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92342261 BA |
1 | // (Orthodox) Chess rules are defined in ChessRules class. |
2 | // Variants generally inherit from it, and modify some parts. | |
3 | ||
e2732923 | 4 | import { ArrayFun } from "@/utils/array"; |
0c3fe8a6 | 5 | import { randInt, shuffle } from "@/utils/alea"; |
e2732923 | 6 | |
910d631b | 7 | // class "PiPo": Piece + Position |
6808d7a1 | 8 | export const PiPo = class PiPo { |
1c9f093d | 9 | // o: {piece[p], color[c], posX[x], posY[y]} |
6808d7a1 | 10 | constructor(o) { |
1c9f093d BA |
11 | this.p = o.p; |
12 | this.c = o.c; | |
13 | this.x = o.x; | |
14 | this.y = o.y; | |
15 | } | |
6808d7a1 | 16 | }; |
1d184b4c | 17 | |
6808d7a1 | 18 | export const Move = class Move { |
1c9f093d BA |
19 | // o: {appear, vanish, [start,] [end,]} |
20 | // appear,vanish = arrays of PiPo | |
21 | // start,end = coordinates to apply to trigger move visually (think castle) | |
6808d7a1 | 22 | constructor(o) { |
1c9f093d BA |
23 | this.appear = o.appear; |
24 | this.vanish = o.vanish; | |
6808d7a1 BA |
25 | this.start = o.start ? o.start : { x: o.vanish[0].x, y: o.vanish[0].y }; |
26 | this.end = o.end ? o.end : { x: o.appear[0].x, y: o.appear[0].y }; | |
1c9f093d | 27 | } |
6808d7a1 | 28 | }; |
1d184b4c | 29 | |
2c5d7b20 BA |
30 | // NOTE: x coords = top to bottom; y = left to right |
31 | // (from white player perspective) | |
6808d7a1 | 32 | export const ChessRules = class ChessRules { |
7e8a7ea1 | 33 | |
1c9f093d BA |
34 | ////////////// |
35 | // MISC UTILS | |
36 | ||
20620465 | 37 | // Some variants don't have flags: |
6808d7a1 BA |
38 | static get HasFlags() { |
39 | return true; | |
20620465 | 40 | } |
1c9f093d | 41 | |
3a2a7b5f BA |
42 | // Or castle |
43 | static get HasCastle() { | |
44 | return V.HasFlags; | |
45 | } | |
46 | ||
32f6285e BA |
47 | // Pawns specifications |
48 | static get PawnSpecs() { | |
49 | return { | |
50 | directions: { 'w': -1, 'b': 1 }, | |
472c0c4f | 51 | initShift: { w: 1, b: 1 }, |
32f6285e | 52 | twoSquares: true, |
472c0c4f | 53 | threeSquares: false, |
32f6285e BA |
54 | promotions: [V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN], |
55 | canCapture: true, | |
56 | captureBackward: false, | |
57 | bidirectional: false | |
58 | }; | |
59 | } | |
60 | ||
61 | // En-passant captures need a stack of squares: | |
6808d7a1 BA |
62 | static get HasEnpassant() { |
63 | return true; | |
20620465 BA |
64 | } |
65 | ||
66 | // Some variants cannot have analyse mode | |
8477e53d | 67 | static get CanAnalyze() { |
20620465 BA |
68 | return true; |
69 | } | |
933fd1f9 BA |
70 | // Patch: issues with javascript OOP, objects can't access static fields. |
71 | get canAnalyze() { | |
72 | return V.CanAnalyze; | |
73 | } | |
20620465 BA |
74 | |
75 | // Some variants show incomplete information, | |
76 | // and thus show only a partial moves list or no list at all. | |
77 | static get ShowMoves() { | |
78 | return "all"; | |
79 | } | |
933fd1f9 BA |
80 | get showMoves() { |
81 | return V.ShowMoves; | |
82 | } | |
1c9f093d | 83 | |
00eef1ca BA |
84 | // Sometimes moves must remain hidden until game ends |
85 | static get SomeHiddenMoves() { | |
86 | return false; | |
87 | } | |
88 | get someHiddenMoves() { | |
89 | return V.SomeHiddenMoves; | |
90 | } | |
91 | ||
ad030c7d BA |
92 | // Generally true, unless the variant includes random effects |
93 | static get CorrConfirm() { | |
94 | return true; | |
95 | } | |
96 | ||
5246b49d BA |
97 | // Used for Monochrome variant (TODO: harmonize: !canFlip ==> showFirstTurn) |
98 | get showFirstTurn() { | |
99 | return false; | |
100 | } | |
101 | ||
71ef1664 BA |
102 | // Some variants always show the same orientation |
103 | static get CanFlip() { | |
104 | return true; | |
105 | } | |
106 | get canFlip() { | |
107 | return V.CanFlip; | |
108 | } | |
109 | ||
107dc1bd BA |
110 | // For (generally old) variants without checkered board |
111 | static get Monochrome() { | |
112 | return false; | |
113 | } | |
114 | ||
115 | // Some variants require lines drawing | |
116 | static get Lines() { | |
117 | if (V.Monochrome) { | |
118 | let lines = []; | |
119 | // Draw all inter-squares lines | |
120 | for (let i = 0; i <= V.size.x; i++) | |
121 | lines.push([[i, 0], [i, V.size.y]]); | |
122 | for (let j = 0; j <= V.size.y; j++) | |
123 | lines.push([[0, j], [V.size.x, j]]); | |
124 | return lines; | |
125 | } | |
126 | return null; | |
127 | } | |
128 | ||
9a1e3abe BA |
129 | // In some variants, the player who repeat a position loses |
130 | static get LoseOnRepetition() { | |
131 | return false; | |
132 | } | |
133 | ||
61656127 BA |
134 | // Some variants use click infos: |
135 | doClick() { | |
136 | return null; | |
137 | } | |
138 | ||
90df90bc BA |
139 | // Some variants may need to highlight squares on hover (Hamilton, Weiqi...) |
140 | hoverHighlight() { | |
141 | return false; | |
142 | } | |
143 | ||
14edde72 BA |
144 | static get IMAGE_EXTENSION() { |
145 | // All pieces should be in the SVG format | |
146 | return ".svg"; | |
147 | } | |
148 | ||
1c9f093d | 149 | // Turn "wb" into "B" (for FEN) |
6808d7a1 BA |
150 | static board2fen(b) { |
151 | return b[0] == "w" ? b[1].toUpperCase() : b[1]; | |
1c9f093d BA |
152 | } |
153 | ||
154 | // Turn "p" into "bp" (for board) | |
6808d7a1 BA |
155 | static fen2board(f) { |
156 | return f.charCodeAt() <= 90 ? "w" + f.toLowerCase() : "b" + f; | |
1c9f093d BA |
157 | } |
158 | ||
68e19a44 | 159 | // Check if FEN describes a board situation correctly |
6808d7a1 | 160 | static IsGoodFen(fen) { |
1c9f093d BA |
161 | const fenParsed = V.ParseFen(fen); |
162 | // 1) Check position | |
6808d7a1 | 163 | if (!V.IsGoodPosition(fenParsed.position)) return false; |
1c9f093d | 164 | // 2) Check turn |
6808d7a1 | 165 | if (!fenParsed.turn || !V.IsGoodTurn(fenParsed.turn)) return false; |
1c9f093d | 166 | // 3) Check moves count |
e50a8025 | 167 | if (!fenParsed.movesCount || !(parseInt(fenParsed.movesCount, 10) >= 0)) |
1c9f093d BA |
168 | return false; |
169 | // 4) Check flags | |
170 | if (V.HasFlags && (!fenParsed.flags || !V.IsGoodFlags(fenParsed.flags))) | |
171 | return false; | |
172 | // 5) Check enpassant | |
6808d7a1 BA |
173 | if ( |
174 | V.HasEnpassant && | |
175 | (!fenParsed.enpassant || !V.IsGoodEnpassant(fenParsed.enpassant)) | |
176 | ) { | |
1c9f093d BA |
177 | return false; |
178 | } | |
179 | return true; | |
180 | } | |
181 | ||
182 | // Is position part of the FEN a priori correct? | |
6808d7a1 BA |
183 | static IsGoodPosition(position) { |
184 | if (position.length == 0) return false; | |
1c9f093d | 185 | const rows = position.split("/"); |
6808d7a1 | 186 | if (rows.length != V.size.x) return false; |
6f2f9437 | 187 | let kings = { "k": 0, "K": 0 }; |
6808d7a1 | 188 | for (let row of rows) { |
1c9f093d | 189 | let sumElts = 0; |
6808d7a1 | 190 | for (let i = 0; i < row.length; i++) { |
6f2f9437 | 191 | if (['K','k'].includes(row[i])) kings[row[i]]++; |
6808d7a1 BA |
192 | if (V.PIECES.includes(row[i].toLowerCase())) sumElts++; |
193 | else { | |
e50a8025 | 194 | const num = parseInt(row[i], 10); |
6808d7a1 | 195 | if (isNaN(num)) return false; |
1c9f093d BA |
196 | sumElts += num; |
197 | } | |
198 | } | |
6808d7a1 | 199 | if (sumElts != V.size.y) return false; |
1c9f093d | 200 | } |
6f2f9437 BA |
201 | // Both kings should be on board. Exactly one per color. |
202 | if (Object.values(kings).some(v => v != 1)) return false; | |
1c9f093d BA |
203 | return true; |
204 | } | |
205 | ||
206 | // For FEN checking | |
6808d7a1 BA |
207 | static IsGoodTurn(turn) { |
208 | return ["w", "b"].includes(turn); | |
1c9f093d BA |
209 | } |
210 | ||
211 | // For FEN checking | |
6808d7a1 | 212 | static IsGoodFlags(flags) { |
3a2a7b5f BA |
213 | // NOTE: a little too permissive to work with more variants |
214 | return !!flags.match(/^[a-z]{4,4}$/); | |
1c9f093d BA |
215 | } |
216 | ||
472c0c4f | 217 | // NOTE: not with regexp to adapt to different board sizes. (TODO?) |
6808d7a1 BA |
218 | static IsGoodEnpassant(enpassant) { |
219 | if (enpassant != "-") { | |
220 | const ep = V.SquareToCoords(enpassant); | |
221 | if (isNaN(ep.x) || !V.OnBoard(ep)) return false; | |
1c9f093d BA |
222 | } |
223 | return true; | |
224 | } | |
225 | ||
226 | // 3 --> d (column number to letter) | |
6808d7a1 | 227 | static CoordToColumn(colnum) { |
1c9f093d BA |
228 | return String.fromCharCode(97 + colnum); |
229 | } | |
230 | ||
231 | // d --> 3 (column letter to number) | |
6808d7a1 | 232 | static ColumnToCoord(column) { |
1c9f093d BA |
233 | return column.charCodeAt(0) - 97; |
234 | } | |
235 | ||
236 | // a4 --> {x:3,y:0} | |
6808d7a1 | 237 | static SquareToCoords(sq) { |
1c9f093d BA |
238 | return { |
239 | // NOTE: column is always one char => max 26 columns | |
240 | // row is counted from black side => subtraction | |
e50a8025 | 241 | x: V.size.x - parseInt(sq.substr(1), 10), |
1c9f093d BA |
242 | y: sq[0].charCodeAt() - 97 |
243 | }; | |
244 | } | |
245 | ||
246 | // {x:0,y:4} --> e8 | |
6808d7a1 | 247 | static CoordsToSquare(coords) { |
1c9f093d BA |
248 | return V.CoordToColumn(coords.y) + (V.size.x - coords.x); |
249 | } | |
250 | ||
305ede7e | 251 | // Path to pieces (standard ones in pieces/ folder) |
241bf8f2 | 252 | getPpath(b) { |
305ede7e | 253 | return b; |
241bf8f2 BA |
254 | } |
255 | ||
3a2a7b5f | 256 | // Path to promotion pieces (usually the same) |
c7550017 BA |
257 | getPPpath(m) { |
258 | return this.getPpath(m.appear[0].c + m.appear[0].p); | |
3a2a7b5f BA |
259 | } |
260 | ||
1c9f093d | 261 | // Aggregates flags into one object |
6808d7a1 | 262 | aggregateFlags() { |
1c9f093d BA |
263 | return this.castleFlags; |
264 | } | |
265 | ||
266 | // Reverse operation | |
6808d7a1 | 267 | disaggregateFlags(flags) { |
1c9f093d BA |
268 | this.castleFlags = flags; |
269 | } | |
270 | ||
271 | // En-passant square, if any | |
6808d7a1 BA |
272 | getEpSquare(moveOrSquare) { |
273 | if (!moveOrSquare) return undefined; | |
274 | if (typeof moveOrSquare === "string") { | |
1c9f093d | 275 | const square = moveOrSquare; |
6808d7a1 | 276 | if (square == "-") return undefined; |
1c9f093d BA |
277 | return V.SquareToCoords(square); |
278 | } | |
279 | // Argument is a move: | |
280 | const move = moveOrSquare; | |
1c5bfdf2 BA |
281 | const s = move.start, |
282 | e = move.end; | |
6808d7a1 | 283 | if ( |
1c5bfdf2 | 284 | s.y == e.y && |
0d5335de BA |
285 | Math.abs(s.x - e.x) == 2 && |
286 | // Next conditions for variants like Atomic or Rifle, Recycle... | |
287 | (move.appear.length > 0 && move.appear[0].p == V.PAWN) && | |
288 | (move.vanish.length > 0 && move.vanish[0].p == V.PAWN) | |
6808d7a1 | 289 | ) { |
1c9f093d | 290 | return { |
1c5bfdf2 BA |
291 | x: (s.x + e.x) / 2, |
292 | y: s.y | |
1c9f093d BA |
293 | }; |
294 | } | |
295 | return undefined; //default | |
296 | } | |
297 | ||
298 | // Can thing on square1 take thing on square2 | |
6808d7a1 BA |
299 | canTake([x1, y1], [x2, y2]) { |
300 | return this.getColor(x1, y1) !== this.getColor(x2, y2); | |
1c9f093d BA |
301 | } |
302 | ||
303 | // Is (x,y) on the chessboard? | |
6808d7a1 BA |
304 | static OnBoard(x, y) { |
305 | return x >= 0 && x < V.size.x && y >= 0 && y < V.size.y; | |
1c9f093d BA |
306 | } |
307 | ||
308 | // Used in interface: 'side' arg == player color | |
6808d7a1 BA |
309 | canIplay(side, [x, y]) { |
310 | return this.turn == side && this.getColor(x, y) == side; | |
1c9f093d BA |
311 | } |
312 | ||
313 | // On which squares is color under check ? (for interface) | |
af34341d BA |
314 | getCheckSquares() { |
315 | const color = this.turn; | |
b0a0468a BA |
316 | return ( |
317 | this.underCheck(color) | |
2c5d7b20 BA |
318 | // kingPos must be duplicated, because it may change: |
319 | ? [JSON.parse(JSON.stringify(this.kingPos[color]))] | |
b0a0468a BA |
320 | : [] |
321 | ); | |
1c9f093d BA |
322 | } |
323 | ||
324 | ///////////// | |
325 | // FEN UTILS | |
326 | ||
7ba4a5bc BA |
327 | // Setup the initial random (asymmetric) position |
328 | static GenRandInitFen(randomness) { | |
7ba4a5bc BA |
329 | if (randomness == 0) |
330 | // Deterministic: | |
3a2a7b5f | 331 | return "rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w 0 ahah -"; |
7ba4a5bc | 332 | |
6808d7a1 | 333 | let pieces = { w: new Array(8), b: new Array(8) }; |
3a2a7b5f | 334 | let flags = ""; |
7ba4a5bc | 335 | // Shuffle pieces on first (and last rank if randomness == 2) |
6808d7a1 | 336 | for (let c of ["w", "b"]) { |
7ba4a5bc BA |
337 | if (c == 'b' && randomness == 1) { |
338 | pieces['b'] = pieces['w']; | |
3a2a7b5f | 339 | flags += flags; |
7ba4a5bc BA |
340 | break; |
341 | } | |
342 | ||
1c9f093d BA |
343 | let positions = ArrayFun.range(8); |
344 | ||
345 | // Get random squares for bishops | |
656b1878 | 346 | let randIndex = 2 * randInt(4); |
1c9f093d BA |
347 | const bishop1Pos = positions[randIndex]; |
348 | // The second bishop must be on a square of different color | |
656b1878 | 349 | let randIndex_tmp = 2 * randInt(4) + 1; |
1c9f093d BA |
350 | const bishop2Pos = positions[randIndex_tmp]; |
351 | // Remove chosen squares | |
6808d7a1 BA |
352 | positions.splice(Math.max(randIndex, randIndex_tmp), 1); |
353 | positions.splice(Math.min(randIndex, randIndex_tmp), 1); | |
1c9f093d BA |
354 | |
355 | // Get random squares for knights | |
656b1878 | 356 | randIndex = randInt(6); |
1c9f093d BA |
357 | const knight1Pos = positions[randIndex]; |
358 | positions.splice(randIndex, 1); | |
656b1878 | 359 | randIndex = randInt(5); |
1c9f093d BA |
360 | const knight2Pos = positions[randIndex]; |
361 | positions.splice(randIndex, 1); | |
362 | ||
363 | // Get random square for queen | |
656b1878 | 364 | randIndex = randInt(4); |
1c9f093d BA |
365 | const queenPos = positions[randIndex]; |
366 | positions.splice(randIndex, 1); | |
367 | ||
368 | // Rooks and king positions are now fixed, | |
369 | // because of the ordering rook-king-rook | |
370 | const rook1Pos = positions[0]; | |
371 | const kingPos = positions[1]; | |
372 | const rook2Pos = positions[2]; | |
373 | ||
374 | // Finally put the shuffled pieces in the board array | |
6808d7a1 BA |
375 | pieces[c][rook1Pos] = "r"; |
376 | pieces[c][knight1Pos] = "n"; | |
377 | pieces[c][bishop1Pos] = "b"; | |
378 | pieces[c][queenPos] = "q"; | |
379 | pieces[c][kingPos] = "k"; | |
380 | pieces[c][bishop2Pos] = "b"; | |
381 | pieces[c][knight2Pos] = "n"; | |
382 | pieces[c][rook2Pos] = "r"; | |
3a2a7b5f | 383 | flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos); |
1c9f093d | 384 | } |
e3e2cc44 | 385 | // Add turn + flags + enpassant |
6808d7a1 BA |
386 | return ( |
387 | pieces["b"].join("") + | |
1c9f093d BA |
388 | "/pppppppp/8/8/8/8/PPPPPPPP/" + |
389 | pieces["w"].join("").toUpperCase() + | |
3a2a7b5f | 390 | " w 0 " + flags + " -" |
e3e2cc44 | 391 | ); |
1c9f093d BA |
392 | } |
393 | ||
394 | // "Parse" FEN: just return untransformed string data | |
6808d7a1 | 395 | static ParseFen(fen) { |
1c9f093d | 396 | const fenParts = fen.split(" "); |
6808d7a1 | 397 | let res = { |
1c9f093d BA |
398 | position: fenParts[0], |
399 | turn: fenParts[1], | |
6808d7a1 | 400 | movesCount: fenParts[2] |
1c9f093d BA |
401 | }; |
402 | let nextIdx = 3; | |
6808d7a1 BA |
403 | if (V.HasFlags) Object.assign(res, { flags: fenParts[nextIdx++] }); |
404 | if (V.HasEnpassant) Object.assign(res, { enpassant: fenParts[nextIdx] }); | |
1c9f093d BA |
405 | return res; |
406 | } | |
407 | ||
408 | // Return current fen (game state) | |
6808d7a1 BA |
409 | getFen() { |
410 | return ( | |
f9c36b2d BA |
411 | this.getBaseFen() + " " + |
412 | this.getTurnFen() + " " + | |
6808d7a1 BA |
413 | this.movesCount + |
414 | (V.HasFlags ? " " + this.getFlagsFen() : "") + | |
415 | (V.HasEnpassant ? " " + this.getEnpassantFen() : "") | |
416 | ); | |
1c9f093d BA |
417 | } |
418 | ||
f9c36b2d BA |
419 | getFenForRepeat() { |
420 | // Omit movesCount, only variable allowed to differ | |
421 | return ( | |
422 | this.getBaseFen() + "_" + | |
423 | this.getTurnFen() + | |
424 | (V.HasFlags ? "_" + this.getFlagsFen() : "") + | |
425 | (V.HasEnpassant ? "_" + this.getEnpassantFen() : "") | |
426 | ); | |
427 | } | |
428 | ||
1c9f093d | 429 | // Position part of the FEN string |
6808d7a1 | 430 | getBaseFen() { |
6f2f9437 BA |
431 | const format = (count) => { |
432 | // if more than 9 consecutive free spaces, break the integer, | |
433 | // otherwise FEN parsing will fail. | |
434 | if (count <= 9) return count; | |
435 | // Currently only boards of size up to 11 or 12: | |
436 | return "9" + (count - 9); | |
437 | }; | |
1c9f093d | 438 | let position = ""; |
6808d7a1 | 439 | for (let i = 0; i < V.size.x; i++) { |
1c9f093d | 440 | let emptyCount = 0; |
6808d7a1 BA |
441 | for (let j = 0; j < V.size.y; j++) { |
442 | if (this.board[i][j] == V.EMPTY) emptyCount++; | |
443 | else { | |
444 | if (emptyCount > 0) { | |
1c9f093d | 445 | // Add empty squares in-between |
6f2f9437 | 446 | position += format(emptyCount); |
1c9f093d BA |
447 | emptyCount = 0; |
448 | } | |
449 | position += V.board2fen(this.board[i][j]); | |
450 | } | |
451 | } | |
6808d7a1 | 452 | if (emptyCount > 0) { |
1c9f093d | 453 | // "Flush remainder" |
6f2f9437 | 454 | position += format(emptyCount); |
1c9f093d | 455 | } |
6808d7a1 | 456 | if (i < V.size.x - 1) position += "/"; //separate rows |
1c9f093d BA |
457 | } |
458 | return position; | |
459 | } | |
460 | ||
6808d7a1 | 461 | getTurnFen() { |
1c9f093d BA |
462 | return this.turn; |
463 | } | |
464 | ||
465 | // Flags part of the FEN string | |
6808d7a1 | 466 | getFlagsFen() { |
1c9f093d | 467 | let flags = ""; |
3a2a7b5f BA |
468 | // Castling flags |
469 | for (let c of ["w", "b"]) | |
470 | flags += this.castleFlags[c].map(V.CoordToColumn).join(""); | |
1c9f093d BA |
471 | return flags; |
472 | } | |
473 | ||
474 | // Enpassant part of the FEN string | |
6808d7a1 | 475 | getEnpassantFen() { |
1c9f093d | 476 | const L = this.epSquares.length; |
6808d7a1 BA |
477 | if (!this.epSquares[L - 1]) return "-"; //no en-passant |
478 | return V.CoordsToSquare(this.epSquares[L - 1]); | |
1c9f093d BA |
479 | } |
480 | ||
481 | // Turn position fen into double array ["wb","wp","bk",...] | |
6808d7a1 | 482 | static GetBoard(position) { |
1c9f093d BA |
483 | const rows = position.split("/"); |
484 | let board = ArrayFun.init(V.size.x, V.size.y, ""); | |
6808d7a1 | 485 | for (let i = 0; i < rows.length; i++) { |
1c9f093d | 486 | let j = 0; |
6808d7a1 | 487 | for (let indexInRow = 0; indexInRow < rows[i].length; indexInRow++) { |
1c9f093d | 488 | const character = rows[i][indexInRow]; |
e50a8025 | 489 | const num = parseInt(character, 10); |
a13cbc0f | 490 | // If num is a number, just shift j: |
6808d7a1 | 491 | if (!isNaN(num)) j += num; |
a13cbc0f | 492 | // Else: something at position i,j |
6808d7a1 | 493 | else board[i][j++] = V.fen2board(character); |
1c9f093d BA |
494 | } |
495 | } | |
496 | return board; | |
497 | } | |
498 | ||
499 | // Extract (relevant) flags from fen | |
6808d7a1 | 500 | setFlags(fenflags) { |
1c9f093d | 501 | // white a-castle, h-castle, black a-castle, h-castle |
bb688df5 | 502 | this.castleFlags = { w: [-1, -1], b: [-1, -1] }; |
3a2a7b5f BA |
503 | for (let i = 0; i < 4; i++) { |
504 | this.castleFlags[i < 2 ? "w" : "b"][i % 2] = | |
505 | V.ColumnToCoord(fenflags.charAt(i)); | |
506 | } | |
1c9f093d BA |
507 | } |
508 | ||
509 | ////////////////// | |
510 | // INITIALIZATION | |
511 | ||
37cdcbf3 | 512 | // Fen string fully describes the game state |
b627d118 BA |
513 | constructor(fen) { |
514 | if (!fen) | |
515 | // In printDiagram() fen isn't supply because only getPpath() is used | |
516 | // TODO: find a better solution! | |
517 | return; | |
1c9f093d BA |
518 | const fenParsed = V.ParseFen(fen); |
519 | this.board = V.GetBoard(fenParsed.position); | |
af34341d | 520 | this.turn = fenParsed.turn; |
e50a8025 | 521 | this.movesCount = parseInt(fenParsed.movesCount, 10); |
1c9f093d BA |
522 | this.setOtherVariables(fen); |
523 | } | |
524 | ||
3a2a7b5f BA |
525 | // Scan board for kings positions |
526 | scanKings(fen) { | |
2c5d7b20 BA |
527 | // Squares of white and black king: |
528 | this.kingPos = { w: [-1, -1], b: [-1, -1] }; | |
1c9f093d | 529 | const fenRows = V.ParseFen(fen).position.split("/"); |
90e814b6 | 530 | const startRow = { 'w': V.size.x - 1, 'b': 0 }; |
6808d7a1 | 531 | for (let i = 0; i < fenRows.length; i++) { |
1c9f093d | 532 | let k = 0; //column index on board |
6808d7a1 BA |
533 | for (let j = 0; j < fenRows[i].length; j++) { |
534 | switch (fenRows[i].charAt(j)) { | |
535 | case "k": | |
536 | this.kingPos["b"] = [i, k]; | |
1c9f093d | 537 | break; |
6808d7a1 BA |
538 | case "K": |
539 | this.kingPos["w"] = [i, k]; | |
1c9f093d | 540 | break; |
6808d7a1 | 541 | default: { |
e50a8025 | 542 | const num = parseInt(fenRows[i].charAt(j), 10); |
6808d7a1 BA |
543 | if (!isNaN(num)) k += num - 1; |
544 | } | |
1c9f093d BA |
545 | } |
546 | k++; | |
547 | } | |
548 | } | |
549 | } | |
550 | ||
551 | // Some additional variables from FEN (variant dependant) | |
6808d7a1 | 552 | setOtherVariables(fen) { |
1c9f093d BA |
553 | // Set flags and enpassant: |
554 | const parsedFen = V.ParseFen(fen); | |
6808d7a1 BA |
555 | if (V.HasFlags) this.setFlags(parsedFen.flags); |
556 | if (V.HasEnpassant) { | |
557 | const epSq = | |
558 | parsedFen.enpassant != "-" | |
9bd6786b | 559 | ? this.getEpSquare(parsedFen.enpassant) |
6808d7a1 BA |
560 | : undefined; |
561 | this.epSquares = [epSq]; | |
1c9f093d | 562 | } |
3a2a7b5f BA |
563 | // Search for kings positions: |
564 | this.scanKings(fen); | |
1c9f093d BA |
565 | } |
566 | ||
567 | ///////////////////// | |
568 | // GETTERS & SETTERS | |
569 | ||
6808d7a1 BA |
570 | static get size() { |
571 | return { x: 8, y: 8 }; | |
1c9f093d BA |
572 | } |
573 | ||
0ba6420d | 574 | // Color of thing on square (i,j). 'undefined' if square is empty |
6808d7a1 | 575 | getColor(i, j) { |
1c9f093d BA |
576 | return this.board[i][j].charAt(0); |
577 | } | |
578 | ||
579 | // Piece type on square (i,j). 'undefined' if square is empty | |
6808d7a1 | 580 | getPiece(i, j) { |
1c9f093d BA |
581 | return this.board[i][j].charAt(1); |
582 | } | |
583 | ||
584 | // Get opponent color | |
6808d7a1 BA |
585 | static GetOppCol(color) { |
586 | return color == "w" ? "b" : "w"; | |
1c9f093d BA |
587 | } |
588 | ||
1c9f093d | 589 | // Pieces codes (for a clearer code) |
6808d7a1 BA |
590 | static get PAWN() { |
591 | return "p"; | |
592 | } | |
593 | static get ROOK() { | |
594 | return "r"; | |
595 | } | |
596 | static get KNIGHT() { | |
597 | return "n"; | |
598 | } | |
599 | static get BISHOP() { | |
600 | return "b"; | |
601 | } | |
602 | static get QUEEN() { | |
603 | return "q"; | |
604 | } | |
605 | static get KING() { | |
606 | return "k"; | |
607 | } | |
1c9f093d BA |
608 | |
609 | // For FEN checking: | |
6808d7a1 BA |
610 | static get PIECES() { |
611 | return [V.PAWN, V.ROOK, V.KNIGHT, V.BISHOP, V.QUEEN, V.KING]; | |
1c9f093d BA |
612 | } |
613 | ||
614 | // Empty square | |
6808d7a1 BA |
615 | static get EMPTY() { |
616 | return ""; | |
617 | } | |
1c9f093d BA |
618 | |
619 | // Some pieces movements | |
6808d7a1 | 620 | static get steps() { |
1c9f093d | 621 | return { |
6808d7a1 BA |
622 | r: [ |
623 | [-1, 0], | |
624 | [1, 0], | |
625 | [0, -1], | |
626 | [0, 1] | |
627 | ], | |
628 | n: [ | |
629 | [-1, -2], | |
630 | [-1, 2], | |
631 | [1, -2], | |
632 | [1, 2], | |
633 | [-2, -1], | |
634 | [-2, 1], | |
635 | [2, -1], | |
636 | [2, 1] | |
637 | ], | |
638 | b: [ | |
639 | [-1, -1], | |
640 | [-1, 1], | |
641 | [1, -1], | |
642 | [1, 1] | |
643 | ] | |
1c9f093d BA |
644 | }; |
645 | } | |
646 | ||
647 | //////////////////// | |
648 | // MOVES GENERATION | |
649 | ||
0ba6420d | 650 | // All possible moves from selected square |
6808d7a1 BA |
651 | getPotentialMovesFrom([x, y]) { |
652 | switch (this.getPiece(x, y)) { | |
1c9f093d | 653 | case V.PAWN: |
6808d7a1 | 654 | return this.getPotentialPawnMoves([x, y]); |
1c9f093d | 655 | case V.ROOK: |
6808d7a1 | 656 | return this.getPotentialRookMoves([x, y]); |
1c9f093d | 657 | case V.KNIGHT: |
6808d7a1 | 658 | return this.getPotentialKnightMoves([x, y]); |
1c9f093d | 659 | case V.BISHOP: |
6808d7a1 | 660 | return this.getPotentialBishopMoves([x, y]); |
1c9f093d | 661 | case V.QUEEN: |
6808d7a1 | 662 | return this.getPotentialQueenMoves([x, y]); |
1c9f093d | 663 | case V.KING: |
6808d7a1 | 664 | return this.getPotentialKingMoves([x, y]); |
1c9f093d | 665 | } |
6808d7a1 | 666 | return []; //never reached |
1c9f093d BA |
667 | } |
668 | ||
669 | // Build a regular move from its initial and destination squares. | |
670 | // tr: transformation | |
6808d7a1 | 671 | getBasicMove([sx, sy], [ex, ey], tr) { |
1c58eb76 | 672 | const initColor = this.getColor(sx, sy); |
7e8a7ea1 | 673 | const initPiece = this.board[sx][sy].charAt(1); |
1c9f093d BA |
674 | let mv = new Move({ |
675 | appear: [ | |
676 | new PiPo({ | |
677 | x: ex, | |
678 | y: ey, | |
1c58eb76 BA |
679 | c: tr ? tr.c : initColor, |
680 | p: tr ? tr.p : initPiece | |
1c9f093d BA |
681 | }) |
682 | ], | |
683 | vanish: [ | |
684 | new PiPo({ | |
685 | x: sx, | |
686 | y: sy, | |
1c58eb76 BA |
687 | c: initColor, |
688 | p: initPiece | |
1c9f093d BA |
689 | }) |
690 | ] | |
691 | }); | |
692 | ||
693 | // The opponent piece disappears if we take it | |
6808d7a1 | 694 | if (this.board[ex][ey] != V.EMPTY) { |
1c9f093d BA |
695 | mv.vanish.push( |
696 | new PiPo({ | |
697 | x: ex, | |
698 | y: ey, | |
6808d7a1 | 699 | c: this.getColor(ex, ey), |
7e8a7ea1 | 700 | p: this.board[ex][ey].charAt(1) |
1c9f093d BA |
701 | }) |
702 | ); | |
703 | } | |
1c5bfdf2 | 704 | |
1c9f093d BA |
705 | return mv; |
706 | } | |
707 | ||
708 | // Generic method to find possible moves of non-pawn pieces: | |
709 | // "sliding or jumping" | |
6808d7a1 | 710 | getSlideNJumpMoves([x, y], steps, oneStep) { |
1c9f093d | 711 | let moves = []; |
6808d7a1 | 712 | outerLoop: for (let step of steps) { |
1c9f093d BA |
713 | let i = x + step[0]; |
714 | let j = y + step[1]; | |
6808d7a1 BA |
715 | while (V.OnBoard(i, j) && this.board[i][j] == V.EMPTY) { |
716 | moves.push(this.getBasicMove([x, y], [i, j])); | |
d1be8046 | 717 | if (oneStep) continue outerLoop; |
1c9f093d BA |
718 | i += step[0]; |
719 | j += step[1]; | |
720 | } | |
6808d7a1 BA |
721 | if (V.OnBoard(i, j) && this.canTake([x, y], [i, j])) |
722 | moves.push(this.getBasicMove([x, y], [i, j])); | |
1c9f093d BA |
723 | } |
724 | return moves; | |
725 | } | |
726 | ||
32f6285e BA |
727 | // Special case of en-passant captures: treated separately |
728 | getEnpassantCaptures([x, y], shiftX) { | |
729 | const Lep = this.epSquares.length; | |
730 | const epSquare = this.epSquares[Lep - 1]; //always at least one element | |
731 | let enpassantMove = null; | |
732 | if ( | |
733 | !!epSquare && | |
734 | epSquare.x == x + shiftX && | |
735 | Math.abs(epSquare.y - y) == 1 | |
736 | ) { | |
737 | enpassantMove = this.getBasicMove([x, y], [epSquare.x, epSquare.y]); | |
738 | enpassantMove.vanish.push({ | |
739 | x: x, | |
740 | y: epSquare.y, | |
7e8a7ea1 | 741 | p: this.board[x][epSquare.y].charAt(1), |
32f6285e BA |
742 | c: this.getColor(x, epSquare.y) |
743 | }); | |
744 | } | |
745 | return !!enpassantMove ? [enpassantMove] : []; | |
746 | } | |
747 | ||
1c58eb76 BA |
748 | // Consider all potential promotions: |
749 | addPawnMoves([x1, y1], [x2, y2], moves, promotions) { | |
750 | let finalPieces = [V.PAWN]; | |
af34341d | 751 | const color = this.turn; //this.getColor(x1, y1); |
1c58eb76 BA |
752 | const lastRank = (color == "w" ? 0 : V.size.x - 1); |
753 | if (x2 == lastRank) { | |
754 | // promotions arg: special override for Hiddenqueen variant | |
755 | if (!!promotions) finalPieces = promotions; | |
15d69043 | 756 | else if (!!V.PawnSpecs.promotions) finalPieces = V.PawnSpecs.promotions; |
1c58eb76 BA |
757 | } |
758 | let tr = null; | |
759 | for (let piece of finalPieces) { | |
760 | tr = (piece != V.PAWN ? { c: color, p: piece } : null); | |
761 | moves.push(this.getBasicMove([x1, y1], [x2, y2], tr)); | |
762 | } | |
763 | } | |
764 | ||
1c9f093d | 765 | // What are the pawn moves from square x,y ? |
32f6285e | 766 | getPotentialPawnMoves([x, y], promotions) { |
af34341d | 767 | const color = this.turn; //this.getColor(x, y); |
6808d7a1 | 768 | const [sizeX, sizeY] = [V.size.x, V.size.y]; |
32f6285e | 769 | const pawnShiftX = V.PawnSpecs.directions[color]; |
1c58eb76 | 770 | const firstRank = (color == "w" ? sizeX - 1 : 0); |
0b8bd121 | 771 | const forward = (color == 'w' ? -1 : 1); |
32f6285e BA |
772 | |
773 | // Pawn movements in shiftX direction: | |
774 | const getPawnMoves = (shiftX) => { | |
775 | let moves = []; | |
776 | // NOTE: next condition is generally true (no pawn on last rank) | |
777 | if (x + shiftX >= 0 && x + shiftX < sizeX) { | |
778 | if (this.board[x + shiftX][y] == V.EMPTY) { | |
0b8bd121 | 779 | // One square forward (or backward) |
1c58eb76 | 780 | this.addPawnMoves([x, y], [x + shiftX, y], moves, promotions); |
32f6285e BA |
781 | // Next condition because pawns on 1st rank can generally jump |
782 | if ( | |
783 | V.PawnSpecs.twoSquares && | |
472c0c4f BA |
784 | ( |
785 | (color == 'w' && x >= V.size.x - 1 - V.PawnSpecs.initShift['w']) | |
786 | || | |
787 | (color == 'b' && x <= V.PawnSpecs.initShift['b']) | |
788 | ) | |
32f6285e | 789 | ) { |
0b8bd121 BA |
790 | if ( |
791 | shiftX == forward && | |
792 | this.board[x + 2 * shiftX][y] == V.EMPTY | |
793 | ) { | |
472c0c4f BA |
794 | // Two squares jump |
795 | moves.push(this.getBasicMove([x, y], [x + 2 * shiftX, y])); | |
796 | if ( | |
797 | V.PawnSpecs.threeSquares && | |
798 | this.board[x + 3 * shiftX][y] == V.EMPTY | |
799 | ) { | |
800 | // Three squares jump | |
801 | moves.push(this.getBasicMove([x, y], [x + 3 * shiftX, y])); | |
802 | } | |
803 | } | |
32f6285e BA |
804 | } |
805 | } | |
806 | // Captures | |
807 | if (V.PawnSpecs.canCapture) { | |
808 | for (let shiftY of [-1, 1]) { | |
15d69043 | 809 | if (y + shiftY >= 0 && y + shiftY < sizeY) { |
32f6285e BA |
810 | if ( |
811 | this.board[x + shiftX][y + shiftY] != V.EMPTY && | |
812 | this.canTake([x, y], [x + shiftX, y + shiftY]) | |
813 | ) { | |
1c58eb76 BA |
814 | this.addPawnMoves( |
815 | [x, y], [x + shiftX, y + shiftY], | |
816 | moves, promotions | |
817 | ); | |
32f6285e BA |
818 | } |
819 | if ( | |
0b8bd121 | 820 | V.PawnSpecs.captureBackward && shiftX == forward && |
32f6285e BA |
821 | x - shiftX >= 0 && x - shiftX < V.size.x && |
822 | this.board[x - shiftX][y + shiftY] != V.EMPTY && | |
823 | this.canTake([x, y], [x - shiftX, y + shiftY]) | |
824 | ) { | |
1c58eb76 | 825 | this.addPawnMoves( |
0b8bd121 | 826 | [x, y], [x - shiftX, y + shiftY], |
1c58eb76 BA |
827 | moves, promotions |
828 | ); | |
32f6285e BA |
829 | } |
830 | } | |
1c9f093d BA |
831 | } |
832 | } | |
833 | } | |
32f6285e | 834 | return moves; |
1c9f093d BA |
835 | } |
836 | ||
32f6285e BA |
837 | let pMoves = getPawnMoves(pawnShiftX); |
838 | if (V.PawnSpecs.bidirectional) | |
839 | pMoves = pMoves.concat(getPawnMoves(-pawnShiftX)); | |
840 | ||
6808d7a1 | 841 | if (V.HasEnpassant) { |
32f6285e BA |
842 | // NOTE: backward en-passant captures are not considered |
843 | // because no rules define them (for now). | |
844 | Array.prototype.push.apply( | |
845 | pMoves, | |
846 | this.getEnpassantCaptures([x, y], pawnShiftX) | |
847 | ); | |
1c9f093d | 848 | } |
294fe29f | 849 | |
32f6285e | 850 | return pMoves; |
1c9f093d BA |
851 | } |
852 | ||
853 | // What are the rook moves from square x,y ? | |
6808d7a1 | 854 | getPotentialRookMoves(sq) { |
1c9f093d BA |
855 | return this.getSlideNJumpMoves(sq, V.steps[V.ROOK]); |
856 | } | |
857 | ||
858 | // What are the knight moves from square x,y ? | |
6808d7a1 | 859 | getPotentialKnightMoves(sq) { |
1c9f093d BA |
860 | return this.getSlideNJumpMoves(sq, V.steps[V.KNIGHT], "oneStep"); |
861 | } | |
862 | ||
863 | // What are the bishop moves from square x,y ? | |
6808d7a1 | 864 | getPotentialBishopMoves(sq) { |
1c9f093d BA |
865 | return this.getSlideNJumpMoves(sq, V.steps[V.BISHOP]); |
866 | } | |
867 | ||
868 | // What are the queen moves from square x,y ? | |
6808d7a1 BA |
869 | getPotentialQueenMoves(sq) { |
870 | return this.getSlideNJumpMoves( | |
871 | sq, | |
872 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
873 | ); | |
1c9f093d BA |
874 | } |
875 | ||
876 | // What are the king moves from square x,y ? | |
6808d7a1 | 877 | getPotentialKingMoves(sq) { |
1c9f093d | 878 | // Initialize with normal moves |
c583ef1c | 879 | let moves = this.getSlideNJumpMoves( |
6808d7a1 BA |
880 | sq, |
881 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
882 | "oneStep" | |
883 | ); | |
7e8a7ea1 BA |
884 | if (V.HasCastle && this.castleFlags[this.turn].some(v => v < V.size.y)) |
885 | moves = moves.concat(this.getCastleMoves(sq)); | |
c583ef1c | 886 | return moves; |
1c9f093d BA |
887 | } |
888 | ||
a6836242 | 889 | // "castleInCheck" arg to let some variants castle under check |
7e8a7ea1 | 890 | getCastleMoves([x, y], finalSquares, castleInCheck, castleWith) { |
6808d7a1 | 891 | const c = this.getColor(x, y); |
1c9f093d BA |
892 | |
893 | // Castling ? | |
894 | const oppCol = V.GetOppCol(c); | |
895 | let moves = []; | |
896 | let i = 0; | |
9bd6786b | 897 | // King, then rook: |
7e8a7ea1 BA |
898 | finalSquares = finalSquares || [ [2, 3], [V.size.y - 2, V.size.y - 3] ]; |
899 | const castlingKing = this.board[x][y].charAt(1); | |
6808d7a1 BA |
900 | castlingCheck: for ( |
901 | let castleSide = 0; | |
902 | castleSide < 2; | |
903 | castleSide++ //large, then small | |
904 | ) { | |
3a2a7b5f | 905 | if (this.castleFlags[c][castleSide] >= V.size.y) continue; |
3f22c2c3 | 906 | // If this code is reached, rook and king are on initial position |
1c9f093d | 907 | |
2c5d7b20 | 908 | // NOTE: in some variants this is not a rook |
32f6285e | 909 | const rookPos = this.castleFlags[c][castleSide]; |
7e8a7ea1 | 910 | const castlingPiece = this.board[x][rookPos].charAt(1); |
85a1dcba BA |
911 | if ( |
912 | this.board[x][rookPos] == V.EMPTY || | |
913 | this.getColor(x, rookPos) != c || | |
7e8a7ea1 | 914 | (!!castleWith && !castleWith.includes(castlingPiece)) |
85a1dcba | 915 | ) { |
61656127 | 916 | // Rook is not here, or changed color (see Benedict) |
32f6285e | 917 | continue; |
85a1dcba | 918 | } |
32f6285e | 919 | |
2beba6db BA |
920 | // Nothing on the path of the king ? (and no checks) |
921 | const finDist = finalSquares[castleSide][0] - y; | |
922 | let step = finDist / Math.max(1, Math.abs(finDist)); | |
923 | i = y; | |
6808d7a1 BA |
924 | do { |
925 | if ( | |
7e8a7ea1 BA |
926 | (!castleInCheck && this.isAttacked([x, i], oppCol)) || |
927 | ( | |
928 | this.board[x][i] != V.EMPTY && | |
6808d7a1 | 929 | // NOTE: next check is enough, because of chessboard constraints |
7e8a7ea1 BA |
930 | (this.getColor(x, i) != c || ![y, rookPos].includes(i)) |
931 | ) | |
6808d7a1 | 932 | ) { |
1c9f093d BA |
933 | continue castlingCheck; |
934 | } | |
2beba6db | 935 | i += step; |
6808d7a1 | 936 | } while (i != finalSquares[castleSide][0]); |
1c9f093d BA |
937 | |
938 | // Nothing on the path to the rook? | |
6808d7a1 | 939 | step = castleSide == 0 ? -1 : 1; |
3a2a7b5f | 940 | for (i = y + step; i != rookPos; i += step) { |
6808d7a1 | 941 | if (this.board[x][i] != V.EMPTY) continue castlingCheck; |
1c9f093d | 942 | } |
1c9f093d BA |
943 | |
944 | // Nothing on final squares, except maybe king and castling rook? | |
6808d7a1 BA |
945 | for (i = 0; i < 2; i++) { |
946 | if ( | |
5e1bc651 | 947 | finalSquares[castleSide][i] != rookPos && |
6808d7a1 | 948 | this.board[x][finalSquares[castleSide][i]] != V.EMPTY && |
5e1bc651 | 949 | ( |
7e8a7ea1 | 950 | finalSquares[castleSide][i] != y || |
5e1bc651 BA |
951 | this.getColor(x, finalSquares[castleSide][i]) != c |
952 | ) | |
6808d7a1 | 953 | ) { |
1c9f093d BA |
954 | continue castlingCheck; |
955 | } | |
956 | } | |
957 | ||
958 | // If this code is reached, castle is valid | |
6808d7a1 BA |
959 | moves.push( |
960 | new Move({ | |
961 | appear: [ | |
2c5d7b20 BA |
962 | new PiPo({ |
963 | x: x, | |
964 | y: finalSquares[castleSide][0], | |
7e8a7ea1 | 965 | p: castlingKing, |
2c5d7b20 BA |
966 | c: c |
967 | }), | |
968 | new PiPo({ | |
969 | x: x, | |
970 | y: finalSquares[castleSide][1], | |
971 | p: castlingPiece, | |
972 | c: c | |
973 | }) | |
6808d7a1 BA |
974 | ], |
975 | vanish: [ | |
7e8a7ea1 | 976 | // King might be initially disguised (Titan...) |
a19caec0 | 977 | new PiPo({ x: x, y: y, p: castlingKing, c: c }), |
a6836242 | 978 | new PiPo({ x: x, y: rookPos, p: castlingPiece, c: c }) |
6808d7a1 BA |
979 | ], |
980 | end: | |
981 | Math.abs(y - rookPos) <= 2 | |
982 | ? { x: x, y: rookPos } | |
983 | : { x: x, y: y + 2 * (castleSide == 0 ? -1 : 1) } | |
984 | }) | |
985 | ); | |
1c9f093d BA |
986 | } |
987 | ||
988 | return moves; | |
989 | } | |
990 | ||
991 | //////////////////// | |
992 | // MOVES VALIDATION | |
993 | ||
994 | // For the interface: possible moves for the current turn from square sq | |
6808d7a1 BA |
995 | getPossibleMovesFrom(sq) { |
996 | return this.filterValid(this.getPotentialMovesFrom(sq)); | |
1c9f093d BA |
997 | } |
998 | ||
999 | // TODO: promotions (into R,B,N,Q) should be filtered only once | |
6808d7a1 BA |
1000 | filterValid(moves) { |
1001 | if (moves.length == 0) return []; | |
1c9f093d BA |
1002 | const color = this.turn; |
1003 | return moves.filter(m => { | |
1004 | this.play(m); | |
1005 | const res = !this.underCheck(color); | |
1006 | this.undo(m); | |
1007 | return res; | |
1008 | }); | |
1009 | } | |
1010 | ||
5e1bc651 | 1011 | getAllPotentialMoves() { |
1c9f093d | 1012 | const color = this.turn; |
1c9f093d | 1013 | let potentialMoves = []; |
6808d7a1 BA |
1014 | for (let i = 0; i < V.size.x; i++) { |
1015 | for (let j = 0; j < V.size.y; j++) { | |
156986e6 | 1016 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1017 | Array.prototype.push.apply( |
1018 | potentialMoves, | |
1019 | this.getPotentialMovesFrom([i, j]) | |
1020 | ); | |
1c9f093d BA |
1021 | } |
1022 | } | |
1023 | } | |
5e1bc651 BA |
1024 | return potentialMoves; |
1025 | } | |
1026 | ||
1027 | // Search for all valid moves considering current turn | |
1028 | // (for engine and game end) | |
1029 | getAllValidMoves() { | |
1030 | return this.filterValid(this.getAllPotentialMoves()); | |
1c9f093d BA |
1031 | } |
1032 | ||
1033 | // Stop at the first move found | |
2c5d7b20 | 1034 | // TODO: not really, it explores all moves from a square (one is enough). |
6808d7a1 | 1035 | atLeastOneMove() { |
1c9f093d | 1036 | const color = this.turn; |
6808d7a1 BA |
1037 | for (let i = 0; i < V.size.x; i++) { |
1038 | for (let j = 0; j < V.size.y; j++) { | |
665eed90 | 1039 | if (this.board[i][j] != V.EMPTY && this.getColor(i, j) == color) { |
6808d7a1 BA |
1040 | const moves = this.getPotentialMovesFrom([i, j]); |
1041 | if (moves.length > 0) { | |
107dc1bd | 1042 | for (let k = 0; k < moves.length; k++) |
6808d7a1 | 1043 | if (this.filterValid([moves[k]]).length > 0) return true; |
1c9f093d BA |
1044 | } |
1045 | } | |
1046 | } | |
1047 | } | |
1048 | return false; | |
1049 | } | |
1050 | ||
68e19a44 BA |
1051 | // Check if pieces of given color are attacking (king) on square x,y |
1052 | isAttacked(sq, color) { | |
6808d7a1 | 1053 | return ( |
68e19a44 BA |
1054 | this.isAttackedByPawn(sq, color) || |
1055 | this.isAttackedByRook(sq, color) || | |
1056 | this.isAttackedByKnight(sq, color) || | |
1057 | this.isAttackedByBishop(sq, color) || | |
1058 | this.isAttackedByQueen(sq, color) || | |
1059 | this.isAttackedByKing(sq, color) | |
6808d7a1 | 1060 | ); |
1c9f093d BA |
1061 | } |
1062 | ||
d1be8046 | 1063 | // Generic method for non-pawn pieces ("sliding or jumping"): |
68e19a44 BA |
1064 | // is x,y attacked by a piece of given color ? |
1065 | isAttackedBySlideNJump([x, y], color, piece, steps, oneStep) { | |
d1be8046 BA |
1066 | for (let step of steps) { |
1067 | let rx = x + step[0], | |
1068 | ry = y + step[1]; | |
1069 | while (V.OnBoard(rx, ry) && this.board[rx][ry] == V.EMPTY && !oneStep) { | |
1070 | rx += step[0]; | |
1071 | ry += step[1]; | |
1072 | } | |
1073 | if ( | |
1074 | V.OnBoard(rx, ry) && | |
68e19a44 BA |
1075 | this.getPiece(rx, ry) == piece && |
1076 | this.getColor(rx, ry) == color | |
d1be8046 BA |
1077 | ) { |
1078 | return true; | |
1079 | } | |
1080 | } | |
1081 | return false; | |
1082 | } | |
1083 | ||
68e19a44 | 1084 | // Is square x,y attacked by 'color' pawns ? |
107dc1bd | 1085 | isAttackedByPawn(sq, color) { |
68e19a44 | 1086 | const pawnShift = (color == "w" ? 1 : -1); |
107dc1bd BA |
1087 | return this.isAttackedBySlideNJump( |
1088 | sq, | |
1089 | color, | |
1090 | V.PAWN, | |
1091 | [[pawnShift, 1], [pawnShift, -1]], | |
1092 | "oneStep" | |
1093 | ); | |
1c9f093d BA |
1094 | } |
1095 | ||
68e19a44 BA |
1096 | // Is square x,y attacked by 'color' rooks ? |
1097 | isAttackedByRook(sq, color) { | |
1098 | return this.isAttackedBySlideNJump(sq, color, V.ROOK, V.steps[V.ROOK]); | |
1c9f093d BA |
1099 | } |
1100 | ||
68e19a44 BA |
1101 | // Is square x,y attacked by 'color' knights ? |
1102 | isAttackedByKnight(sq, color) { | |
6808d7a1 BA |
1103 | return this.isAttackedBySlideNJump( |
1104 | sq, | |
68e19a44 | 1105 | color, |
6808d7a1 BA |
1106 | V.KNIGHT, |
1107 | V.steps[V.KNIGHT], | |
1108 | "oneStep" | |
1109 | ); | |
1c9f093d BA |
1110 | } |
1111 | ||
68e19a44 BA |
1112 | // Is square x,y attacked by 'color' bishops ? |
1113 | isAttackedByBishop(sq, color) { | |
1114 | return this.isAttackedBySlideNJump(sq, color, V.BISHOP, V.steps[V.BISHOP]); | |
1c9f093d BA |
1115 | } |
1116 | ||
68e19a44 BA |
1117 | // Is square x,y attacked by 'color' queens ? |
1118 | isAttackedByQueen(sq, color) { | |
6808d7a1 BA |
1119 | return this.isAttackedBySlideNJump( |
1120 | sq, | |
68e19a44 | 1121 | color, |
6808d7a1 BA |
1122 | V.QUEEN, |
1123 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]) | |
1124 | ); | |
1c9f093d BA |
1125 | } |
1126 | ||
68e19a44 BA |
1127 | // Is square x,y attacked by 'color' king(s) ? |
1128 | isAttackedByKing(sq, color) { | |
6808d7a1 BA |
1129 | return this.isAttackedBySlideNJump( |
1130 | sq, | |
68e19a44 | 1131 | color, |
6808d7a1 BA |
1132 | V.KING, |
1133 | V.steps[V.ROOK].concat(V.steps[V.BISHOP]), | |
1134 | "oneStep" | |
1135 | ); | |
1c9f093d BA |
1136 | } |
1137 | ||
1c9f093d | 1138 | // Is color under check after his move ? |
6808d7a1 | 1139 | underCheck(color) { |
1c58eb76 | 1140 | return this.isAttacked(this.kingPos[color], V.GetOppCol(color)); |
1c9f093d BA |
1141 | } |
1142 | ||
1143 | ///////////////// | |
1144 | // MOVES PLAYING | |
1145 | ||
1146 | // Apply a move on board | |
6808d7a1 BA |
1147 | static PlayOnBoard(board, move) { |
1148 | for (let psq of move.vanish) board[psq.x][psq.y] = V.EMPTY; | |
1149 | for (let psq of move.appear) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1150 | } |
1151 | // Un-apply the played move | |
6808d7a1 BA |
1152 | static UndoOnBoard(board, move) { |
1153 | for (let psq of move.appear) board[psq.x][psq.y] = V.EMPTY; | |
1154 | for (let psq of move.vanish) board[psq.x][psq.y] = psq.c + psq.p; | |
1c9f093d BA |
1155 | } |
1156 | ||
3a2a7b5f BA |
1157 | prePlay() {} |
1158 | ||
1159 | play(move) { | |
1160 | // DEBUG: | |
1161 | // if (!this.states) this.states = []; | |
1c58eb76 | 1162 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
3a2a7b5f BA |
1163 | // this.states.push(stateFen); |
1164 | ||
1165 | this.prePlay(move); | |
2c5d7b20 BA |
1166 | // Save flags (for undo) |
1167 | if (V.HasFlags) move.flags = JSON.stringify(this.aggregateFlags()); | |
3a2a7b5f BA |
1168 | if (V.HasEnpassant) this.epSquares.push(this.getEpSquare(move)); |
1169 | V.PlayOnBoard(this.board, move); | |
1170 | this.turn = V.GetOppCol(this.turn); | |
1171 | this.movesCount++; | |
1172 | this.postPlay(move); | |
1173 | } | |
1174 | ||
a9e1202b BA |
1175 | updateCastleFlags(move, piece, color) { |
1176 | const c = color || V.GetOppCol(this.turn); | |
1c58eb76 BA |
1177 | const firstRank = (c == "w" ? V.size.x - 1 : 0); |
1178 | // Update castling flags if rooks are moved | |
c7550017 | 1179 | const oppCol = this.turn; |
1c58eb76 | 1180 | const oppFirstRank = V.size.x - 1 - firstRank; |
bb688df5 BA |
1181 | if (piece == V.KING && move.appear.length > 0) |
1182 | this.castleFlags[c] = [V.size.y, V.size.y]; | |
1183 | else if ( | |
1c58eb76 BA |
1184 | move.start.x == firstRank && //our rook moves? |
1185 | this.castleFlags[c].includes(move.start.y) | |
1186 | ) { | |
1187 | const flagIdx = (move.start.y == this.castleFlags[c][0] ? 0 : 1); | |
1188 | this.castleFlags[c][flagIdx] = V.size.y; | |
305ede7e BA |
1189 | } |
1190 | // NOTE: not "else if" because a rook could take an opposing rook | |
1191 | if ( | |
1c58eb76 BA |
1192 | move.end.x == oppFirstRank && //we took opponent rook? |
1193 | this.castleFlags[oppCol].includes(move.end.y) | |
1194 | ) { | |
1195 | const flagIdx = (move.end.y == this.castleFlags[oppCol][0] ? 0 : 1); | |
1196 | this.castleFlags[oppCol][flagIdx] = V.size.y; | |
1197 | } | |
1198 | } | |
1199 | ||
1c9f093d | 1200 | // After move is played, update variables + flags |
3a2a7b5f BA |
1201 | postPlay(move) { |
1202 | const c = V.GetOppCol(this.turn); | |
1c9f093d | 1203 | let piece = undefined; |
3a2a7b5f | 1204 | if (move.vanish.length >= 1) |
1c9f093d BA |
1205 | // Usual case, something is moved |
1206 | piece = move.vanish[0].p; | |
3a2a7b5f | 1207 | else |
1c9f093d BA |
1208 | // Crazyhouse-like variants |
1209 | piece = move.appear[0].p; | |
1c9f093d BA |
1210 | |
1211 | // Update king position + flags | |
964eda04 BA |
1212 | if (piece == V.KING && move.appear.length > 0) |
1213 | this.kingPos[c] = [move.appear[0].x, move.appear[0].y]; | |
bb688df5 | 1214 | if (V.HasCastle) this.updateCastleFlags(move, piece); |
1c9f093d BA |
1215 | } |
1216 | ||
3a2a7b5f | 1217 | preUndo() {} |
1c9f093d | 1218 | |
6808d7a1 | 1219 | undo(move) { |
3a2a7b5f | 1220 | this.preUndo(move); |
6808d7a1 BA |
1221 | if (V.HasEnpassant) this.epSquares.pop(); |
1222 | if (V.HasFlags) this.disaggregateFlags(JSON.parse(move.flags)); | |
1c9f093d BA |
1223 | V.UndoOnBoard(this.board, move); |
1224 | this.turn = V.GetOppCol(this.turn); | |
1225 | this.movesCount--; | |
3a2a7b5f | 1226 | this.postUndo(move); |
1c9f093d BA |
1227 | |
1228 | // DEBUG: | |
1c58eb76 | 1229 | // const stateFen = this.getFen() + JSON.stringify(this.kingPos); |
9bd6786b BA |
1230 | // if (stateFen != this.states[this.states.length-1]) debugger; |
1231 | // this.states.pop(); | |
1c9f093d BA |
1232 | } |
1233 | ||
3a2a7b5f BA |
1234 | // After move is undo-ed *and flags resetted*, un-update other variables |
1235 | // TODO: more symmetry, by storing flags increment in move (?!) | |
1236 | postUndo(move) { | |
1237 | // (Potentially) Reset king position | |
1238 | const c = this.getColor(move.start.x, move.start.y); | |
1239 | if (this.getPiece(move.start.x, move.start.y) == V.KING) | |
1240 | this.kingPos[c] = [move.start.x, move.start.y]; | |
1241 | } | |
1242 | ||
1c9f093d BA |
1243 | /////////////// |
1244 | // END OF GAME | |
1245 | ||
1246 | // What is the score ? (Interesting if game is over) | |
6808d7a1 | 1247 | getCurrentScore() { |
bb688df5 | 1248 | if (this.atLeastOneMove()) return "*"; |
1c9f093d BA |
1249 | // Game over |
1250 | const color = this.turn; | |
1251 | // No valid move: stalemate or checkmate? | |
bb688df5 | 1252 | if (!this.underCheck(color)) return "1/2"; |
1c9f093d | 1253 | // OK, checkmate |
68e19a44 | 1254 | return (color == "w" ? "0-1" : "1-0"); |
1c9f093d BA |
1255 | } |
1256 | ||
1257 | /////////////// | |
1258 | // ENGINE PLAY | |
1259 | ||
1260 | // Pieces values | |
6808d7a1 | 1261 | static get VALUES() { |
1c9f093d | 1262 | return { |
6808d7a1 BA |
1263 | p: 1, |
1264 | r: 5, | |
1265 | n: 3, | |
1266 | b: 3, | |
1267 | q: 9, | |
1268 | k: 1000 | |
1c9f093d BA |
1269 | }; |
1270 | } | |
1271 | ||
1272 | // "Checkmate" (unreachable eval) | |
6808d7a1 BA |
1273 | static get INFINITY() { |
1274 | return 9999; | |
1275 | } | |
1c9f093d BA |
1276 | |
1277 | // At this value or above, the game is over | |
6808d7a1 BA |
1278 | static get THRESHOLD_MATE() { |
1279 | return V.INFINITY; | |
1280 | } | |
1c9f093d | 1281 | |
2c5d7b20 | 1282 | // Search depth: 1,2 for e.g. higher branching factor, 4 for smaller |
6808d7a1 BA |
1283 | static get SEARCH_DEPTH() { |
1284 | return 3; | |
1285 | } | |
1c9f093d | 1286 | |
af34341d BA |
1287 | // 'movesList' arg for some variants to provide a custom list |
1288 | getComputerMove(movesList) { | |
1c9f093d BA |
1289 | const maxeval = V.INFINITY; |
1290 | const color = this.turn; | |
af34341d | 1291 | let moves1 = movesList || this.getAllValidMoves(); |
c322a844 | 1292 | |
6808d7a1 | 1293 | if (moves1.length == 0) |
e71161fb | 1294 | // TODO: this situation should not happen |
41cb9b94 | 1295 | return null; |
1c9f093d | 1296 | |
b83a675a | 1297 | // Rank moves using a min-max at depth 2 (if search_depth >= 2!) |
6808d7a1 | 1298 | for (let i = 0; i < moves1.length; i++) { |
afbf3ca7 BA |
1299 | this.play(moves1[i]); |
1300 | const score1 = this.getCurrentScore(); | |
1301 | if (score1 != "*") { | |
1302 | moves1[i].eval = | |
1303 | score1 == "1/2" | |
1304 | ? 0 | |
1305 | : (score1 == "1-0" ? 1 : -1) * maxeval; | |
1306 | } | |
1307 | if (V.SEARCH_DEPTH == 1 || score1 != "*") { | |
1308 | if (!moves1[i].eval) moves1[i].eval = this.evalPosition(); | |
1309 | this.undo(moves1[i]); | |
b83a675a BA |
1310 | continue; |
1311 | } | |
1c9f093d | 1312 | // Initial self evaluation is very low: "I'm checkmated" |
6808d7a1 | 1313 | moves1[i].eval = (color == "w" ? -1 : 1) * maxeval; |
afbf3ca7 BA |
1314 | // Initial enemy evaluation is very low too, for him |
1315 | let eval2 = (color == "w" ? 1 : -1) * maxeval; | |
1316 | // Second half-move: | |
1317 | let moves2 = this.getAllValidMoves(); | |
1318 | for (let j = 0; j < moves2.length; j++) { | |
1319 | this.play(moves2[j]); | |
1320 | const score2 = this.getCurrentScore(); | |
1321 | let evalPos = 0; //1/2 value | |
1322 | switch (score2) { | |
1323 | case "*": | |
1324 | evalPos = this.evalPosition(); | |
1325 | break; | |
1326 | case "1-0": | |
1327 | evalPos = maxeval; | |
1328 | break; | |
1329 | case "0-1": | |
1330 | evalPos = -maxeval; | |
1331 | break; | |
1c9f093d | 1332 | } |
afbf3ca7 BA |
1333 | if ( |
1334 | (color == "w" && evalPos < eval2) || | |
1335 | (color == "b" && evalPos > eval2) | |
1336 | ) { | |
1337 | eval2 = evalPos; | |
1338 | } | |
1339 | this.undo(moves2[j]); | |
1340 | } | |
6808d7a1 BA |
1341 | if ( |
1342 | (color == "w" && eval2 > moves1[i].eval) || | |
1343 | (color == "b" && eval2 < moves1[i].eval) | |
1344 | ) { | |
1c9f093d BA |
1345 | moves1[i].eval = eval2; |
1346 | } | |
1347 | this.undo(moves1[i]); | |
1348 | } | |
6808d7a1 BA |
1349 | moves1.sort((a, b) => { |
1350 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1351 | }); | |
a97bdbda | 1352 | // console.log(moves1.map(m => { return [this.getNotation(m), m.eval]; })); |
1c9f093d | 1353 | |
1c9f093d | 1354 | // Skip depth 3+ if we found a checkmate (or if we are checkmated in 1...) |
6808d7a1 | 1355 | if (V.SEARCH_DEPTH >= 3 && Math.abs(moves1[0].eval) < V.THRESHOLD_MATE) { |
6808d7a1 | 1356 | for (let i = 0; i < moves1.length; i++) { |
1c9f093d BA |
1357 | this.play(moves1[i]); |
1358 | // 0.1 * oldEval : heuristic to avoid some bad moves (not all...) | |
6808d7a1 BA |
1359 | moves1[i].eval = |
1360 | 0.1 * moves1[i].eval + | |
1361 | this.alphabeta(V.SEARCH_DEPTH - 1, -maxeval, maxeval); | |
1c9f093d BA |
1362 | this.undo(moves1[i]); |
1363 | } | |
6808d7a1 BA |
1364 | moves1.sort((a, b) => { |
1365 | return (color == "w" ? 1 : -1) * (b.eval - a.eval); | |
1366 | }); | |
b83a675a | 1367 | } |
1c9f093d | 1368 | |
b83a675a | 1369 | let candidates = [0]; |
d54f6261 BA |
1370 | for (let i = 1; i < moves1.length && moves1[i].eval == moves1[0].eval; i++) |
1371 | candidates.push(i); | |
656b1878 | 1372 | return moves1[candidates[randInt(candidates.length)]]; |
1c9f093d BA |
1373 | } |
1374 | ||
6808d7a1 | 1375 | alphabeta(depth, alpha, beta) { |
1c9f093d BA |
1376 | const maxeval = V.INFINITY; |
1377 | const color = this.turn; | |
1378 | const score = this.getCurrentScore(); | |
1379 | if (score != "*") | |
6808d7a1 BA |
1380 | return score == "1/2" ? 0 : (score == "1-0" ? 1 : -1) * maxeval; |
1381 | if (depth == 0) return this.evalPosition(); | |
a97bdbda | 1382 | const moves = this.getAllValidMoves(); |
6808d7a1 BA |
1383 | let v = color == "w" ? -maxeval : maxeval; |
1384 | if (color == "w") { | |
1385 | for (let i = 0; i < moves.length; i++) { | |
1c9f093d | 1386 | this.play(moves[i]); |
6808d7a1 | 1387 | v = Math.max(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1388 | this.undo(moves[i]); |
1389 | alpha = Math.max(alpha, v); | |
6808d7a1 | 1390 | if (alpha >= beta) break; //beta cutoff |
1c9f093d | 1391 | } |
1c5bfdf2 | 1392 | } |
6808d7a1 | 1393 | else { |
1c5bfdf2 | 1394 | // color=="b" |
6808d7a1 | 1395 | for (let i = 0; i < moves.length; i++) { |
1c9f093d | 1396 | this.play(moves[i]); |
6808d7a1 | 1397 | v = Math.min(v, this.alphabeta(depth - 1, alpha, beta)); |
1c9f093d BA |
1398 | this.undo(moves[i]); |
1399 | beta = Math.min(beta, v); | |
6808d7a1 | 1400 | if (alpha >= beta) break; //alpha cutoff |
1c9f093d BA |
1401 | } |
1402 | } | |
1403 | return v; | |
1404 | } | |
1405 | ||
6808d7a1 | 1406 | evalPosition() { |
1c9f093d BA |
1407 | let evaluation = 0; |
1408 | // Just count material for now | |
6808d7a1 BA |
1409 | for (let i = 0; i < V.size.x; i++) { |
1410 | for (let j = 0; j < V.size.y; j++) { | |
1411 | if (this.board[i][j] != V.EMPTY) { | |
1412 | const sign = this.getColor(i, j) == "w" ? 1 : -1; | |
1413 | evaluation += sign * V.VALUES[this.getPiece(i, j)]; | |
1c9f093d BA |
1414 | } |
1415 | } | |
1416 | } | |
1417 | return evaluation; | |
1418 | } | |
1419 | ||
1420 | ///////////////////////// | |
1421 | // MOVES + GAME NOTATION | |
1422 | ///////////////////////// | |
1423 | ||
1424 | // Context: just before move is played, turn hasn't changed | |
1425 | // TODO: un-ambiguous notation (switch on piece type, check directions...) | |
6808d7a1 BA |
1426 | getNotation(move) { |
1427 | if (move.appear.length == 2 && move.appear[0].p == V.KING) | |
1cd3e362 | 1428 | // Castle |
6808d7a1 | 1429 | return move.end.y < move.start.y ? "0-0-0" : "0-0"; |
1c9f093d BA |
1430 | |
1431 | // Translate final square | |
1432 | const finalSquare = V.CoordsToSquare(move.end); | |
1433 | ||
1434 | const piece = this.getPiece(move.start.x, move.start.y); | |
6808d7a1 | 1435 | if (piece == V.PAWN) { |
1c9f093d BA |
1436 | // Pawn move |
1437 | let notation = ""; | |
6808d7a1 | 1438 | if (move.vanish.length > move.appear.length) { |
1c9f093d BA |
1439 | // Capture |
1440 | const startColumn = V.CoordToColumn(move.start.y); | |
1441 | notation = startColumn + "x" + finalSquare; | |
78d64531 | 1442 | } |
6808d7a1 BA |
1443 | else notation = finalSquare; |
1444 | if (move.appear.length > 0 && move.appear[0].p != V.PAWN) | |
78d64531 | 1445 | // Promotion |
1c9f093d BA |
1446 | notation += "=" + move.appear[0].p.toUpperCase(); |
1447 | return notation; | |
1448 | } | |
6808d7a1 BA |
1449 | // Piece movement |
1450 | return ( | |
1451 | piece.toUpperCase() + | |
1452 | (move.vanish.length > move.appear.length ? "x" : "") + | |
1453 | finalSquare | |
1454 | ); | |
1455 | } | |
2c5d7b20 BA |
1456 | |
1457 | static GetUnambiguousNotation(move) { | |
1458 | // Machine-readable format with all the informations about the move | |
1459 | return ( | |
1460 | (!!move.start && V.OnBoard(move.start.x, move.start.y) | |
1461 | ? V.CoordsToSquare(move.start) | |
1462 | : "-" | |
1463 | ) + "." + | |
1464 | (!!move.end && V.OnBoard(move.end.x, move.end.y) | |
1465 | ? V.CoordsToSquare(move.end) | |
1466 | : "-" | |
1467 | ) + " " + | |
1468 | (!!move.appear && move.appear.length > 0 | |
1469 | ? move.appear.map(a => | |
1470 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1471 | : "-" | |
1472 | ) + "/" + | |
1473 | (!!move.vanish && move.vanish.length > 0 | |
1474 | ? move.vanish.map(a => | |
1475 | a.c + a.p + V.CoordsToSquare({ x: a.x, y: a.y })).join(".") | |
1476 | : "-" | |
1477 | ) | |
1478 | ); | |
1479 | } | |
7e8a7ea1 | 1480 | |
6808d7a1 | 1481 | }; |