label.modal-close(for="modalEog")
h3#eogMessage.section {{ endgameMessage }}
Board(:vr="vr" :last-move="lastMove" :analyze="analyze" :user-color="mycolor"
- :orientation="orientation" :vname="variant.name" @play-move="play")
+ :orientation="orientation" :vname="vname" @play-move="play")
.button-group
button(@click="play") Play
button(@click="undo") Undo
//MoveList,
},
// "vr": VariantRules object, describing the game state + rules
- props: ["vr","variant","analyze","players"],
+ props: ["vname","analyze","vr","fenStart","players","mycolor"],
data: function() {
return {
st: store.state,
+ // NOTE: all following variables must be reset at the beginning of a game
endgameMessage: "",
orientation: "w",
score: "*", //'*' means 'unfinished'
- // userColor: given by gameId, or fen in problems mode (if no game Id)...
- mycolor: "w",
- fenStart: "",
- moves: [], //all moves played in current game
+ moves: [],
cursor: -1, //index of the move just played
lastMove: null,
};
//return window.innerWidth >= 768;
},
showFen: function() {
- return this.variant.name != "Dark" || this.score != "*";
+ return this.vname != "Dark" || this.score != "*";
},
},
methods: {
getPgn: function() {
let pgn = "";
pgn += '[Site "vchess.club"]\n';
- pgn += '[Variant "' + this.variant.name + '"]\n';
+ pgn += '[Variant "' + this.vname + '"]\n';
pgn += '[Date "' + getDate(new Date()) + '"]\n';
pgn += '[White "' + this.players[0] + '"]\n';
pgn += '[Black "' + this.players[1] + '"]\n';
move.fen = this.vr.getFen();
if (this.st.settings.sound == 2)
new Audio("/sounds/move.mp3").play().catch(err => {});
- // Send the move to web worker (including his own moves)
+ // Send the move to web worker (including his own moves) //TODO: doesn't work here --> need to send an event instead
this.compWorker.postMessage(["newmove",move]);
if (!navigate && (this.score == "*" || this.analyze))
{
<template lang="pug">
.row
.col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
- BaseGame(:variant="variant.name" :analyze="analyze" :players="players")
+ BaseGame(:vname="vname" :analyze="analyze"
+ :vr="vr" :fen-start="fenStart" :players="players" :mycolor="mycolor")
</template>
<script>
BaseGame,
},
// mode: "auto" (game comp vs comp), "versus" (normal) or "analyze"
- props: ["fen","mode","variant"],
+ props: ["fen","mode","vname"],
data: function() {
return {
st: store.state,
+ // variables passed to BaseGame:
+ fenStart: "",
+ vr: null,
+ players: ["Myself","Computer"], //always playing white for now
+ mycolor: "w",
// Web worker to play computer moves without freezing interface:
timeStart: undefined, //time when computer starts thinking
lockCompThink: false, //to avoid some ghost moves
- fenStart: "",
compWorker: null,
- players: ["Myself","Computer"], //always playing white for now
};
},
computed: {
},
// Modal end of game, and then sub-components
created: function() {
- if (!!this.fen)
- this.launchGame();
// Computer moves web worker logic: (TODO: also for observers in HH games ?)
this.compWorker = new Worker(); //'/javascripts/playCompMove.js'),
this.compWorker.onmessage = e => {
// Small delay for the bot to appear "more human"
const delay = Math.max(500-(Date.now()-this.timeStart), 0);
setTimeout(() => {
- const animate = this.variant.name != "Dark";
+ const animate = this.vname != "Dark";
this.play(compMove[0], animate);
if (compMove.length == 2)
setTimeout( () => { this.play(compMove[1], animate); }, 750);
setTimeout( () => this.lockCompThink = false, 250);
}, delay);
}
+ if (!!this.fen)
+ this.launchGame();
},
// dans variant.js (plutôt room.js) conn gère aussi les challenges
// et les chats dans chat.js. Puis en webRTC, repenser tout ça.
methods: {
launchGame: async function() {
- const vModule = await import("@/variants/" + this.variant.name + ".js");
+ const vModule = await import("@/variants/" + this.vname + ".js");
window.V = vModule.VariantRules;
- this.compWorker.postMessage(["scripts",this.variant.name]);
+ this.compWorker.postMessage(["scripts",this.vname]);
this.newGameFromFen(this.fen);
},
newGameFromFen: function(fen) {
import { ChessRules } from "@/base_rules";
+import { ArrayFun} from "@/utils/array";
+
// NOTE: alternative implementation, probably cleaner = use only 1 board
export const VariantRules = class AliceRules extends ChessRules
{
getSideBoard(mirrorSide)
{
// Build corresponding board from complete board
- let sideBoard = doubleArray(V.size.x, V.size.y, "");
+ let sideBoard = ArrayFun.init(V.size.x, V.size.y, "");
for (let i=0; i<V.size.x; i++)
{
for (let j=0; j<V.size.y; j++)
| Stop game
.section-content(v-show="display=='rules'" v-html="content")
ComputerGame(v-show="display=='computer'"
- :fen="fen" :mode="mode" :variant="variant"
+ :fen="fen" :mode="mode" :vname="variant.name"
@computer-think="gameInProgress=false" @game-over="stopGame")
</template>