Fix Horde variant + a bug when socket is not ready in Hall and Game send() method
[vchess.git] / TODO
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eac8fbb5 1# New variants
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2Finish first https://www.chessvariants.com/mvopponent.dir/dynamo.html
3https://echekk.fr/spip.php?page=article&id_article=599
4
5Monster, Horde, Colorbound
6https://www.chessvariants.com/d.betza/chessvar/dan/colclob.html
7https://lichess.org/analysis/horde#0
8https://greenchess.net/rules.php?v=monster
9https://en.wikipedia.org/wiki/Monster_chess
10https://en.wikipedia.org/wiki/Grotesque_(chess) (fun)
11
0d5335de 12Maxima, Interweave, Roccoco
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13https://www.chessvariants.com/other.dir/rococo.html
14https://www.chessvariants.com/dpieces.dir/maxima/maxima.html
15https://www.chessvariants.com/other.dir/interweave.html
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16
17Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
0d5335de 18If a pawn taken: direction of the capturer, can capture enemy.
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19http://www.strategems.net/sections/fairy_defs.html
20Having captured, a unit must immediately, as part of its move, play a non-capturing move, using ONLY the powers of movement of the captured unit from the capture-square. If no such move is available, the capture is illegal. Promotion by capture occurs only when a pawn arrives on the promotion rank as the result of a Take & Make move. Checks are as in normal chess: after the notional capture of the checked King, the checking unit does not move away from the King’s square.
21
22Chakart :)
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c7550017 24https://en.wikipedia.org/wiki/Fairy_chess_piece