variables passed to BaseGame: |
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24 | fenStart: "", |
25 | players: ["Myself","Computer"], //playing as white | |
26 | mycolor: "w", | |
b7c32f1a | 27 | vr: null, |
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28 | // Web worker to play computer moves without freezing interface: |
29 | timeStart: undefined, //time when computer starts thinking | |
30 | lockCompThink: false, //to avoid some ghost moves | |
a6088c90 | 31 | compWorker: null, |
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32 | }; |
33 | }, | |
34 | computed: { | |
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35 | game: function() { |
36 | return Object.assign({}, | |
37 | this.gameInfo, | |
38 | { | |
39 | fenStart: this.fenStart, | |
40 | players: this.players, | |
41 | mycolor: this.mycolor, | |
42 | }); | |
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43 | }, |
44 | }, | |
45 | watch: { | |
6dd02928 | 46 | gameInfo: function() { |
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47 | // (Security) No effect if a computer move is in progress: |
48 | if (this.lockCompThink) | |
49 | return this.$emit("computer-think"); | |
50 | this.launchGame(); | |
51 | }, | |
52 | }, | |
53 | // Modal end of game, and then sub-components | |
54 | created: function() { | |
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55 | // Computer moves web worker logic: (TODO: also for observers in HH games ?) |
56 | this.compWorker = new Worker(); //'/javascripts/playCompMove.js'), | |
57 | this.compWorker.onmessage = e => { | |
58 | this.lockCompThink = true; //to avoid some ghost moves | |
59 | let compMove = e.data; | |
60 | if (!Array.isArray(compMove)) | |
61 | compMove = [compMove]; //to deal with MarseilleRules | |
62 | // Small delay for the bot to appear "more human" | |
63 | const delay = Math.max(500-(Date.now()-this.timeStart), 0); | |
64 | setTimeout(() => { | |
6dd02928 | 65 | const animate = (this.gameInfo.vname != "Dark"); |
1acda11c | 66 | this.$refs.basegame.play(compMove[0], animate); |
a6088c90 | 67 | if (compMove.length == 2) |
1acda11c | 68 | setTimeout( () => { this.$refs.basegame.play(compMove[1], animate); }, 750); |
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69 | else //250 == length of animation (TODO: should be a constant somewhere) |
70 | setTimeout( () => this.lockCompThink = false, 250); | |
71 | }, delay); | |
72 | } | |
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73 | if (!!this.fen) |
74 | this.launchGame(); | |
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75 | }, |
76 | // dans variant.js (plutôt room.js) conn gère aussi les challenges | |
77 | // et les chats dans chat.js. Puis en webRTC, repenser tout ça. | |
78 | methods: { | |
79 | launchGame: async function() { | |
6dd02928 | 80 | const vModule = await import("@/variants/" + this.gameInfo.vname + ".js"); |
a6088c90 | 81 | window.V = vModule.VariantRules; |
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82 | this.compWorker.postMessage(["scripts",this.gameInfo.vname]); |
83 | this.compWorker.postMessage(["init",this.gameInfo.fenStart]); | |
84 | this.newGameFromFen(this.gameInfo.fenStart); | |
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85 | }, |
86 | newGameFromFen: function(fen) { | |
87 | this.vr = new V(fen); | |
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88 | this.mycolor = (Math.random() < 0.5 ? "w" : "b"); |
89 | this.players = ["Myself","Computer"]; | |
90 | if (this.mycolor == "b") | |
91 | this.players = this.players.reverse(); | |
37cdcbf3 | 92 | this.compWorker.postMessage(["init",fen]); |
6dd02928 | 93 | if (this.mycolor != "w" || this.gameInfo.mode == "auto") |
37cdcbf3 | 94 | this.playComputerMove(); |
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95 | }, |
96 | playComputerMove: function() { | |
97 | this.timeStart = Date.now(); | |
98 | this.compWorker.postMessage(["askmove"]); | |
99 | }, | |
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100 | // TODO: do not process if game is over (check score ?) |
101 | processMove: function(move) { | |
102 | // Send the move to web worker (including his own moves) | |
103 | this.compWorker.postMessage(["newmove",move]); | |
104 | // subTurn condition for Marseille (and Avalanche) rules | |
105 | if ((!this.vr.subTurn || this.vr.subTurn <= 1) | |
6dd02928 | 106 | && (this.mode == "auto" || this.vr.turn != this.mycolor)) |
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107 | { |
108 | this.playComputerMove(); | |
109 | } | |
110 | }, | |
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111 | }, |
112 | }; | |
113 | </script> |