Commit | Line | Data |
---|---|---|
a6088c90 | 1 | <template lang="pug"> |
910d631b | 2 | BaseGame( |
8477e53d | 3 | ref="basegame" |
910d631b BA |
4 | :game="game" |
5 | :vr="vr" | |
6 | @newmove="processMove" | |
7 | @gameover="gameOver" | |
8 | ) | |
a6088c90 BA |
9 | </template> |
10 | ||
11 | <script> | |
12 | import BaseGame from "@/components/BaseGame.vue"; | |
13 | import { store } from "@/store"; | |
41cb9b94 | 14 | import Worker from "worker-loader!@/playCompMove"; |
a6088c90 | 15 | export default { |
41cb9b94 | 16 | name: "my-computer-game", |
a6088c90 | 17 | components: { |
6808d7a1 | 18 | BaseGame |
a6088c90 | 19 | }, |
6dd02928 | 20 | // gameInfo: fen + mode + vname |
63ca2b89 | 21 | // mode: "auto" (game comp vs comp) or "versus" (normal) |
6dd02928 | 22 | props: ["gameInfo"], |
a6088c90 BA |
23 | data: function() { |
24 | return { | |
25 | st: store.state, | |
41cb9b94 | 26 | game: {}, |
b7c32f1a | 27 | vr: null, |
a6088c90 BA |
28 | // Web worker to play computer moves without freezing interface: |
29 | timeStart: undefined, //time when computer starts thinking | |
41cb9b94 | 30 | compThink: false, //avoid asking a new move while one is being searched |
6808d7a1 | 31 | compWorker: null |
a6088c90 BA |
32 | }; |
33 | }, | |
a6088c90 | 34 | watch: { |
834c202a | 35 | "gameInfo.fen": function() { |
a6088c90 BA |
36 | this.launchGame(); |
37 | }, | |
38 | }, | |
a6088c90 | 39 | created: function() { |
41cb9b94 BA |
40 | // Computer moves web worker logic: |
41 | this.compWorker = new Worker(); | |
a6088c90 | 42 | this.compWorker.onmessage = e => { |
a6088c90 | 43 | let compMove = e.data; |
6808d7a1 | 44 | if (!compMove) { |
7b3cf1b7 BA |
45 | this.compThink = false; |
46 | this.$emit("game-stopped"); //no more moves: mate or stalemate | |
41cb9b94 | 47 | return; //after game ends, no more moves, nothing to do |
7b3cf1b7 | 48 | } |
910d631b | 49 | if (!Array.isArray(compMove)) compMove = [compMove]; //potential multi-move |
a6088c90 | 50 | // Small delay for the bot to appear "more human" |
6808d7a1 | 51 | const delay = Math.max(500 - (Date.now() - this.timeStart), 0); |
a6088c90 | 52 | setTimeout(() => { |
6808d7a1 | 53 | if (this.currentUrl != document.location.href) return; //page change |
20620465 BA |
54 | // NOTE: do not animate move if special display (ShowMoves != "all") |
55 | const animate = V.ShowMoves == "all"; | |
6808d7a1 | 56 | const animDelay = animate ? 250 : 0; |
af32cf62 BA |
57 | let moveIdx = 0; |
58 | let self = this; | |
59 | (function executeMove() { | |
866842c3 | 60 | self.$refs["basegame"].play(compMove[moveIdx++], "received"); |
6808d7a1 | 61 | if (moveIdx >= compMove.length) { |
af32cf62 | 62 | self.compThink = false; |
6808d7a1 BA |
63 | if (self.game.score != "*") |
64 | //user action | |
af32cf62 | 65 | self.$emit("game-stopped"); |
6808d7a1 | 66 | } else setTimeout(executeMove, 500 + animDelay); |
af32cf62 | 67 | })(); |
a6088c90 | 68 | }, delay); |
6808d7a1 BA |
69 | }; |
70 | if (this.gameInfo.fen) this.launchGame(); | |
a6088c90 | 71 | }, |
a6088c90 | 72 | methods: { |
e6a5a8ea | 73 | launchGame: function() { |
6808d7a1 BA |
74 | this.compWorker.postMessage(["scripts", this.gameInfo.vname]); |
75 | this.compWorker.postMessage(["init", this.gameInfo.fen]); | |
834c202a | 76 | this.vr = new V(this.gameInfo.fen); |
6808d7a1 BA |
77 | const mycolor = Math.random() < 0.5 ? "w" : "b"; |
78 | let players = [{ name: "Myself" }, { name: "Computer" }]; | |
79 | if (mycolor == "b") players = players.reverse(); | |
6cd07b4d | 80 | this.currentUrl = document.location.href; //to avoid playing outside page |
41cb9b94 | 81 | // NOTE: fen and fenStart are redundant in game object |
6808d7a1 BA |
82 | this.game = Object.assign({}, this.gameInfo, { |
83 | fenStart: this.gameInfo.fen, | |
84 | players: players, | |
85 | mycolor: mycolor, | |
86 | score: "*" | |
87 | }); | |
88 | this.compWorker.postMessage(["init", this.gameInfo.fen]); | |
834c202a | 89 | if (mycolor != "w" || this.gameInfo.mode == "auto") |
37cdcbf3 | 90 | this.playComputerMove(); |
a6088c90 | 91 | }, |
8477e53d BA |
92 | // NOTE: a "goto" action could lead to an error when comp is thinking, |
93 | // but it's OK because from the user viewpoint the game just stops. | |
a6088c90 BA |
94 | playComputerMove: function() { |
95 | this.timeStart = Date.now(); | |
41cb9b94 | 96 | this.compThink = true; |
a6088c90 BA |
97 | this.compWorker.postMessage(["askmove"]); |
98 | }, | |
1acda11c | 99 | processMove: function(move) { |
6808d7a1 | 100 | if (this.game.score != "*") return; |
1acda11c | 101 | // Send the move to web worker (including his own moves) |
6808d7a1 | 102 | this.compWorker.postMessage(["newmove", move]); |
1acda11c | 103 | // subTurn condition for Marseille (and Avalanche) rules |
6808d7a1 BA |
104 | if ( |
105 | (!this.vr.subTurn || this.vr.subTurn <= 1) && | |
106 | (this.gameInfo.mode == "auto" || this.vr.turn != this.game.mycolor) | |
107 | ) { | |
1acda11c BA |
108 | this.playComputerMove(); |
109 | } | |
110 | }, | |
430a2038 | 111 | gameOver: function(score, scoreMsg) { |
41cb9b94 | 112 | this.game.score = score; |
430a2038 | 113 | this.game.scoreMsg = scoreMsg; |
866842c3 | 114 | if (!this.compThink) this.$emit("game-stopped"); //otherwise wait for comp |
6808d7a1 BA |
115 | } |
116 | } | |
a6088c90 BA |
117 | }; |
118 | </script> |