Commit | Line | Data |
---|---|---|
27f8ec06 | 1 | # Enhancements: |
a97bdbda BA |
2 | On Game page "mconnect" events => |
3 | send lastate to them (because they have the game infos) or just "your turn" - if their turn | |
4 | remember them to send next "newmove" (or just "it's your turn") later - if not their turn | |
421bdcd4 | 5 | (=> listen for "mdisconnect" as well, and gameover, and newgame) |
a97bdbda BA |
6 | From MyGames page: send "mconnect" to all online players (me included: potential multi-tabs) |
7 | When quit, send mdisconnect (relayed by server if no other MyGames tab). | |
2aca9d7b | 8 | |
757e9fe9 BA |
9 | Rematch button (change colors, re-apply randomness params (which should be saved somehow somewhere)) |
10 | --> need a bit more duplicated logic: in Game page, listen for newgame, and add a "launchGame" function | |
f5227527 BA |
11 | Will need a 'rematch' field in Game on server |
12 | ||
27f8ec06 BA |
13 | Put reserve pieces above and below the board. Center them. |
14 | Show count of remaining units as a red digit printed on the piece | |
15 | (can it reach 10? theoretically yes... but then maybe we can just show "0" ?) | |
16 | Grey "disabled" style for reserve pieces if none available. | |
17 | ||
70690ae8 BA |
18 | Finir de remplacer AJAX par fetch, puis supprimer le "preflight issue with AJAX get --> return {}" |
19 | sur le server : faire une page "index" indiquant "Mise à jour du serveur en cours - un peu de patience". | |
20 | ||
eac8fbb5 BA |
21 | # New variants |
22 | 8-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s | |
27f8ec06 BA |
23 | https://www.chessvariants.com/rules/8-piece-chess "Eightpieces" |
24 | ||
25 | "Capture" Chess (idea of opperwezen, maybe not new): captures are forced, | |
26 | but the goal is still to checkmate (not lose all material). | |
27 | ||
28 | Cannibal Chess with forced captures. | |
29 | ||
30 | Knightrelay: implement "official" version as Knightrelay v1 | |
31 | ||
32 | Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html | |
2ebba5c0 | 33 | |
b9a5fe01 BA |
34 | Generator vatiant, called "Matrix" ? |
35 | Peces on first rank never move but generate new pieces. Pawn don't generate. | |
36 | A generator captured and replaced by a similar piece does not generate. | |
37 | King does not generate. No castling. En passant possible? | |
38 | Goal is still checkmate. | |
39 | ||
40 | Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it. | |
41 | If a pawn taken: direction of the capturer. | |
42 | ||
27f8ec06 | 43 | + Maxima, Interweave, Roccoco, Dynamo, Synchrone |
aae89b49 | 44 | Synchrone Chess: allow to anticipate en-passant capture as well :) |
de520e01 BA |
45 | |
46 | S-chess https://en.wikipedia.org/wiki/Seirawan_chess | |
27f8ec06 BA |
47 | |
48 | "Ball" Chess: 9x9 board, ball on center square. 2 queens ? | |
49 | To take the ball when it's free you need to capture it. | |
50 | To take the ball when it's used, u need to take the piece. | |
51 | Goal: bring ball to final rank. | |
52 | Possibles passes : soit à une pièce, soit sur une case. | |
53 | --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup. | |
54 | --> selon le mode de déplacement standard (donc tout droit pour les pions) | |
55 | Pas de notion d'échec ou de mat (?) | |
56 | Si une pièce est mat elle donne le ballon (?) |